Ursine Icecrusher
Updated: Oct. 27, 2026
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- Skinwalkers
- Defense
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Force
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+25% Health in all battles
| Health | 17,340 |
|---|---|
| Attack | 738 |
| Defense | 1,409 |
| Speed | 93 |
| Crit. Rate | 15% |
| Crit. Damage | 50% |
| Resistance | 40 |
| Accuracy | 0 |
- Fill Turn Meter
- Decreases damage taken
- Fills own Turn Meter
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Ratings by location
- Campaign 55 Turn Meter fill, extra turn · AoE damage · Survivability (HP × DEF)
- Arena 42 Turn Meter fill, extra turn · AoE damage · Block Active Skills
- Demon Lord 35 Survivability (HP × DEF) · Turn Meter fill, extra turn · Ignores Block Debuffs, Strengthen, Ally Protection; immunity, damage reduction
- Dungeons 47 Turn Meter fill, extra turn · Survivability (HP × DEF) · AoE damage
- Hydra 41 Survivability (HP × DEF) · Turn Meter fill, extra turn · AoE damage
- Faction Wars 52 Turn Meter fill, extra turn · AoE damage · Survivability (HP × DEF)
- Doom Tower 26 Turn Meter fill, extra turn · Survivability (HP × DEF) · AoE damage
- Live Arena 43 Turn Meter fill, extra turn · AoE damage · Block Active Skills
- Cursed City 20 Turn Meter fill, extra turn · Survivability (HP × DEF) · AoE damage
- Chimera 34 Survivability (HP × DEF) · Turn Meter fill, extra turn · AoE damage
- Grim Forest 20 Turn Meter fill, extra turn · Survivability (HP × DEF) · AoE damage
How to get
Availability: Common
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Ravaging Paw
Attacks 1 enemy. Has a 10% chance of placing a Block Active Skills debuff for 1 turn.
Damage based on [DEF] = 3 × DEF
A2 Howling Gale
Attacks all enemies. Has a 75% chance of placing a 30% Decrease C. RATE debuff for 2 turns.
Damage based on [DEF] = 3 × DEF
A3 Shroud of Winter (Passive) Unlocks at ascension 3
Decreases the damage all allies receive from critical hits by 15%. Fills this Champion’s Turn Meter by 5% whenever an enemy lands a normal, strong, or weak hit.