Unlocks at Level 45

Hydra

From beneath the seas, Teleria's most terrifying monster has been uncovered - the Hydra. You must join forces with your Clan if you wish to stand any hope of defeating the Hydra and claiming the treasures it protects.

Defeat the Hydra to claim Hydra chests containing Artifacts that can only be found here. Prove your worth by defeating the Hydra on higher difficulties for the best rewards.

The Hydra has 6 Heads, but you only fight 4 at once - starting with 4 Starter Heads. If you chop off a Head, another will grow back. It may be the same Head, or one of the other available Heads - so be prepared.

You need Hydra Keys to battle, and you have a limited number of Keys each week. Each Champion can only fight the Hydra once per week. From here, you must discover the mysteries of the Hydra alone. Good luck.

Head of Decay

Brutal

Lvl. 295

HP
1,709,010
ATK
13,672
DEF
9,115
SPD
170
C.RATE
15%
C.DMG
50%
RES
300
ACC
190

Boss skills

  • Agonizing Jaws

    Attacks the enemy with the lowest HP. Places a 100% Heal Reduction debuff for 2 turns.

    Decapitation Effect

    Whenever this Head is decapitated, heals all enemy Champions by 30% of their MAX HP, then restores 50% of the MAX HP of any enemy Champions whose MAX HP has been destroyed.

  • Speed of Decay Cooldown: 4 turns

    Removes all debuffs from all Heads, then fills the Turn Meters of all Heads by 30%.

  • Rotten Ward Cooldown: 5 turns

    Removes all debuffs from the Head with the lowest HP, then places a Life Barrier buff on them for 4 turns. The Life Barrier buff cannot be removed or stolen.

  • Almighty Decay [P]

    Whenever an enemy Champion is healed, destroys their MAX HP by 15% of the value of the Heal (up to 25% of their MAX HP).

    Decreases the damage taken from Poison debuffs by 90%.

    Decreases the damage all Hydra Heads take from AoE attacks by 10%.

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from HP Burn debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.

    Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.

Head of Torment

Brutal

Lvl. 295

HP
1,709,010
ATK
13,672
DEF
9,115
SPD
130
C.RATE
15%
C.DMG
50%
RES
250
ACC
150

Boss skills

  • Spectral Jaws

    Attacks 1 enemy. Has a 50% chance of placing a Fear debuff for 2 turns. This debuff cannot be blocked or resisted.

    After the first attack, attacks all enemies under Fear or True Fear debuffs.

    Decapitation Effect

    Whenever this Head is decapitated, removes all Fear and True Fear debuffs from all enemy Champions, then places a Perfect Veil buff for 2 turns on 2 random enemy Champions.

  • Curse Storm Cooldown: 3 turns

    Attacks all enemies. Damage increases by 25% for each debuff an enemy is under.

  • Almighty Torment [P]

    When attacked by enemies not under Perfect Veil buffs, places a True Fear debuff on them for 1 turn. This debuff cannot be blocked or resisted.

    Decreases the damage taken from Poison debuffs by 90%.

    Decreases the damage all Hydra Heads take from AoE attacks by 10%.

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from HP Burn debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.

Head of Suffering

Brutal

Lvl. 295

HP
1,709,010
ATK
13,672
DEF
9,115
SPD
110
C.RATE
15%
C.DMG
50%
RES
300
ACC
90

Boss skills

  • Crippling Jaws

    Attacks all enemies. Places a 25% Weaken debuff for 2 turns. This debuff cannot be resisted.

    Will not place the Weaken debuff on enemies with Strengthen buffs.

    Decapitation Effect

    Places a Shield buff on all enemy Champions for 2 turns equal to 30% of their MAX HP whenever this Head is decapitated.

  • Thirst for Pain Cooldown: 4 turns

    Places a 50% Ally Protection buff on all Heads except this one for 2 turns, then places a 30% Reflect Damage buff on this Head for 2 turns.

    Also places a Provoke debuff for 1 turn on the enemy with the highest C. DMG.

  • Share Suffering Cooldown: 3 turns

    Attacks 1 enemy. Places a Pain Link debuff for 3 turns, then grants this Head an Extra Turn.

  • Almighty Suffering [P]

    Increases the RES of all Hydra Heads by 50.

    Decreases the damage all Hydra Heads take from AoE attacks by 30%.

    Decreases the damage taken from Poison debuffs by 90%.

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from HP Burn debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.

Head of Mischief

Brutal

Lvl. 295

HP
1,709,010
ATK
13,672
DEF
9,115
SPD
150
C.RATE
15%
C.DMG
50%
RES
250
ACC
250

Boss skills

  • Thieving Jaws

    Attacks the enemy with the most buffs. Steals all buffs from the target and steals 50% of the target's Turn Meter.

    If there are multiple enemies with the same number of buffs, this attack will target one of them at random. Will ignore Veil and Perfect Veil buffs.

    Decapitation Effect

    Decreases the Turn Meter of all Hydra Heads by 100% whenever this Head is decapitated.

  • Spoils of Mischief Cooldown: 4 turns

    Applies a Buff Spread effect, taking all buffs from this Head and placing them on all Heads. Changes the duration of all spread buffs to 2 turns.

  • Almighty Mischief [P]

    Has a 75% chance of redirecting an enemy attack onto another random Head. Will not occur if this Head is under a Hex debuff.

    Decreases the damage all Hydra Heads take from AoE attacks by 10%.

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from HP Burn debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Poison, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.

Head of Blight

Brutal

Lvl. 295

HP
1,709,010
ATK
13,672
DEF
9,115
SPD
140
C.RATE
15%
C.DMG
50%
RES
300
ACC
220

Boss skills

  • Dripping Jaws

    Attacks all enemies. Places three 5% Poison debuffs for 2 turns. Also has a 75% chance of placing a Leech debuff for 2 turns.

    Decapitation Effect

    Inflicts damage to all Heads under HP Burn debuffs whenever this Head is decapitated.

  • Leeching Blight Cooldown: 3 turns

    Attacks all enemies. Places a 5% Poison debuff for 3 turns. Instantly deals damage from all Poison debuffs on each enemy under a Leech debuff.

  • Blinding Smog Cooldown: 5 turns

    Places a Poison Cloud buff on all Hydra Heads for 2 turns. This buff cannot be removed or transferred.

  • Almighty Blight [P]

    This Head receives double damage from HP Burn debuffs.

    Decreases the damage all Hydra Heads take from AoE attacks by 10%.

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from HP Burn debuffs cannot exceed 40,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Poison, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.

Head of Wrath

Brutal

Lvl. 295

HP
1,709,010
ATK
13,672
DEF
9,115
SPD
160
C.RATE
15%
C.DMG
50%
RES
300
ACC
210

Boss skills

  • Gnashing Jaws

    Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.

    Passive Effect

    Each enemy hit received increases the Vengeance counter by 1.

    Whenever the Vengeance counter reaches 15, places a Vengeance buff, a Block Debuffs buff, and a 15% Reflect Damage buff on this Head for 1 turn, then attacks all enemies.

    [The Vengeance counter resets every time it reaches 15. Enemy hits will not be counted while under a Vengeance buff.]

    Decapitation Effect

    Inflicts damage to all Heads whenever this Head is decapitated. If this Head is decapitated while under a Vengeance buff, the damage inflicted to all Heads increases, and there is a 25% of placing a Leech debuff on all Heads for 2 turns.

  • Furious Roar Cooldown: 4 turns

    Attacks all enemies. Places a Provoke debuff for 1 turn.

    Also places a 50% Increase ATK buff on this Head for 3 turns.

  • Almighty Wrath [P]

    Decreases the damage all Hydra Heads take from AoE attacks by 10%

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from HP Burn debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Poison, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.

REWARDS · Brutal

  • Warrior Chest Requirements: 7.35M - 9.8M Damage Dealt Details

    Get this Chest by fighting the Hydra. This Chest will drop up to 8 of the following rewards at random:

    • ×230–260 Clan Gold
    • ×1–2 Mortal Soulstone
    • 5★ Rare Artifact
    • 6★ Rare Artifact
    • 5★ Epic Artifact
    • 6★ Epic Artifact
    • 5★ Legendary Artifact
    • 6★ Legendary Artifact
    • 5★ Mythical Artifact
    • 6★ Mythical Artifact
    • ×12–20 Clan XP
    • ×1–2 Mithrala Lifebane
  • Warrior Chest Requirements: 9.8M - 19.6M Damage Dealt Details

    Get this Chest by fighting the Hydra. This Chest will drop up to 8 of the following rewards at random:

    • ×230–260 Clan Gold
    • ×1–2 Mortal Soulstone
    • 5★ Rare Artifact
    • 6★ Rare Artifact
    • 5★ Epic Artifact
    • 6★ Epic Artifact
    • 5★ Legendary Artifact
    • 6★ Legendary Artifact
    • 5★ Mythical Artifact
    • 6★ Mythical Artifact
    • ×12–20 Clan XP
    • ×1–2 Mithrala Lifebane
  • Knight Chest Requirements: 19.6M - 29.4M Damage Dealt Details

    Get this Chest by fighting the Hydra. This Chest will drop up to 8 of the following rewards at random:

    • ×250–300 Clan Gold
    • ×1–2 Mortal Soulstone
    • 6★ Rare Artifact
    • 5★ Epic Artifact
    • 6★ Epic Artifact
    • 5★ Legendary Artifact
    • 6★ Legendary Artifact
    • 5★ Mythical Artifact
    • 6★ Mythical Artifact
    • ×15–25 Clan XP
    • ×2–3 Mithrala Lifebane
  • Guardian Chest Requirements: Over 29.4M Damage Details

    Get this Chest by fighting the Hydra. This Chest will drop up to 10 of the following rewards at random:

    • ×300–400 Clan Gold
    • ×1–2 Mortal Soulstone
    • 5★ Epic Artifact
    • 6★ Epic Artifact
    • 5★ Legendary Artifact
    • 6★ Legendary Artifact
    • 5★ Mythical Artifact
    • 6★ Mythical Artifact
    • ×20–30 Clan XP
    • ×3–4 Mithrala Lifebane

Beat the Hydra to double your Clan's earned Rewards.

Strategy

How It Works

  1. Head of Blight

    The Head of Blight uses vast amounts of Poison to inflict damage, and brings a unique buff, Poison Cloud, to protect itself and its allies. The Poison Cloud buff causes all incoming attacks to deliver Weak Hits, which deal less damage and can’t place debuffs. If a Head with Poison Cloud also has HP Burn, all hits against it go back to normal.

  2. The Head of Blight’s other attacks focus on putting out and exploiting Poison and Leech debuffs, creating a deadly combo that can detonate tons of Poison on your Champions.

  3. This nasty combo can be easy enough to stop - blocking or removing debuffs will protect you from this Head’s worst attacks. So, it comes down to dealing damage to it, and for that you’ll want Champions with area-of-effect HP Burn. HP Burn deals bonus damage to the Head of Blight, and it neutralizes the Poison Cloud buff on all the Heads. It will also add an extra kick at the end: the Head of Blight’s decapitation effect deals damage to any Heads that are under a HP Burn debuff.

  4. Head of Torment

    The Head of Torment is focused on using Fear and True Fear to control your Champions and reset their cooldowns, but it also can deal a lot of damage if you’re not careful.

    Its attacks put Fear and True Fear debuffs on your Champions, then exploits them to deal additional damage.

  5. The Head of Torment's Passive is the real issue, though, as any Champion who attacks the Head of Torment without Perfect Veil buffs will get a True Fear debuff that can't be blocked or resisted.

    The solution is pretty clear: bring Champions who can cast Perfect Veil buffs, and Champions that can remove Debuffs. This will keep your Champions able to fight, and minimize the Head of Torment's ability to inflict damage on your team.

  6. Head of Mischief

    The Head of Mischief will attack the Champion with the most buffs, stealing them along with part of the target's Turn Meter. Then, its second Skill passes its buffs along to the other Heads.

  7. What makes this Head difficult to attack is that it has a Passive skill which redirects single target attacks to another Head. If you want to get around this, use the Hex debuff - which disables the effect - or just hit it with area attacks.

  8. You can also use the Block Buffs debuff on it to prevent it from benefiting from any Buffs it steals, and high Resistance will prevent the loss of your buffs in the first place.

  9. Head of Wrath

    The Head of Wrath is a furious damage dealer. It uses Provoke to force you to attack it, but once it takes enough punishment it will unleash a powerful buff, Vengeance, to quadruple its attack power and wreak havoc on your team.

    Attacking the Head of Wrath with lots of hits will build up stacks of the Head’s Vengeance counter. When it gets to 15, it gives itself the unique Vengeance buff and attacks your entire team with quadruple the damage. Vengeance only lasts 1 turn, but it means the Head of Wrath ’s next attack will also hit with the same devastating power.

  10. Because it concentrates so much damage into such a short time, it’s not enough to bring strong healing. You’ll need to increase the durability of your Champions with Increase DEF, Strengthen, and Shield buffs. Or, if you can carefully control the number of hits you land, you can also time your Champions to use Block Damage or Unkillable buffs right when Vengeance comes out.

    That timing will serve you twice-over, actually. Killing the Head of Wrath while it’s under a Vengeance buff doubles the damage it deals to all other Heads, and has a chance of placing Leech debuff on them.

  11. Head of Decay

    The Head of Decay will disrupt your healing and try to preserve other Heads by using a special buff: Life Barrier.

  12. The Head of Decay’s third skill removes all debuffs from the most injured Head, then gives it a Life Barrier buff. Life Barrier works a bit like Shield, but it can’t be bypassed or stolen. If you break it before it runs out, the Head is Stunned for a turn. If not, the Head will be fully healed instead.

    But the Head of Decay gets its name from its passive most of all: every time your Champions are healed, it destroys the HP of the healed Champion - the amount destroyed is equal to 15% of the total value of the heal, so putting a huge heal on a Champion that was barely injured can destroy more HP than it recovers!

  13. So, while the Head of Decay is very annoying, it doesn’t actually have a good means of defending itself. It's very difficult to go completely without healing, so you’re better off decapitating the Head of Decay as soon as possible. This also helps counteract some of the problem, since its decapitation effect heals your Champions a bit then restores 50% of the HP that its passive destroyed.

  14. Head of Suffering

    The Head of Suffering's main role is to protect other Heads, increase their Resistance, and decrease received damage. It is also eager to punish you if you neglect debuffs, as it brings the powerful Pain Link debuff to the field.

    Any Champions with a Pain Link will also receive 15% of the damage that the Head of Suffering takes. The Head still takes full damage, but your Champions aren’t nearly as durable. You can easily end up defeating your own team.

    Despite everything, there are ways to beat this Head. To help survive, you can block the Weaken it puts out with its default attack by using the Strengthen buff.

  15. Or, you can cleanse it - you’ll want to be able to remove debuffs on your Champions anyway, to deal with the Pain Link. You’ll need high accuracy if you want to remove the Head’s Reflect Damage buff, but if you do it makes things easier for your damage-dealers. And while it’s nice that the Head’s decapitation effect gives you a Shield buff, the real benefit is that the Head won’t be around to increase it’s ally’s Resistance and decrease your AoE damage.

  16. If all Heads have been decapitated, the next respawn will see 2 Heads join the battle but only one of them will receive a Serpent's Will buff. Up to 3 Serpent's Will buffs can be present simultaneously in a battle.