Skull Lord Var-Gall

Updated: Oct. 27, 2026

Legendary
Skull Lord Var-Gall
  • Lizardmen
  • Lizardmen
  • Defense
  • Force
  • No aura
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 27,420
Attack 1,112
Defense 1,310
Speed 107
Crit. Rate 15%
Crit. Damage 50%
Resistance 90
Accuracy 70
Buffs:
Debuffs:
Positive effects:
  • Fill Turn Meter
  • Revive
Negative effects:
  • Destroy MAX HP
Mechanics:
  • Fills own Turn Meter
  • Revives allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Best in Faction Wars

Optimal pick

57 Usefulness 67 × availability 0.85 Keep — don't feed How is it calculated?

Useful in: Mid gameLate game

Ratings by location

  • Campaign 73 AoE damage · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn
  • Arena 71 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn
  • Demon Lord 70 Decrease ATK · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Survivability (HP × DEF)
  • Dungeons 74 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn · Survivability (HP × DEF)
  • Hydra 74 Survivability (HP × DEF) · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Decrease ATK
  • Faction Wars 83 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn
  • Doom Tower 61 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Speed · Turn Meter fill, extra turn
  • Live Arena 70 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn
  • Cursed City 62 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn
  • Chimera 62 Survivability (HP × DEF) · Heal Reduction · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Grim Forest 41 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Speed · Turn Meter fill, extra turn

How to get

Availability: Hard

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Gleeful Ripping

A1 Gleeful Ripping

Attacks 1 enemy 2 times.

Each hit fills this Champion's Turn Meter by 5%.

Has a 30% chance to repeat the attack.

Each hit places a 100% Heal Reduction debuff on the target for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.

Damage based on [DEF] = 1.35 × DEF (2 hits) · 30% chance of an extra hit

Skull Claim

A2 Skull Claim

Has a 75% chance of placing a Provoke debuff on a target enemy for 1 turn. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.

Places a 25% Strengthen buff on all allies for 2 turns.

Abyssal Clutch

A3 Abyssal Clutch

Attacks all enemies. Has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns.

This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.

Damage based on [DEF] = 3.85 × DEF

Horrific Foe

A4 Horrific Foe (Passive)

When attacked, destroys the attacker's MAX HP by 5%. Destroys the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be destroyed by 5%). Cannot destroy a single enemy's MAX HP by more than 50%. Occurs once per attack.

Ascended skill

When attacked, destroys the attacker's MAX HP by 5%. Destroys the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be destroyed by 5%). Cannot destroy a single enemy's MAX HP by more than 50%. Occurs once per attack.

Has a 50% chance of placing a True Fear debuff on targets with any destroyed MAX HP.

Skull Brood

A5 Skull Brood (Passive)

At the start of this Champion's turn, revives a random ally from the Lizardmen Faction with 50% HP and 50% Turn Meter.

Revives with 50% MAX HP