Nekhret the Great
Updated: Oct. 27, 2026
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- Undead Hordes
- Defense
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Void
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+60 Resistance in all battles
| Health | 21,480 |
|---|---|
| Attack | 793 |
| Defense | 1,354 |
| Speed | 97 |
| Crit. Rate | 15% |
| Crit. Damage | 50% |
| Resistance | 50 |
| Accuracy | 0 |
- Ally Attack
- Decrease Skill Cooldown
- Grant Extra Turn
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Useful in: Late game
Ratings by location
- Campaign 66 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Reduce cooldown
- Arena 60 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Reduce cooldown
- Demon Lord 64 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Reduce cooldown · Survivability (HP × DEF)
- Dungeons 75 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Cleanse, Block Debuffs · Turn Meter fill, extra turn
- Hydra 53 Survivability (HP × DEF) · Cleanse, Block Debuffs · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Faction Wars 75 Turn Meter fill, extra turn · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Doom Tower 62 Turn Meter fill, extra turn · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Live Arena 63 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Reduce cooldown
- Cursed City 75 Turn Meter fill, extra turn · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Chimera 61 Survivability (HP × DEF) · Cleanse, Block Debuffs · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Grim Forest 59 Turn Meter fill, extra turn · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
How to get
Availability: Very hard
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Tomb Glaive
Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 50% Decrease ATK debuff for 1 turn.
Damage based on [DEF] = 1.3 × DEF (3 hits)
Ascended skill
Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 50% Decrease ATK debuff for 1 turn. This effect cannot be resisted.
Damage based on [DEF] = 1.3 × DEF (3 hits)
A2 Legion of the Damned
Teams up with allies to attack 1 enemy. All allies under Ally Protection buffs placed by this Champion will join the attack. Allies joining the attack will use their default skills.
Grants an Extra Turn if no enemies are killed during this attack.
A3 Disturbing Infusion
Places a Block Debuffs buff, a 50% Ally Protection buff, and a 25% Strengthen buff on an ally for 3 turns.
The Ally Protection buff cannot be removed.
A4 Unsleeping Aegis (Passive)
Whenever an ally is attacked while under an Ally Protection buff placed by this Champion, places a Shield buff on the ally equal to 30% of this Champion's MAX HP for 2 turns. Occurs only if the ally does not already have a Shield buff placed by this Champion.
Also decreases the cooldown of this Champion's Legion of the Damned skill by 2 turns if the Shield buff is placed.
A5 Arise My Minions (Passive)
Places a Block Debuffs buff and a 25% Strengthen buff for 3 turns on the ally with the lowest MAX HP at the start of each Round. Also places a 50% Ally Protection buff on them for 6 turns.
The Ally Protection buff cannot be removed.