Storm Herald Hekaton
Updated: Oct. 27, 2026
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- Argonites
- Defense
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Void
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+24% Speed in all battles
| Health | 18,660 |
|---|---|
| Attack | 727 |
| Defense | 1,608 |
| Speed | 99 |
| Crit. Rate | 15% |
| Crit. Damage | 50% |
| Resistance | 50 |
| Accuracy | 0 |
- Fill Turn Meter
- Decrease Turn Meter
- Ignores Shield
- Ignores Block Damage
- Ignores Stone Skin
- Ignores Strengthen
- Ignores DEF
- Fills allies' Turn Meter
- Damage from enemy MAX HP
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Useful in: Late gameEndgame
Ratings by location
- Campaign 76 Turn Meter fill, extra turn · Provoke · Turn Meter reduction
- Arena 82 Provoke · Turn Meter reduction · Turn Meter fill, extra turn
- Demon Lord 84 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Unkillable, Block Damage · Survivability (HP × DEF)
- Dungeons 69 Damage from enemy MAX HP · Single-target damage · Turn Meter reduction
- Hydra 82 Survivability (HP × DEF) · Provoke · Damage from enemy MAX HP
- Faction Wars 84 Provoke · Turn Meter reduction · Turn Meter fill, extra turn
- Doom Tower 74 Provoke · Turn Meter reduction · Damage from enemy MAX HP
- Live Arena 82 Provoke · Turn Meter reduction · Turn Meter fill, extra turn
- Cursed City 85 Provoke · Damage from enemy MAX HP · Turn Meter fill, extra turn
- Chimera 74 Survivability (HP × DEF) · Damage from enemy MAX HP · Single-target damage
- Grim Forest 52 Provoke · Turn Meter reduction · Damage from enemy MAX HP
How to get
Availability: Very hard
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Fulminant Rupture
Attacks 1 enemy.
Has a 75% chance of placing a Provoke debuff and an Enfeeble debuff on the target for 1 turn. Also has a 25% chance that these debuffs cannot be resisted.
If each enemy has a number of buffs that is equal to or less than this Champion’s, attacks all enemies instead. This attack is always critical. Has a 75% chance of placing a Provoke debuff and an Enfeeble debuff on all enemies for 1 turn. Also has a 25% chance that these debuffs cannot be resisted.
Damage based on [DEF] = 3.15 × DEF
Damage based on [DEF] = 2.3 × DEF · Always critical
A2 Eye of the Storm
Attacks 1 enemy. Before attacking, places a 60% Increase DEF buff for 2 turns and 1 Stormcall stack on all allies. This attack is always critical if the number of buffs on the target is equal to or less than this Champion's.
Will ignore Stone Skin buff and 50% of the target's DEF if the number of buffs on the target is equal to or less than this Champion's.
If this attack kills the target, decreases the Turn Meters of all other enemies by an amount equal to the Turn Meter that the target had.
Damage based on [DEF] = 4.7 × DEF · Ignores 50% DEF · Ignores Stone Skin · Always critical
Damage based on [DEF] = 4.7 × DEF
A3 Sky-Father's Boon
Places a 30% Increase C. RATE buff, a Block Damage buff, and a Counterattack buff on a target ally for 2 turns.
Fills the Turn Meters of all allies by 25%.
A4 Boltmaster (Passive) Unlocks at ascension 3
Whenever an ally under a Stormcall stack placed by this Champion lands a critical hit, this Champion deals additional pure damage to the target. If the target is not a Boss or a minion, the pure damage dealt is equal to 2% of the target's MAX HP for each buff on this Champion (stacks up to 10%). If the target is a Boss or a minion, the pure damage dealt is equal to 3% of the target's MAX HP. This damage cannot be critical. Occurs once per skill and once per target. Does not count as an extra hit. This pure damage ignores Shield, Block Damage, and Strengthen buffs.
If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Damage (vs non-Boss targets, vs non-minion targets) based on [Enemy MAX HP] = 2% enemy MAX HP × buffs on this Champion · Ignores 100% DEF · Ignores Block Damage, Strengthen, Shield · Cannot be critical
Damage (otherwise) based on [Enemy MAX HP] = 3% enemy MAX HP · Ignores 100% DEF · Ignores Block Damage, Strengthen, Shield · Cannot be critical