Raid: Shadow Legends Dungeons

Every dungeon of the game: the Keeps, Dragon's Lair, Ice Golem's Peak, Fire Knight's Castle, Spider's Den, Minotaur's Labyrinth, Iron Twins Fortress, Sand Devil's Necropolis and Phantom Shogun's Grove. Pick a dungeon on the map or in the list below, then a mode and a stage: you will see the boss with its stats on that stage and its skills, and what a battle gives — potions, artifacts and their sets, accessories, and the chance of each drop.

Open every day

Sand Devil's Necropolis

Stage 25

Al-Naemeh the Sand Devil

Al-Naemeh the Sand Devil

Force Force · Lvl. 350

HP
3,082,910
ATK
19,431
DEF
3,587
SPD
270
C.RATE
15%
C.DMG
50%
RES
470
ACC
550

Rewards

Energy
20

What one battle costs.

XP
3,690
Silver
11,460

For one won battle.

May drop in a battle

  • Lesser Oil × 40–55 33.5%
  • Greater Oil × 7–9 33%
  • Superior Oil × 3–5 33%
  • Ancient Shard 0.5%
  • Chaos Dust × 1–3 8%

Al-Naemeh the Sand Devil

Boss skills

  • Rage of the Sands

    Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ACC debuff on all enemies for 2 turns.

  • Dune Tempest Cooldown: 3 turns

    Removes all debuffs from Al-Naemeh, then heals him. The amount healed is proportional to the total amount of destroyed MAX HP on the enemy team.

    After healing, attacks all enemies. The damage this skill inflicts decreases for each removed debuff.

  • Feasting Swarm Cooldown: 4 turns

    Attacks all enemies. Ignores Shield, Block Damage, and Unkillable buffs, as well as 100% of the target's DEF.

    After attacking, places a Sleep debuff on Al-Naemeh for 2 turns.

    Passive Effect

    Increases the current cooldown of this skill by 1 turn whenever a Sleep debuff is placed on Al-Naemeh by enemies.

  • Rest for the Wicked [P]

    Al-Naemeh is immune to receiving all debuffs except Sleep. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, Turn Meter reduction effects, and debuff duration increasing effects.

    When under a Sleep debuff, Al-Naemeh is only immune to receiving Stun, Freeze, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Berserk, Petrification, Nullify, Enfeeble, Ensnare, Fatigue, and Hunter's Gaze debuffs, as well as HP exchange effects, HP balancing effects, and cooldown increasing effects.

    Decreases incoming damage from enemy skills by 25% on Stages 1-5, by 50% on Stages 6-15, and by 75% on Stages 16-25.

    This innate damage reduction is decreased by 15% for each debuff that Al-Naemeh is currently under.

  • Soul Sustenance [P]

    Whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 5%.

    Whenever an enemy decreases Al-Naemeh’s Turn Meter, destroys the MAX HP of that enemy by the same percentage.

    Whenever Al-Naemeh is under a Sleep debuff and an enemy Champion is healed, restores a portion of that Champion's destroyed MAX HP. The amount restored is equal to the value of the heal.

  • Dreamless Sleep [P]

    Activates the Slumber counter whenever a Sleep debuff is placed on Al-Naemeh.

    The Slumber counter disappears whenever a Sleep debuff expires on Al-Naemeh or is removed from him. Sleep debuffs are not removed from Al-Naemeh when he is attacked.

    Decreases Al-Naemeh's Slumber counter by 1 whenever Al-Naemeh receives damage (except damage from debuffs).

    Whenever the Slumber counter reaches 0, removes any Sleep debuffs from Al-Naemeh and fills his Turn Meter by 50%.

    Whenever a Sleep debuff expires or is removed from Al-Naemeh, he becomes immune to Sleep debuffs for 1 turn.

    The duration of the Slumber counter is 16 on Stages 1-5, 14 on Stages 6-10, 12 on Stages 11-15, 10 on Stages 16-20, and 8 on Stages 21-25.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

Strategy

How It Works

  1. Defeating Al-Naemeh the Sand Devil may seem difficult at first, but it’s mainly a matter of using certain mechanics and debuffs that usually aren’t effective against other Bosses.

  2. Al-Naemeh's main weakness is that he is susceptible to Sleep debuffs. However, Sleep debuffs aren't removed from him when he's attacked - instead, he activates his Slumber counter for a certain number of turns whenever he is put to sleep. While that counter is active, the Sand Devil is vulnerable to many debuffs. Whenever the Slumber counter reaches 0 or the Sleep debuff on him expires, the Sand Devil will wake up. This counter decreases by 1 whenever Al-Naemeh receives damage (except damage from debuffs), meaning you can deal damage a certain number of times before you make the counter hit 0.

  3. Making the most of when the Sand Devil is asleep is important, as this is the only time you can apply debuffs (besides Sleep) to him thanks to his Passive skill, Rest for the Wicked. While asleep, Al-Naemeh loses his immunity to most debuffs, allowing you to place vital effects that’ll see you actually deal damage to him. This is doubly important, as each debuff placed on the Sand Devil reduces the innate damage reduction that Rest for the Wicked grants him. Keep in mind - Al-Naemeh is still immune to crowd control debuffs like Stun, Freeze or Fear, and he also becomes immune to Sleep for 1 turn after he wakes up. Naturally, you will want to bring Champions who can consistently apply Sleep, as well as those who can apply multiple debuffs in a single hit, as to maximize the hits left on the Slumber counter.

  4. His Soul Sustenance Passive is equally as dangerous, as it causes all of the Sand Devil's attacks to destroy a flat 5% of your Champions' MAX HP. If a Champion also tries to reduce Al-Naemeh's Turn Meter, it'll destroy that Champion's MAX HP by the same percentage. Luckily, you can restore this destroyed MAX HP by healing your Champions while the Sand Devil is asleep, so bringing decent healers is essential to winning this fight.

  5. Al-Naemeh's first skill, Rage of the Sands, places a Decrease SPD and a Decrease ACC debuff on all Champions, reducing your ability to place the debuffs needed to conquer the Sand Devil. Therefore, you want to raise your Champions' Resistance stats to resist the Decrease ACC buff placed by the Boss, and also ensure you have high enough Accuracy so you can put the Sand Devil to sleep, and then apply the debuffs needed to reduce his innate damage reduction.

  6. Applying multiple debuffs to the Sand Devil not only reduces his defense, but it blunts the power of his second skill, Dune Tempest. This skill cleanses Al-Naemeh of all debuffs, heals him proportional to the total amount of destroyed MAX HP on your team, and then attacks you. Stacking multiple debuffs is key to surviving this attack, as it deals less damage for every debuff that the Sand Devil removes from himself.

  7. Finally, his third skill, Feasting Swarm, is devastating if you aren’t prepared for it. It completely ignores 100% of your Champions’ DEF, along with Shield, Block Damage, and Unkillable buffs. This skill will most likely wipe out your entire party, so bringing a Champion who can apply Revive on Death buffs will be key to surviving this hungering locust cloud. Al-Naemeh will go to sleep after using this skill, giving anyone who survived time to regroup. If you put him to sleep again while this skill is on cooldown, you’ll increase its current cooldown by 1 turn. So if you can keep putting Al-Naemeh to sleep, you can stave off this cruel attack long enough to put the Sand Devil to sleep for good.