Korugar Death-Bell

Updated: Oct. 27, 2026

Legendary
Korugar Death-Bell
  • Ogryn Tribes
  • Ogryn Tribes
  • HP
  • Force
  • +30% Health in all battles
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 21,645
Attack 881
Defense 1,255
Speed 103
Crit. Rate 15%
Crit. Damage 50%
Resistance 50
Accuracy 0
Buffs:
Positive effects:
  • Fill Turn Meter
  • Heal
  • Passive Counterattack
  • Remove Debuffs
Mechanics:
  • Fills allies' Turn Meter
  • Heals self

Loading the model…

3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Best in CampaignArenaFaction Wars

Optimal pick

61 Usefulness 72 × availability 0.85 Keep — don't feed How is it calculated?

Useful in: Mid gameLate game

Ratings by location

  • Campaign 81 AoE damage · Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Arena 80 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn
  • Demon Lord 73 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Counterattack · Survivability (HP × DEF)
  • Dungeons 75 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn · Cleanse, Block Debuffs
  • Hydra 69 Survivability (HP × DEF) · Cleanse, Block Debuffs · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
  • Faction Wars 86 Speed · Turn Meter fill, extra turn · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
  • Doom Tower 64 Speed · Turn Meter fill, extra turn · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
  • Live Arena 79 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Speed · Turn Meter fill, extra turn
  • Cursed City 64 Speed · Turn Meter fill, extra turn · Counterattack
  • Chimera 73 Survivability (HP × DEF) · Cleanse, Block Debuffs · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
  • Grim Forest 49 Speed · Turn Meter fill, extra turn · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify

How to get

Availability: Hard

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Strange Animus

A1 Strange Animus

Attacks 1 enemy. Heals this Champion by 10% of their MAX HP.

Damage based on [MAX HP] = 21% MAX HP

Healing based on [MAX HP] = 10% MAX HP

Bell's Toll

A2 Bell's Toll

Attacks all enemies. Has a 75% chance of filling the Turn Meters of all allies by 30%.

Also has a 75% chance of removing all debuffs from all allies.

Damage based on [MAX HP] = 24% MAX HP

Conduit of Agonies

A3 Conduit of Agonies

Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Also places a 25% Strengthen buff on all allies for 2 turns.

Violence Locus

A4 Violence Locus (Passive) Unlocks at ascension 3

Increases this Champion’s RES by 20 and DEF by 10% for each Ally Protection buff on allies. Also increases ally RES by 15 and DEF by 5% for each Ally Protection buff on allies. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Counterattacks whenever an ally under an Ally Protection buff is attacked. Can occur once per enemy turn.