Warchief

Updated: Oct. 27, 2026

Legendary
Warchief
  • Skinwalkers
  • Skinwalkers
  • Defense
  • Force
  • +60 Accuracy in all battles
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 18,990
Attack 848
Defense 1,465
Speed 102
Crit. Rate 15%
Crit. Damage 50%
Resistance 50
Accuracy 10
Buffs:
Debuffs:
Positive effects:
  • Heal
Negative effects:
  • Steal Buffs
Mechanics:
  • Heals allies
  • Heals self

Loading the model…

3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Best in Arena

Optimal pick

54 Usefulness 63 × availability 0.85 Keep — don't feed How is it calculated?

Useful in: Mid gameLate game

Ratings by location

  • Campaign 74 Provoke · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Heal
  • Arena 76 Provoke · Remove or steal buffs · Speed
  • Demon Lord 44 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Survivability (HP × DEF) · Heal
  • Dungeons 62 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Single-target damage · Survivability (HP × DEF)
  • Hydra 59 Survivability (HP × DEF) · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Provoke
  • Faction Wars 72 Provoke · Speed · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
  • Doom Tower 52 Speed · Provoke · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
  • Live Arena 78 Provoke · Remove or steal buffs · Speed
  • Cursed City 68 Speed · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Provoke
  • Chimera 61 Survivability (HP × DEF) · Remove or steal buffs · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
  • Grim Forest 50 Speed · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Provoke

How to get

Availability: Hard

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Brutal Force

A1 Brutal Force

Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a Provoke debuff for 1 turn.

Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

Damage based on [DEF] = DEF (3 hits)

Healing based on [MAX HP] = 3% MAX HP

Marauder

A2 Marauder

Attacks 1 enemy. Places a Provoke debuff for 2 turns. Has a 75% chance of stealing 2 random buffs from the target. Damage inflicted is proportional to DEF.

Damage based on [DEF] = 4.3 × DEF

Ascended skill

Attacks 1 enemy.

Steals all buffs from the target, and places a Provoke debuff on them for 3 turns. Also has a 50% chance of placing a Provoke debuff on all other enemies for 1 turn.

Then places a Shield buff on all allies for 2 turns. The value of the Shield is proportional to this Champion's DEF.

Damage based on [DEF] = 4.3 × DEF

Standstill

A3 Standstill (Passive)

Whenever an ally under a Shield buff is hit by an enemy, heals that ally by 25% of the damage dealt to the Shield.

Increases this Champion's DEF by 10% for each enemy under a Provoke debuff. Will also increase this Champion's DEF by 5% for each enemy not under a Provoke debuff.

Healing = 25% damage to the Shield