Warchief
Updated: Oct. 27, 2026
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- Skinwalkers
- Defense
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Force
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+60 Accuracy in all battles
| Health | 18,990 |
|---|---|
| Attack | 848 |
| Defense | 1,465 |
| Speed | 102 |
| Crit. Rate | 15% |
| Crit. Damage | 50% |
| Resistance | 50 |
| Accuracy | 10 |
- Heal
- Steal Buffs
- Heals allies
- Heals self
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Useful in: Mid gameLate game
Ratings by location
- Campaign 74 Provoke · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Heal
- Arena 76 Provoke · Remove or steal buffs · Speed
- Demon Lord 44 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Survivability (HP × DEF) · Heal
- Dungeons 62 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Single-target damage · Survivability (HP × DEF)
- Hydra 59 Survivability (HP × DEF) · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Provoke
- Faction Wars 72 Provoke · Speed · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Doom Tower 52 Speed · Provoke · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Live Arena 78 Provoke · Remove or steal buffs · Speed
- Cursed City 68 Speed · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Provoke
- Chimera 61 Survivability (HP × DEF) · Remove or steal buffs · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Grim Forest 50 Speed · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Provoke
How to get
Availability: Hard
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Brutal Force
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a Provoke debuff for 1 turn.
Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.
Damage based on [DEF] = DEF (3 hits)
Healing based on [MAX HP] = 3% MAX HP
A2 Marauder
Attacks 1 enemy. Places a Provoke debuff for 2 turns. Has a 75% chance of stealing 2 random buffs from the target. Damage inflicted is proportional to DEF.
Damage based on [DEF] = 4.3 × DEF
Ascended skill
Attacks 1 enemy.
Steals all buffs from the target, and places a Provoke debuff on them for 3 turns. Also has a 50% chance of placing a Provoke debuff on all other enemies for 1 turn.
Then places a Shield buff on all allies for 2 turns. The value of the Shield is proportional to this Champion's DEF.
Damage based on [DEF] = 4.3 × DEF
A3 Standstill (Passive)
Whenever an ally under a Shield buff is hit by an enemy, heals that ally by 25% of the damage dealt to the Shield.
Increases this Champion's DEF by 10% for each enemy under a Provoke debuff. Will also increase this Champion's DEF by 5% for each enemy not under a Provoke debuff.
Healing = 25% damage to the Shield