Every dungeon of the game: the Keeps, Dragon's Lair, Ice Golem's Peak, Fire Knight's Castle, Spider's Den, Minotaur's Labyrinth, Iron Twins Fortress, Sand Devil's Necropolis and Phantom Shogun's Grove. Pick a dungeon on the map or in the list below, then a mode and a stage: you will see the boss with its stats on that stage and its skills, and what a battle gives — potions, artifacts and their sets, accessories, and the chance of each drop.
Raid: Shadow Legends Dungeons
Open Sunday
Void Keep
Stage 1
Void Guardian
- HP
- 13,275
- ATK
- 163
- DEF
- 136
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 570
- Silver
- 1,100
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 2
Void Guardian
- HP
- 15,480
- ATK
- 190
- DEF
- 159
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 650
- Silver
- 1,450
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 3
Void Guardian
- HP
- 18,060
- ATK
- 222
- DEF
- 185
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 730
- Silver
- 1,800
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 4
Void Guardian
- HP
- 21,060
- ATK
- 259
- DEF
- 216
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 810
- Silver
- 2,150
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–4
76.5%
-
Greater Void Potion
× 1–3
13.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 5
Void Guardian
- HP
- 25,890
- ATK
- 319
- DEF
- 266
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 900
- Silver
- 2,500
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–4
76%
-
Greater Void Potion
× 1–3
14%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 6
Void Guardian
- HP
- 31,710
- ATK
- 390
- DEF
- 325
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 990
- Silver
- 2,850
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–4
75.5%
-
Greater Void Potion
× 1–3
14.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 7
Void Guardian
- HP
- 40,170
- ATK
- 494
- DEF
- 412
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,090
- Silver
- 3,200
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–4
75%
-
Greater Void Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 8
Void Guardian
- HP
- 52,275
- ATK
- 643
- DEF
- 536
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,190
- Silver
- 3,550
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–5
69.51%
-
Greater Void Potion
× 1–4
16%
-
Superior Void Potion
× 1–2
4.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 9
Void Guardian
- HP
- 66,510
- ATK
- 819
- DEF
- 682
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 3,900
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–5
67.51%
-
Greater Void Potion
× 1–4
17%
-
Superior Void Potion
× 1–2
5.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 10
Void Guardian
- HP
- 87,975
- ATK
- 1,083
- DEF
- 902
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,400
- Silver
- 4,250
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–5
65.51%
-
Greater Void Potion
× 1–4
18%
-
Superior Void Potion
× 1–2
6.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 11
Void Guardian
- HP
- 115,320
- ATK
- 1,419
- DEF
- 1,183
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,500
- Silver
- 4,600
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 1–5
63.51%
-
Greater Void Potion
× 1–4
19%
-
Superior Void Potion
× 1–2
7.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 12
Void Guardian
- HP
- 147,090
- ATK
- 1,810
- DEF
- 1,509
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,630
- Silver
- 4,950
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 4–6
61.5%
-
Greater Void Potion
× 1–5
20%
-
Superior Void Potion
× 1–3
8.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 13
Void Guardian
- HP
- 184,170
- ATK
- 2,267
- DEF
- 1,889
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,750
- Silver
- 5,300
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 5–7
59.5%
-
Greater Void Potion
× 1–5
21%
-
Superior Void Potion
× 1–3
9.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 14
Void Guardian
- HP
- 230,595
- ATK
- 2,838
- DEF
- 2,365
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,870
- Silver
- 5,650
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 6–8
57.5%
-
Greater Void Potion
× 1–5
22%
-
Superior Void Potion
× 1–3
10.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 15
Void Guardian
- HP
- 276,045
- ATK
- 3,397
- DEF
- 2,831
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 2,000
- Silver
- 6,000
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 7–9
55%
-
Greater Void Potion
× 1–5
23%
-
Superior Void Potion
× 1–3
12%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 16
Void Guardian
- HP
- 297,405
- ATK
- 4,067
- DEF
- 2,948
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,130
- Silver
- 6,350
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 7–9
50%
-
Greater Void Potion
× 1–5
25%
-
Superior Void Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 17
Void Guardian
- HP
- 302,532
- ATK
- 4,654
- DEF
- 2,987
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,260
- Silver
- 6,700
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 7–9
45%
-
Greater Void Potion
× 2–6
27.51%
-
Superior Void Potion
× 1–3
17.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 18
Void Guardian
- HP
- 316,890
- ATK
- 5,572
- DEF
- 3,018
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,390
- Silver
- 7,050
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 7–9
40%
-
Greater Void Potion
× 2–6
30%
-
Superior Void Potion
× 1–3
20%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 19
Void Guardian
- HP
- 352,238
- ATK
- 6,670
- DEF
- 3,057
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,520
- Silver
- 7,400
For one won battle.
May drop in a battle
-
Lesser Void Potion
× 7–9
35%
-
Greater Void Potion
× 2–6
32.51%
-
Superior Void Potion
× 1–3
22.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Stage 20
Void Guardian
- HP
- 356,780
- ATK
- 7,984
- DEF
- 3,127
- SPD
- 130
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,650
- Silver
- 7,750
For one won battle.
May drop in a battle
-
Greater Void Potion
× 2–6
55%
-
Superior Void Potion
× 2–4
35%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Void Brew
6.65%
Void Guardian
Boss skills · stages 1–6
-
Grim Reaper
Attacks all enemies. Places a 5% Poison debuff for 3 turns. This debuff cannot be resisted.
-
Bane Cooldown: 5 turns
Deals damage from all Poison debuffs on all enemies instantly.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 7–20
-
Grim Reaper
Attacks all enemies. Places two 5% Poison debuffs for 3 turns. This debuff cannot be resisted.
-
Bane Cooldown: 5 turns
Deals damage from all Poison debuffs on all enemies instantly.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Strategy
How It Works
-
The Void Guardian puts out and exploits Poison debuffs to nuke down your Champions. Worse yet, his Poison debuffs can't be resisted.
-
His two minions help him deal damage and hinder your team - the left minion places a 25% Weaken debuff on your Champions, and the right one places Block Buffs on your team.
-
The best Champions to take to this Keep are those who can remove debuffs, as well as those that can place Block Damage or Unkillable buffs on their allies. Start with killing the right minion, as it's very difficult to do much of anything if you can't buff your team.
-
Your main goal is to increase survivability. Choose Support Champions that will heal your team after the Poison debuffs hit, or Champions that can remove enough Debuffs to blunt the damage. However, if you can keep up Block Debuffs consistently, then you can cut the problem off at the source. No poison, no problems.
Open Monday, Thursday
Spirit Keep
Stage 1
Spirit Guardian
- HP
- 13,275
- ATK
- 163
- DEF
- 136
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 570
- Silver
- 1,100
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 2
Spirit Guardian
- HP
- 15,480
- ATK
- 190
- DEF
- 159
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 650
- Silver
- 1,450
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 3
Spirit Guardian
- HP
- 18,060
- ATK
- 222
- DEF
- 185
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 730
- Silver
- 1,800
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 4
Spirit Guardian
- HP
- 21,060
- ATK
- 259
- DEF
- 216
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 810
- Silver
- 2,150
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–4
76.5%
-
Greater Spirit Potion
× 1–3
13.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 5
Spirit Guardian
- HP
- 25,890
- ATK
- 319
- DEF
- 266
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 900
- Silver
- 2,500
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–4
76%
-
Greater Spirit Potion
× 1–3
14%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 6
Spirit Guardian
- HP
- 31,710
- ATK
- 390
- DEF
- 325
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 990
- Silver
- 2,850
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–4
75.5%
-
Greater Spirit Potion
× 1–3
14.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 7
Spirit Guardian
- HP
- 40,170
- ATK
- 494
- DEF
- 412
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,090
- Silver
- 3,200
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–4
75%
-
Greater Spirit Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 8
Spirit Guardian
- HP
- 52,275
- ATK
- 643
- DEF
- 536
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,190
- Silver
- 3,550
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–5
69.51%
-
Greater Spirit Potion
× 1–4
16%
-
Superior Spirit Potion
× 1–2
4.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 9
Spirit Guardian
- HP
- 66,510
- ATK
- 819
- DEF
- 682
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 3,900
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–5
67.51%
-
Greater Spirit Potion
× 1–4
17%
-
Superior Spirit Potion
× 1–2
5.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 10
Spirit Guardian
- HP
- 87,975
- ATK
- 1,083
- DEF
- 902
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,400
- Silver
- 4,250
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–5
65.51%
-
Greater Spirit Potion
× 1–4
18%
-
Superior Spirit Potion
× 1–2
6.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 11
Spirit Guardian
- HP
- 115,320
- ATK
- 1,419
- DEF
- 1,183
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,500
- Silver
- 4,600
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 1–5
63.51%
-
Greater Spirit Potion
× 1–4
19%
-
Superior Spirit Potion
× 1–2
7.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 12
Spirit Guardian
- HP
- 147,090
- ATK
- 1,810
- DEF
- 1,509
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,630
- Silver
- 4,950
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 4–6
61.5%
-
Greater Spirit Potion
× 1–5
20%
-
Superior Spirit Potion
× 1–3
8.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 13
Spirit Guardian
- HP
- 184,170
- ATK
- 2,267
- DEF
- 1,889
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,750
- Silver
- 5,300
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 5–7
59.5%
-
Greater Spirit Potion
× 1–5
21%
-
Superior Spirit Potion
× 1–3
9.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 14
Spirit Guardian
- HP
- 230,595
- ATK
- 2,838
- DEF
- 2,365
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,870
- Silver
- 5,650
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 6–8
57.5%
-
Greater Spirit Potion
× 1–5
22%
-
Superior Spirit Potion
× 1–3
10.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 15
Spirit Guardian
- HP
- 276,045
- ATK
- 3,397
- DEF
- 2,831
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 2,000
- Silver
- 6,000
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 7–9
55%
-
Greater Spirit Potion
× 1–5
23%
-
Superior Spirit Potion
× 1–3
12%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 16
Spirit Guardian
- HP
- 297,405
- ATK
- 4,067
- DEF
- 2,948
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,130
- Silver
- 6,350
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 7–9
50%
-
Greater Spirit Potion
× 1–5
25%
-
Superior Spirit Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 17
Spirit Guardian
- HP
- 302,532
- ATK
- 4,654
- DEF
- 2,987
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,260
- Silver
- 6,700
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 7–9
45%
-
Greater Spirit Potion
× 2–6
27.51%
-
Superior Spirit Potion
× 1–3
17.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 18
Spirit Guardian
- HP
- 316,890
- ATK
- 5,572
- DEF
- 3,018
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,390
- Silver
- 7,050
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 7–9
40%
-
Greater Spirit Potion
× 2–6
30%
-
Superior Spirit Potion
× 1–3
20%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 19
Spirit Guardian
- HP
- 352,238
- ATK
- 6,670
- DEF
- 3,057
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,520
- Silver
- 7,400
For one won battle.
May drop in a battle
-
Lesser Spirit Potion
× 7–9
35%
-
Greater Spirit Potion
× 2–6
32.51%
-
Superior Spirit Potion
× 1–3
22.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Stage 20
Spirit Guardian
- HP
- 356,780
- ATK
- 7,984
- DEF
- 3,127
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,650
- Silver
- 7,750
For one won battle.
May drop in a battle
-
Greater Spirit Potion
× 2–6
55%
-
Superior Spirit Potion
× 2–4
35%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Spirit Brew
6.65%
Spirit Guardian
Boss skills · stages 1–6
-
Melt
Attacks all enemies.
Damage increases according to this Champion's current HP.
-
Cleansing Spring Cooldown: 6 turns
Removes all debuffs from this Champion. Places a Block Debuffs buff on this Champion for 2 turns.
-
Revitalize [P]
Heals this Champion by 20% of their MAX HP at the start of each turn.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 7–20
-
Melt
Attacks all enemies.
Damage increases according to this Champion's current HP.
-
Cleansing Spring Cooldown: 6 turns
Removes all debuffs from this Champion. Places a Block Debuffs buff on this Champion for 2 turns.
-
Revitalize [P]
Heals this Champion by 50% of their MAX HP at the start of each turn.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Strategy
How It Works
-
The Spirit Guardian heals herself by a portion of her HP on each turn, protects herself with the Block Debuffs buff, and removes all debuffs from herself. The more HP she has, the more damage she inflicts.
-
She has 2 minions to help her. The left one places Stun on all his enemies, while the right one decreases your Champions’ ACC.
-
To defeat this boss you require Champions that can place Heal Reduction debuffs and remove buffs. You will also need Champions that can boost your team’s DEF, SPD, and place Shields.
Open Wednesday, Saturday
Magic Keep
Stage 1
Magic Guardian
- HP
- 10,200
- ATK
- 163
- DEF
- 136
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 570
- Silver
- 1,100
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 2
Magic Guardian
- HP
- 11,910
- ATK
- 190
- DEF
- 159
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 650
- Silver
- 1,450
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 3
Magic Guardian
- HP
- 13,890
- ATK
- 222
- DEF
- 185
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 730
- Silver
- 1,800
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 4
Magic Guardian
- HP
- 16,200
- ATK
- 259
- DEF
- 216
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 810
- Silver
- 2,150
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–4
76.5%
-
Greater Magic Potion
× 1–3
13.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 5
Magic Guardian
- HP
- 19,920
- ATK
- 319
- DEF
- 266
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 900
- Silver
- 2,500
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–4
76%
-
Greater Magic Potion
× 1–3
14%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 6
Magic Guardian
- HP
- 24,390
- ATK
- 390
- DEF
- 325
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 990
- Silver
- 2,850
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–4
75.5%
-
Greater Magic Potion
× 1–3
14.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 7
Magic Guardian
- HP
- 30,900
- ATK
- 494
- DEF
- 412
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,090
- Silver
- 3,200
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–4
75%
-
Greater Magic Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 8
Magic Guardian
- HP
- 40,215
- ATK
- 643
- DEF
- 536
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,190
- Silver
- 3,550
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–5
69.51%
-
Greater Magic Potion
× 1–4
16%
-
Superior Magic Potion
× 1–2
4.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 9
Magic Guardian
- HP
- 51,165
- ATK
- 819
- DEF
- 682
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 3,900
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–5
67.51%
-
Greater Magic Potion
× 1–4
17%
-
Superior Magic Potion
× 1–2
5.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 10
Magic Guardian
- HP
- 67,665
- ATK
- 1,083
- DEF
- 902
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,400
- Silver
- 4,250
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–5
65.51%
-
Greater Magic Potion
× 1–4
18%
-
Superior Magic Potion
× 1–2
6.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 11
Magic Guardian
- HP
- 88,710
- ATK
- 1,419
- DEF
- 1,183
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,500
- Silver
- 4,600
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 1–5
63.51%
-
Greater Magic Potion
× 1–4
19%
-
Superior Magic Potion
× 1–2
7.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 12
Magic Guardian
- HP
- 113,145
- ATK
- 1,810
- DEF
- 1,509
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,630
- Silver
- 4,950
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 4–6
61.5%
-
Greater Magic Potion
× 1–5
20%
-
Superior Magic Potion
× 1–3
8.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 13
Magic Guardian
- HP
- 141,660
- ATK
- 2,267
- DEF
- 1,889
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,750
- Silver
- 5,300
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 5–7
59.5%
-
Greater Magic Potion
× 1–5
21%
-
Superior Magic Potion
× 1–3
9.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 14
Magic Guardian
- HP
- 177,390
- ATK
- 2,838
- DEF
- 2,365
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,870
- Silver
- 5,650
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 6–8
57.5%
-
Greater Magic Potion
× 1–5
22%
-
Superior Magic Potion
× 1–3
10.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 15
Magic Guardian
- HP
- 212,340
- ATK
- 3,397
- DEF
- 2,831
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 2,000
- Silver
- 6,000
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 7–9
55%
-
Greater Magic Potion
× 1–5
23%
-
Superior Magic Potion
× 1–3
12%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 16
Magic Guardian
- HP
- 228,771
- ATK
- 4,067
- DEF
- 2,948
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,130
- Silver
- 6,350
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 7–9
50%
-
Greater Magic Potion
× 1–5
25%
-
Superior Magic Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 17
Magic Guardian
- HP
- 261,806
- ATK
- 4,654
- DEF
- 3,491
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,260
- Silver
- 6,700
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 7–9
45%
-
Greater Magic Potion
× 2–6
27.51%
-
Superior Magic Potion
× 1–3
17.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 18
Magic Guardian
- HP
- 313,402
- ATK
- 5,572
- DEF
- 3,018
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,390
- Silver
- 7,050
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 7–9
40%
-
Greater Magic Potion
× 2–6
30%
-
Superior Magic Potion
× 1–3
20%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 19
Magic Guardian
- HP
- 375,165
- ATK
- 6,670
- DEF
- 3,057
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,520
- Silver
- 7,400
For one won battle.
May drop in a battle
-
Lesser Magic Potion
× 7–9
35%
-
Greater Magic Potion
× 2–6
32.51%
-
Superior Magic Potion
× 1–3
22.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Stage 20
Magic Guardian
- HP
- 449,091
- ATK
- 7,984
- DEF
- 3,127
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,650
- Silver
- 7,750
For one won battle.
May drop in a battle
-
Greater Magic Potion
× 2–6
55%
-
Superior Magic Potion
× 2–4
35%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Magic Brew
6.65%
Magic Guardian
Boss skills · stages 1–6
-
Mow
Attacks all enemies. Has a 20% chance of decreasing the Turn Meter by 50%.
-
Magic Shield Cooldown: 3 turns
Places a Shield buff on this Champion for 3 turns. Places either a 50% Increase ATK buff OR a 30% Increase SPD buff OR a 60% Increase DEF buff on this Champion for 3 turns.
The value of the Shield is proportional to this Champion's MAX HP.
-
Leyline [P]
Damage inflicted by each skill increases by 25% for each buff on this Champion.
-
Defense Up [P]
Places a Shield buff on this Champion for 3 turns at the start of the battle. The value of the Shield is proportional to this Champion's MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 7–20
-
Mow
Attacks all enemies. Has a 20% chance of decreasing the Turn Meter by 50%.
-
Magic Shield Cooldown: 3 turns
Places a Shield buff on this Champion for 3 turns. Places a 50% Increase ATK buff, a 30% Increase SPD buff and a 60% Increase DEF buff on this Champion for 3 turns.
The value of the Shield is proportional to this Champion's MAX HP.
-
Leyline [P]
Damage inflicted by each skill increases by 25% for each buff on this Champion.
-
Defense Up
Places a Shield buff on this Champion for 3 turns at the start of the battle. The value of the Shield is equal to this Champion's MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Strategy
How It Works
-
The Magic Guardian is all about buffs. She buffs herself with a massive shield that can double her health, then adds a bunch more buffs to protect her and increase her damage. Worse yet, for every buff she has on her, her damage increases even further.
-
Two minions help her. The left one will place a 60% Decrease DEF debuff on your team, and the right one will remove all debuffs from the Magic Guardian before placing a Block Debuffs buff on her.
-
The real danger in this dungeon is the boss and her buffs, but the left minion can make the situation much worse. The best possible option is to get champions that can remove or block Buffs on the boss. Stealing buffs is also a viable technique - stealing the Magic Guardian’s shield is a great way to keep your buff thief alive for a few turns, as it can have tens of thousands of HP.
Open Tuesday, Friday
Force Keep
Stage 1
Force Guardian
- HP
- 12,240
- ATK
- 163
- DEF
- 340
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 570
- Silver
- 1,100
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 2
Force Guardian
- HP
- 14,280
- ATK
- 190
- DEF
- 397
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 650
- Silver
- 1,450
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 3
Force Guardian
- HP
- 16,665
- ATK
- 222
- DEF
- 463
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 730
- Silver
- 1,800
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 4
Force Guardian
- HP
- 19,440
- ATK
- 259
- DEF
- 540
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 810
- Silver
- 2,150
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–4
76.5%
-
Greater Force Potion
× 1–3
13.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 5
Force Guardian
- HP
- 23,895
- ATK
- 319
- DEF
- 664
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 900
- Silver
- 2,500
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–4
76%
-
Greater Force Potion
× 1–3
14%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 6
Force Guardian
- HP
- 29,265
- ATK
- 390
- DEF
- 813
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 990
- Silver
- 2,850
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–4
75.5%
-
Greater Force Potion
× 1–3
14.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 7
Force Guardian
- HP
- 37,080
- ATK
- 494
- DEF
- 1,030
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,090
- Silver
- 3,200
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–4
75%
-
Greater Force Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 8
Force Guardian
- HP
- 48,255
- ATK
- 643
- DEF
- 1,340
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,190
- Silver
- 3,550
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–5
69.51%
-
Greater Force Potion
× 1–4
16%
-
Superior Force Potion
× 1–2
4.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 9
Force Guardian
- HP
- 61,395
- ATK
- 819
- DEF
- 1,705
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 3,900
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–5
67.51%
-
Greater Force Potion
× 1–4
17%
-
Superior Force Potion
× 1–2
5.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 10
Force Guardian
- HP
- 81,210
- ATK
- 1,083
- DEF
- 2,256
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,400
- Silver
- 4,250
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–5
65.51%
-
Greater Force Potion
× 1–4
18%
-
Superior Force Potion
× 1–2
6.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 11
Force Guardian
- HP
- 106,455
- ATK
- 1,419
- DEF
- 2,957
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,500
- Silver
- 4,600
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 1–5
63.51%
-
Greater Force Potion
× 1–4
19%
-
Superior Force Potion
× 1–2
7.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 12
Force Guardian
- HP
- 135,765
- ATK
- 1,810
- DEF
- 3,771
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,630
- Silver
- 4,950
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 4–6
61.5%
-
Greater Force Potion
× 1–5
20%
-
Superior Force Potion
× 1–3
8.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 13
Force Guardian
- HP
- 169,995
- ATK
- 2,267
- DEF
- 4,722
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,750
- Silver
- 5,300
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 5–7
59.5%
-
Greater Force Potion
× 1–5
21%
-
Superior Force Potion
× 1–3
9.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 14
Force Guardian
- HP
- 212,865
- ATK
- 2,838
- DEF
- 5,913
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,870
- Silver
- 5,650
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 6–8
57.5%
-
Greater Force Potion
× 1–5
22%
-
Superior Force Potion
× 1–3
10.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 15
Force Guardian
- HP
- 254,805
- ATK
- 3,397
- DEF
- 7,078
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 2,000
- Silver
- 6,000
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 7–9
55%
-
Greater Force Potion
× 1–5
23%
-
Superior Force Potion
× 1–3
12%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 16
Force Guardian
- HP
- 274,522
- ATK
- 4,067
- DEF
- 7,372
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,130
- Silver
- 6,350
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 7–9
50%
-
Greater Force Potion
× 1–5
25%
-
Superior Force Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 17
Force Guardian
- HP
- 279,264
- ATK
- 4,654
- DEF
- 7,467
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,260
- Silver
- 6,700
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 7–9
45%
-
Greater Force Potion
× 2–6
27.51%
-
Superior Force Potion
× 1–3
17.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 18
Force Guardian
- HP
- 292,509
- ATK
- 5,572
- DEF
- 7,545
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,390
- Silver
- 7,050
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 7–9
40%
-
Greater Force Potion
× 2–6
30%
-
Superior Force Potion
× 1–3
20%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 19
Force Guardian
- HP
- 325,143
- ATK
- 6,670
- DEF
- 7,642
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,520
- Silver
- 7,400
For one won battle.
May drop in a battle
-
Lesser Force Potion
× 7–9
35%
-
Greater Force Potion
× 2–6
32.51%
-
Superior Force Potion
× 1–3
22.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Stage 20
Force Guardian
- HP
- 329,340
- ATK
- 7,984
- DEF
- 7,818
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,650
- Silver
- 7,750
For one won battle.
May drop in a battle
-
Greater Force Potion
× 2–6
55%
-
Superior Force Potion
× 2–4
35%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
Force Brew
6.65%
Force Guardian
Boss skills · stages 1–6
-
Cripping Swipe
Attacks all enemies. Has a 60% chance of placing a 50% Decrease ATK debuff for 2 turns. This debuff cannot be resisted.
-
Quake Cooldown: 4 turns
Attacks all enemies. Has a 50% chance of placing a Stun debuff for 1 turn. This debuff cannot be resisted.
-
Force Armor [P]
Increases DEF to 1,500.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 7–20
-
Cripping Swipe
Attacks all enemies. Has a 60% chance of placing a 50% Decrease ATK debuff for 2 turns. This debuff cannot be resisted.
-
Quake Cooldown: 4 turns
Attacks all enemies. Has a 50% chance of placing a Stun debuff for 1 turn. This debuff cannot be resisted.
-
Force Armor [P]
Increases DEF to 4,000.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Strategy
How It Works
-
The Force Guardian can be tricky, as he can put out irresistible debuffs that will slow down your team, decreasing their attack and stunning them. He's also got an incredible amount of DEF, which must be dealt with if you're going to hurt him.
-
He is also assisted by two minions. The left one places a 50% Heal Reduction debuff on your Champions, while the right one places a 30% Increase DEF buff on the boss.
-
The best Champions for this Keep are the ones that decrease DEF and remove debuffs from their allies. You will also do well with strong healers and Turn Meter boosters, such as Diabolist and Apothecary or more powerful alternatives. If you have a Champion that can remove enemy buffs as well, then you won't have to deal with the boss' right minion, either.
Open every day
Arcane Keep
Stage 1
Arcane Guardian
- HP
- 20,415
- ATK
- 163
- DEF
- 136
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 570
- Silver
- 1,100
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 2
Arcane Guardian
- HP
- 23,805
- ATK
- 190
- DEF
- 159
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 650
- Silver
- 1,450
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 3
Arcane Guardian
- HP
- 27,780
- ATK
- 222
- DEF
- 185
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 6
What one battle costs.
- XP
- 730
- Silver
- 1,800
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–3
90%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 4
Arcane Guardian
- HP
- 32,400
- ATK
- 259
- DEF
- 216
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 810
- Silver
- 2,150
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–4
76.5%
-
Greater Arcane Potion
× 1–3
13.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 5
Arcane Guardian
- HP
- 39,840
- ATK
- 319
- DEF
- 266
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 900
- Silver
- 2,500
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–4
76%
-
Greater Arcane Potion
× 1–3
14%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 6
Arcane Guardian
- HP
- 48,780
- ATK
- 390
- DEF
- 325
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 8
What one battle costs.
- XP
- 990
- Silver
- 2,850
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–4
75.5%
-
Greater Arcane Potion
× 1–3
14.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 7
Arcane Guardian
- HP
- 61,785
- ATK
- 494
- DEF
- 412
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,090
- Silver
- 3,200
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–4
75%
-
Greater Arcane Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 8
Arcane Guardian
- HP
- 80,415
- ATK
- 643
- DEF
- 536
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,190
- Silver
- 3,550
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–5
69.51%
-
Greater Arcane Potion
× 1–4
16%
-
Superior Arcane Potion
× 1–2
4.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 9
Arcane Guardian
- HP
- 102,315
- ATK
- 819
- DEF
- 682
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 3,900
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–5
67.51%
-
Greater Arcane Potion
× 1–4
17%
-
Superior Arcane Potion
× 1–2
5.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 10
Arcane Guardian
- HP
- 135,345
- ATK
- 1,083
- DEF
- 902
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,400
- Silver
- 4,250
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–5
65.51%
-
Greater Arcane Potion
× 1–4
18%
-
Superior Arcane Potion
× 1–2
6.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 11
Arcane Guardian
- HP
- 177,420
- ATK
- 1,419
- DEF
- 1,183
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,500
- Silver
- 4,600
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 1–5
63.51%
-
Greater Arcane Potion
× 1–4
19%
-
Superior Arcane Potion
× 1–2
7.5%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 12
Arcane Guardian
- HP
- 226,290
- ATK
- 1,810
- DEF
- 1,509
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,630
- Silver
- 4,950
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 4–6
61.5%
-
Greater Arcane Potion
× 1–5
20%
-
Superior Arcane Potion
× 1–3
8.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 13
Arcane Guardian
- HP
- 283,335
- ATK
- 2,267
- DEF
- 1,889
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,750
- Silver
- 5,300
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 5–7
59.5%
-
Greater Arcane Potion
× 1–5
21%
-
Superior Arcane Potion
× 1–3
9.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 14
Arcane Guardian
- HP
- 354,765
- ATK
- 2,838
- DEF
- 2,365
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,870
- Silver
- 5,650
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 6–8
57.5%
-
Greater Arcane Potion
× 1–5
22%
-
Superior Arcane Potion
× 1–3
10.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 15
Arcane Guardian
- HP
- 424,680
- ATK
- 3,397
- DEF
- 2,831
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 2,000
- Silver
- 6,000
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 7–9
55%
-
Greater Arcane Potion
× 1–5
23%
-
Superior Arcane Potion
× 1–3
12%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 16
Arcane Guardian
- HP
- 457,542
- ATK
- 4,067
- DEF
- 2,948
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,130
- Silver
- 6,350
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 7–9
50%
-
Greater Arcane Potion
× 1–5
25%
-
Superior Arcane Potion
× 1–3
15%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 17
Arcane Guardian
- HP
- 465,444
- ATK
- 4,654
- DEF
- 3,103
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,260
- Silver
- 6,700
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 7–9
45%
-
Greater Arcane Potion
× 2–6
27.51%
-
Superior Arcane Potion
× 1–3
17.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 18
Arcane Guardian
- HP
- 487,515
- ATK
- 5,572
- DEF
- 3,714
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,390
- Silver
- 7,050
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 7–9
40%
-
Greater Arcane Potion
× 2–6
30%
-
Superior Arcane Potion
× 1–3
20%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 19
Arcane Guardian
- HP
- 583,590
- ATK
- 6,670
- DEF
- 3,891
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,520
- Silver
- 7,400
For one won battle.
May drop in a battle
-
Lesser Arcane Potion
× 7–9
35%
-
Greater Arcane Potion
× 2–6
32.51%
-
Superior Arcane Potion
× 1–3
22.51%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Stage 20
Arcane Guardian
- HP
- 698,596
- ATK
- 7,984
- DEF
- 3,992
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 170
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,650
- Silver
- 7,750
For one won battle.
May drop in a battle
-
Greater Arcane Potion
× 2–6
55%
-
Superior Arcane Potion
× 2–4
35%
-
Mystery Shard
2.85%
-
Ancient Shard
0.5%
-
XP Brew
6.65%
Arcane Guardian
Boss skills · stages 1–6
-
Wind Slash
Attacks all enemies. Inflicts 50% less damage against targets who have active buffs.
-
Last Stand Cooldown: 4 turns
Places a 60% Increase DEF buff and a 30% Increase SPD buff on this Champion for 2 turns.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 7–20
-
Wind Slash
Attacks all enemies. Inflicts 75% less damage against targets who have active buffs.
-
Last Stand Cooldown: 4 turns
Places a 60% Increase DEF buff and a 30% Increase SPD buff on this Champion for 2 turns.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Strategy
How It Works
-
The Arcane Guardian is pretty straightforward, but don't underestimate him. His attacks are usually pretty harmless, but that changes quickly if he hits Champions that don't have any buffs on them. He also places a 30% Increase SPD and a 60% Increase DEF buff on himself.
-
He has two minions to help him. The left one places a 50% Decrease ATK debuff on your team, and the right one removes all buffs from your Champions.
-
To defeat this boss you will need Champions that place buffs on all allies. Any buffs will do - as long as your team is buffed, the Arcane Guardian deals very little damage.
-
Make sure you kill the right minion first to keep your buffs intact, then move on to the other minion or the boss, whichever is convenient.
Open every day
Dragon's Lair
Stage 1
Hellrazor
- HP
- 29,760
- ATK
- 238
- DEF
- 159
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 860
- Silver
- 2,700
For one won battle.
May drop in a battle
Stage 2
Hellrazor
- HP
- 34,725
- ATK
- 278
- DEF
- 185
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 950
- Silver
- 3,150
For one won battle.
May drop in a battle
Stage 3
Hellrazor
- HP
- 40,500
- ATK
- 324
- DEF
- 216
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,030
- Silver
- 3,600
For one won battle.
May drop in a battle
Stage 4
Hellrazor
- HP
- 49,800
- ATK
- 398
- DEF
- 266
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,110
- Silver
- 4,050
For one won battle.
May drop in a battle
Stage 5
Hellrazor
- HP
- 60,990
- ATK
- 488
- DEF
- 325
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,200
- Silver
- 4,500
For one won battle.
May drop in a battle
Stage 6
Hellrazor
- HP
- 77,235
- ATK
- 618
- DEF
- 412
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 4,950
For one won battle.
May drop in a battle
Stage 7
Hellrazor
- HP
- 100,515
- ATK
- 804
- DEF
- 536
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,390
- Silver
- 5,400
For one won battle.
May drop in a battle
Stage 8
Hellrazor
- HP
- 127,905
- ATK
- 1,023
- DEF
- 682
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,490
- Silver
- 5,850
For one won battle.
May drop in a battle
Stage 9
Hellrazor
- HP
- 169,185
- ATK
- 1,353
- DEF
- 902
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,590
- Silver
- 6,300
For one won battle.
May drop in a battle
Stage 10
Hellrazor
- HP
- 221,775
- ATK
- 1,774
- DEF
- 1,183
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,700
- Silver
- 6,750
For one won battle.
May drop in a battle
Stage 11
Hellrazor
- HP
- 282,855
- ATK
- 2,263
- DEF
- 1,509
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,810
- Silver
- 7,200
For one won battle.
May drop in a battle
Stage 12
Hellrazor
- HP
- 354,165
- ATK
- 2,833
- DEF
- 1,889
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 14
What one battle costs.
- XP
- 1,930
- Silver
- 7,650
For one won battle.
May drop in a battle
Stage 13
Hellrazor
- HP
- 443,460
- ATK
- 3,548
- DEF
- 2,365
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,050
- Silver
- 8,100
For one won battle.
May drop in a battle
Stage 14
Hellrazor
- HP
- 530,850
- ATK
- 4,247
- DEF
- 2,831
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,170
- Silver
- 8,550
For one won battle.
May drop in a battle
Stage 15
Hellrazor
- HP
- 635,460
- ATK
- 5,084
- DEF
- 3,389
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,300
- Silver
- 9,000
For one won battle.
May drop in a battle
Stage 16
Hellrazor
- HP
- 727,245
- ATK
- 5,818
- DEF
- 3,879
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,430
- Silver
- 9,450
For one won battle.
May drop in a battle
Stage 17
Hellrazor
- HP
- 992,450
- ATK
- 6,965
- DEF
- 3,993
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,560
- Silver
- 9,900
For one won battle.
May drop in a battle
Stage 18
Hellrazor
- HP
- 1,344,341
- ATK
- 8,337
- DEF
- 4,002
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,700
- Silver
- 10,350
For one won battle.
May drop in a battle
Stage 19
Hellrazor
- HP
- 1,796,386
- ATK
- 9,980
- DEF
- 3,992
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,850
- Silver
- 10,800
For one won battle.
May drop in a battle
Stage 20
Hellrazor
- HP
- 2,314,654
- ATK
- 11,947
- DEF
- 3,982
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,990
- Silver
- 11,250
For one won battle.
May drop in a battle
Stage 21
Hellrazor
- HP
- 2,648,966
- ATK
- 13,672
- DEF
- 4,102
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Stage 22
Hellrazor
- HP
- 3,031,544
- ATK
- 15,647
- DEF
- 4,172
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Stage 23
Hellrazor
- HP
- 3,469,388
- ATK
- 17,907
- DEF
- 4,178
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,410
- Silver
- 12,600
For one won battle.
May drop in a battle
Stage 24
Hellrazor
- HP
- 3,970,472
- ATK
- 20,493
- DEF
- 4,099
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,550
- Silver
- 13,050
For one won battle.
May drop in a battle
Stage 25
Hellrazor
- HP
- 4,344,100
- ATK
- 22,421
- DEF
- 4,484
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Hellrazor
Boss skills · stages 1–6
-
Swipe
Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.
-
Wall of Fire Cooldown: 3 turns
Attacks all enemies. Places two 5% Poison debuffs for 3 turns. Places a 25% Weaken debuff for 2 turns.
-
Inhale Cooldown: 3 turns
Unlocks a Secret Skill, Scorch.
-
Scorch
Attacks all enemies. Places a Stun debuff for 1 turn. This Skill will be locked and hidden again if the Dragon takes enough damage while this Skill is unlocked.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 7–20
-
Swipe
Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.
-
Wall of Fire Cooldown: 3 turns
Attacks all enemies. Places two 5% Poison debuffs for 3 turns. Places a 25% Weaken debuff for 2 turns.
-
Inhale Cooldown: 3 turns
Fully depletes the target's Turn Meter. Unlocks a Secret Skill, Scorch.
-
Scorch
Attacks all enemies. Places a Stun debuff for 1 turn. This Skill will be locked and hidden again if the Dragon takes enough damage while this Skill is unlocked.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 21–25
-
Swipe
Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.
-
Wall of Fire Cooldown: 3 turns
Attacks all enemies. Places two 5% Poison debuffs for 3 turns. Places a 25% Weaken debuff for 2 turns.
-
Inhale Cooldown: 3 turns
Fully depletes the target's Turn Meter. Unlocks a Secret Skill, Scorch.
-
Scorch
Attacks all enemies. Places a Stun debuff for 1 turn. This Skill will be locked and hidden again if the Dragon takes enough damage while this Skill is unlocked.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Strategy
How It Works
-
Dragon’s Lair is pretty mechanically simple, and has both Speed and Lifesteal sets - some of the most important Artifact sets in Teleria. This makes building an effective dragon-slaying team very important and fairly simple.
-
To get through the initial waves, you’ll just need strong AoE attackers.
-
Once you get to the Dragon, you’ll want to place Decrease DEF and Decrease ATK debuffs on him while healing your Champions and removing debuffs, though remember that he is immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Hellrazor’s signature skill is Inhale: a passive with a 3-turn cooldown that resets your team’s Turn Meters and unlocks the Scorch skill for his next attack. Scorch deals incredible damage, and also places a team-wide Stun that can’t be blocked or resisted. Effectively, it gives Hellrazor two attacks in a row and guts your whole team. You can stop him, though: when the boss uses Inhale, a chunk of his HP bar will be marked purple. Deal that much damage before his next turn, and Scorch will lock down again.
-
To make sure you beat him, save up your heavy hits for when the boss Inhales… or just have a team that deals so much damage, there’s not a problem. At later Stages, Poison and HP Burn debuffs are a good way to make that happen.
Stage 1
Tainted Hellrazor
- HP
- 4,203,968
- ATK
- 22,421
- DEF
- 6,726
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 210
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 13,950
For one won battle.
May drop in a battle
Stage 2
Tainted Hellrazor
- HP
- 4,484,232
- ATK
- 24,663
- DEF
- 6,876
- SPD
- 110
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 210
- ACC
- 220
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 14,400
For one won battle.
May drop in a battle
Stage 3
Tainted Hellrazor
- HP
- 5,044,761
- ATK
- 26,905
- DEF
- 7,025
- SPD
- 115
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 220
- ACC
- 230
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 14,850
For one won battle.
May drop in a battle
Stage 4
Tainted Hellrazor
- HP
- 5,605,290
- ATK
- 22,421
- DEF
- 7,175
- SPD
- 120
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 230
- ACC
- 240
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 15,300
For one won battle.
May drop in a battle
Stage 5
Tainted Hellrazor
- HP
- 6,165,819
- ATK
- 31,389
- DEF
- 7,324
- SPD
- 125
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 245
- ACC
- 255
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 15,750
For one won battle.
May drop in a battle
Stage 6
Tainted Hellrazor
- HP
- 6,726,348
- ATK
- 33,632
- DEF
- 7,474
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 260
- ACC
- 270
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 16,200
For one won battle.
May drop in a battle
Stage 7
Tainted Hellrazor
- HP
- 7,286,877
- ATK
- 35,874
- DEF
- 7,623
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 275
- ACC
- 285
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 16,650
For one won battle.
May drop in a battle
Stage 8
Tainted Hellrazor
- HP
- 8,127,670
- ATK
- 38,116
- DEF
- 7,772
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 290
- ACC
- 300
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 17,100
For one won battle.
May drop in a battle
Stage 9
Tainted Hellrazor
- HP
- 8,688,200
- ATK
- 40,358
- DEF
- 8,071
- SPD
- 225
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 305
- ACC
- 315
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 17,550
For one won battle.
May drop in a battle
Stage 10
Tainted Hellrazor
- HP
- 9,528,993
- ATK
- 42,600
- DEF
- 8,520
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 320
- ACC
- 330
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 18,000
For one won battle.
May drop in a battle
Tainted Hellrazor
Boss skills
-
Withering Swipe
Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.
-
Mephitic Fire Cooldown: 3 turns
Attacks all enemies. Places four 5% Poison debuffs for 3 turns and a 25% Weaken debuff for 2 turns.
Also places a 50% Increase ATK buff on Tainted Hellrazor for 2 turns.
-
Draconic Gaze Cooldown: 3 turns
Fully depletes the Turn Meters of all enemies. Unlocks a Secret Skill, Toxic Incineration.
-
Toxic Incineration
Attacks all enemies. This attack deals pure damage. Places a Stun debuff for 1 turn. This debuff cannot be resisted.
Instantly activates any 5% Poison debuffs on each target. The damage received by each target depends on how many more turns the Poison debuffs placed on them would be active.
This skill will be locked and hidden again if Tainted Hellrazor takes enough damage while this skill is unlocked.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Strategy
How It Works
-
Like on Normal Mode, the Dragon's Lair remains mechanically pretty simple. Once you overcome the initial waves and get to Tainted Hellrazor himself, you'll want to place Decrease DEF and Weaken debuffs on him, as well as Decrease ATK debuffs, since he hits really hard. Keep in mind that Tainted Hellrazor is immune to Decrease SPD debuffs and Turn Meter reduction effects.
One of the key differences between Hellrazor and Tainted Hellrazor is that the latter places twice as many Poison debuffs – and that becomes a real problem when Tainted Hellrazor uses his Draconic Gaze skill.
-
Draconic Gaze completely empties your team's Turn Meters and unlocks the secret Toxic Incineration skill for Tainted Hellrazor's next attack. Toxic Incineration deals massive damage, and also places a team-wide Stun that can't be resisted. Effectively, it gives Tainted Hellrazor two attacks in a row and paralyzes your whole team. As if that weren't enough, Toxic Incineration also instantly activates any Poison debuffs placed by Tainted Hellrazor.
-
All hope is not lost though! Like on Normal Mode, when Tainted Hellrazor uses Draconic Gaze, a chunk of his HP bar will be marked purple. Deal that much damage before his next turn, and Toxic Incineration will lock down again. Having strong nukers in your team is therefore a must. Also make sure to boost your Champions' Turn Meters to attack more often, but save your heavy hits for when they're really needed.
It's not enough to just deal damage; you've got to survive Tainted Hellrazor's attacks too. Placing Increase DEF and Shield buffs on your Champions will help, as well as equipping them with Bolster and Defiant Artifacts Sets to mitigate the damage from Tainted Hellrazor's AoE attacks. Also, you'll need to bring a cleanser or Block Debuffs Champion to deal with the many debuffs placed by Tainted Hellrazor, or else you'll be in trouble.
Open every day
Ice Golem's Peak
Stage 1
Klyssus
- HP
- 20,415
- ATK
- 204
- DEF
- 136
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 860
- Silver
- 1,600
For one won battle.
May drop in a battle
-
Artifact
79.4%
1★ 60% · 2★ 40%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
10.05%
-
Ancient Shard
0.5%
-
XP Brew
10.05%
Stage 2
Klyssus
- HP
- 23,805
- ATK
- 238
- DEF
- 159
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 950
- Silver
- 1,990
For one won battle.
May drop in a battle
-
Artifact
79.8%
1★ 30% · 2★ 60% · 3★ 10%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
9.85%
-
Ancient Shard
0.5%
-
XP Brew
9.85%
Stage 3
Klyssus
- HP
- 27,780
- ATK
- 278
- DEF
- 185
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,030
- Silver
- 2,380
For one won battle.
May drop in a battle
-
Artifact
80.2%
2★ 45% · 3★ 55%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
9.65%
-
Ancient Shard
0.5%
-
XP Brew
9.65%
Stage 4
Klyssus
- HP
- 32,400
- ATK
- 324
- DEF
- 216
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,110
- Silver
- 2,770
For one won battle.
May drop in a battle
-
Artifact
80.6%
2★ 15% · 3★ 60% · 4★ 25%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
9.45%
-
Ancient Shard
0.5%
-
XP Brew
9.45%
Stage 5
Klyssus
- HP
- 39,840
- ATK
- 398
- DEF
- 266
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,200
- Silver
- 3,160
For one won battle.
May drop in a battle
-
Artifact
81%
3★ 58% · 4★ 42%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
9.25%
-
Ancient Shard
0.5%
-
XP Brew
9.25%
Stage 6
Klyssus
- HP
- 48,780
- ATK
- 488
- DEF
- 325
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 3,550
For one won battle.
May drop in a battle
-
Artifact
81.4%
3★ 50% · 4★ 50%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
9.05%
-
Ancient Shard
0.5%
-
XP Brew
9.05%
Stage 7
Klyssus
- HP
- 61,785
- ATK
- 618
- DEF
- 412
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,390
- Silver
- 3,940
For one won battle.
May drop in a battle
-
Artifact
81.8%
3★ 34.5% · 4★ 53% · 5★ 12.5%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
8.85%
-
Ancient Shard
0.5%
-
XP Brew
8.85%
Stage 8
Klyssus
- HP
- 80,415
- ATK
- 804
- DEF
- 536
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,490
- Silver
- 4,330
For one won battle.
May drop in a battle
-
Artifact
82.2%
3★ 27% · 4★ 55% · 5★ 18%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
8.65%
-
Ancient Shard
0.5%
-
XP Brew
8.65%
Stage 9
Klyssus
- HP
- 102,315
- ATK
- 1,023
- DEF
- 682
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,590
- Silver
- 4,720
For one won battle.
May drop in a battle
-
Artifact
82.6%
3★ 20% · 4★ 57% · 5★ 23%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
8.45%
-
Ancient Shard
0.5%
-
XP Brew
8.45%
Stage 10
Klyssus
- HP
- 135,345
- ATK
- 1,353
- DEF
- 902
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,700
- Silver
- 5,110
For one won battle.
May drop in a battle
-
Artifact
83%
4★ 69% · 5★ 31%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
8.25%
-
Ancient Shard
0.5%
-
XP Brew
8.25%
Stage 11
Klyssus
- HP
- 177,420
- ATK
- 1,774
- DEF
- 1,183
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,810
- Silver
- 5,500
For one won battle.
May drop in a battle
-
Artifact
83.4%
4★ 60% · 5★ 40%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
8.05%
-
Ancient Shard
0.5%
-
XP Brew
8.05%
Stage 12
Klyssus
- HP
- 226,290
- ATK
- 2,263
- DEF
- 1,509
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 14
What one battle costs.
- XP
- 1,930
- Silver
- 5,890
For one won battle.
May drop in a battle
-
Artifact
83.8%
4★ 55% · 5★ 45%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
7.85%
-
Ancient Shard
0.5%
-
XP Brew
7.85%
Stage 13
Klyssus
- HP
- 283,335
- ATK
- 2,833
- DEF
- 1,889
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,050
- Silver
- 6,280
For one won battle.
May drop in a battle
-
Artifact
84.2%
4★ 45% · 5★ 50% · 6★ 5%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
7.65%
-
Ancient Shard
0.5%
-
XP Brew
7.65%
Stage 14
Klyssus
- HP
- 354,765
- ATK
- 3,548
- DEF
- 2,365
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,170
- Silver
- 6,670
For one won battle.
May drop in a battle
-
Artifact
84.6%
4★ 40% · 5★ 54% · 6★ 6%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
7.45%
-
Ancient Shard
0.5%
-
XP Brew
7.45%
Stage 15
Klyssus
- HP
- 424,680
- ATK
- 4,247
- DEF
- 2,831
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,300
- Silver
- 7,060
For one won battle.
May drop in a battle
-
Artifact
85%
4★ 36% · 5★ 56.5% · 6★ 7.5%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Mystery Shard
7.25%
-
Ancient Shard
0.5%
-
XP Brew
7.25%
Stage 16
Klyssus
- HP
- 528,715
- ATK
- 5,084
- DEF
- 3,253
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,430
- Silver
- 7,450
For one won battle.
May drop in a battle
-
Artifact
99.5%
4★ 39.8% · 5★ 52.03% · 6★ 8.17%Rare 70% · Epic 25% · Legendary 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 17
Klyssus
- HP
- 680,712
- ATK
- 5,818
- DEF
- 3,258
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,560
- Silver
- 7,840
For one won battle.
May drop in a battle
-
Artifact
99.5%
4★ 33.01% · 5★ 56.55% · 6★ 10.44%Rare 70% · Epic 25% · Legendary 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 18
Klyssus
- HP
- 947,172
- ATK
- 6,965
- DEF
- 3,250
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,700
- Silver
- 8,230
For one won battle.
May drop in a battle
-
Artifact
99.5%
4★ 25.2% · 5★ 61.6% · 6★ 13.2%Rare 70% · Epic 25% · Legendary 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 19
Klyssus
- HP
- 1,292,235
- ATK
- 8,337
- DEF
- 3,224
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,850
- Silver
- 8,620
For one won battle.
May drop in a battle
-
Artifact
99.5%
4★ 19.9% · 5★ 62.3% · 6★ 17.8%Rare 70% · Epic 25% · Legendary 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 20
Klyssus
- HP
- 1,716,551
- ATK
- 9,980
- DEF
- 3,260
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,990
- Silver
- 9,010
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 73% · 6★ 27%Rare 67.5% · Epic 25% · Legendary 7.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 21
Klyssus
- HP
- 1,982,447
- ATK
- 13,672
- DEF
- 3,373
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,130
- Silver
- 9,400
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 72% · 6★ 28%Rare 62% · Epic 29% · Legendary 9%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 22
Klyssus
- HP
- 2,268,764
- ATK
- 15,647
- DEF
- 3,442
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,270
- Silver
- 9,790
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 71% · 6★ 29%Rare 62% · Epic 28% · Legendary 10%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 23
Klyssus
- HP
- 2,614,356
- ATK
- 17,907
- DEF
- 3,581
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,410
- Silver
- 10,180
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 70% · 6★ 30%Rare 57.5% · Epic 31.5% · Legendary 11%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 24
Klyssus
- HP
- 2,991,934
- ATK
- 20,493
- DEF
- 3,689
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,550
- Silver
- 10,570
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 69% · 6★ 31%Rare 57.5% · Epic 30.5% · Legendary 12%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 25
Klyssus
- HP
- 3,363,188
- ATK
- 22,421
- DEF
- 3,737
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 10,960
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 55% · Epic 32% · Legendary 13%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Klyssus
Boss skills · stages 1–6
-
Frost Nova
Attacks all enemies.
-
Numbing Chill Cooldown: 4 turns
Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns.
-
Frigid Vengeance [P]
Attacks all enemies 1 time whenever Klyssus's HP drops below 75%, 50%, and 25%. This attack will revive any dead allies to 100% HP. This attack will ignore 50% of each enemy's DEF for each alive ally. This attack also has a 20% chance of placing a Freeze debuff for 1 turn. The chance of placing a Freeze debuff increases by 40% for each alive ally.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 7–20
-
Frost Nova
Attacks all enemies.
-
Numbing Chill Cooldown: 4 turns
Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns.
-
Frigid Vengeance [P]
Attacks all enemies 1 time whenever Klyssus's HP drops below 80%, 60%, 45%, 30% and 15%. This attack will revive any dead allies to 100% HP. This attack will ignore 50% of each enemy's DEF for each alive ally. This attack also has a 20% chance of placing a Freeze debuff for 1 turn. The chance of placing a Freeze debuff increases by 40% for each alive ally.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 21–25
-
Frost Nova
Attacks all enemies.
-
Numbing Chill Cooldown: 4 turns
Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns.
-
Frigid Vengeance [P]
Attacks all enemies 1 time whenever Klyssus's HP drops below 80%, 60%, 45%, 30% and 15%. This attack will revive any dead allies to 100% HP. This attack will ignore 50% of each enemy's DEF for each alive ally. This attack also has a 20% chance of placing a Freeze debuff for 1 turn. The chance of placing a Freeze debuff increases by 40% for each alive ally.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy
How It Works
-
Don't be deceived by the apparent simplicity of this Dungeon at earlier Stages - it will take some careful strategizing to overcome the later Stages of the Ice Golem. The key is killing his minions, as they make the Frigid Vengeance [P] skill much more dangerous.
-
Whenever Ice Golem uses the Frigid Vengeance [P] skill while any of his minions are alive, the damage from the attack will be significantly higher. You'll want your Champions to focus on survivability over damage in the later Stages.
-
There are several tricks that you can use to defeat Klyssus. The first one is finding Champions that place Block Revive debuffs - once his minions are dead and gone, Frigid Vengeance [P] loses a lot of its bite. However, it can be difficult to get the timing right if you're playing on Auto Mode. You can also try and use Poison and HP Burn debuffs on him - enough damage all at once, and he can jump through multiple HP thresholds in a single go, only activating Frigid Vengeance [P] once. However, that's hard to predict and can be dangerous. The best way to kill Ice Golem is to set up a very resilient team that can heal itself, block revives, and steadily deplete the Boss's HP.
Stage 1
Tainted Klyssus
- HP
- 3,363,188
- ATK
- 24,663
- DEF
- 3,737
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 210
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 11,350
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 54% · Epic 32% · Legendary 13.5% · Mythical 0.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 2
Tainted Klyssus
- HP
- 3,587,400
- ATK
- 26,905
- DEF
- 4,036
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 210
- ACC
- 220
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 11,740
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 53% · Epic 32% · Legendary 14% · Mythical 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 3
Tainted Klyssus
- HP
- 3,811,612
- ATK
- 28,026
- DEF
- 4,335
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 220
- ACC
- 230
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 12,130
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 52% · Epic 32% · Legendary 14.5% · Mythical 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 4
Tainted Klyssus
- HP
- 4,035,825
- ATK
- 29,147
- DEF
- 4,484
- SPD
- 110
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 230
- ACC
- 240
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 12,520
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 51% · Epic 32% · Legendary 15% · Mythical 2%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 5
Tainted Klyssus
- HP
- 4,260,038
- ATK
- 30,268
- DEF
- 4,634
- SPD
- 115
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 245
- ACC
- 255
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 12,910
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 50% · Epic 32% · Legendary 15.5% · Mythical 2.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 6
Tainted Klyssus
- HP
- 4,484,250
- ATK
- 31,389
- DEF
- 4,783
- SPD
- 140
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 260
- ACC
- 270
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 13,300
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 49% · Epic 32% · Legendary 16% · Mythical 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 7
Tainted Klyssus
- HP
- 4,932,675
- ATK
- 32,510
- DEF
- 5,082
- SPD
- 165
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 275
- ACC
- 285
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 13,690
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 47.76% · Epic 31.84% · Legendary 16.92% · Mythical 3.48%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 8
Tainted Klyssus
- HP
- 5,381,100
- ATK
- 33,632
- DEF
- 5,381
- SPD
- 190
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 290
- ACC
- 300
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 14,080
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 46.77% · Epic 31.84% · Legendary 17.41% · Mythical 3.98%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 9
Tainted Klyssus
- HP
- 6,277,950
- ATK
- 34,753
- DEF
- 5,680
- SPD
- 215
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 305
- ACC
- 315
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 14,470
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 46% · Epic 32% · Legendary 17.5% · Mythical 4.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Stage 10
Tainted Klyssus
- HP
- 7,174,800
- ATK
- 35,874
- DEF
- 5,979
- SPD
- 240
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 320
- ACC
- 330
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 14,860
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 45% · Epic 32% · Legendary 18% · Mythical 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Critical RateCursedDefenseLifeOffenseProvokeReflexResistanceRetaliation
-
Ancient Shard
0.5%
Tainted Klyssus
Boss skills
-
Glacial Eruption
Attacks all enemies.
-
Debilitating Frost Cooldown: 4 turns
Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns. Decreases the Turn Meters of all enemies by 30%.
Also removes all debuffs from Tainted Klyssus.
-
Frozen Reckoning [P]
Attacks all enemies 1 time whenever Tainted Klyssus’s HP drops below 80%, 60%, 45%, 30%, and 15%. This attack will revive any dead allies to 100% HP. This attack will ignore 50% of each enemy’s DEF for each alive ally. This attack also has a 20% chance of placing a Freeze debuff for 1 turn. The chance of placing a Freeze debuff increases by 40% for each alive ally.
-
Winter's Power [P]
Immune to Poison and Poison Sensitivity debuffs. Receives 10% more damage from HP Burn debuffs.
Whenever a HP Burn debuff is activated on Tainted Klyssus or his minions, destroys the minions' MAX HP by 5%. Whenever a Smite debuff is activated on Tainted Klyssus or his minions, destroys the minions' MAX HP by 10%. Destroyed MAX HP cannot exceed 50%.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Strategy
How It Works
-
The key to defeating Tainted Klyssus and his minions is using HP Burn debuffs: not only do they deal increased damage to Tainted Klyssus, but they also destroy his minions' MAX HP. HP Burn Champions like Ninja and Walking Tomb Dreng will be very efficient here.
-
Much like his Normal counterpart, Tainted Klyssus constantly revives his minions when his HP drops below a certain threshold. Old strategies still apply here; you can prevent his minions from reviving by using Block Revive debuffs. Alternatively, you can keep the minions alive, place HP Burn debuffs on them and continually extend their duration. This will not only reduce their MAX HP, but deal consistent damage to Tainted Klyssus as well. If you don't have a HP Burn Champion, the Brimstone Blessing can be very useful. The Smite debuff it places will deal extra damage to Tainted Klyssus and his team.
-
To survive Tainted Klyssus's attacks, you'll need to protect your Champions. For this, you want to place Increase DEF and Shield buffs on your Champions, and maybe consider equipping them with Bolster and Defiant Artifact Sets. Another must-have debuff is Decrease ATK. Tainted Klyssus hits hard, so you'll need to make his hits weaker in order to survive them.
-
And, of course, you'll want to make sure that you're dealing loads of damage to Tainted Klyssus and his minions – Decrease DEF and Weaken debuffs will help you with that.
Open every day
Fire Knight's Castle
Stage 1
Fyro
- HP
- 23,805
- ATK
- 238
- DEF
- 159
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 860
- Silver
- 3,200
For one won battle.
May drop in a battle
-
Artifact
79.4%
1★ 60% · 2★ 40%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
10.05%
-
Ancient Shard
0.5%
-
XP Brew
10.05%
Stage 2
Fyro
- HP
- 27,780
- ATK
- 278
- DEF
- 185
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 950
- Silver
- 3,680
For one won battle.
May drop in a battle
-
Artifact
79.8%
1★ 30% · 2★ 60% · 3★ 10%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
9.85%
-
Ancient Shard
0.5%
-
XP Brew
9.85%
Stage 3
Fyro
- HP
- 32,400
- ATK
- 324
- DEF
- 216
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,030
- Silver
- 4,160
For one won battle.
May drop in a battle
-
Artifact
80.2%
2★ 45% · 3★ 55%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
9.65%
-
Ancient Shard
0.5%
-
XP Brew
9.65%
Stage 4
Fyro
- HP
- 39,840
- ATK
- 398
- DEF
- 266
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,110
- Silver
- 4,640
For one won battle.
May drop in a battle
-
Artifact
80.6%
2★ 15% · 3★ 60% · 4★ 25%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
9.45%
-
Ancient Shard
0.5%
-
XP Brew
9.45%
Stage 5
Fyro
- HP
- 48,780
- ATK
- 488
- DEF
- 325
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,200
- Silver
- 5,120
For one won battle.
May drop in a battle
-
Artifact
81%
3★ 58% · 4★ 42%Rare 80% · Epic 19% · Legendary 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
9.25%
-
Ancient Shard
0.5%
-
XP Brew
9.25%
Stage 6
Fyro
- HP
- 61,785
- ATK
- 618
- DEF
- 412
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 5,600
For one won battle.
May drop in a battle
-
Artifact
81.4%
3★ 50% · 4★ 50%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
9.05%
-
Ancient Shard
0.5%
-
XP Brew
9.05%
Stage 7
Fyro
- HP
- 80,415
- ATK
- 804
- DEF
- 536
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,390
- Silver
- 6,080
For one won battle.
May drop in a battle
-
Artifact
81.8%
3★ 34.5% · 4★ 53% · 5★ 12.5%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
8.85%
-
Ancient Shard
0.5%
-
XP Brew
8.85%
Stage 8
Fyro
- HP
- 102,315
- ATK
- 1,023
- DEF
- 682
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,490
- Silver
- 6,560
For one won battle.
May drop in a battle
-
Artifact
82.2%
3★ 27% · 4★ 55% · 5★ 18%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
8.65%
-
Ancient Shard
0.5%
-
XP Brew
8.65%
Stage 9
Fyro
- HP
- 135,345
- ATK
- 1,353
- DEF
- 902
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,590
- Silver
- 7,040
For one won battle.
May drop in a battle
-
Artifact
82.6%
3★ 20% · 4★ 57% · 5★ 23%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
8.45%
-
Ancient Shard
0.5%
-
XP Brew
8.45%
Stage 10
Fyro
- HP
- 177,420
- ATK
- 1,774
- DEF
- 1,183
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,700
- Silver
- 7,520
For one won battle.
May drop in a battle
-
Artifact
83%
4★ 69% · 5★ 31%Rare 79% · Epic 19.5% · Legendary 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
8.25%
-
Ancient Shard
0.5%
-
XP Brew
8.25%
Stage 11
Fyro
- HP
- 226,290
- ATK
- 2,263
- DEF
- 1,509
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,810
- Silver
- 8,000
For one won battle.
May drop in a battle
-
Artifact
83.4%
4★ 60% · 5★ 40%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
8.05%
-
Ancient Shard
0.5%
-
XP Brew
8.05%
Stage 12
Fyro
- HP
- 283,335
- ATK
- 2,833
- DEF
- 1,889
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 14
What one battle costs.
- XP
- 1,930
- Silver
- 8,480
For one won battle.
May drop in a battle
-
Artifact
83.8%
4★ 55% · 5★ 45%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
7.85%
-
Ancient Shard
0.5%
-
XP Brew
7.85%
Stage 13
Fyro
- HP
- 354,765
- ATK
- 3,548
- DEF
- 2,365
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,050
- Silver
- 8,960
For one won battle.
May drop in a battle
-
Artifact
84.2%
4★ 45% · 5★ 50% · 6★ 5%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
7.65%
-
Ancient Shard
0.5%
-
XP Brew
7.65%
Stage 14
Fyro
- HP
- 424,680
- ATK
- 4,247
- DEF
- 2,831
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,170
- Silver
- 9,440
For one won battle.
May drop in a battle
-
Artifact
84.6%
4★ 40% · 5★ 54% · 6★ 6%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
7.45%
-
Ancient Shard
0.5%
-
XP Brew
7.45%
Stage 15
Fyro
- HP
- 508,380
- ATK
- 5,084
- DEF
- 3,389
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,300
- Silver
- 9,920
For one won battle.
May drop in a battle
-
Artifact
85%
4★ 36% · 5★ 56.5% · 6★ 7.5%Rare 77% · Epic 20% · Legendary 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Mystery Shard
7.25%
-
Ancient Shard
0.5%
-
XP Brew
7.25%
Stage 16
Fyro
- HP
- 581,805
- ATK
- 5,818
- DEF
- 3,879
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,430
- Silver
- 10,400
For one won battle.
May drop in a battle
-
Artifact
99.5%
4★ 39.8% · 5★ 52.03% · 6★ 8.17%Rare 70% · Epic 25% · Legendary 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 17
Fyro
- HP
- 793,953
- ATK
- 6,965
- DEF
- 3,993
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,560
- Silver
- 10,880
For one won battle.
May drop in a battle
-
Artifact
99.5%
4★ 33.01% · 5★ 56.55% · 6★ 10.44%Rare 70% · Epic 25% · Legendary 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 18
Fyro
- HP
- 1,075,473
- ATK
- 8,337
- DEF
- 4,002
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,700
- Silver
- 11,360
For one won battle.
May drop in a battle
-
Artifact
99.5%
4★ 25.2% · 5★ 61.6% · 6★ 13.2%Rare 70% · Epic 25% · Legendary 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 19
Fyro
- HP
- 1,437,113
- ATK
- 9,980
- DEF
- 3,992
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,850
- Silver
- 11,840
For one won battle.
May drop in a battle
-
Artifact
99.5%
4★ 19.9% · 5★ 62.3% · 6★ 17.8%Rare 70% · Epic 25% · Legendary 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 20
Fyro
- HP
- 1,851,723
- ATK
- 11,947
- DEF
- 3,982
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,990
- Silver
- 12,320
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 73% · 6★ 27%Rare 67.5% · Epic 25% · Legendary 7.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 21
Fyro
- HP
- 1,640,646
- ATK
- 13,672
- DEF
- 4,102
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,130
- Silver
- 12,800
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 72% · 6★ 28%Rare 62% · Epic 29% · Legendary 9%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 22
Fyro
- HP
- 1,877,598
- ATK
- 15,647
- DEF
- 4,172
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,270
- Silver
- 13,280
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 71% · 6★ 29%Rare 62% · Epic 28% · Legendary 10%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 23
Fyro
- HP
- 2,148,786
- ATK
- 17,907
- DEF
- 4,178
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,410
- Silver
- 13,760
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 70% · 6★ 30%Rare 57.5% · Epic 31.5% · Legendary 11%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 24
Fyro
- HP
- 2,459,124
- ATK
- 20,493
- DEF
- 4,235
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,550
- Silver
- 14,240
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 69% · 6★ 31%Rare 57.5% · Epic 30.5% · Legendary 12%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 25
Fyro
- HP
- 2,690,550
- ATK
- 22,421
- DEF
- 4,335
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 14,720
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 55% · Epic 32% · Legendary 13%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Fyro
Boss skills · stages 1–6
-
Searing Storm
Attacks all enemies.
-
Dazzling Flames Cooldown: 5 turns
Attacks all enemies. Places a 30% Decrease SPD debuff for 3 turns.
-
Cloak of Fire
Starts the battle with a divine shield. While active, the shield reduces the damage Fyro receives by 80% and prevents Fyro from receiving any Debuffs or being affected by other Skill effects. This shield cannot be removed by Skills that remove Buffs. Each hit Fyro takes decreases the strength of the shield. The shield will be broken when hit enough times. The shield regenerates every turn.
If Fyro starts a turn with the shield active, Fyro will attack all enemies 1 time. The attack will destroy each enemy's MAX HP. Fyro also heals at the start of every turn. The value of the heal and the damage dealt increases according to the strength of the shield at the time of the attack.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 7–20
-
Searing Storm
Attacks all enemies. Destroys enemy MAX HP by 15% of damage dealt.
-
Dazzling Flames Cooldown: 5 turns
Attacks all enemies. Places a 30% Decrease SPD debuff for 3 turns.
-
Cloak of Fire
Starts the battle with a divine shield. While active, the shield reduces the damage Fyro receives by 80% and prevents Fyro from receiving any Debuffs or being affected by other Skill effects. This shield cannot be removed by Skills that remove Buffs. Each hit Fyro takes decreases the strength of the shield. The shield will be broken when hit enough times. The shield regenerates every turn.
If Fyro starts a turn with the shield active, Fyro will attack all enemies 1 time. The attack will destroy each enemy's MAX HP. Fyro also heals at the start of every turn. The value of the heal and the damage dealt increases according to the strength of the shield at the time of the attack.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 21–25
-
Searing Storm
Attacks all enemies. Destroys enemy MAX HP by 15% of damage dealt.
-
Dazzling Flames Cooldown: 5 turns
Attacks all enemies. Places a 30% Decrease SPD debuff for 3 turns.
-
Cloak of Fire
Starts the battle with a divine shield. While active, the shield reduces the damage Fyro receives by 80% and prevents Fyro from receiving any Debuffs or being affected by other Skill effects. This shield cannot be removed by Skills that remove Buffs. Each hit Fyro takes decreases the strength of the shield. The shield will be broken when hit enough times. The shield regenerates every turn.
If Fyro starts a turn with the shield active, Fyro will attack all enemies 1 time. The attack will destroy each enemy's MAX HP. Fyro also heals at the start of every turn. The value of the heal and the damage dealt increases according to the strength of the shield at the time of the attack.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy
How It Works
-
Fyro the Fire Knight may seem tricky at first, but with the right Champions he can be overcome.
-
The key is to get Champions who hit multiple times in a single attack, preferably on their first Skill so that it’s always available. This is the best way to ensure you can break the Fire Knight’s Shield.
-
You’ll need some powerful debuffs to be able to defeat the Fire Knight, but you can’t apply them until his shield is broken. Once you’ve opened him up to attack, you’ll want to place Heal Reduction, Weaken, and Decrease DEF. You’ll also want to put out Decrease SPD and deplete his Turn Meter, to extend the amount of time you can deal damage before his shield comes back up.
-
Starting with Stage 20, you’ll also need to plan for the waves of Champions leading up to the Fire Knight himself - they’re much tougher than they were on earlier stages. For this, you will need Champions that can place AoE attacks and control multiple enemies. This means that your ultimate task is to find Champions that combine multiple hits, SPD and Turn Meter decrease, AoE attacks, and mass control skills.
Stage 1
Tainted Fyro
- HP
- 2,914,762
- ATK
- 24,663
- DEF
- 4,335
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 210
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 15,200
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 54% · Epic 32% · Legendary 13.5% · Mythical 0.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 2
Tainted Fyro
- HP
- 3,138,975
- ATK
- 26,905
- DEF
- 4,484
- SPD
- 110
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 210
- ACC
- 220
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 15,680
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 53% · Epic 32% · Legendary 14% · Mythical 1%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 3
Tainted Fyro
- HP
- 3,363,188
- ATK
- 28,026
- DEF
- 4,634
- SPD
- 115
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 220
- ACC
- 230
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 16,160
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 52% · Epic 32% · Legendary 14.5% · Mythical 1.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 4
Tainted Fyro
- HP
- 3,587,400
- ATK
- 29,147
- DEF
- 4,933
- SPD
- 120
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 230
- ACC
- 240
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 16,640
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 51% · Epic 32% · Legendary 15% · Mythical 2%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 5
Tainted Fyro
- HP
- 3,811,612
- ATK
- 30,268
- DEF
- 5,231
- SPD
- 125
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 245
- ACC
- 255
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 17,120
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 50% · Epic 32% · Legendary 15.5% · Mythical 2.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 6
Tainted Fyro
- HP
- 4,035,825
- ATK
- 31,389
- DEF
- 5,530
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 260
- ACC
- 270
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 17,600
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 49% · Epic 32% · Legendary 16% · Mythical 3%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 7
Tainted Fyro
- HP
- 4,260,038
- ATK
- 32,510
- DEF
- 5,829
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 275
- ACC
- 285
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 18,080
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 48% · Epic 32% · Legendary 16.5% · Mythical 3.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 8
Tainted Fyro
- HP
- 4,708,462
- ATK
- 33,632
- DEF
- 6,128
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 290
- ACC
- 300
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 18,560
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 47% · Epic 32% · Legendary 17% · Mythical 4%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 9
Tainted Fyro
- HP
- 5,156,888
- ATK
- 34,753
- DEF
- 6,427
- SPD
- 225
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 305
- ACC
- 315
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 19,040
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 46% · Epic 32% · Legendary 17.5% · Mythical 4.5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Stage 10
Tainted Fyro
- HP
- 5,829,525
- ATK
- 35,874
- DEF
- 6,726
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 320
- ACC
- 330
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 19,520
For one won battle.
May drop in a battle
-
Artifact
99.5%
5★ 68% · 6★ 32%Rare 45% · Epic 32% · Legendary 18% · Mythical 5%Helmet, Chestplate, Gauntlets, Boots, Weapon, Shield
Crit DamageCuringFrenzyFuryImmunityRegenerationSavageShieldStun
-
Ancient Shard
0.5%
Tainted Fyro
Boss skills
-
Crushing Firestrike
Attacks all enemies. Destroys enemy MAX HP by 15% of the damage dealt. When destroying MAX HP, will ignore Shield buffs.
-
Corrupting Blaze Cooldown: 5 turns
Attacks all enemies. Places a 30% Decrease SPD debuff and a 60% Decrease DEF debuff for 3 turns. Destroys enemy MAX HP by 15% of the damage dealt.
-
Bloodflame Cloak [P]
Starts the battle with a divine shield. While active, the shield reduces the damage Tainted Fyro receives by 80% and prevents Tainted Fyro from receiving any debuffs or being affected by other skill effects. This shield cannot be removed by skills that remove buffs. Each hit Tainted Fyro takes decreases the strength of the shield. The shield will be broken when hit enough times. The shield regenerates every turn.
If Tainted Fyro starts a turn with the shield active, Tainted Fyro will attack all enemies 1 time. The attack will destroy each enemy's MAX HP. The amount of MAX HP destroyed increases according to the strength of the shield at the time of the attack. Tainted Fyro also heals at the start of every turn. The value of the heal and the damage dealt increases according to the strength of the shield at the time of the attack.
-
Quell the Flames [P]
Instantly removes any Freeze debuffs placed on Tainted Fyro. Decreases Tainted Fyro’s Turn Meter by 15% for each Freeze debuff placed on him.
When attacked, destroys the attacker’s MAX HP by 1% per hit if the divine shield is currently active.
-
Tainted Immunity [P]
Immune to Stun, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, Turn Meter decreasing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Strategy
How It Works
-
Raiding the Fire Knight’s Castle can be tough at the best of times, but taking on Tainted Fyro will really put your skills to the test. Luckily, he can be overcome with the right Champions in your team!
The key is to fill your team with Champions who can hit multiple times in a single attack, preferably on their first skill so that it’s always available. This is the best way to ensure that you can break Tainted Fyro’s Bloodflame Cloak shield. Counterattack and Reflect Damage buffs will also come in handy, as well as the Phantom Touch and Ward of the Fallen Blessings. This time though, Tainted Fyro will destroy an attacking Champion’s MAX HP by 1% every time they hit him while the shield is up. You’ll need to keep track of how much MAX HP you’ve lost, and the perfect time to restore it.
-
You'll also need powerful debuffs to defeat Tainted Fyro, but you can't apply them until his shield is broken. Once you've opened him up to attack, you'll want to place Heal Reduction, Weaken, and Decrease DEF debuffs to deal plenty of damage. You'll also want to make sure that this hot-headed foe doesn't get a chance to raise his shield again. Placing Decrease SPD debuffs on him is a must, and you should also look to put out Freeze debuffs. Tainted Fyro will instantly remove these Freeze debuffs, but his Turn Meter will be decreased by 15% for each one removed, keeping him out of the fight and preventing him from raising his shield again.
-
One of the main differences between Fyro and Tainted Fyro is that all of Tainted Fyro’s attacks will destroy your Champion’s MAX HP. Champions like Marichka the Unbreakable, or Blessings like Miracle Heal can help you restore that destroyed HP.
-
To defeat Tainted Fyro, you can use one of these two strategies depending on whether you have a fast team or a slower one. For the faster teams out there, you’ll want to start with boosting your own Turn Meter before placing multiple hits on Tainted Fyro to break his shield. From there, you can start placing Freeze debuffs on Tainted Fyro to control the pace of the fight. Slower teams will have to rely more on the Counterattack and Reflect Damage buffs mentioned earlier. After placing them, just wait for Tainted Fyro to attack and watch as your team’s counterattacks bring that shield down. After that, it’s back to Turn Meter control and placing Freeze debuffs.
You'll also need to plan for the waves of Champions leading up to Tainted Fyro himself. For this, you will need Champions that use powerful AoE attacks and can control multiple enemies at once. The Brimstone Blessing will come in helpful here.
Open every day
Spider's Den
Stage 1
Skavag
- HP
- 71,430
- ATK
- 238
- DEF
- 159
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 860
- Silver
- 3,300
For one won battle.
May drop in a battle
-
Accessory
79.4%
1★ 60% · 2★ 40%Common 50% · Uncommon 35% · Rare 15%RingAny faction
-
Mystery Shard
10.05%
-
Ancient Shard
0.5%
-
XP Brew
10.05%
Stage 2
Skavag
- HP
- 83,325
- ATK
- 278
- DEF
- 185
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 950
- Silver
- 3,640
For one won battle.
May drop in a battle
-
Accessory
79.8%
1★ 30% · 2★ 60% · 3★ 10%Common 50% · Uncommon 35% · Rare 15%RingAny faction
-
Mystery Shard
9.85%
-
Ancient Shard
0.5%
-
XP Brew
9.85%
Stage 3
Skavag
- HP
- 97,200
- ATK
- 324
- DEF
- 216
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,030
- Silver
- 3,980
For one won battle.
May drop in a battle
-
Accessory
80.2%
2★ 45% · 3★ 55%Common 50% · Uncommon 35% · Rare 15%RingAny faction
-
Mystery Shard
9.65%
-
Ancient Shard
0.5%
-
XP Brew
9.65%
Stage 4
Skavag
- HP
- 119,505
- ATK
- 398
- DEF
- 266
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,110
- Silver
- 4,320
For one won battle.
May drop in a battle
-
Accessory
80.6%
2★ 15% · 3★ 60% · 4★ 25%Common 50% · Uncommon 35% · Rare 15%Ring, AmuletAny faction
-
Mystery Shard
9.45%
-
Ancient Shard
0.5%
-
XP Brew
9.45%
Stage 5
Skavag
- HP
- 146,355
- ATK
- 488
- DEF
- 325
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,200
- Silver
- 4,660
For one won battle.
May drop in a battle
-
Accessory
81%
3★ 58% · 4★ 42%Common 50% · Uncommon 35% · Rare 15%Ring, AmuletAny faction
-
Mystery Shard
9.25%
-
Ancient Shard
0.5%
-
XP Brew
9.25%
Stage 6
Skavag
- HP
- 185,370
- ATK
- 618
- DEF
- 412
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 5,000
For one won battle.
May drop in a battle
-
Accessory
81.4%
3★ 50% · 4★ 50%Uncommon 60% · Rare 30% · Epic 10%Ring, AmuletAny faction
-
Mystery Shard
9.05%
-
Ancient Shard
0.5%
-
XP Brew
9.05%
Stage 7
Skavag
- HP
- 241,260
- ATK
- 804
- DEF
- 536
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,390
- Silver
- 5,340
For one won battle.
May drop in a battle
-
Accessory
81.8%
3★ 34.5% · 4★ 53% · 5★ 12.5%Uncommon 60% · Rare 30% · Epic 10%Ring, AmuletAny faction
-
Mystery Shard
8.85%
-
Ancient Shard
0.5%
-
XP Brew
8.85%
Stage 8
Skavag
- HP
- 306,960
- ATK
- 1,023
- DEF
- 682
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,490
- Silver
- 5,680
For one won battle.
May drop in a battle
-
Accessory
82.2%
3★ 27% · 4★ 55% · 5★ 18%Uncommon 60% · Rare 30% · Epic 10%Ring, Amulet, BannerAny faction
-
Mystery Shard
8.65%
-
Ancient Shard
0.5%
-
XP Brew
8.65%
Stage 9
Skavag
- HP
- 406,035
- ATK
- 1,353
- DEF
- 902
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,590
- Silver
- 6,020
For one won battle.
May drop in a battle
-
Accessory
82.6%
3★ 20% · 4★ 57% · 5★ 23%Uncommon 60% · Rare 30% · Epic 10%Ring, Amulet, BannerAny faction
-
Mystery Shard
8.45%
-
Ancient Shard
0.5%
-
XP Brew
8.45%
Stage 10
Skavag
- HP
- 532,275
- ATK
- 1,774
- DEF
- 1,183
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,700
- Silver
- 6,360
For one won battle.
May drop in a battle
-
Accessory
83%
4★ 18.21% · 5★ 81.79%Uncommon 60% · Rare 30% · Epic 10%Ring, Amulet, BannerAny faction
-
Mystery Shard
8.25%
-
Ancient Shard
0.5%
-
XP Brew
8.25%
Stage 11
Skavag
- HP
- 678,855
- ATK
- 2,263
- DEF
- 1,509
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,810
- Silver
- 6,700
For one won battle.
May drop in a battle
-
Accessory
83.4%
4★ 60% · 5★ 40%Rare 77% · Epic 20% · Legendary 3%Ring, Amulet, BannerAny faction
-
Mystery Shard
8.05%
-
Ancient Shard
0.5%
-
XP Brew
8.05%
Stage 12
Skavag
- HP
- 850,005
- ATK
- 2,833
- DEF
- 1,889
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 14
What one battle costs.
- XP
- 1,930
- Silver
- 7,040
For one won battle.
May drop in a battle
-
Accessory
83.8%
4★ 55% · 5★ 45%Rare 77% · Epic 20% · Legendary 3%Ring, Amulet, BannerAny faction
-
Mystery Shard
7.85%
-
Ancient Shard
0.5%
-
XP Brew
7.85%
Stage 13
Skavag
- HP
- 1,064,310
- ATK
- 3,548
- DEF
- 2,365
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,050
- Silver
- 7,380
For one won battle.
May drop in a battle
-
Accessory
84.2%
4★ 45% · 5★ 50% · 6★ 5%Rare 77% · Epic 20% · Legendary 3%Ring, Amulet, BannerAny faction
-
Mystery Shard
7.65%
-
Ancient Shard
0.5%
-
XP Brew
7.65%
Stage 14
Skavag
- HP
- 1,274,055
- ATK
- 4,247
- DEF
- 2,831
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,170
- Silver
- 7,720
For one won battle.
May drop in a battle
-
Accessory
84.6%
4★ 40% · 5★ 54% · 6★ 6%Rare 77% · Epic 20% · Legendary 3%Ring, Amulet, BannerAny faction
-
Mystery Shard
7.45%
-
Ancient Shard
0.5%
-
XP Brew
7.45%
Stage 15
Skavag
- HP
- 1,525,125
- ATK
- 5,084
- DEF
- 3,389
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,300
- Silver
- 8,060
For one won battle.
May drop in a battle
-
Accessory
85%
4★ 36% · 5★ 56.5% · 6★ 7.5%Rare 77% · Epic 20% · Legendary 3%Ring, Amulet, BannerAny faction
-
Mystery Shard
7.25%
-
Ancient Shard
0.5%
-
XP Brew
7.25%
Stage 16
Skavag
- HP
- 1,745,400
- ATK
- 5,818
- DEF
- 3,879
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,430
- Silver
- 8,400
For one won battle.
May drop in a battle
-
Accessory
99.5%
4★ 39.8% · 5★ 52.03% · 6★ 8.17%Rare 70% · Epic 25% · Legendary 5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 17
Skavag
- HP
- 2,381,859
- ATK
- 6,965
- DEF
- 3,993
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,560
- Silver
- 8,740
For one won battle.
May drop in a battle
-
Accessory
99.5%
4★ 33.01% · 5★ 56.55% · 6★ 10.44%Rare 70% · Epic 25% · Legendary 5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 18
Skavag
- HP
- 3,226,419
- ATK
- 8,337
- DEF
- 4,002
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,700
- Silver
- 9,080
For one won battle.
May drop in a battle
-
Accessory
99.5%
4★ 25.2% · 5★ 61.6% · 6★ 13.2%Rare 70% · Epic 25% · Legendary 5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 19
Skavag
- HP
- 4,311,317
- ATK
- 9,980
- DEF
- 3,992
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,850
- Silver
- 9,420
For one won battle.
May drop in a battle
-
Accessory
99.5%
4★ 19.9% · 5★ 62.3% · 6★ 17.8%Rare 70% · Epic 25% · Legendary 5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 20
Skavag
- HP
- 5,555,169
- ATK
- 11,947
- DEF
- 3,982
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,990
- Silver
- 9,760
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 73% · 6★ 27%Rare 67.5% · Epic 25% · Legendary 7.5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 21
Skavag
- HP
- 5,947,342
- ATK
- 13,672
- DEF
- 4,011
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,130
- Silver
- 10,100
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 72% · 6★ 28%Rare 62% · Epic 29% · Legendary 9%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 22
Skavag
- HP
- 6,336,914
- ATK
- 15,647
- DEF
- 4,068
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,270
- Silver
- 10,440
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 71% · 6★ 29%Rare 62% · Epic 28% · Legendary 10%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 23
Skavag
- HP
- 6,714,938
- ATK
- 17,907
- DEF
- 4,178
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,410
- Silver
- 10,780
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 70% · 6★ 30%Rare 57.5% · Epic 31.5% · Legendary 11%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 24
Skavag
- HP
- 7,377,390
- ATK
- 20,493
- DEF
- 4,181
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,550
- Silver
- 11,120
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 69% · 6★ 31%Rare 57.5% · Epic 30.5% · Legendary 12%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 25
Skavag
- HP
- 7,735,314
- ATK
- 22,421
- DEF
- 4,185
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 11,460
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 55% · Epic 32% · Legendary 13%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Skavag
Boss skills · stage 1
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 2
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 3
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 4
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 5
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 6
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 7
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 8
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 9
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 10
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 11
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 12
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 13
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 14
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 15
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 16
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 17
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 18
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 19
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 20
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stage 21
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Boss skills · stage 22
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Boss skills · stage 23
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Boss skills · stage 24
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Boss skills · stage 25
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy
How It Works
-
Spider’s Den is one of the tougher Dungeons in Teleria, as it requires specific mechanics to beat the boss - especially when using Auto Battle. Successful strategies also change wildly as you advance, as the AOE team compositions that work well early on just don’t stay effective when you reach higher stages.
-
On Stage 20 and higher, you will need to focus on controlling the Spiderlings and depleting Skavag’s Turn Meter.
-
There are several techniques for defeating this Boss. One of them is placing HP Burn on all Spiderlings to damage Skavag each time they take a turn; the other is using a Force Champion as bait on Stage 20, where all the enemies have the Spirit Affinity. If you equip your tank Champion with Lifesteal Artifacts and use Counterattack masteries or can keep a consistent Counterattack buff on them, it will help them stay alive.
-
The best Champions at Stage 20 are the ones that can deal additional damage, soak up the inflicted damage, place debuffs, and control the Boss’s Turn Meter.
Stage 1
Tainted Skavag
- HP
- 8,744,268
- ATK
- 24,663
- DEF
- 4,335
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 210
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 11,800
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 54% · Epic 32% · Legendary 13.5% · Mythical 0.5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 2
Tainted Skavag
- HP
- 9,080,586
- ATK
- 26,905
- DEF
- 4,634
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 210
- ACC
- 220
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 12,140
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 53% · Epic 32% · Legendary 14% · Mythical 1%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 3
Tainted Skavag
- HP
- 9,416,904
- ATK
- 28,026
- DEF
- 4,933
- SPD
- 110
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 220
- ACC
- 230
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 12,480
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 52% · Epic 32% · Legendary 14.5% · Mythical 1.5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 4
Tainted Skavag
- HP
- 9,753,222
- ATK
- 29,147
- DEF
- 5,231
- SPD
- 115
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 230
- ACC
- 240
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 12,820
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 51% · Epic 32% · Legendary 15% · Mythical 2%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 5
Tainted Skavag
- HP
- 10,089,540
- ATK
- 30,268
- DEF
- 5,530
- SPD
- 120
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 245
- ACC
- 255
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 13,160
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 50% · Epic 32% · Legendary 15.5% · Mythical 2.5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 6
Tainted Skavag
- HP
- 10,425,858
- ATK
- 31,389
- DEF
- 5,829
- SPD
- 145
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 260
- ACC
- 270
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 13,500
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 49% · Epic 32% · Legendary 16% · Mythical 3%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 7
Tainted Skavag
- HP
- 10,762,176
- ATK
- 32,510
- DEF
- 6,128
- SPD
- 170
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 275
- ACC
- 285
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 13,840
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 48% · Epic 32% · Legendary 16.5% · Mythical 3.5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 8
Tainted Skavag
- HP
- 12,107,448
- ATK
- 33,632
- DEF
- 6,427
- SPD
- 195
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 290
- ACC
- 300
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 14,180
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 47% · Epic 32% · Legendary 17% · Mythical 4%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 9
Tainted Skavag
- HP
- 13,452,720
- ATK
- 34,753
- DEF
- 6,726
- SPD
- 220
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 305
- ACC
- 315
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 14,520
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 46% · Epic 32% · Legendary 17.5% · Mythical 4.5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Stage 10
Tainted Skavag
- HP
- 14,797,992
- ATK
- 35,874
- DEF
- 7,025
- SPD
- 245
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 320
- ACC
- 330
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 14,860
For one won battle.
May drop in a battle
-
Accessory
99.5%
5★ 68% · 6★ 32%Rare 45% · Epic 32% · Legendary 18% · Mythical 5%Ring, Amulet, BannerAny faction
-
Ancient Shard
0.5%
Tainted Skavag
Boss skills · stage 1
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Boss skills · stage 2
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Boss skills · stage 3
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Boss skills · stage 4
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Boss skills · stage 5
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Boss skills · stage 6
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Boss skills · stage 7
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Boss skills · stage 8
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Boss skills · stage 9
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Boss skills · stage 10
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Strategy
How It Works
-
The Spider's Den on Normal Mode is one of the toughest Dungeons in Teleria, as it requires specific strategies to conquer. Tainted Skavag and her horde change these strategies completely, meaning those same tricks won't work here.
Tainted Skavag is immune to Decrease SPD, Heal Reduction, and HP Burn debuffs, as well as Turn Meter reduction effects. In fact, HP Burn debuffs placed on the Tainted Spiderlings heal Tainted Skavag whenever they activate, so she's taking less damage from HP Burn ticks than you're used to.
-
However, don't despair just yet! There are key differences to help make the fight a little easier. The most valuable difference is that Tainted Skavag receives damage equal to 3% of her MAX HP whenever a Tainted Spiderling dies. Taking out the maximum of 10 Tainted Spiderlings in one go means Tainted Skavag loses 30% of her MAX HP instantly.
-
So, bringing Champions like Sinesha, Skullcrown, and Acrizia with powerful AoE attacks will be vital. Maximize your damage output by placing Increase ATK or Increase C. DMG buffs on them.
-
You may not always be able to kill the Tainted Spiderlings in one shot, so protection is also important. To survive against Tainted Skavag and her clutch, you’ll want to place Increase DEF and Shield buffs on your Champions. Consider your Artifact Set choices carefully too, as Bolster and Defiant will add extra survivability. Also make sure to boost your Champions’ Turn Meters (Tainted Skavag is very fast!), as well as to decrease the Turn Meters of the Tainted Spiderlings.
To help guarantee you take out all the Tainted Spiderlings in one fell swoop, place Decrease DEF and Weaken debuffs on them before unleashing the true power of your AoE nukers.
Keep in mind that just like their mother, Tainted Spiderlings are immune to Freeze debuffs - so you'll have to use a different form of crowd control.
Open every day
Minotaur's Labyrinth
Stage 1
Minotaur
- HP
- 24,495
- ATK
- 102
- DEF
- 122
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 860
- Silver
- 2,100
For one won battle.
Stage 2
Minotaur
- HP
- 28,575
- ATK
- 119
- DEF
- 143
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 950
- Silver
- 2,480
For one won battle.
Stage 3
Minotaur
- HP
- 33,330
- ATK
- 139
- DEF
- 167
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,030
- Silver
- 2,860
For one won battle.
Stage 4
Minotaur
- HP
- 42,000
- ATK
- 175
- DEF
- 210
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,110
- Silver
- 3,240
For one won battle.
Stage 5
Minotaur
- HP
- 54,720
- ATK
- 228
- DEF
- 274
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,200
- Silver
- 3,620
For one won battle.
Stage 6
Minotaur
- HP
- 74,145
- ATK
- 309
- DEF
- 371
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 35
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 4,000
For one won battle.
Stage 7
Minotaur
- HP
- 96,495
- ATK
- 402
- DEF
- 483
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,390
- Silver
- 4,380
For one won battle.
Stage 8
Minotaur
- HP
- 122,790
- ATK
- 512
- DEF
- 614
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,490
- Silver
- 4,760
For one won battle.
Stage 9
Minotaur
- HP
- 162,405
- ATK
- 677
- DEF
- 812
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,590
- Silver
- 5,140
For one won battle.
Stage 10
Minotaur
- HP
- 212,910
- ATK
- 887
- DEF
- 1,065
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,700
- Silver
- 5,520
For one won battle.
Stage 11
Minotaur
- HP
- 271,545
- ATK
- 1,131
- DEF
- 1,358
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,810
- Silver
- 5,900
For one won battle.
Stage 12
Minotaur
- HP
- 340,005
- ATK
- 1,417
- DEF
- 1,700
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Rewards
- Energy
- 14
What one battle costs.
- XP
- 1,930
- Silver
- 6,280
For one won battle.
Stage 13
Minotaur
- HP
- 425,730
- ATK
- 1,774
- DEF
- 2,129
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,050
- Silver
- 6,660
For one won battle.
Stage 14
Minotaur
- HP
- 509,625
- ATK
- 2,123
- DEF
- 2,548
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,170
- Silver
- 7,040
For one won battle.
Stage 15
Minotaur
- HP
- 610,050
- ATK
- 2,542
- DEF
- 3,050
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,300
- Silver
- 7,420
For one won battle.
Minotaur
Boss skills · stages 1–6
-
Tremor Stomp
Attacks all enemies. Deals double damage to enemies with Hex debuffs.
-
Swift Doom Cooldown: 2 turns
Attacks all enemies. Places a Hex debuff for 5 turns on a random target. This debuff cannot be resisted.
-
Raging Bull
Starts the battle with a Rage buff for 3 turns. While active, the Rage buff increases the damage the Minotaur deals by 400%.
Once the Rage buff expires, the Minotaur will become Dazed, and will receive a Dazed debuff for 1 turn. While active, the Dazed debuff increases the damage the Minotaur receives by 200%.
Once the Dazed debuff expires, the Minotaur will once again receive a Rage buff for 3 turns, starting the cycle over.
These buffs and debuffs cannot be blocked or removed by Skills that remove debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Boss skills · stages 7–15
-
Tremor Stomp
Attacks all enemies. Deals double damage to enemies with Hex debuffs.
-
Swift Doom Cooldown: 2 turns
Attacks all enemies. Places a Hex debuff for 5 turns on 3 random targets. These debuffs cannot be resisted.
-
Raging Bull
Starts the battle with a Rage buff for 3 turns. While active, the Rage buff increases the damage the Minotaur deals by 400%.
Once the Rage buff expires, the Minotaur will become Dazed, and will receive a Dazed debuff for 1 turn. While active, the Dazed debuff increases the damage the Minotaur receives by 200%.
Once the Dazed debuff expires, the Minotaur will once again receive a Rage buff for 3 turns, starting the cycle over.
These buffs and debuffs cannot be blocked or removed by Skills that remove debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Strategy
How It Works
-
The Minotaur looks impressive, but is actually very straightforward. He puts out a Hex debuff then exploits it to heavily damage your Champions. The Hex can't be resisted, but damage is just damage - enough DEF, buffs, or healing will take care of it.
-
The Minotaur also has a key weakness: every three turns, he takes triple damage from all attacks. If you’re struggling to defeat him, try waiting until his defenses are down to lay on the hurt. However, most high-level teams can beat him regardless of his state.
-
He also has a pair of hard-hitting minions, but they aren’t very tough - the AOE Champions you bring to deal with the waves leading up to the Minotaur should be able to deal with these minions as well, without you having to shift your focus off the Minotaur.
-
The trick of this Dungeon is that your team will change often. Scrolls are earned on a per-Champion basis, so you'll eventually want to swap out one of the Champions in your Minotaur team for someone new. Effectively, you need to be able to defeat the Minotaur with just 4 Champions, since you never know if your fifth is going to be someone useful.
Each affinity opens on its own days
Iron Twins Fortress
Stage 1
Iron Twins
- HP
- 284,211
- ATK
- 2,372
- DEF
- 514
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 2,800
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 110–125
100%
Stage 2
Iron Twins
- HP
- 407,290
- ATK
- 3,400
- DEF
- 718
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 20
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 3,280
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 115–130
100%
Stage 3
Iron Twins
- HP
- 509,979
- ATK
- 4,258
- DEF
- 875
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 70
- ACC
- 40
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 3,760
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 125–140
100%
First clear
-
Mortal Soul Coin
× 2,500
Stage 4
Iron Twins
- HP
- 610,478
- ATK
- 5,096
- DEF
- 1,019
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 90
- ACC
- 60
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 4,240
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 130–150
100%
Stage 5
Iron Twins
- HP
- 730,779
- ATK
- 6,101
- DEF
- 1,186
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 110
- ACC
- 80
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 4,720
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 145–160
100%
Stage 6
Iron Twins
- HP
- 872,694
- ATK
- 6,982
- DEF
- 1,319
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 125
- ACC
- 100
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 5,200
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 150–170
100%
First clear
-
Mortal Soul Coin
× 3,500
Stage 7
Iron Twins
- HP
- 1,044,684
- ATK
- 8,358
- DEF
- 1,532
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 125
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 5,680
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 160–180
100%
Stage 8
Iron Twins
- HP
- 1,250,550
- ATK
- 10,004
- DEF
- 1,779
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 165
- ACC
- 150
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 6,160
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 175–190
100%
Stage 9
Iron Twins
- HP
- 1,496,988
- ATK
- 11,976
- DEF
- 2,062
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 175
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 6,640
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 190–205
100%
First clear
-
Mortal Soulstone
× 4
Stage 10
Iron Twins
- HP
- 1,791,990
- ATK
- 14,336
- DEF
- 2,389
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 7,120
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 205–215
100%
Stage 11
Iron Twins
- HP
- 2,136,262
- ATK
- 16,406
- DEF
- 2,643
- SPD
- 210
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 225
- ACC
- 225
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 7,600
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 215–270
88%
-
Immortal Soul Essence
× 4–6
12%
Stage 12
Iron Twins
- HP
- 2,444,794
- ATK
- 18,776
- DEF
- 2,921
- SPD
- 220
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 250
- ACC
- 250
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 8,080
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 250–285
88%
-
Immortal Soul Essence
× 5–6
12%
First clear
-
Mortal Soulstone
× 6
Stage 13
Iron Twins
- HP
- 2,797,894
- ATK
- 21,488
- DEF
- 3,223
- SPD
- 230
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 300
- ACC
- 300
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 8,560
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 270–310
88%
-
Immortal Soul Essence
× 5–7
12%
Stage 14
Iron Twins
- HP
- 3,201,994
- ATK
- 24,592
- DEF
- 3,552
- SPD
- 240
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 325
- ACC
- 350
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 9,040
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 285–330
88%
-
Immortal Soul Essence
× 8–11
7%
-
Eternal Soul Essence
× 5–7
5%
Stage 15
Iron Twins
- HP
- 3,503,306
- ATK
- 26,905
- DEF
- 3,737
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 350
- ACC
- 400
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 9,520
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 310–350
88%
-
Immortal Soul Essence
× 9–11
8%
-
Eternal Soul Essence
× 7–9
4%
First clear
-
Immortal Soulstone
Iron Twins
Boss skills
-
Voltaic Pendulums
Attacks 1 enemy. Places a 30% Decrease C. RATE debuff for 4 turns. Also places a 25% Weaken debuff for 4 turns if the target is already under a Decrease C. RATE debuff. Will ignore Unkillable buffs whenever the Iron Twins’ HP is equal to or less than 40%.
After attacking the initial target, attacks all other enemies. Places a 50% Decrease ATK debuff for 4 turns. Also places a 60%Decrease DEF debuff for 4 turns on enemies under Decrease ATK debuffs.
-
Fires of Insanity Cooldown: 3 turns
Attacks all enemies. Places or extends Ironbrand debuffs on all enemies. The duration of each Ironbrand debuff given depends on each enemy’s DEF. The enemy with the highest DEF will receive 7 turns of Ironbrand. The enemy with the next highest DEF will receive 6 turns of Ironbrand, while the enemy with the next highest DEF will receive 5 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
Ironbrand debuffs cannot be blocked or removed.
Growth Effect
Every time this skill is used, the Iron Twins’ DEF will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.
-
Ruinous Swath Cooldown: 3 turns
Attacks all enemies. Places or extends Ironbrand debuffs on all enemies. The duration of each Ironbrand debuff given depends on each enemy’s ATK. The enemy with the highest ATK will receive 7 turns of Ironbrand. The enemy with the next highest ATK will receive 6 turns of Ironbrand, while the enemy with the next highest ATK will receive 5 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
Ironbrand debuffs cannot be blocked or removed.
Growth Effect
Every time this skill is used, the Iron Twins’ ATK will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.
-
Doomsday Machine Cooldown: 2 turns
Attacks all enemies 2 times. Each hit places or extends an Ironbrand debuff.
The first hit places an Ironbrand debuff whose duration depends on each enemy’s DEF. The enemy with the highest DEF will receive 5 turns of Ironbrand. The enemy with the next highest DEF will receive 4 turns of Ironbrand, while the enemy with the next highest DEF will receive 3 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
The second hit does the same, but the duration of the Ironbrand debuffs placed depends on each enemy’s ATK instead.
After the first two hits, attacks all enemies again. The damage inflicted to each enemy increases according to the number of turns remaining on each enemy’s Ironbrand debuffs. This hit will ignore 30% of each target's DEF.
Growth Effect
Every time this skill is used, the Iron Twins’ ATK and DEF will be increased by 4%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will only use this skill when their HP is below 40%.
-
Retaliatory Launch [P]
Whenever the Iron Twins’ HP drops below 80%, 60%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.
Fills the Iron Twins’ Turn Meter by 10% whenever an enemy receives a buff. Will not fill their Turn Meter if the Iron Twins are under Decrease SPD debuffs.
The Iron Twins receive 50% less damage from each subsequent hit from multi-hit skills. The damage reduction increases with every additional hit.
The Iron Twins are immune to Turn Meter reduction effects.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Strategy
How It Works
-
The Iron Twins are a powerful threat that requires management of both debuffs and your Champions’ Affinities if you want to come out on top.
The key to success in this fight is dealing with the Iron Twins’ unique debuff, Ironbrand, and adjusting your team to account for the current Affinity of the Iron Twins, as it changes each day.
-
Ironbrand does nothing on its own, but one of the Iron Twins’ skills, Doomsday Machine, deals damage to all Champions based on the duration of any Ironbrand debuffs currently on them. The longer you have left on an Ironbrand debuff, the more damage Doomsday Machine will do - so you need to manage Ironbrand carefully if you wish to survive.
Ironbrand cannot be blocked or removed, but it can be resisted, so building your Champions to have high Resistance can make the difference between success and failure.
-
Two of the Iron Twins’ skills, Ruinous Swath and Fires of Insanity, apply or extend Ironbrand debuffs on your Champions, based on their ATK or DEF respectively. The higher a Champion’s ATK or DEF is, the more turns of Ironbrand they’ll receive from these skills.
Not only that, but the Iron Twins will increase their own ATK or DEF each time they use these skills. If that’s not enough, the Iron Twins gain additional boosts to their ATK or DEF whenever they use these skills based on how many Champions have an Affinity different to theirs - so your Champions’ Affinities are incredibly important. You might think building a team with an Affinity that counters the Iron Twins will make the battle easier but it actually means they get even stronger, even faster.
-
With time being against you in this fight, you want to bring Champions who can deal heavy damage quickly. The longer you leave the Iron Twins alive, the longer your Ironbrand debuffs will last and the higher their ATK and DEF will get. You’ll want to stick to dealing damage with single-hit skills too, as the Iron Twins take 50% less damage from each subsequent hit of multi-hit skills.
The Iron Twins also take reduced damage from HP Burn debuffs, but while these debuffs are less effective than usual, they are still a good tool to help you take the Twins down.
-
When the Iron Twins’ HP drops below certain numbers, they’ll remove all debuffs placed on them and launch a devastating missile barrage at all Champions, so be prepared to deal with this retaliatory strike. You’ll also want to be careful when applying buffs to your team, as the Iron Twins will fill their Turn Meter by 10% each time you receive a buff. You can counter this Turn Meter fill by placing a Decrease SPD debuff on them, but they are immune to having their Turn Meter depleted or stolen.
Stage 1
Iron Twins
- HP
- 284,211
- ATK
- 2,372
- DEF
- 514
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 2,800
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 50–65
100%
Stage 2
Iron Twins
- HP
- 407,290
- ATK
- 3,400
- DEF
- 718
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 20
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 3,280
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 55–70
100%
Stage 3
Iron Twins
- HP
- 509,979
- ATK
- 4,258
- DEF
- 875
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 70
- ACC
- 40
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 3,760
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 60–75
100%
First clear
-
Mortal Soul Coin
× 1,250
Stage 4
Iron Twins
- HP
- 610,478
- ATK
- 5,096
- DEF
- 1,019
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 90
- ACC
- 60
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 4,240
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 60–80
100%
Stage 5
Iron Twins
- HP
- 730,779
- ATK
- 6,101
- DEF
- 1,186
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 110
- ACC
- 80
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 4,720
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 70–85
100%
Stage 6
Iron Twins
- HP
- 872,694
- ATK
- 6,982
- DEF
- 1,319
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 125
- ACC
- 100
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 5,200
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 70–90
100%
First clear
-
Mortal Soul Coin
× 1,750
Stage 7
Iron Twins
- HP
- 1,044,684
- ATK
- 8,358
- DEF
- 1,532
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 125
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 5,680
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 75–95
100%
Stage 8
Iron Twins
- HP
- 1,250,550
- ATK
- 10,004
- DEF
- 1,779
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 165
- ACC
- 150
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 6,160
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 85–100
100%
Stage 9
Iron Twins
- HP
- 1,496,988
- ATK
- 11,976
- DEF
- 2,062
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 175
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 6,640
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 90–105
100%
First clear
-
Mortal Soulstone
× 2
Stage 10
Iron Twins
- HP
- 1,791,990
- ATK
- 14,336
- DEF
- 2,389
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 7,120
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 100–110
100%
Stage 11
Iron Twins
- HP
- 2,136,262
- ATK
- 16,406
- DEF
- 2,643
- SPD
- 210
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 225
- ACC
- 225
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 7,600
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 120–135
88%
-
Immortal Soul Essence
× 2–3
12%
Stage 12
Iron Twins
- HP
- 2,444,794
- ATK
- 18,776
- DEF
- 2,921
- SPD
- 220
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 250
- ACC
- 250
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 8,080
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 125–140
88%
-
Immortal Soul Essence
× 2–3
12%
First clear
-
Mortal Soulstone
× 3
Stage 13
Iron Twins
- HP
- 2,797,894
- ATK
- 21,488
- DEF
- 3,223
- SPD
- 230
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 300
- ACC
- 300
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 8,560
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 135–155
88%
-
Immortal Soul Essence
× 2–4
12%
Stage 14
Iron Twins
- HP
- 3,201,994
- ATK
- 24,592
- DEF
- 3,552
- SPD
- 240
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 325
- ACC
- 350
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 9,040
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 145–165
88%
-
Immortal Soul Essence
× 3–6
7%
-
Eternal Soul Essence
× 2–4
5%
Stage 15
Iron Twins
- HP
- 3,503,306
- ATK
- 26,905
- DEF
- 3,737
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 350
- ACC
- 400
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 9,520
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 155–175
88%
-
Immortal Soul Essence
× 4–6
8%
-
Eternal Soul Essence
× 3–5
4%
First clear
-
Immortal Soulstone
Iron Twins
Boss skills
-
Voltaic Pendulums
Attacks 1 enemy. Places a 30% Decrease C. RATE debuff for 4 turns. Also places a 25% Weaken debuff for 4 turns if the target is already under a Decrease C. RATE debuff. Will ignore Unkillable buffs whenever the Iron Twins’ HP is equal to or less than 40%.
After attacking the initial target, attacks all other enemies. Places a 50% Decrease ATK debuff for 4 turns. Also places a 60%Decrease DEF debuff for 4 turns on enemies under Decrease ATK debuffs.
-
Fires of Insanity Cooldown: 3 turns
Attacks all enemies. Places or extends Ironbrand debuffs on all enemies. The duration of each Ironbrand debuff given depends on each enemy’s DEF. The enemy with the highest DEF will receive 7 turns of Ironbrand. The enemy with the next highest DEF will receive 6 turns of Ironbrand, while the enemy with the next highest DEF will receive 5 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
Ironbrand debuffs cannot be blocked or removed.
Growth Effect
Every time this skill is used, the Iron Twins’ DEF will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.
-
Ruinous Swath Cooldown: 3 turns
Attacks all enemies. Places or extends Ironbrand debuffs on all enemies. The duration of each Ironbrand debuff given depends on each enemy’s ATK. The enemy with the highest ATK will receive 7 turns of Ironbrand. The enemy with the next highest ATK will receive 6 turns of Ironbrand, while the enemy with the next highest ATK will receive 5 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
Ironbrand debuffs cannot be blocked or removed.
Growth Effect
Every time this skill is used, the Iron Twins’ ATK will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.
-
Doomsday Machine Cooldown: 2 turns
Attacks all enemies 2 times. Each hit places or extends an Ironbrand debuff.
The first hit places an Ironbrand debuff whose duration depends on each enemy’s DEF. The enemy with the highest DEF will receive 5 turns of Ironbrand. The enemy with the next highest DEF will receive 4 turns of Ironbrand, while the enemy with the next highest DEF will receive 3 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
The second hit does the same, but the duration of the Ironbrand debuffs placed depends on each enemy’s ATK instead.
After the first two hits, attacks all enemies again. The damage inflicted to each enemy increases according to the number of turns remaining on each enemy’s Ironbrand debuffs. This hit will ignore 30% of each target's DEF.
Growth Effect
Every time this skill is used, the Iron Twins’ ATK and DEF will be increased by 4%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will only use this skill when their HP is below 40%.
-
Retaliatory Launch [P]
Whenever the Iron Twins’ HP drops below 80%, 60%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.
Fills the Iron Twins’ Turn Meter by 10% whenever an enemy receives a buff. Will not fill their Turn Meter if the Iron Twins are under Decrease SPD debuffs.
The Iron Twins receive 50% less damage from each subsequent hit from multi-hit skills. The damage reduction increases with every additional hit.
The Iron Twins are immune to Turn Meter reduction effects.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Strategy
How It Works
-
The Iron Twins are a powerful threat that requires management of both debuffs and your Champions’ Affinities if you want to come out on top.
The key to success in this fight is dealing with the Iron Twins’ unique debuff, Ironbrand, and adjusting your team to account for the current Affinity of the Iron Twins, as it changes each day.
-
Ironbrand does nothing on its own, but one of the Iron Twins’ skills, Doomsday Machine, deals damage to all Champions based on the duration of any Ironbrand debuffs currently on them. The longer you have left on an Ironbrand debuff, the more damage Doomsday Machine will do - so you need to manage Ironbrand carefully if you wish to survive.
Ironbrand cannot be blocked or removed, but it can be resisted, so building your Champions to have high Resistance can make the difference between success and failure.
-
Two of the Iron Twins’ skills, Ruinous Swath and Fires of Insanity, apply or extend Ironbrand debuffs on your Champions, based on their ATK or DEF respectively. The higher a Champion’s ATK or DEF is, the more turns of Ironbrand they’ll receive from these skills.
Not only that, but the Iron Twins will increase their own ATK or DEF each time they use these skills. If that’s not enough, the Iron Twins gain additional boosts to their ATK or DEF whenever they use these skills based on how many Champions have an Affinity different to theirs - so your Champions’ Affinities are incredibly important. You might think building a team with an Affinity that counters the Iron Twins will make the battle easier but it actually means they get even stronger, even faster.
-
With time being against you in this fight, you want to bring Champions who can deal heavy damage quickly. The longer you leave the Iron Twins alive, the longer your Ironbrand debuffs will last and the higher their ATK and DEF will get. You’ll want to stick to dealing damage with single-hit skills too, as the Iron Twins take 50% less damage from each subsequent hit of multi-hit skills.
The Iron Twins also take reduced damage from HP Burn debuffs, but while these debuffs are less effective than usual, they are still a good tool to help you take the Twins down.
-
When the Iron Twins’ HP drops below certain numbers, they’ll remove all debuffs placed on them and launch a devastating missile barrage at all Champions, so be prepared to deal with this retaliatory strike. You’ll also want to be careful when applying buffs to your team, as the Iron Twins will fill their Turn Meter by 10% each time you receive a buff. You can counter this Turn Meter fill by placing a Decrease SPD debuff on them, but they are immune to having their Turn Meter depleted or stolen.
Stage 1
Iron Twins
- HP
- 284,211
- ATK
- 2,372
- DEF
- 514
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 2,800
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 50–65
100%
Stage 2
Iron Twins
- HP
- 407,290
- ATK
- 3,400
- DEF
- 718
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 20
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 3,280
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 55–70
100%
Stage 3
Iron Twins
- HP
- 509,979
- ATK
- 4,258
- DEF
- 875
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 70
- ACC
- 40
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 3,760
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 60–75
100%
First clear
-
Mortal Soul Coin
× 1,250
Stage 4
Iron Twins
- HP
- 610,478
- ATK
- 5,096
- DEF
- 1,019
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 90
- ACC
- 60
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 4,240
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 60–80
100%
Stage 5
Iron Twins
- HP
- 730,779
- ATK
- 6,101
- DEF
- 1,186
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 110
- ACC
- 80
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 4,720
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 70–85
100%
Stage 6
Iron Twins
- HP
- 872,694
- ATK
- 6,982
- DEF
- 1,319
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 125
- ACC
- 100
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 5,200
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 70–90
100%
First clear
-
Mortal Soul Coin
× 1,750
Stage 7
Iron Twins
- HP
- 1,044,684
- ATK
- 8,358
- DEF
- 1,532
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 125
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 5,680
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 75–95
100%
Stage 8
Iron Twins
- HP
- 1,250,550
- ATK
- 10,004
- DEF
- 1,779
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 165
- ACC
- 150
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 6,160
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 85–100
100%
Stage 9
Iron Twins
- HP
- 1,496,988
- ATK
- 11,976
- DEF
- 2,062
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 175
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 6,640
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 90–105
100%
First clear
-
Mortal Soulstone
× 2
Stage 10
Iron Twins
- HP
- 1,791,990
- ATK
- 14,336
- DEF
- 2,389
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 7,120
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 100–110
100%
Stage 11
Iron Twins
- HP
- 2,136,262
- ATK
- 16,406
- DEF
- 2,643
- SPD
- 210
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 225
- ACC
- 225
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 7,600
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 120–135
88%
-
Immortal Soul Essence
× 2–3
12%
Stage 12
Iron Twins
- HP
- 2,444,794
- ATK
- 18,776
- DEF
- 2,921
- SPD
- 220
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 250
- ACC
- 250
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 8,080
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 125–140
88%
-
Immortal Soul Essence
× 2–3
12%
First clear
-
Mortal Soulstone
× 3
Stage 13
Iron Twins
- HP
- 2,797,894
- ATK
- 21,488
- DEF
- 3,223
- SPD
- 230
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 300
- ACC
- 300
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 8,560
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 135–155
88%
-
Immortal Soul Essence
× 2–4
12%
Stage 14
Iron Twins
- HP
- 3,201,994
- ATK
- 24,592
- DEF
- 3,552
- SPD
- 240
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 325
- ACC
- 350
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 9,040
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 145–165
88%
-
Immortal Soul Essence
× 3–6
7%
-
Eternal Soul Essence
× 2–4
5%
Stage 15
Iron Twins
- HP
- 3,503,306
- ATK
- 26,905
- DEF
- 3,737
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 350
- ACC
- 400
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 9,520
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 155–175
88%
-
Immortal Soul Essence
× 4–6
8%
-
Eternal Soul Essence
× 3–5
4%
First clear
-
Immortal Soulstone
Iron Twins
Boss skills
-
Voltaic Pendulums
Attacks 1 enemy. Places a 30% Decrease C. RATE debuff for 4 turns. Also places a 25% Weaken debuff for 4 turns if the target is already under a Decrease C. RATE debuff. Will ignore Unkillable buffs whenever the Iron Twins’ HP is equal to or less than 40%.
After attacking the initial target, attacks all other enemies. Places a 50% Decrease ATK debuff for 4 turns. Also places a 60%Decrease DEF debuff for 4 turns on enemies under Decrease ATK debuffs.
-
Fires of Insanity Cooldown: 3 turns
Attacks all enemies. Places or extends Ironbrand debuffs on all enemies. The duration of each Ironbrand debuff given depends on each enemy’s DEF. The enemy with the highest DEF will receive 7 turns of Ironbrand. The enemy with the next highest DEF will receive 6 turns of Ironbrand, while the enemy with the next highest DEF will receive 5 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
Ironbrand debuffs cannot be blocked or removed.
Growth Effect
Every time this skill is used, the Iron Twins’ DEF will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.
-
Ruinous Swath Cooldown: 3 turns
Attacks all enemies. Places or extends Ironbrand debuffs on all enemies. The duration of each Ironbrand debuff given depends on each enemy’s ATK. The enemy with the highest ATK will receive 7 turns of Ironbrand. The enemy with the next highest ATK will receive 6 turns of Ironbrand, while the enemy with the next highest ATK will receive 5 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
Ironbrand debuffs cannot be blocked or removed.
Growth Effect
Every time this skill is used, the Iron Twins’ ATK will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.
-
Doomsday Machine Cooldown: 2 turns
Attacks all enemies 2 times. Each hit places or extends an Ironbrand debuff.
The first hit places an Ironbrand debuff whose duration depends on each enemy’s DEF. The enemy with the highest DEF will receive 5 turns of Ironbrand. The enemy with the next highest DEF will receive 4 turns of Ironbrand, while the enemy with the next highest DEF will receive 3 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
The second hit does the same, but the duration of the Ironbrand debuffs placed depends on each enemy’s ATK instead.
After the first two hits, attacks all enemies again. The damage inflicted to each enemy increases according to the number of turns remaining on each enemy’s Ironbrand debuffs. This hit will ignore 30% of each target's DEF.
Growth Effect
Every time this skill is used, the Iron Twins’ ATK and DEF will be increased by 4%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will only use this skill when their HP is below 40%.
-
Retaliatory Launch [P]
Whenever the Iron Twins’ HP drops below 80%, 60%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.
Fills the Iron Twins’ Turn Meter by 10% whenever an enemy receives a buff. Will not fill their Turn Meter if the Iron Twins are under Decrease SPD debuffs.
The Iron Twins receive 50% less damage from each subsequent hit from multi-hit skills. The damage reduction increases with every additional hit.
The Iron Twins are immune to Turn Meter reduction effects.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Strategy
How It Works
-
The Iron Twins are a powerful threat that requires management of both debuffs and your Champions’ Affinities if you want to come out on top.
The key to success in this fight is dealing with the Iron Twins’ unique debuff, Ironbrand, and adjusting your team to account for the current Affinity of the Iron Twins, as it changes each day.
-
Ironbrand does nothing on its own, but one of the Iron Twins’ skills, Doomsday Machine, deals damage to all Champions based on the duration of any Ironbrand debuffs currently on them. The longer you have left on an Ironbrand debuff, the more damage Doomsday Machine will do - so you need to manage Ironbrand carefully if you wish to survive.
Ironbrand cannot be blocked or removed, but it can be resisted, so building your Champions to have high Resistance can make the difference between success and failure.
-
Two of the Iron Twins’ skills, Ruinous Swath and Fires of Insanity, apply or extend Ironbrand debuffs on your Champions, based on their ATK or DEF respectively. The higher a Champion’s ATK or DEF is, the more turns of Ironbrand they’ll receive from these skills.
Not only that, but the Iron Twins will increase their own ATK or DEF each time they use these skills. If that’s not enough, the Iron Twins gain additional boosts to their ATK or DEF whenever they use these skills based on how many Champions have an Affinity different to theirs - so your Champions’ Affinities are incredibly important. You might think building a team with an Affinity that counters the Iron Twins will make the battle easier but it actually means they get even stronger, even faster.
-
With time being against you in this fight, you want to bring Champions who can deal heavy damage quickly. The longer you leave the Iron Twins alive, the longer your Ironbrand debuffs will last and the higher their ATK and DEF will get. You’ll want to stick to dealing damage with single-hit skills too, as the Iron Twins take 50% less damage from each subsequent hit of multi-hit skills.
The Iron Twins also take reduced damage from HP Burn debuffs, but while these debuffs are less effective than usual, they are still a good tool to help you take the Twins down.
-
When the Iron Twins’ HP drops below certain numbers, they’ll remove all debuffs placed on them and launch a devastating missile barrage at all Champions, so be prepared to deal with this retaliatory strike. You’ll also want to be careful when applying buffs to your team, as the Iron Twins will fill their Turn Meter by 10% each time you receive a buff. You can counter this Turn Meter fill by placing a Decrease SPD debuff on them, but they are immune to having their Turn Meter depleted or stolen.
Stage 1
Iron Twins
- HP
- 284,211
- ATK
- 2,372
- DEF
- 514
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 2,800
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 50–65
100%
Stage 2
Iron Twins
- HP
- 407,290
- ATK
- 3,400
- DEF
- 718
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 20
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 3,280
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 55–70
100%
Stage 3
Iron Twins
- HP
- 509,979
- ATK
- 4,258
- DEF
- 875
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 70
- ACC
- 40
Rewards
- Energy
- 12
- Fortress Keys
- 1
What one battle costs.
- Silver
- 3,760
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 60–75
100%
First clear
-
Mortal Soul Coin
× 1,250
Stage 4
Iron Twins
- HP
- 610,478
- ATK
- 5,096
- DEF
- 1,019
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 90
- ACC
- 60
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 4,240
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 60–80
100%
Stage 5
Iron Twins
- HP
- 730,779
- ATK
- 6,101
- DEF
- 1,186
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 110
- ACC
- 80
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 4,720
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 70–85
100%
Stage 6
Iron Twins
- HP
- 872,694
- ATK
- 6,982
- DEF
- 1,319
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 125
- ACC
- 100
Rewards
- Energy
- 14
- Fortress Keys
- 1
What one battle costs.
- Silver
- 5,200
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 70–90
100%
First clear
-
Mortal Soul Coin
× 1,750
Stage 7
Iron Twins
- HP
- 1,044,684
- ATK
- 8,358
- DEF
- 1,532
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 125
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 5,680
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 75–95
100%
Stage 8
Iron Twins
- HP
- 1,250,550
- ATK
- 10,004
- DEF
- 1,779
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 165
- ACC
- 150
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 6,160
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 85–100
100%
Stage 9
Iron Twins
- HP
- 1,496,988
- ATK
- 11,976
- DEF
- 2,062
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 175
Rewards
- Energy
- 16
- Fortress Keys
- 1
What one battle costs.
- Silver
- 6,640
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 90–105
100%
First clear
-
Mortal Soulstone
× 2
Stage 10
Iron Twins
- HP
- 1,791,990
- ATK
- 14,336
- DEF
- 2,389
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 7,120
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 100–110
100%
Stage 11
Iron Twins
- HP
- 2,136,262
- ATK
- 16,406
- DEF
- 2,643
- SPD
- 210
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 225
- ACC
- 225
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 7,600
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 120–135
88%
-
Immortal Soul Essence
× 2–3
12%
Stage 12
Iron Twins
- HP
- 2,444,794
- ATK
- 18,776
- DEF
- 2,921
- SPD
- 220
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 250
- ACC
- 250
Rewards
- Energy
- 18
- Fortress Keys
- 1
What one battle costs.
- Silver
- 8,080
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 125–140
88%
-
Immortal Soul Essence
× 2–3
12%
First clear
-
Mortal Soulstone
× 3
Stage 13
Iron Twins
- HP
- 2,797,894
- ATK
- 21,488
- DEF
- 3,223
- SPD
- 230
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 300
- ACC
- 300
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 8,560
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 135–155
88%
-
Immortal Soul Essence
× 2–4
12%
Stage 14
Iron Twins
- HP
- 3,201,994
- ATK
- 24,592
- DEF
- 3,552
- SPD
- 240
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 325
- ACC
- 350
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 9,040
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 145–165
88%
-
Immortal Soul Essence
× 3–6
7%
-
Eternal Soul Essence
× 2–4
5%
Stage 15
Iron Twins
- HP
- 3,503,306
- ATK
- 26,905
- DEF
- 3,737
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 350
- ACC
- 400
Rewards
- Energy
- 20
- Fortress Keys
- 1
What one battle costs.
- Silver
- 9,520
For one won battle.
May drop in a battle
-
Mortal Soul Coin
× 155–175
88%
-
Immortal Soul Essence
× 4–6
8%
-
Eternal Soul Essence
× 3–5
4%
First clear
-
Immortal Soulstone
Iron Twins
Boss skills
-
Voltaic Pendulums
Attacks 1 enemy. Places a 30% Decrease C. RATE debuff for 4 turns. Also places a 25% Weaken debuff for 4 turns if the target is already under a Decrease C. RATE debuff. Will ignore Unkillable buffs whenever the Iron Twins’ HP is equal to or less than 40%.
After attacking the initial target, attacks all other enemies. Places a 50% Decrease ATK debuff for 4 turns. Also places a 60%Decrease DEF debuff for 4 turns on enemies under Decrease ATK debuffs.
-
Fires of Insanity Cooldown: 3 turns
Attacks all enemies. Places or extends Ironbrand debuffs on all enemies. The duration of each Ironbrand debuff given depends on each enemy’s DEF. The enemy with the highest DEF will receive 7 turns of Ironbrand. The enemy with the next highest DEF will receive 6 turns of Ironbrand, while the enemy with the next highest DEF will receive 5 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
Ironbrand debuffs cannot be blocked or removed.
Growth Effect
Every time this skill is used, the Iron Twins’ DEF will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.
-
Ruinous Swath Cooldown: 3 turns
Attacks all enemies. Places or extends Ironbrand debuffs on all enemies. The duration of each Ironbrand debuff given depends on each enemy’s ATK. The enemy with the highest ATK will receive 7 turns of Ironbrand. The enemy with the next highest ATK will receive 6 turns of Ironbrand, while the enemy with the next highest ATK will receive 5 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
Ironbrand debuffs cannot be blocked or removed.
Growth Effect
Every time this skill is used, the Iron Twins’ ATK will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.
-
Doomsday Machine Cooldown: 2 turns
Attacks all enemies 2 times. Each hit places or extends an Ironbrand debuff.
The first hit places an Ironbrand debuff whose duration depends on each enemy’s DEF. The enemy with the highest DEF will receive 5 turns of Ironbrand. The enemy with the next highest DEF will receive 4 turns of Ironbrand, while the enemy with the next highest DEF will receive 3 turns of Ironbrand, and so on. If an enemy already has an Ironbrand debuff, the duration of their current Ironbrand debuff will be extended by this number of turns.
The second hit does the same, but the duration of the Ironbrand debuffs placed depends on each enemy’s ATK instead.
After the first two hits, attacks all enemies again. The damage inflicted to each enemy increases according to the number of turns remaining on each enemy’s Ironbrand debuffs. This hit will ignore 30% of each target's DEF.
Growth Effect
Every time this skill is used, the Iron Twins’ ATK and DEF will be increased by 4%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will only use this skill when their HP is below 40%.
-
Retaliatory Launch [P]
Whenever the Iron Twins’ HP drops below 80%, 60%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.
Fills the Iron Twins’ Turn Meter by 10% whenever an enemy receives a buff. Will not fill their Turn Meter if the Iron Twins are under Decrease SPD debuffs.
The Iron Twins receive 50% less damage from each subsequent hit from multi-hit skills. The damage reduction increases with every additional hit.
The Iron Twins are immune to Turn Meter reduction effects.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Strategy
How It Works
-
The Iron Twins are a powerful threat that requires management of both debuffs and your Champions’ Affinities if you want to come out on top.
The key to success in this fight is dealing with the Iron Twins’ unique debuff, Ironbrand, and adjusting your team to account for the current Affinity of the Iron Twins, as it changes each day.
-
Ironbrand does nothing on its own, but one of the Iron Twins’ skills, Doomsday Machine, deals damage to all Champions based on the duration of any Ironbrand debuffs currently on them. The longer you have left on an Ironbrand debuff, the more damage Doomsday Machine will do - so you need to manage Ironbrand carefully if you wish to survive.
Ironbrand cannot be blocked or removed, but it can be resisted, so building your Champions to have high Resistance can make the difference between success and failure.
-
Two of the Iron Twins’ skills, Ruinous Swath and Fires of Insanity, apply or extend Ironbrand debuffs on your Champions, based on their ATK or DEF respectively. The higher a Champion’s ATK or DEF is, the more turns of Ironbrand they’ll receive from these skills.
Not only that, but the Iron Twins will increase their own ATK or DEF each time they use these skills. If that’s not enough, the Iron Twins gain additional boosts to their ATK or DEF whenever they use these skills based on how many Champions have an Affinity different to theirs - so your Champions’ Affinities are incredibly important. You might think building a team with an Affinity that counters the Iron Twins will make the battle easier but it actually means they get even stronger, even faster.
-
With time being against you in this fight, you want to bring Champions who can deal heavy damage quickly. The longer you leave the Iron Twins alive, the longer your Ironbrand debuffs will last and the higher their ATK and DEF will get. You’ll want to stick to dealing damage with single-hit skills too, as the Iron Twins take 50% less damage from each subsequent hit of multi-hit skills.
The Iron Twins also take reduced damage from HP Burn debuffs, but while these debuffs are less effective than usual, they are still a good tool to help you take the Twins down.
-
When the Iron Twins’ HP drops below certain numbers, they’ll remove all debuffs placed on them and launch a devastating missile barrage at all Champions, so be prepared to deal with this retaliatory strike. You’ll also want to be careful when applying buffs to your team, as the Iron Twins will fill their Turn Meter by 10% each time you receive a buff. You can counter this Turn Meter fill by placing a Decrease SPD debuff on them, but they are immune to having their Turn Meter depleted or stolen.
Open every day
Sand Devil's Necropolis
Stage 1
Al-Naemeh the Sand Devil
- HP
- 356,070
- ATK
- 2,244
- DEF
- 414
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Rewards
- Energy
- 8
What one battle costs.
- XP
- 860
- Silver
- 3,300
For one won battle.
May drop in a battle
-
Lesser Oil
× 4–5
99.5%
-
Ancient Shard
0.5%
Stage 2
Al-Naemeh the Sand Devil
- HP
- 389,582
- ATK
- 2,456
- DEF
- 453
- SPD
- 155
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 110
- ACC
- 110
Rewards
- Energy
- 8
What one battle costs.
- XP
- 950
- Silver
- 3,640
For one won battle.
May drop in a battle
-
Lesser Oil
× 4–6
99.5%
-
Ancient Shard
0.5%
Stage 3
Al-Naemeh the Sand Devil
- HP
- 426,245
- ATK
- 2,687
- DEF
- 496
- SPD
- 160
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 120
- ACC
- 120
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,030
- Silver
- 3,980
For one won battle.
May drop in a battle
-
Lesser Oil
× 5–6
99.5%
-
Ancient Shard
0.5%
Stage 4
Al-Naemeh the Sand Devil
- HP
- 466,356
- ATK
- 2,939
- DEF
- 543
- SPD
- 165
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 130
- ACC
- 130
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,110
- Silver
- 4,320
For one won battle.
May drop in a battle
-
Lesser Oil
× 5–7
99.5%
-
Ancient Shard
0.5%
Stage 5
Al-Naemeh the Sand Devil
- HP
- 510,246
- ATK
- 3,216
- DEF
- 594
- SPD
- 170
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 145
- ACC
- 140
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,200
- Silver
- 4,660
For one won battle.
May drop in a battle
-
Lesser Oil
× 6–7
99.5%
-
Ancient Shard
0.5%
Stage 6
Al-Naemeh the Sand Devil
- HP
- 558,261
- ATK
- 3,519
- DEF
- 650
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 160
- ACC
- 150
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 5,000
For one won battle.
May drop in a battle
-
Lesser Oil
× 6–8
99.5%
-
Ancient Shard
0.5%
Stage 7
Al-Naemeh the Sand Devil
- HP
- 610,797
- ATK
- 3,849
- DEF
- 711
- SPD
- 180
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 175
- ACC
- 160
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,390
- Silver
- 5,340
For one won battle.
May drop in a battle
-
Lesser Oil
× 7–8
99.5%
-
Ancient Shard
0.5%
Stage 8
Al-Naemeh the Sand Devil
- HP
- 668,283
- ATK
- 4,212
- DEF
- 778
- SPD
- 185
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 190
- ACC
- 170
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,490
- Silver
- 5,680
For one won battle.
May drop in a battle
-
Lesser Oil
× 7–9
99.5%
-
Ancient Shard
0.5%
Stage 9
Al-Naemeh the Sand Devil
- HP
- 731,165
- ATK
- 4,608
- DEF
- 851
- SPD
- 190
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 180
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,590
- Silver
- 6,020
For one won battle.
May drop in a battle
-
Lesser Oil
× 8–9
99.5%
-
Ancient Shard
0.5%
Stage 10
Al-Naemeh the Sand Devil
- HP
- 799,970
- ATK
- 5,043
- DEF
- 931
- SPD
- 195
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 220
- ACC
- 190
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,700
- Silver
- 6,360
For one won battle.
May drop in a battle
-
Lesser Oil
× 8–10
94.5%
-
Greater Oil
× 3–4
5%
-
Ancient Shard
0.5%
Stage 11
Al-Naemeh the Sand Devil
- HP
- 875,259
- ATK
- 5,517
- DEF
- 1,019
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 235
- ACC
- 200
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,810
- Silver
- 6,700
For one won battle.
May drop in a battle
-
Lesser Oil
× 9–11
92.5%
-
Greater Oil
× 3–4
7%
-
Ancient Shard
0.5%
Stage 12
Al-Naemeh the Sand Devil
- HP
- 957,627
- ATK
- 6,036
- DEF
- 1,114
- SPD
- 205
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 250
- ACC
- 210
Rewards
- Energy
- 14
What one battle costs.
- XP
- 1,930
- Silver
- 7,040
For one won battle.
May drop in a battle
-
Lesser Oil
× 10–12
90.5%
-
Greater Oil
× 3–4
9%
-
Ancient Shard
0.5%
Stage 13
Al-Naemeh the Sand Devil
- HP
- 1,047,734
- ATK
- 6,604
- DEF
- 1,219
- SPD
- 210
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 265
- ACC
- 220
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,050
- Silver
- 7,380
For one won battle.
May drop in a battle
-
Lesser Oil
× 11–12
87.5%
-
Greater Oil
× 3–4
12%
-
Ancient Shard
0.5%
Stage 14
Al-Naemeh the Sand Devil
- HP
- 1,146,338
- ATK
- 7,225
- DEF
- 1,334
- SPD
- 215
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 280
- ACC
- 230
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,170
- Silver
- 7,720
For one won battle.
May drop in a battle
-
Lesser Oil
× 11–14
84.5%
-
Greater Oil
× 3–4
15%
-
Ancient Shard
0.5%
Stage 15
Al-Naemeh the Sand Devil
- HP
- 1,254,214
- ATK
- 7,905
- DEF
- 1,459
- SPD
- 220
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 295
- ACC
- 260
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,300
- Silver
- 8,060
For one won battle.
May drop in a battle
-
Lesser Oil
× 12–14
81.5%
-
Greater Oil
× 4–5
18%
-
Ancient Shard
0.5%
Stage 16
Al-Naemeh the Sand Devil
- HP
- 1,372,239
- ATK
- 8,649
- DEF
- 1,597
- SPD
- 225
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 310
- ACC
- 280
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,430
- Silver
- 8,400
For one won battle.
May drop in a battle
-
Lesser Oil
× 13–15
78.5%
-
Greater Oil
× 4–5
21%
-
Ancient Shard
0.5%
Stage 17
Al-Naemeh the Sand Devil
- HP
- 1,501,368
- ATK
- 9,463
- DEF
- 1,747
- SPD
- 230
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 325
- ACC
- 300
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,560
- Silver
- 8,740
For one won battle.
May drop in a battle
-
Lesser Oil
× 13–17
65.5%
-
Greater Oil
× 4–5
24%
-
Superior Oil
× 1–2
10%
-
Ancient Shard
0.5%
Stage 18
Al-Naemeh the Sand Devil
- HP
- 1,642,658
- ATK
- 10,353
- DEF
- 1,911
- SPD
- 235
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 340
- ACC
- 320
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,700
- Silver
- 9,080
For one won battle.
May drop in a battle
-
Lesser Oil
× 15–20
58.5%
-
Greater Oil
× 4–5
27%
-
Superior Oil
× 1–2
14%
-
Ancient Shard
0.5%
Stage 19
Al-Naemeh the Sand Devil
- HP
- 1,797,246
- ATK
- 11,328
- DEF
- 2,091
- SPD
- 240
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 355
- ACC
- 340
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,850
- Silver
- 9,420
For one won battle.
May drop in a battle
-
Lesser Oil
× 17–22
49.5%
-
Greater Oil
× 4–5
30%
-
Superior Oil
× 2–3
20%
-
Ancient Shard
0.5%
Stage 20
Al-Naemeh the Sand Devil
- HP
- 1,966,371
- ATK
- 12,394
- DEF
- 2,288
- SPD
- 245
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 370
- ACC
- 360
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,990
- Silver
- 9,760
For one won battle.
May drop in a battle
-
Lesser Oil
× 20–24
33.5%
-
Greater Oil
× 4–5
33%
-
Superior Oil
× 2–3
33%
-
Ancient Shard
0.5%
Stage 21
Al-Naemeh the Sand Devil
- HP
- 2,151,418
- ATK
- 13,560
- DEF
- 2,503
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 390
- ACC
- 380
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,130
- Silver
- 10,100
For one won battle.
May drop in a battle
-
Lesser Oil
× 22–28
33.5%
-
Greater Oil
× 5–6
33%
-
Superior Oil
× 2–3
33%
-
Ancient Shard
0.5%
Stage 22
Al-Naemeh the Sand Devil
- HP
- 2,353,874
- ATK
- 14,837
- DEF
- 2,739
- SPD
- 255
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 410
- ACC
- 400
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,270
- Silver
- 10,440
For one won battle.
May drop in a battle
-
Lesser Oil
× 25–34
33.5%
-
Greater Oil
× 5–7
33%
-
Superior Oil
× 2–3
33%
-
Ancient Shard
0.5%
Stage 23
Al-Naemeh the Sand Devil
- HP
- 2,575,386
- ATK
- 16,233
- DEF
- 2,997
- SPD
- 260
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 430
- ACC
- 450
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,410
- Silver
- 10,780
For one won battle.
May drop in a battle
-
Lesser Oil
× 30–38
33.5%
-
Greater Oil
× 6–7
33%
-
Superior Oil
× 2–4
33%
-
Ancient Shard
0.5%
Stage 24
Al-Naemeh the Sand Devil
- HP
- 2,817,754
- ATK
- 17,761
- DEF
- 3,279
- SPD
- 265
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 450
- ACC
- 500
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,550
- Silver
- 11,120
For one won battle.
May drop in a battle
-
Lesser Oil
× 35–44
33.5%
-
Greater Oil
× 7–8
33%
-
Superior Oil
× 2–4
33%
-
Ancient Shard
0.5%
Stage 25
Al-Naemeh the Sand Devil
- HP
- 3,082,910
- ATK
- 19,431
- DEF
- 3,587
- SPD
- 270
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 470
- ACC
- 550
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 11,460
For one won battle.
May drop in a battle
-
Lesser Oil
× 40–55
33.5%
-
Greater Oil
× 7–9
33%
-
Superior Oil
× 3–5
33%
-
Ancient Shard
0.5%
-
Chaos Dust
× 1–3
8%
Al-Naemeh the Sand Devil
Boss skills
-
Rage of the Sands
Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ACC debuff on all enemies for 2 turns.
-
Dune Tempest Cooldown: 3 turns
Removes all debuffs from Al-Naemeh, then heals him. The amount healed is proportional to the total amount of destroyed MAX HP on the enemy team.
After healing, attacks all enemies. The damage this skill inflicts decreases for each removed debuff.
-
Feasting Swarm Cooldown: 4 turns
Attacks all enemies. Ignores Shield, Block Damage, and Unkillable buffs, as well as 100% of the target's DEF.
After attacking, places a Sleep debuff on Al-Naemeh for 2 turns.
Passive Effect
Increases the current cooldown of this skill by 1 turn whenever a Sleep debuff is placed on Al-Naemeh by enemies.
-
Rest for the Wicked [P]
Al-Naemeh is immune to receiving all debuffs except Sleep. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, Turn Meter reduction effects, and debuff duration increasing effects.
When under a Sleep debuff, Al-Naemeh is only immune to receiving Stun, Freeze, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Berserk, Petrification, Nullify, Enfeeble, Ensnare, Fatigue, and Hunter's Gaze debuffs, as well as HP exchange effects, HP balancing effects, and cooldown increasing effects.
Decreases incoming damage from enemy skills by 25% on Stages 1-5, by 50% on Stages 6-15, and by 75% on Stages 16-25.
This innate damage reduction is decreased by 15% for each debuff that Al-Naemeh is currently under.
-
Soul Sustenance [P]
Whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 5%.
Whenever an enemy decreases Al-Naemeh’s Turn Meter, destroys the MAX HP of that enemy by the same percentage.
Whenever Al-Naemeh is under a Sleep debuff and an enemy Champion is healed, restores a portion of that Champion's destroyed MAX HP. The amount restored is equal to the value of the heal.
-
Dreamless Sleep [P]
Activates the Slumber counter whenever a Sleep debuff is placed on Al-Naemeh.
The Slumber counter disappears whenever a Sleep debuff expires on Al-Naemeh or is removed from him. Sleep debuffs are not removed from Al-Naemeh when he is attacked.
Decreases Al-Naemeh's Slumber counter by 1 whenever Al-Naemeh receives damage (except damage from debuffs).
Whenever the Slumber counter reaches 0, removes any Sleep debuffs from Al-Naemeh and fills his Turn Meter by 50%.
Whenever a Sleep debuff expires or is removed from Al-Naemeh, he becomes immune to Sleep debuffs for 1 turn.
The duration of the Slumber counter is 16 on Stages 1-5, 14 on Stages 6-10, 12 on Stages 11-15, 10 on Stages 16-20, and 8 on Stages 21-25.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Strategy
How It Works
-
Defeating Al-Naemeh the Sand Devil may seem difficult at first, but it’s mainly a matter of using certain mechanics and debuffs that usually aren’t effective against other Bosses.
-
Al-Naemeh's main weakness is that he is susceptible to Sleep debuffs. However, Sleep debuffs aren't removed from him when he's attacked - instead, he activates his Slumber counter for a certain number of turns whenever he is put to sleep. While that counter is active, the Sand Devil is vulnerable to many debuffs. Whenever the Slumber counter reaches 0 or the Sleep debuff on him expires, the Sand Devil will wake up. This counter decreases by 1 whenever Al-Naemeh receives damage (except damage from debuffs), meaning you can deal damage a certain number of times before you make the counter hit 0.
-
Making the most of when the Sand Devil is asleep is important, as this is the only time you can apply debuffs (besides Sleep) to him thanks to his Passive skill, Rest for the Wicked. While asleep, Al-Naemeh loses his immunity to most debuffs, allowing you to place vital effects that’ll see you actually deal damage to him. This is doubly important, as each debuff placed on the Sand Devil reduces the innate damage reduction that Rest for the Wicked grants him. Keep in mind - Al-Naemeh is still immune to crowd control debuffs like Stun, Freeze or Fear, and he also becomes immune to Sleep for 1 turn after he wakes up. Naturally, you will want to bring Champions who can consistently apply Sleep, as well as those who can apply multiple debuffs in a single hit, as to maximize the hits left on the Slumber counter.
-
His Soul Sustenance Passive is equally as dangerous, as it causes all of the Sand Devil's attacks to destroy a flat 5% of your Champions' MAX HP. If a Champion also tries to reduce Al-Naemeh's Turn Meter, it'll destroy that Champion's MAX HP by the same percentage. Luckily, you can restore this destroyed MAX HP by healing your Champions while the Sand Devil is asleep, so bringing decent healers is essential to winning this fight.
-
Al-Naemeh's first skill, Rage of the Sands, places a Decrease SPD and a Decrease ACC debuff on all Champions, reducing your ability to place the debuffs needed to conquer the Sand Devil. Therefore, you want to raise your Champions' Resistance stats to resist the Decrease ACC buff placed by the Boss, and also ensure you have high enough Accuracy so you can put the Sand Devil to sleep, and then apply the debuffs needed to reduce his innate damage reduction.
-
Applying multiple debuffs to the Sand Devil not only reduces his defense, but it blunts the power of his second skill, Dune Tempest. This skill cleanses Al-Naemeh of all debuffs, heals him proportional to the total amount of destroyed MAX HP on your team, and then attacks you. Stacking multiple debuffs is key to surviving this attack, as it deals less damage for every debuff that the Sand Devil removes from himself.
-
Finally, his third skill, Feasting Swarm, is devastating if you aren’t prepared for it. It completely ignores 100% of your Champions’ DEF, along with Shield, Block Damage, and Unkillable buffs. This skill will most likely wipe out your entire party, so bringing a Champion who can apply Revive on Death buffs will be key to surviving this hungering locust cloud. Al-Naemeh will go to sleep after using this skill, giving anyone who survived time to regroup. If you put him to sleep again while this skill is on cooldown, you’ll increase its current cooldown by 1 turn. So if you can keep putting Al-Naemeh to sleep, you can stave off this cruel attack long enough to put the Sand Devil to sleep for good.
Open every day
Phantom Shogun's Grove
Stage 1
Akumori the Phantom Shogun
- HP
- 339,885
- ATK
- 2,590
- DEF
- 414
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Rewards
- Energy
- 8
What one battle costs.
- XP
- 860
- Silver
- 3,300
For one won battle.
May drop in a battle
-
Lesser Extract
× 4–5
99.5%
-
Ancient Shard
0.5%
Stage 2
Akumori the Phantom Shogun
- HP
- 371,873
- ATK
- 2,833
- DEF
- 680
- SPD
- 155
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 10
Rewards
- Energy
- 8
What one battle costs.
- XP
- 950
- Silver
- 3,640
For one won battle.
May drop in a battle
-
Lesser Extract
× 4–6
99.5%
-
Ancient Shard
0.5%
Stage 3
Akumori the Phantom Shogun
- HP
- 406,870
- ATK
- 3,100
- DEF
- 496
- SPD
- 160
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 20
Rewards
- Energy
- 8
What one battle costs.
- XP
- 1,030
- Silver
- 3,980
For one won battle.
May drop in a battle
-
Lesser Extract
× 5–6
99.5%
-
Ancient Shard
0.5%
Stage 4
Akumori the Phantom Shogun
- HP
- 445,158
- ATK
- 3,392
- DEF
- 543
- SPD
- 165
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 60
- ACC
- 30
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,110
- Silver
- 4,320
For one won battle.
May drop in a battle
-
Lesser Extract
× 5–7
99.5%
-
Ancient Shard
0.5%
Stage 5
Akumori the Phantom Shogun
- HP
- 487,053
- ATK
- 3,897
- DEF
- 594
- SPD
- 170
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 40
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,200
- Silver
- 4,660
For one won battle.
May drop in a battle
-
Lesser Extract
× 6–7
99.5%
-
Ancient Shard
0.5%
Stage 6
Akumori the Phantom Shogun
- HP
- 532,886
- ATK
- 4,263
- DEF
- 974
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 90
- ACC
- 50
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,290
- Silver
- 5,000
For one won battle.
May drop in a battle
-
Lesser Extract
× 6–8
99.5%
-
Ancient Shard
0.5%
Stage 7
Akumori the Phantom Shogun
- HP
- 583,034
- ATK
- 4,664
- DEF
- 711
- SPD
- 180
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 105
- ACC
- 60
Rewards
- Energy
- 10
What one battle costs.
- XP
- 1,390
- Silver
- 5,340
For one won battle.
May drop in a battle
-
Lesser Extract
× 7–8
99.5%
-
Ancient Shard
0.5%
Stage 8
Akumori the Phantom Shogun
- HP
- 637,906
- ATK
- 5,103
- DEF
- 778
- SPD
- 185
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 120
- ACC
- 70
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,490
- Silver
- 5,680
For one won battle.
May drop in a battle
-
Lesser Extract
× 7–9
99.5%
-
Ancient Shard
0.5%
Stage 9
Akumori the Phantom Shogun
- HP
- 697,930
- ATK
- 5,850
- DEF
- 851
- SPD
- 190
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 135
- ACC
- 80
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,590
- Silver
- 6,020
For one won battle.
May drop in a battle
-
Lesser Extract
× 8–9
99.5%
-
Ancient Shard
0.5%
Stage 10
Akumori the Phantom Shogun
- HP
- 763,607
- ATK
- 6,400
- DEF
- 1,396
- SPD
- 195
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 90
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,700
- Silver
- 6,360
For one won battle.
May drop in a battle
-
Lesser Extract
× 8–10
94.5%
-
Greater Extract
× 3–4
5%
-
Ancient Shard
0.5%
Stage 11
Akumori the Phantom Shogun
- HP
- 835,474
- ATK
- 7,002
- DEF
- 1,019
- SPD
- 205
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 165
- ACC
- 100
Rewards
- Energy
- 12
What one battle costs.
- XP
- 1,810
- Silver
- 6,700
For one won battle.
May drop in a battle
-
Lesser Extract
× 9–11
92.5%
-
Greater Extract
× 3–4
7%
-
Ancient Shard
0.5%
Stage 12
Akumori the Phantom Shogun
- HP
- 914,098
- ATK
- 7,662
- DEF
- 1,114
- SPD
- 215
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 110
Rewards
- Energy
- 14
What one battle costs.
- XP
- 1,930
- Silver
- 7,040
For one won battle.
May drop in a battle
-
Lesser Extract
× 10–12
90.5%
-
Greater Extract
× 3–4
9%
-
Ancient Shard
0.5%
Stage 13
Akumori the Phantom Shogun
- HP
- 1,000,109
- ATK
- 8,763
- DEF
- 1,219
- SPD
- 225
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 195
- ACC
- 120
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,050
- Silver
- 7,380
For one won battle.
May drop in a battle
-
Lesser Extract
× 11–12
87.5%
-
Greater Extract
× 3–4
12%
-
Ancient Shard
0.5%
Stage 14
Akumori the Phantom Shogun
- HP
- 1,094,231
- ATK
- 9,588
- DEF
- 2,001
- SPD
- 235
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 210
- ACC
- 130
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,170
- Silver
- 7,720
For one won battle.
May drop in a battle
-
Lesser Extract
× 11–14
84.5%
-
Greater Extract
× 3–4
15%
-
Ancient Shard
0.5%
Stage 15
Akumori the Phantom Shogun
- HP
- 1,197,205
- ATK
- 10,490
- DEF
- 1,459
- SPD
- 245
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 225
- ACC
- 160
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,300
- Silver
- 8,060
For one won battle.
May drop in a battle
-
Lesser Extract
× 12–14
81.5%
-
Greater Extract
× 4–5
18%
-
Ancient Shard
0.5%
Stage 16
Akumori the Phantom Shogun
- HP
- 1,309,864
- ATK
- 11,477
- DEF
- 1,597
- SPD
- 260
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 240
- ACC
- 180
Rewards
- Energy
- 14
What one battle costs.
- XP
- 2,430
- Silver
- 8,400
For one won battle.
May drop in a battle
-
Lesser Extract
× 13–15
78.5%
-
Greater Extract
× 4–5
21%
-
Ancient Shard
0.5%
Stage 17
Akumori the Phantom Shogun
- HP
- 1,433,124
- ATK
- 13,103
- DEF
- 1,747
- SPD
- 275
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 255
- ACC
- 200
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,560
- Silver
- 8,740
For one won battle.
May drop in a battle
-
Lesser Extract
× 13–17
65.5%
-
Greater Extract
× 4–5
24%
-
Superior Extract
× 1–2
10%
-
Ancient Shard
0.5%
Stage 18
Akumori the Phantom Shogun
- HP
- 1,567,991
- ATK
- 14,336
- DEF
- 2,867
- SPD
- 290
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 270
- ACC
- 220
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,700
- Silver
- 9,080
For one won battle.
May drop in a battle
-
Lesser Extract
× 15–20
58.5%
-
Greater Extract
× 4–5
27%
-
Superior Extract
× 1–2
14%
-
Ancient Shard
0.5%
Stage 19
Akumori the Phantom Shogun
- HP
- 1,715,553
- ATK
- 15,685
- DEF
- 2,091
- SPD
- 305
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 285
- ACC
- 240
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,850
- Silver
- 9,420
For one won battle.
May drop in a battle
-
Lesser Extract
× 17–22
49.5%
-
Greater Extract
× 4–5
30%
-
Superior Extract
× 2–3
20%
-
Ancient Shard
0.5%
Stage 20
Akumori the Phantom Shogun
- HP
- 1,876,990
- ATK
- 17,161
- DEF
- 2,288
- SPD
- 325
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 300
- ACC
- 260
Rewards
- Energy
- 16
What one battle costs.
- XP
- 2,990
- Silver
- 9,760
For one won battle.
May drop in a battle
-
Lesser Extract
× 20–24
33.5%
-
Greater Extract
× 4–5
33%
-
Superior Extract
× 2–3
33%
-
Ancient Shard
0.5%
Stage 21
Akumori the Phantom Shogun
- HP
- 2,053,627
- ATK
- 19,559
- DEF
- 2,503
- SPD
- 330
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 320
- ACC
- 280
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,130
- Silver
- 10,100
For one won battle.
May drop in a battle
-
Lesser Extract
× 22–28
33.5%
-
Greater Extract
× 5–6
33%
-
Superior Extract
× 2–3
33%
-
Ancient Shard
0.5%
Stage 22
Akumori the Phantom Shogun
- HP
- 2,246,879
- ATK
- 21,399
- DEF
- 4,109
- SPD
- 335
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 340
- ACC
- 300
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,270
- Silver
- 10,440
For one won battle.
May drop in a battle
-
Lesser Extract
× 25–34
33.5%
-
Greater Extract
× 5–7
33%
-
Superior Extract
× 2–3
33%
-
Ancient Shard
0.5%
Stage 23
Akumori the Phantom Shogun
- HP
- 2,458,323
- ATK
- 23,412
- DEF
- 2,997
- SPD
- 340
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 360
- ACC
- 350
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,410
- Silver
- 10,780
For one won battle.
May drop in a battle
-
Lesser Extract
× 30–38
33.5%
-
Greater Extract
× 6–7
33%
-
Superior Extract
× 2–4
33%
-
Ancient Shard
0.5%
Stage 24
Akumori the Phantom Shogun
- HP
- 2,689,675
- ATK
- 25,616
- DEF
- 3,279
- SPD
- 345
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 380
- ACC
- 400
Rewards
- Energy
- 18
What one battle costs.
- XP
- 3,550
- Silver
- 11,120
For one won battle.
May drop in a battle
-
Lesser Extract
× 35–44
33.5%
-
Greater Extract
× 7–8
33%
-
Superior Extract
× 2–4
33%
-
Ancient Shard
0.5%
Stage 25
Akumori the Phantom Shogun
- HP
- 2,942,777
- ATK
- 28,026
- DEF
- 3,587
- SPD
- 350
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 400
- ACC
- 450
Rewards
- Energy
- 20
What one battle costs.
- XP
- 3,690
- Silver
- 11,460
For one won battle.
May drop in a battle
-
Lesser Extract
× 40–55
33.5%
-
Greater Extract
× 7–9
33%
-
Superior Extract
× 3–5
33%
-
Ancient Shard
0.5%
-
Chaos Powder
× 1–3
8%
Akumori the Phantom Shogun
Boss skills
-
Spectral Lunge
Attacks 1 enemy. Will prioritize attacking enemies under an Enfeeble debuff.
Then, attacks all other enemies under an Enfeeble debuff.
Each hit fills Akumori’s Turn Meter by 20%.
-
Scourge Sword Cooldown: 3 turns
Attacks 1 enemy. Will prioritize attacking enemies under an Enfeeble debuff. After attacking, removes all buffs from all enemies, except the initial target.
Then, applies a Debuff Spread effect, taking an Enfeeble debuff from the initial target and placing it on all enemies.
Also places a 60% Decrease DEF debuff for 2 turns on all enemies that had an Enfeeble debuff placed on them.
Finally, if there are no enemies under Enfeeble debuffs at the end of this attack, places an Enfeeble debuff on the enemy with the highest C. DMG for 3 turns. This Enfeeble debuff cannot be removed, resisted, or blocked.
-
Forest of Spears Cooldown: 4 turns
Attacks the enemy with the highest C. DMG. Will prioritize attacking enemies not under a Stone Skin buff. Before attacking, places a Block Passive Skills debuff on all enemies for 3 turns. This debuff cannot be removed, resisted, or blocked.
After attacking, places an Enfeeble debuff on the target enemy for 3 turns. This debuff cannot be removed, resisted, or blocked.
-
Wraith Javelin Cooldown: 5 turns
Attacks 1 enemy. Will prioritize attacking enemies under an Enfeeble debuff.
If the Shade counter reaches 10, this attack will ignore Block Damage buffs. If the Shade counter reaches 20, will also ignore Unkillable buffs. If the Shade counter reaches 30, will also ignore Ally Protection buffs. If the Shade counter reaches 40, will also ignore Shield buffs.
-
Shroud of the Shogun [P]
Activates the Shade counter at the start of the battle.
Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 2 on Stages 1-10, 4 on Stages 11-20, and 6 on Stages 21-25.
Whenever Akumori lands a critical hit, increases the Shade counter by 5.
Whenever an Enfeeble debuff is removed or transferred from an enemy, or when its duration is fully decreased by an enemy Champion, increases the Shade counter by 2.
Increases Akumori’s C. RATE by 1% and C. DMG by 2% for each Shade counter stack.
Akumori is immune to Turn Meter reduction effects and Enfeeble debuffs.
Whenever the Shade counter reaches 20, Akumori will not receive damage from Poison debuffs. Whenever the Shade counter reaches 30, Akumori will also not receive damage from HP Burn debuffs and Smite debuffs. Whenever the Shade counter reaches 40, Akumori will also not receive damage from skills or Masteries that scale based on Akumori's MAX HP.
If the Shade counter reaches 50, all of Akumori's attacks will ignore 100% of the target's DEF. Also whenever Akumori kills an enemy, attacks all remaining enemies.
-
Purge The Shadow [P]
Whenever an Awakened Champion uses a skill against Akumori, decreases the Shade counter.
The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill against Akumori:
Level 6 Awakening:
1st hit inflicted by a skill will remove 6 stacks
2nd hit inflicted by a skill will remove 3 stacks
3rd hit inflicted by a skill will remove 1 stack
Any subsequent hits inflicted by a skill will remove 0 stacks
Level 5 Awakening:
1st hit inflicted by a skill will remove 5 stacks
2nd hit inflicted by a skill will remove 2 stacks
3rd hit inflicted by a skill will remove 1 stack
Any subsequent hits inflicted by a skill will remove 0 stacks
Level 4 Awakening:
1st hit inflicted by a skill will remove 4 stacks
2nd hit inflicted by a skill will remove 2 stacks
3rd hit inflicted by a skill will remove 1 stack
Any subsequent hits inflicted by a skill will remove 0 stacks
Level 3 Awakening:
1st hit inflicted by a skill will remove 3 stacks
2nd hit inflicted by a skill will remove 1 stack
Any subsequent hits inflicted by a skill will remove 0 stacks
Level 2 Awakening:
1st hit inflicted by a skill will remove 2 stacks
2nd hit inflicted by a skill will remove 1 stack
Any subsequent hits inflicted by a skill will remove 0 stacks
Level 1 Awakening:
1st hit inflicted by a skill will remove 1 stack
Any subsequent hits inflicted by a skill will remove 0 stacks
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Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
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Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
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Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Strategy
How It Works
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Akumori the Phantom Shogun's skills are centered on incapacitating your team through the use of the powerful Enfeeble debuff, applied via strong single-target attacks. As a debuff, Enfeeble makes it so enemies only land Weak Hits, unless otherwise specified by their individual skills. He'll focus on disabling your Champion with the highest C. DMG (prioritizing Champions not under Stone Skin buffs), as well as increasing his Shade counter to boost his offensive and defensive capabilities.
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Managing the Shade counter is the crux of the fight with Akumori. Landing a Weak Hit increases the Phantom Shogun's Shade counter by 2 stacks on Stages 1-10, 4 stacks on Stages 11-20, and 6 stacks on Stages 21-25, with each individual stack raising his C. RATE by 1% and C. DMG by 2%, up to a maximum of 100% for both.
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Increasing the Shade counter also grants Akumori additional bonuses, like ignoring DEF and immunity to damage from Poison, HP Burn, and Smite debuffs. If the Shade counter reaches over 40 stacks, Akumori will also completely ignore damage from skills or Masteries that scale based on his MAX HP.
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Akumori prefers to fight in single combat, with most of his skills focusing on one target. His default skill, Spectral Lunge, can become an AoE attack if you have any Enfeeble debuffs on your other Champions. The Phantom Shogun will also automatically attack all enemies every time he kills a target. This will be fatal for your team if the Shade counter reaches 50 stacks, as he'll ignore 100% of your Champion's DEF, almost guaranteeing a defeat with this strike.
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To defeat Akumori, you will need Awakened Champions. Not only do they possess strong bonuses, but having them on your team is also the only way to reduce the Shade counter. Awakened Champions will decrease the Shade counter based on their Awakening Level whenever they use a skill against Akumori. If a skill inflicts multiple hits, each subsequent hit inflicted will remove fewer stacks than the previous one.
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Also, Champions who can place Taunt buffs will be incredibly helpful. The Taunt buff can draw Akumori’s focus away from your frailest Champions, and to a Champion without an Enfeeble debuff. This means his second skill, Scourge Sword, won’t be able to spread an existing Enfeeble debuff to the rest of your team.
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Don’t forget about survivability! Akumori hits hard, especially with Critical Hits, so bring Champions who can place Decrease ATK, Decrease C. RATE, and Decrease C. DMG debuffs.
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A cleanser is another must-have for this fight. Akumori can place an unblockable, irresistible, and unremovable Enfeeble debuff, and he has the capability to spread it. However, the spread Enfeeble debuffs no longer have the unblockable, irresistible, and unremovable properties, meaning they can be cleansed, blocked, and resisted. The fewer Enfeeble debuffs that are placed on your Champions, the less you’re contributing to Akumori’s power increasing.
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Finally, choose and equip your Champions effectively! Akumori can place an unblockable, irresistible, and unremovable Block Passive Skills debuff on your entire team, so don't rely on Champions with strong Passive skills. Do consider equipping your Champions with the Affinitybreaker Artifact Set, as it gives your Champions 30% C. DMG, and offers them a 50% chance to change a Weak Hit into a Critical Hit. This'll keep the Shade counter down, and allow you to hit Akumori hard.