Arbalester

Updated: Oct. 27, 2026

Rare
Arbalester
  • Undead Hordes
  • Undead Hordes
  • Attack
  • Void
  • No aura
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 14,205
Attack 1,420
Defense 661
Speed 96
Crit. Rate 15%
Crit. Damage 57%
Resistance 30
Accuracy 0
Negative effects:
  • Increase Skill Cooldown
  • Transfer Debuffs

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

36 Usefulness 36 × availability 1.00 Can be used as food How is it calculated?

Ratings by location

  • Campaign 23 Single-target damage · Speed · Increase enemy cooldowns
  • Arena 25 Increase enemy cooldowns · Single-target damage · Speed
  • Demon Lord 28 Single-target damage · Speed · Survivability (HP × DEF)
  • Dungeons 42 Single-target damage · Speed · Increase enemy cooldowns
  • Hydra 40 Single-target damage · Speed · Survivability (HP × DEF)
  • Faction Wars 26 Single-target damage · Speed · Increase enemy cooldowns
  • Doom Tower 37 Single-target damage · Speed · Increase enemy cooldowns
  • Live Arena 30 Increase enemy cooldowns · Single-target damage · Speed
  • Cursed City 65 Single-target damage · Speed · Increase enemy cooldowns
  • Chimera 41 Single-target damage · Speed · Survivability (HP × DEF)
  • Grim Forest 40 Single-target damage · Speed · Increase enemy cooldowns

How to get

Availability: Easy

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Spread Misery

A1 Spread Misery

Attacks 1 enemy. Has a 25% chance of transferring 1 random debuff from this Champion to the target.

Damage based on [ATK] = 3.3 × ATK

Ascended skill

Attacks 1 enemy. Has a 50% chance of transferring 1 random debuff from this Champion to the target.

Damage based on [ATK] = 3.3 × ATK

Lethargy

A2 Lethargy

Attacks 1 enemy. Has a 60% chance of putting the target's skills on cooldown.

Damage based on [ATK] = 5.8 × ATK

Soulbreak

A3 Soulbreak

Attacks 1 enemy. Damage increases according to the number of debuffs on the target.

Damage based on [ATK] = ATK × (2 + debuffs on the target)