Masahiro the Bell Monk

Updated: Oct. 27, 2026

Legendary
Masahiro the Bell Monk
  • Shadowkin
  • Shadowkin
  • HP
  • Force
  • +25% Speed for Force allies in all battles
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 24,450
Attack 782
Defense 1,167
Speed 109
Crit. Rate 15%
Crit. Damage 50%
Resistance 30
Accuracy 20
Buffs:
Debuffs:
Positive effects:
  • Fill Turn Meter
  • Heal
  • Revive
Negative effects:
  • Transfer Debuffs
Mechanics:
  • Immunity
  • Decreases damage taken
  • Heals allies
  • Revives allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Best in CampaignArenaFaction Wars

Optimal pick

70 Usefulness 82 × availability 0.85 Keep — don't feed How is it calculated?

Useful in: Mid gameLate gameEndgame

Ratings by location

  • Campaign 86 AoE damage · Heal · Turn Meter fill, extra turn
  • Arena 88 Control: Stun, Freeze, Sleep, Fear, Petrification · Speed · AoE damage
  • Demon Lord 81 Heal · Survivability (HP × DEF) · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Dungeons 80 AoE damage · Single-target damage · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Hydra 86 Survivability (HP × DEF) · AoE damage · Revive
  • Faction Wars 86 Speed · AoE damage · Turn Meter fill, extra turn
  • Doom Tower 81 Revive · Speed · AoE damage
  • Live Arena 87 Control: Stun, Freeze, Sleep, Fear, Petrification · Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Cursed City 77 Speed · AoE damage · Turn Meter fill, extra turn
  • Chimera 84 Survivability (HP × DEF) · AoE damage · Revive
  • Grim Forest 64 Revive · Speed · AoE damage

How to get

Availability: Hard

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Ring Of Dissonance

A1 Ring Of Dissonance

Attacks all enemies.

Has a 50% chance of placing a 30% Decrease C. RATE debuff for 1 turn.

Damage based on [MAX HP] = 15% MAX HP

Redemptive Fervor

A2 Redemptive Fervor

Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target.

Heals all allies by 25% of this Champion’s MAX HP and places a 25% Strengthen buff on all allies for 2 turns.

Damage based on [MAX HP] = 35% MAX HP

Healing based on [MAX HP] = 25% MAX HP

Humble Savior

A3 Humble Savior

Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies.

Has a 75% chance of placing a Stun debuff for 1 turn and a Block Buffs debuff for 2 turns. Has a 75% chance of placing a 30% Decrease SPD debuff and a Block Buffs debuff for 2 turns instead, if the target is a Boss.

Revives with 50% MAX HP

Damage based on [MAX HP] = 25% MAX HP

For My Sins

A4 For My Sins (Passive) Unlocks at ascension 3

All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Allies revived by this Champion are immune to Stun, Freeze, Sleep, Provoke, Fear, True Fear, and Petrification debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.