Baron
Updated: Oct. 27, 2026
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- Banner Lords
- Attack
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Void
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+33% Attack in all battles
| Health | 15,030 |
|---|---|
| Attack | 1,575 |
| Defense | 1,002 |
| Speed | 100 |
| Crit. Rate | 15% |
| Crit. Damage | 63% |
| Resistance | 40 |
| Accuracy | 0 |
- Ignores Shield
- Ignores Block Damage
- Ignores DEF
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Useful in: Late game
Ratings by location
- Campaign 75 AoE damage · Speed · Decrease DEF
- Arena 65 AoE damage · Speed · Decrease DEF
- Demon Lord 54 Decrease DEF · Single-target damage · AoE damage
- Dungeons 72 Single-target damage · Pierces protection: ignores DEF, Stone Skin, Shield, Block Damage, Unkillable · AoE damage
- Hydra 70 Single-target damage · AoE damage · Survivability (HP × DEF)
- Faction Wars 63 AoE damage · Speed · Single-target damage
- Doom Tower 75 AoE damage · Speed · Single-target damage
- Live Arena 64 Speed · AoE damage · Decrease DEF
- Cursed City 75 AoE damage · Speed · Single-target damage
- Chimera 69 Single-target damage · AoE damage · Decrease DEF
- Grim Forest 67 AoE damage · Speed · Single-target damage
How to get
Availability: Very hard
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Trample
Attacks 1 enemy. Will attack all remaining enemies with any surplus damage if the target is killed.
Damage based on [ATK] = 3.6 × ATK
Damage = surplus damage
A2 Split Asunder
Attacks 1 enemy. Places a 60% Decrease DEF debuff for 2 turns.
Damage based on [ATK] = 5.5 × ATK
Ascended skill
Attacks 1 enemy. Places a 60% Decrease DEF debuff for 2 turns. This debuff is guaranteed.
Damage based on [ATK] = 5.5 × ATK
A3 Righteous Charge
Attacks 1 enemy. Damage increases according to the number of buffs on this Champion.
Damage based on [ATK] = 3 × ATK × (1 + 25% × buffs on this Champion)
A4 Skypiercer
Attacks all enemies. Will ignore Shield buffs and Block Damage buffs, as well as 50% of the target's DEF.
Damage based on [ATK] = 4.3 × ATK · Ignores 50% DEF · Ignores Shield, Block Damage