Hurler

Updated: Oct. 27, 2026

Rare
Hurler
  • Lizardmen
  • Lizardmen
  • Attack
  • Force
  • +21% Attack in Dungeons
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 14,700
Attack 1,432
Defense 617
Speed 96
Crit. Rate 15%
Crit. Damage 57%
Resistance 30
Accuracy 0
Positive effects:
  • Fill Turn Meter
Negative effects:
  • Increase Skill Cooldown
  • Remove Buffs
Mechanics:
  • Ignores DEF
  • Fills own Turn Meter

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Best in CampaignArenaFaction Wars

Optimal pick

61 Usefulness 61 × availability 1.00 Keep — don't feed How is it calculated?

Ratings by location

  • Campaign 61 Turn Meter fill, extra turn · Single-target damage · Pierces protection: ignores DEF, Stone Skin, Shield, Block Damage, Unkillable
  • Arena 57 Turn Meter fill, extra turn · Remove or steal buffs · Single-target damage
  • Demon Lord 49 Single-target damage · Turn Meter fill, extra turn · Pierces protection: ignores DEF, Stone Skin, Shield, Block Damage, Unkillable
  • Dungeons 66 Single-target damage · Pierces protection: ignores DEF, Stone Skin, Shield, Block Damage, Unkillable · Turn Meter fill, extra turn
  • Hydra 59 Single-target damage · Turn Meter fill, extra turn · Remove or steal buffs
  • Faction Wars 63 Turn Meter fill, extra turn · Single-target damage · Pierces protection: ignores DEF, Stone Skin, Shield, Block Damage, Unkillable
  • Doom Tower 56 Turn Meter fill, extra turn · Single-target damage · Speed
  • Live Arena 60 Turn Meter fill, extra turn · Remove or steal buffs · Single-target damage
  • Cursed City 78 Turn Meter fill, extra turn · Single-target damage · Speed
  • Chimera 66 Single-target damage · Remove or steal buffs · Turn Meter fill, extra turn
  • Grim Forest 56 Turn Meter fill, extra turn · Single-target damage · Speed

How to get

Availability: Easy

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Spin Throw

A1 Spin Throw

Attacks 1 enemy 2 times. Each hit has a 25% chance to ignore DEF by 50%.

Damage based on [ATK] = 1.7 × ATK (2 hits)

Firebolt

A2 Firebolt

Attacks 1 enemy. Removes 1 random buff from the target. Fills this Champion's Turn Meter by 30%.

Damage based on [ATK] = 5 × ATK

Pin Down

A3 Pin Down Unlocks at ascension 3

Attacks 1 enemy. Puts the target's skills on cooldown.

Damage based on [ATK] = 5.5 × ATK