Headsman

Updated: Oct. 27, 2026

Rare
Headsman
  • The Sacred Order
  • The Sacred Order
  • Attack
  • Spirit
  • No aura
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 10,740
Attack 1,354
Defense 958
Speed 100
Crit. Rate 15%
Crit. Damage 57%
Resistance 30
Accuracy 0
Debuffs:

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

30 Usefulness 30 × availability 1.00 Can be used as food How is it calculated?

Ratings by location

  • Campaign 38 AoE damage · Speed · Single-target damage
  • Arena 26 Speed · AoE damage · Heal Reduction
  • Demon Lord 11 AoE damage · Speed · Single-target damage
  • Dungeons 42 AoE damage · Single-target damage · Speed
  • Hydra 33 AoE damage · Heal Reduction · Single-target damage
  • Faction Wars 29 Speed · AoE damage · Heal Reduction
  • Doom Tower 33 Speed · AoE damage · Single-target damage
  • Live Arena 35 Speed · AoE damage · Heal Reduction
  • Cursed City 33 Speed · AoE damage · Single-target damage
  • Chimera 18 AoE damage · Heal Reduction · Single-target damage
  • Grim Forest 30 Speed · AoE damage · Single-target damage

How to get

Availability: Easy

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Public Execution

A1 Public Execution

Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a Fear debuff for 1 turn.

Damage based on [ATK] = 1.57 × ATK (2 hits)

Headman's Due

A2 Headman's Due

Attacks all enemies. Has a 30% chance of placing a 100% Heal Reduction debuff for 2 turns.

Damage based on [ATK] = 3.7 × ATK

Judged Guilty

A3 Judged Guilty (Passive) Unlocks at ascension 3

Inflicts 15% more damage to targets under Heal Reduction debuffs.