Raid: Shadow Legends Doom Tower

The Doom Tower screen of the game: 120 floors with a boss on every tenth and the Secret Rooms on the side, in Normal and Hard. Every floor is here — its enemies (champions of the game, on boss floors the boss with stats and skills), what a battle costs in Silver or Gold Keys, the first clear rewards and what drops. Pick the rotation and the mode, then a floor on the tower.

Opens at level 40

Kuldath

Kuldath

Magma Dragon

Magic Magic · Lvl. 285

HP
2,811,618
ATK
27,491
DEF
8,331
SPD
165
C.RATE
15%
C.DMG
50%
RES
200
ACC
200

Boss skills

  • Brand With Weakness

    Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.

    Will target enemies under Hex debuffs.

  • Overburn Cooldown: 3 turns

    Attacks all enemies. Instantly activates any HP Burn debuffs on each target and decreases the duration of those HP Burn debuffs by 1 turn.

  • Stoke the Flames Cooldown: 3 turns

    Attacks all enemies. Places a HP Burn debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a HP Burn debuff.

    Also places a Hex debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.

  • Lethal Lava [P]

    Instantly places a Hex debuff for 4 turns on an enemy whenever they remove a Hex debuff from themselves or an ally.

    Will ignore Block Damage, Shield, and Unkillable buffs and will ignore 100% of DEF when attacking enemies under Hex debuffs.

    Instantly removes any HP Burn debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% Continuous Heal for 2 turns.

  • Invincible Scales [P]

    Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.

  • Unfaltering Speed [P]

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

Rewards

May drop in a battle

  • Magma Cores × 3–5 50%
  • Magma Cores × 1–3 50%

First clear

  • Magma Cores × 50
  • Magma Cores × 15
  • Sacred Shard

Strategy

How It Works

  1. Kuldath is extremely deadly, able to use Hex debuffs to ignore your Champion's DEF and tear through your team. If you let him, that is - Kuldath the Magma Dragon isn't immune to Provoke debuffs. Bring your toughest Provoke Champions and he'll forget all of his other powers. If you don't have any Provoke Champions that are tough enough, you can equip a Champion with a Provoke Artifact Set to get the job done.

  2. Make sure you don’t bring any Champions that place HP Burn debuffs, as Kuldath can heal himself by replacing the HP Burns with Continuous Heal buffs.

  3. As always, Champions with Decrease DEF/Decrease ATK will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits. It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with Ally Protection, as your Provoke Champion will need help to keep taking those massive hits at higher Stages.