Ironclad

Updated: Oct. 27, 2026

Rare
Ironclad
  • Orcs
  • Orcs
  • HP
  • Force
  • +16% Health in all battles
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 18,825
Attack 947
Defense 826
Speed 104
Crit. Rate 15%
Crit. Damage 50%
Resistance 40
Accuracy 0
Buffs:
Debuffs:
Positive effects:
  • Remove Debuffs

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

39 Usefulness 39 × availability 1.00 Can be used as food How is it calculated?

Ratings by location

  • Campaign 18 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Survivability (HP × DEF)
  • Arena 39 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Demon Lord 51 Cleanse, Block Debuffs · Speed · Survivability (HP × DEF)
  • Dungeons 56 Cleanse, Block Debuffs · Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Hydra 34 Cleanse, Block Debuffs · Survivability (HP × DEF) · Speed
  • Faction Wars 36 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Doom Tower 36 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Live Arena 42 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Cleanse, Block Debuffs
  • Cursed City 48 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Chimera 28 Cleanse, Block Debuffs · Survivability (HP × DEF) · Heal Reduction
  • Grim Forest 37 Speed · Cleanse, Block Debuffs · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen

How to get

Availability: Easy

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Wallop

A1 Wallop

Attacks 1 enemy. Has a 25% chance of placing a 50% Heal Reduction debuff for 2 turns.

Damage based on [MAX HP + ATK] = 10% MAX HP + ATK

Ascended skill

Attacks 1 enemy. Has a 25% chance of placing a 100% Heal Reduction debuff for 2 turns.

Damage based on [MAX HP + ATK] = 10% MAX HP + ATK

Amok

A2 Amok

Removes 1 random debuff from all allies. Places a 25% Increase ATK buff on all allies for 2 turns.

Blood Burst

A3 Blood Burst (Passive)

When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.

Damage = 50% surplus heal