Raid: Shadow Legends Dungeons

Every dungeon of the game: the Keeps, Dragon's Lair, Ice Golem's Peak, Fire Knight's Castle, Spider's Den, Minotaur's Labyrinth, Iron Twins Fortress, Sand Devil's Necropolis and Phantom Shogun's Grove. Pick a dungeon on the map or in the list below, then a mode and a stage: you will see the boss with its stats on that stage and its skills, and what a battle gives — potions, artifacts and their sets, accessories, and the chance of each drop.

Open Wednesday, Saturday

Magic Keep

Stage 20

Magic Guardian

Magic Guardian

Magic Magic · Lvl. 260

HP
449,091
ATK
7,984
DEF
3,127
SPD
100
C.RATE
15%
C.DMG
50%
RES
100
ACC
100

Rewards

Energy
16

What one battle costs.

XP
2,650
Silver
7,750

For one won battle.

May drop in a battle

  • Greater Magic Potion × 2–6 55%
  • Superior Magic Potion × 2–4 35%
  • Mystery Shard 2.85%
  • Ancient Shard 0.5%
  • Magic Brew 6.65%

Magic Guardian

Boss skills · stages 7–20

  • Mow

    Attacks all enemies. Has a 20% chance of decreasing the Turn Meter by 50%.

  • Magic Shield Cooldown: 3 turns

    Places a Shield buff on this Champion for 3 turns. Places a 50% Increase ATK buff, a 30% Increase SPD buff and a 60% Increase DEF buff on this Champion for 3 turns.

    The value of the Shield is proportional to this Champion's MAX HP.

  • Leyline [P]

    Damage inflicted by each skill increases by 25% for each buff on this Champion.

  • Defense Up

    Places a Shield buff on this Champion for 3 turns at the start of the battle. The value of the Shield is equal to this Champion's MAX HP.

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

Strategy

How It Works

  1. The Magic Guardian is all about buffs. She buffs herself with a massive shield that can double her health, then adds a bunch more buffs to protect her and increase her damage. Worse yet, for every buff she has on her, her damage increases even further.

  2. Two minions help her. The left one will place a 60% Decrease DEF debuff on your team, and the right one will remove all debuffs from the Magic Guardian before placing a Block Debuffs buff on her.

  3. The real danger in this dungeon is the boss and her buffs, but the left minion can make the situation much worse. The best possible option is to get champions that can remove or block Buffs on the boss. Stealing buffs is also a viable technique - stealing the Magic Guardian’s shield is a great way to keep your buff thief alive for a few turns, as it can have tens of thousands of HP.