The Incarnate

Updated: Oct. 27, 2026

Legendary
The Incarnate
  • High Elves
  • High Elves
  • Defense
  • Force
  • No aura
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 19,320
Attack 804
Defense 1,487
Speed 100
Crit. Rate 15%
Crit. Damage 50%
Resistance 40
Accuracy 20
Buffs:
Debuffs:
Positive effects:
  • Decrease Skill Cooldown
  • Heal
  • Passive Ally Protection
  • Passive Counterattack
Negative effects:
  • Remove Buffs
Mechanics:
  • Decreases damage taken
  • Heals allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Best in ArenaFaction Wars

Optimal pick

65 Usefulness 77 × availability 0.85 Keep — don't feed How is it calculated?

Useful in: Mid gameLate gameEndgame

Ratings by location

  • Campaign 76 AoE damage · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
  • Arena 88 Remove or steal buffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Speed
  • Demon Lord 80 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Reduce cooldown · Counterattack
  • Dungeons 78 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Counterattack
  • Hydra 74 Survivability (HP × DEF) · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Faction Wars 88 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Remove or steal buffs · Speed
  • Doom Tower 69 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Remove or steal buffs
  • Live Arena 87 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Remove or steal buffs · Speed
  • Cursed City 67 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Remove or steal buffs · Speed
  • Chimera 82 Survivability (HP × DEF) · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Grim Forest 56 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Remove or steal buffs

How to get

Availability: Hard

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Attack Intruder

A1 Attack Intruder

Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a Provoke debuff for 1 turn.

Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Damage based on [DEF] = 1.8 × DEF (2 hits)

Formation: Phalanx

A2 Formation: Phalanx

Attacks all enemies. Has a 75% chance of removing all Shield buffs and 2 random buffs from all enemies.

Then, places a Shield buff on all allies for 2 turns. The value of the Shield is proportional to this Champion's DEF.

Damage based on [DEF] = 3.6 × DEF

Defensive Measures

A3 Defensive Measures

Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Also places a 25% Strengthen buff on all allies for 2 turns.

Heals any ally Arbiters by 100% of their MAX HP.

Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.

Healing based on [Target MAX HP + Target current HP] = (target MAX HP − target current HP)

Crisis Response

A4 Crisis Response (Passive)

Increases all allies' ACC by 20 for each ally under an Ally Protection buff.

When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once.

All ally Arbiters receive 30% less damage.

Ultimate Purpose

A5 Ultimate Purpose (Passive) Unlocks at ascension 3

Increases all allies' RES by 20 for each ally under an Ally Protection buff.

This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once.

If any ally Arbiter is about to get killed by a fatal hit, places an Unkillable buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.