Magus

Updated: Oct. 27, 2026

Rare
Magus
  • Knights Revenant
  • Knights Revenant
  • Attack
  • Magic
  • +16% Speed in the Arena
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 13,875
Attack 1,299
Defense 804
Speed 94
Crit. Rate 15%
Crit. Damage 50%
Resistance 30
Accuracy 0
Debuffs:
Positive effects:
  • Heal
Mechanics:
  • Heals self

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Best in Campaign

Optimal pick

45 Usefulness 45 × availability 1.00 Can be used as food How is it calculated?

Ratings by location

  • Campaign 63 AoE damage · Single-target damage · Heal
  • Arena 42 Single-target damage · Control: Stun, Freeze, Sleep, Fear, Petrification · Speed
  • Demon Lord 30 Single-target damage · Poison · Heal
  • Dungeons 42 Single-target damage · Poison · AoE damage
  • Hydra 39 Single-target damage · Survivability (HP × DEF) · Poison
  • Faction Wars 55 Single-target damage · Control: Stun, Freeze, Sleep, Fear, Petrification · Speed
  • Doom Tower 45 Single-target damage · Control: Stun, Freeze, Sleep, Fear, Petrification · Speed
  • Live Arena 42 Single-target damage · Control: Stun, Freeze, Sleep, Fear, Petrification · Speed
  • Cursed City 57 Single-target damage · Speed · Control: Stun, Freeze, Sleep, Fear, Petrification
  • Chimera 38 Single-target damage · Survivability (HP × DEF) · Poison
  • Grim Forest 40 Single-target damage · Control: Stun, Freeze, Sleep, Fear, Petrification · Speed

How to get

Availability: Easy

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Paralyze

A1 Paralyze

Attacks 1 enemy. Has a 25% chance of placing a Stun debuff for 1 turn.

Damage based on [ATK] = 4.4 × ATK

Toxin

A2 Toxin

Has a 75% chance of placing a 5% Poison debuff on all enemies for 2 turns.

Vitality Theft

A3 Vitality Theft

Attacks all enemies, then heals this Champion. The amount by which this Champion is healed is equal to the damage inflicted.

Damage based on [ATK] = 3.7 × ATK

Healing = damage inflicted