Mystic Hand

Updated: Oct. 27, 2026

Rare
Mystic Hand
  • Dark Elves
  • Dark Elves
  • Support
  • Force
  • +25% Health in Dungeons
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 16,515
Attack 804
Defense 1,123
Speed 88
Crit. Rate 15%
Crit. Damage 50%
Resistance 30
Accuracy 10
Debuffs:
Positive effects:
  • Heal
Negative effects:
  • Steal Buffs
Mechanics:
  • Heals allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

29 Usefulness 29 × availability 1.00 Can be used as food How is it calculated?

Ratings by location

  • Campaign 26 Heal · Survivability (HP × DEF) · Remove or steal buffs
  • Arena 44 Remove or steal buffs · Block Buffs · Survivability (HP × DEF)
  • Demon Lord 11 Survivability (HP × DEF) · Heal · Block Buffs
  • Dungeons 25 Survivability (HP × DEF) · Remove or steal buffs · Heal
  • Hydra 0 Survivability (HP × DEF) · Remove or steal buffs · Heal
  • Faction Wars 29 Remove or steal buffs · Heal · Block Buffs
  • Doom Tower 22 Survivability (HP × DEF) · Remove or steal buffs · Heal
  • Live Arena 47 Remove or steal buffs · Block Buffs · Survivability (HP × DEF)
  • Cursed City 48 Remove or steal buffs · Survivability (HP × DEF) · Heal
  • Chimera 32 Survivability (HP × DEF) · Remove or steal buffs · Heal
  • Grim Forest 29 Survivability (HP × DEF) · Remove or steal buffs · Heal

How to get

Availability: Easy

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Tainted Blade

A1 Tainted Blade

Attacks 1 enemy. Has a 30% chance of placing a Block Buffs debuff for 2 turns.

Damage based on [ATK] = 2.9 × ATK

Turn the Tide

A2 Turn the Tide

Attacks 1 enemy. Steals 2 random buffs from the target.

Damage based on [ATK] = 3.9 × ATK

Soul Link

A3 Soul Link

Heals the ally with the lowest HP by 15%, then equalizes the HP levels of all allies.

Healing based on [Target MAX HP] = 15% target MAX HP

Ascended skill

Heals the ally with the lowest HP by 25%, then equalizes the HP levels of all allies.

Healing based on [Target MAX HP] = 25% target MAX HP