Raid: Shadow Legends Dungeons

Every dungeon of the game: the Keeps, Dragon's Lair, Ice Golem's Peak, Fire Knight's Castle, Spider's Den, Minotaur's Labyrinth, Iron Twins Fortress, Sand Devil's Necropolis and Phantom Shogun's Grove. Pick a dungeon on the map or in the list below, then a mode and a stage: you will see the boss with its stats on that stage and its skills, and what a battle gives — potions, artifacts and their sets, accessories, and the chance of each drop.

Open every day

Ice Golem's Peak

Stage 10

Tainted Klyssus

Tainted Klyssus

Void Void · Lvl. 350

HP
7,174,800
ATK
35,874
DEF
5,979
SPD
240
C.RATE
15%
C.DMG
50%
RES
320
ACC
330

Rewards

Energy
20

What one battle costs.

XP
3,690
Silver
14,860

For one won battle.

May drop in a battle

Tainted Klyssus

Boss skills

  • Glacial Eruption

    Attacks all enemies.

  • Debilitating Frost Cooldown: 4 turns

    Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns. Decreases the Turn Meters of all enemies by 30%.

    Also removes all debuffs from Tainted Klyssus.

  • Frozen Reckoning [P]

    Attacks all enemies 1 time whenever Tainted Klyssus’s HP drops below 80%, 60%, 45%, 30%, and 15%. This attack will revive any dead allies to 100% HP. This attack will ignore 50% of each enemy’s DEF for each alive ally. This attack also has a 20% chance of placing a Freeze debuff for 1 turn. The chance of placing a Freeze debuff increases by 40% for each alive ally.

  • Winter's Power [P]

    Immune to Poison and Poison Sensitivity debuffs. Receives 10% more damage from HP Burn debuffs.

    Whenever a HP Burn debuff is activated on Tainted Klyssus or his minions, destroys the minions' MAX HP by 5%. Whenever a Smite debuff is activated on Tainted Klyssus or his minions, destroys the minions' MAX HP by 10%. Destroyed MAX HP cannot exceed 50%.

  • Tainted Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

  • Awakened Weakness [P]

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).

    Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Strategy

How It Works

  1. The key to defeating Tainted Klyssus and his minions is using HP Burn debuffs: not only do they deal increased damage to Tainted Klyssus, but they also destroy his minions' MAX HP. HP Burn Champions like Ninja and Walking Tomb Dreng will be very efficient here.

  2. Much like his Normal counterpart, Tainted Klyssus constantly revives his minions when his HP drops below a certain threshold. Old strategies still apply here; you can prevent his minions from reviving by using Block Revive debuffs. Alternatively, you can keep the minions alive, place HP Burn debuffs on them and continually extend their duration. This will not only reduce their MAX HP, but deal consistent damage to Tainted Klyssus as well. If you don't have a HP Burn Champion, the Brimstone Blessing can be very useful. The Smite debuff it places will deal extra damage to Tainted Klyssus and his team.

  3. To survive Tainted Klyssus's attacks, you'll need to protect your Champions. For this, you want to place Increase DEF and Shield buffs on your Champions, and maybe consider equipping them with Bolster and Defiant Artifact Sets. Another must-have debuff is Decrease ATK. Tainted Klyssus hits hard, so you'll need to make his hits weaker in order to survive them.

  4. And, of course, you'll want to make sure that you're dealing loads of damage to Tainted Klyssus and his minions – Decrease DEF and Weaken debuffs will help you with that.