Raid: Shadow Legends Dungeons

Every dungeon of the game: the Keeps, Dragon's Lair, Ice Golem's Peak, Fire Knight's Castle, Spider's Den, Minotaur's Labyrinth, Iron Twins Fortress, Sand Devil's Necropolis and Phantom Shogun's Grove. Pick a dungeon on the map or in the list below, then a mode and a stage: you will see the boss with its stats on that stage and its skills, and what a battle gives — potions, artifacts and their sets, accessories, and the chance of each drop.

Open every day

Dragon's Lair

Stage 25

Hellrazor

Hellrazor

Force Force · Lvl. 350

HP
4,344,100
ATK
22,421
DEF
4,484
SPD
100
C.RATE
15%
C.DMG
50%
RES
200
ACC
200

Rewards

Energy
20

What one battle costs.

XP
3,690
Silver
13,500

For one won battle.

May drop in a battle

Hellrazor

Boss skills · stages 21–25

  • Swipe

    Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.

  • Wall of Fire Cooldown: 3 turns

    Attacks all enemies. Places two 5% Poison debuffs for 3 turns. Places a 25% Weaken debuff for 2 turns.

  • Inhale Cooldown: 3 turns

    Fully depletes the target's Turn Meter. Unlocks a Secret Skill, Scorch.

  • Scorch

    Attacks all enemies. Places a Stun debuff for 1 turn. This Skill will be locked and hidden again if the Dragon takes enough damage while this Skill is unlocked.

  • Unfaltering Speed [P]

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

Strategy

How It Works

  1. Dragon’s Lair is pretty mechanically simple, and has both Speed and Lifesteal sets - some of the most important Artifact sets in Teleria. This makes building an effective dragon-slaying team very important and fairly simple.

  2. To get through the initial waves, you’ll just need strong AoE attackers.

  3. Once you get to the Dragon, you’ll want to place Decrease DEF and Decrease ATK debuffs on him while healing your Champions and removing debuffs, though remember that he is immune to Decrease SPD debuffs and Turn Meter reduction effects.

  4. Hellrazor’s signature skill is Inhale: a passive with a 3-turn cooldown that resets your team’s Turn Meters and unlocks the Scorch skill for his next attack. Scorch deals incredible damage, and also places a team-wide Stun that can’t be blocked or resisted. Effectively, it gives Hellrazor two attacks in a row and guts your whole team. You can stop him, though: when the boss uses Inhale, a chunk of his HP bar will be marked purple. Deal that much damage before his next turn, and Scorch will lock down again.

  5. To make sure you beat him, save up your heavy hits for when the boss Inhales… or just have a team that deals so much damage, there’s not a problem. At later Stages, Poison and HP Burn debuffs are a good way to make that happen.