Raid: Shadow Legends Dungeons

Every dungeon of the game: the Keeps, Dragon's Lair, Ice Golem's Peak, Fire Knight's Castle, Spider's Den, Minotaur's Labyrinth, Iron Twins Fortress, Sand Devil's Necropolis and Phantom Shogun's Grove. Pick a dungeon on the map or in the list below, then a mode and a stage: you will see the boss with its stats on that stage and its skills, and what a battle gives — potions, artifacts and their sets, accessories, and the chance of each drop.

Open every day

Dragon's Lair

Stage 10

Tainted Hellrazor

Tainted Hellrazor

Void Void · Lvl. 350

HP
9,528,993
ATK
42,600
DEF
8,520
SPD
250
C.RATE
15%
C.DMG
50%
RES
320
ACC
330

Rewards

Energy
20

What one battle costs.

XP
3,690
Silver
18,000

For one won battle.

May drop in a battle

Tainted Hellrazor

Boss skills

  • Withering Swipe

    Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.

  • Mephitic Fire Cooldown: 3 turns

    Attacks all enemies. Places four 5% Poison debuffs for 3 turns and a 25% Weaken debuff for 2 turns.

    Also places a 50% Increase ATK buff on Tainted Hellrazor for 2 turns.

  • Draconic Gaze Cooldown: 3 turns

    Fully depletes the Turn Meters of all enemies. Unlocks a Secret Skill, Toxic Incineration.

  • Toxic Incineration

    Attacks all enemies. This attack deals pure damage. Places a Stun debuff for 1 turn. This debuff cannot be resisted.

    Instantly activates any 5% Poison debuffs on each target. The damage received by each target depends on how many more turns the Poison debuffs placed on them would be active.

    This skill will be locked and hidden again if Tainted Hellrazor takes enough damage while this skill is unlocked.

  • Unfaltering Speed [P]

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Tainted Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

  • Awakened Weakness [P]

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).

    Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Strategy

How It Works

  1. Like on Normal Mode, the Dragon's Lair remains mechanically pretty simple. Once you overcome the initial waves and get to Tainted Hellrazor himself, you'll want to place Decrease DEF and Weaken debuffs on him, as well as Decrease ATK debuffs, since he hits really hard. Keep in mind that Tainted Hellrazor is immune to Decrease SPD debuffs and Turn Meter reduction effects.

    One of the key differences between Hellrazor and Tainted Hellrazor is that the latter places twice as many Poison debuffs – and that becomes a real problem when Tainted Hellrazor uses his Draconic Gaze skill.

  2. Draconic Gaze completely empties your team's Turn Meters and unlocks the secret Toxic Incineration skill for Tainted Hellrazor's next attack. Toxic Incineration deals massive damage, and also places a team-wide Stun that can't be resisted. Effectively, it gives Tainted Hellrazor two attacks in a row and paralyzes your whole team. As if that weren't enough, Toxic Incineration also instantly activates any Poison debuffs placed by Tainted Hellrazor.

  3. All hope is not lost though! Like on Normal Mode, when Tainted Hellrazor uses Draconic Gaze, a chunk of his HP bar will be marked purple. Deal that much damage before his next turn, and Toxic Incineration will lock down again. Having strong nukers in your team is therefore a must. Also make sure to boost your Champions' Turn Meters to attack more often, but save your heavy hits for when they're really needed.

    It's not enough to just deal damage; you've got to survive Tainted Hellrazor's attacks too. Placing Increase DEF and Shield buffs on your Champions will help, as well as equipping them with Bolster and Defiant Artifacts Sets to mitigate the damage from Tainted Hellrazor's AoE attacks. Also, you'll need to bring a cleanser or Block Debuffs Champion to deal with the many debuffs placed by Tainted Hellrazor, or else you'll be in trouble.