Adjudicator

Updated: Oct. 27, 2026

Rare
Adjudicator
  • High Elves
  • High Elves
  • Attack
  • Magic
  • +40 Accuracy in the Arena · Unlocks at ascension 3
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 13,545
Attack 1,255
Defense 870
Speed 94
Crit. Rate 15%
Crit. Damage 57%
Resistance 30
Accuracy 0
Debuffs:
Negative effects:
  • Decrease Turn Meter
  • Increase Skill Cooldown

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

38 Usefulness 38 × availability 1.00 Can be used as food How is it calculated?

Ratings by location

  • Campaign 27 Single-target damage · Speed · Increase enemy cooldowns
  • Arena 24 Single-target damage · Increase enemy cooldowns · Speed
  • Demon Lord 28 Single-target damage · Survivability (HP × DEF) · Speed
  • Dungeons 42 Single-target damage · Turn Meter reduction · Speed
  • Hydra 40 Single-target damage · Survivability (HP × DEF) · Heal Reduction
  • Faction Wars 31 Single-target damage · Increase enemy cooldowns · Speed
  • Doom Tower 38 Single-target damage · Speed · Increase enemy cooldowns
  • Live Arena 29 Single-target damage · Increase enemy cooldowns · Speed
  • Cursed City 65 Single-target damage · Speed · Increase enemy cooldowns
  • Chimera 42 Single-target damage · Survivability (HP × DEF) · Heal Reduction
  • Grim Forest 48 Single-target damage · Speed · Increase enemy cooldowns

How to get

Availability: Easy

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Isolation Cell

A1 Isolation Cell

Attacks 1 enemy.

Has a 20% chance of placing a 50% Heal Reduction debuff for 2 turns.

Damage based on [ATK] = 3.7 × ATK

Slowing Sanction

A2 Slowing Sanction

Attacks 1 enemy.

Has a 50% chance of decreasing the Turn Meter by 20%.

Damage based on [ATK] = 5.9 × ATK

Penalize

A3 Penalize

Attacks 2 times at random.

Has a 50% chance of increasing the cooldown of one of the target's Skills by 1 turn at random.

Damage based on [ATK] = 2.7 × ATK (2 hits)