Raid: Shadow Legends Doom Tower

The Doom Tower screen of the game: 120 floors with a boss on every tenth and the Secret Rooms on the side, in Normal and Hard. Every floor is here — its enemies (champions of the game, on boss floors the boss with stats and skills), what a battle costs in Silver or Gold Keys, the first clear rewards and what drops. Pick the rotation and the mode, then a floor on the tower.

Opens at level 40

Astranyx

Astranyx

Dark Fae

Void Void · Lvl. 305

HP
1,869,840
ATK
9,972
DEF
9,972
SPD
210
C.RATE
15%
C.DMG
50%
RES
150
ACC
150

Boss skills

  • Darklight Beams

    Attacks all enemies. Has a 100% chance of placing a Leech debuff on each enemy for 2 turns.

  • Dark Tendrils Cooldown: 3 turns

    Attacks all enemies.

    Steals 1 random buff from each enemy according to the number of Magic Champions on the enemy team (1 buff for each Magic Champion).

    Steals Turn Meter from each enemy according to the number of Force Champions on the enemy team (10% Turn Meter for each Force Champion).

    Has a 25% chance of placing a True Fear debuff on each enemy for 1 turn. The chance increases by 25% for each Void Champion on the enemy team.

    Heals Astranyx by 10% of her MAX HP for each Spirit Champion on the enemy team.

  • Faerie Storm Cooldown: 3 turns

    Attacks all enemies. All living allies will team up and join this attack. Damage increases by 25% for each living ally.

  • Dark Abduction Cooldown: 4 turns

    Banishes 1 enemy Champion and spawns a Mirror Copy of them onto Astranyx’s team.

    Places a True Fear debuff on all enemies for 1 turn.

    Increases Astranyx’s Dark Energy counter by 1.

  • Fae Mirror [P]

    Places a Perfect Veil buff on Astranyx the Dark Fae for 3 turns and spawns Mirror Copies of all enemies onto Astranyx’s team at the start of the battle.

    Spawns Mirror Copies of all enemies onto Astranyx’s team every time her Dark Energy counter reaches 5.

    Also places a Perfect Veil buff on Astranyx the Dark Fae for 3 turns every time her Dark Energy counter reaches 5.

    [Astranyx’s Dark Energy counter resets after it reaches 5.]

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

  • Almighty Persistence [P]

    All Turn Meter reduction effects are decreased by 50% when used against the Boss.

Rewards

May drop in a battle

  • Fae Spheres × 1–3 50%
  • Fae Spheres × 1 50%

First clear

  • Fae Spheres × 25
  • Fae Spheres × 10
  • Void Shard

Strategy

How It Works

  1. Astranyx the Dark Fae is a very, very unique boss, who demands extremely distinct strategies if you’re going to beat her. The biggest weapon in her arsenal is the ability to steal your champions and use them against you.

  2. At the start of the battle, she will instantly spawn a perfect replica of every living Champion on your team. These Mirror Copies are identical to your own Champions in every way, including Artifact sets, levels of Ascension, and Skill Tome upgrades. While fighting yourself is bad, Astranyx also has a team attack skill that deals bonus damage for every Mirror Copy she has out. She hits with an AoE, and all her Mirror Copies will pile onto one of your unlucky Champions. It can become a massacre.

  3. Obviously, taking out this first wave of Mirror Copies is essential. Once you’re done with the initial set, though, you’re not done with them. Every few turns, Astranyx will use a skill to Banish one of your Champions. Banishing is a new effect, which completely disables a Champion - they can’t take turns, heal themselves, or be the target of any abilities. They’re effectively removed from the Battle. If that wasn’t bad enough, when the Dark Fae Banishes one of your Champions, she produces a Mirror Copy of the Banished Champion. If you want your Champion back, you need to kill their Mirror Copy.

  4. And, in case you were thinking that you’re better off leaving them, if all your Champions are Banished, you lose the battle just as much as if they had been taken out the old-fashioned way.

  5. Worse yet, every time she Banishes a Champion, she gains a point of Dark Energy. Once Astranyx has 5 Dark Energy, she’ll spawn Mirror Copies of all your living Champions, just like she did in the first round. She won’t Banish anyone, but just spawning a bunch of Mirror Copies at once can be a devastating blow if you’re not ready for it, especially if some of your Champions are still Banished from earlier.

  6. Here are some specific rules about Mirror Copies:

    - Mirror Copies come into existence with no skills on cooldown, no matter what skills your own Champions have used. This can be a problem when you first arrive, as your team might still need time to recover from the minion wave they just beat.

    - Mirror Copies gain the same benefits you do from nearly every Artifact set… except Divine, Shield, or Immunity Artifact sets. You can use those sets to give yourself a little early breathing room.

    - Mirror Copies have EXACTLY the same Speed as your Champions, so, unless you do something to the Turn Meters, each of them will go right after the Champion they're duplicating.

    - Mirror Copies can revive each other. This can turn 1 Banished Champion into an entire enemy team of Mirror Copies if you're not careful. Using Block Revive will prevent this, but that strategy can be turned against you, and it won't stop Astranyx from spawning fresh Mirror Copies.

  7. - Mirror Copies will get the bonus from your Leader's Aura skill, even if there isn't currently a Mirror Copy of your team's Leader.

    - Currently, active Buffs and Debuffs don't get transferred when a Mirror Copy is created.

    - Mirror Copies ignore any auto skill use overrides you've set using Skill Instructions. If you really know your Champions, you can use this to your advantage when trying to use Auto Battle.

    - There can only be 1 Mirror Copy for each Champion on your team.

  8. The Dark Fae isn't just about Mirror Copies. She also has Dark Tendrils: a powerful attack that gets stronger depending on the Affinities of the Champions on your team. She heals herself 10% for every Spirit Champion, steals a buff for every Magic Champion, steals 10% Turn Meter from your team for every Force Champion, and places True Fear if you've got Void Champions (25% chance to start, with another 25% for every Void Champion you've got). This skill can seriously mess up your team if you're not careful.

  9. The key to defeating Astranyx is to select a team of warriors that can handle their own Mirror Copies. Keep the following in mind:

    - You’ll want several damage dealers that can kill your Mirror Copies before they get a turn.

    - Failing that, using AoE control effects like Stun or Freeze can keep the Mirror Copies from destroying you… but be cautious, as they can easily return the favor. Using Immunity Artifacts can help with that early on.

    - Manage your team’s Affinities to make sure Astranyx doesn’t hit you with effects you can’t deal with - bring Heal Reduction debuffs if you plan on having any Spirit Champions, for example.

  10. - A very high-Speed Champion with a Turn Meter Reduction skill can help your team get the drop on the enemy in the first round.

    - Using AoE Turn Meter Reduction skills and Increase SPD buffs can prove extremely useful for controlling Mirror Copies, especially after the first turn. While Astranyx will ignore half the Turn Meter Reduction (like all Doom Tower bosses), Mirror Copies will get the full effect.

    - Poison debuffs do next to nothing to Astranyx.