Headsman
Updated: Oct. 27, 2026
-
- The Sacred Order
- Attack
-
Spirit
- No aura
| Health | 10,740 |
|---|---|
| Attack | 1,354 |
| Defense | 958 |
| Speed | 100 |
| Crit. Rate | 15% |
| Crit. Damage | 57% |
| Resistance | 30 |
| Accuracy | 0 |
Loading the model…
The model could not be loaded.
3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Ratings by location
- Campaign 38 AoE damage · Speed · Single-target damage
- Arena 26 Speed · AoE damage · Heal Reduction
- Demon Lord 11 AoE damage · Speed · Single-target damage
- Dungeons 42 AoE damage · Single-target damage · Speed
- Hydra 33 AoE damage · Heal Reduction · Single-target damage
- Faction Wars 29 Speed · AoE damage · Heal Reduction
- Doom Tower 33 Speed · AoE damage · Single-target damage
- Live Arena 35 Speed · AoE damage · Heal Reduction
- Cursed City 33 Speed · AoE damage · Single-target damage
- Chimera 18 AoE damage · Heal Reduction · Single-target damage
- Grim Forest 30 Speed · AoE damage · Single-target damage
How to get
Availability: Easy
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Public Execution
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a Fear debuff for 1 turn.
Damage based on [ATK] = 1.57 × ATK (2 hits)
A2 Headman's Due
Attacks all enemies. Has a 30% chance of placing a 100% Heal Reduction debuff for 2 turns.
Damage based on [ATK] = 3.7 × ATK
A3 Judged Guilty (Passive) Unlocks at ascension 3
Inflicts 15% more damage to targets under Heal Reduction debuffs.