Ironclad
Updated: Oct. 27, 2026
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- Orcs
- HP
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Force
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+16% Health in all battles
| Health | 18,825 |
|---|---|
| Attack | 947 |
| Defense | 826 |
| Speed | 104 |
| Crit. Rate | 15% |
| Crit. Damage | 50% |
| Resistance | 40 |
| Accuracy | 0 |
- Remove Debuffs
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Ratings by location
- Campaign 18 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Survivability (HP × DEF)
- Arena 39 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Demon Lord 51 Cleanse, Block Debuffs · Speed · Survivability (HP × DEF)
- Dungeons 56 Cleanse, Block Debuffs · Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Hydra 34 Cleanse, Block Debuffs · Survivability (HP × DEF) · Speed
- Faction Wars 36 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Doom Tower 36 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Live Arena 42 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Cleanse, Block Debuffs
- Cursed City 48 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Chimera 28 Cleanse, Block Debuffs · Survivability (HP × DEF) · Heal Reduction
- Grim Forest 37 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
How to get
Availability: Easy
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Wallop
Attacks 1 enemy. Has a 25% chance of placing a 50% Heal Reduction debuff for 2 turns.
Damage based on [MAX HP + ATK] = 10% MAX HP + ATK
Ascended skill
Attacks 1 enemy. Has a 25% chance of placing a 100% Heal Reduction debuff for 2 turns.
Damage based on [MAX HP + ATK] = 10% MAX HP + ATK
A2 Amok
Removes 1 random debuff from all allies. Places a 25% Increase ATK buff on all allies for 2 turns.
A3 Blood Burst (Passive)
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.
Damage = 50% surplus heal