Raid: Shadow Legends Dungeons

Every dungeon of the game: the Keeps, Dragon's Lair, Ice Golem's Peak, Fire Knight's Castle, Spider's Den, Minotaur's Labyrinth, Iron Twins Fortress, Sand Devil's Necropolis and Phantom Shogun's Grove. Pick a dungeon on the map or in the list below, then a mode and a stage: you will see the boss with its stats on that stage and its skills, and what a battle gives — potions, artifacts and their sets, accessories, and the chance of each drop.

Open every day

Minotaur's Labyrinth

Stage 15

Minotaur

Minotaur

Void Void · Lvl. 185

HP
610,050
ATK
2,542
DEF
3,050
SPD
90
C.RATE
15%
C.DMG
50%
RES
100
ACC
100

Rewards

Energy
14

What one battle costs.

XP
2,300
Silver
7,420

For one won battle.

Minotaur

Boss skills · stages 7–15

  • Tremor Stomp

    Attacks all enemies. Deals double damage to enemies with Hex debuffs.

  • Swift Doom Cooldown: 2 turns

    Attacks all enemies. Places a Hex debuff for 5 turns on 3 random targets. These debuffs cannot be resisted.

  • Raging Bull

    Starts the battle with a Rage buff for 3 turns. While active, the Rage buff increases the damage the Minotaur deals by 400%.

    Once the Rage buff expires, the Minotaur will become Dazed, and will receive a Dazed debuff for 1 turn. While active, the Dazed debuff increases the damage the Minotaur receives by 200%.

    Once the Dazed debuff expires, the Minotaur will once again receive a Rage buff for 3 turns, starting the cycle over.

    These buffs and debuffs cannot be blocked or removed by Skills that remove debuffs.

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

Strategy

How It Works

  1. The Minotaur looks impressive, but is actually very straightforward. He puts out a Hex debuff then exploits it to heavily damage your Champions. The Hex can't be resisted, but damage is just damage - enough DEF, buffs, or healing will take care of it.

  2. The Minotaur also has a key weakness: every three turns, he takes triple damage from all attacks. If you’re struggling to defeat him, try waiting until his defenses are down to lay on the hurt. However, most high-level teams can beat him regardless of his state.

  3. He also has a pair of hard-hitting minions, but they aren’t very tough - the AOE Champions you bring to deal with the waves leading up to the Minotaur should be able to deal with these minions as well, without you having to shift your focus off the Minotaur.

  4. The trick of this Dungeon is that your team will change often. Scrolls are earned on a per-Champion basis, so you'll eventually want to swap out one of the Champions in your Minotaur team for someone new. Effectively, you need to be able to defeat the Minotaur with just 4 Champions, since you never know if your fifth is going to be someone useful.