Raid: Shadow Legends artifacts
Every artifact slot with its stats by stars, rarity and level, and every artifact set of the game with its bonus and items. Pick a slot to see how high its stats go, or find a set by name or by the stat it gives.
Item stats by stars, rarity and level
Pick a slot to see which main stats and substats it can have and how high they go.
Substats on the item: 4 of 4 · upgrades of one substat: 4 · one substat (red in the game) is already upgraded once
Weapon
| Stat | At this level |
|---|---|
| Attack | 265 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Helmet
| Stat | At this level |
|---|---|
| Health | 4080 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Shield
| Stat | At this level |
|---|---|
| Defense | 265 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Gauntlets
| Stat | At this level |
|---|---|
| Health | 4080 |
| Health | 60% |
| Attack | 265 |
| Attack | 60% |
| Defense | 265 |
| Defense | 60% |
| Crit. Rate | 60% |
| Crit. Damage | 80% |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Health | 20% |
| Attack | 80 |
| Attack | 20% |
| Defense | 80 |
| Defense | 20% |
| Crit. Rate | 10% |
| Crit. Damage | 20% |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Chestplate
| Stat | At this level |
|---|---|
| Health | 4080 |
| Health | 60% |
| Attack | 265 |
| Attack | 60% |
| Defense | 265 |
| Defense | 60% |
| Resistance | 96 |
| Accuracy | 96 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Health | 20% |
| Attack | 80 |
| Attack | 20% |
| Defense | 80 |
| Defense | 20% |
| Resistance | 29 |
| Accuracy | 29 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Boots
| Stat | At this level |
|---|---|
| Health | 4080 |
| Health | 60% |
| Attack | 265 |
| Attack | 60% |
| Defense | 265 |
| Defense | 60% |
| Speed | 45 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Health | 20% |
| Attack | 80 |
| Attack | 20% |
| Defense | 80 |
| Defense | 20% |
| Speed | 12 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Ring
| Stat | At this level |
|---|---|
| Health | 4080 |
| Attack | 265 |
| Defense | 265 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Faction items
Only champions of the faction can wear them.
- Banner Lords
- High Elves
- The Sacred Order
- Barbarians
- Ogryn Tribes
- Lizardmen
- Skinwalkers
- Orcs
- Demonspawn
- Undead Hordes
- Dark Elves
- Knights Revenant
- Dwarves
- Shadowkin
- Sylvan Watchers
- Argonites
Amulet
| Stat | At this level |
|---|---|
| Health | 4080 |
| Attack | 265 |
| Defense | 265 |
| Crit. Damage | 40% |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Attack | 15–30 | 150 | 180 |
| Defense | 15–30 | 150 | 180 |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
| Crit. Damage | 12% |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Faction items
Only champions of the faction can wear them.
- Banner Lords
- High Elves
- The Sacred Order
- Barbarians
- Ogryn Tribes
- Lizardmen
- Skinwalkers
- Orcs
- Demonspawn
- Undead Hordes
- Dark Elves
- Knights Revenant
- Dwarves
- Shadowkin
- Sylvan Watchers
- Argonites
Banner
| Stat | At this level |
|---|---|
| Health | 6120 |
| Attack | 398 |
| Defense | 398 |
| Resistance | 96 |
| Accuracy | 96 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Stat | Fully ascended |
|---|---|
| Health | 1836 |
| Attack | 120 |
| Defense | 120 |
| Resistance | 29 |
| Accuracy | 29 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Faction items
Only champions of the faction can wear them.
- Banner Lords
- High Elves
- The Sacred Order
- Barbarians
- Ogryn Tribes
- Lizardmen
- Skinwalkers
- Orcs
- Demonspawn
- Undead Hordes
- Dark Elves
- Knights Revenant
- Dwarves
- Shadowkin
- Sylvan Watchers
- Argonites
Artifact sets
Found: 69
-
Impulse
Импульсивность2 pieces
SPD +12%, 12% chance to reduce a random Skill cooldown by 1 turn
-
-
Zeal
Рвение2 pieces
C. DMG +20%, +3% damage for every 25% HP this Champion has
-
-
Righteous
Праведность2 pieces
SPD +10%, RESIST +40
-
-
Swift Parry
Парирование1–9 pieces
Variable Set. +30% C.DMG, +28% SPD, +25% HP, +50% Ignore DEF
-
-
Deflection
Отражение1–9 pieces
Variable Set. +60 ACC, +32% SPD
-
-
Protection
Заграждение1–9 pieces
Variable Set. Equip 1-6 pieces for: +20 RES; +15% HP; +24% SPD; 30% chance of Protecting buffs cast by wearer.
-
-
Stone Skin
Каменная кожа1–9 pieces
Variable Set. Equip 1-6 pieces for: +40 RES; +8% HP; +30% DEF; Stone Skin buff for 2 turns at start of Round (50% chance of blocking removals or steals).
-
-
Supersonic
Сверхскорость1–9 pieces
RES +40, HP +15%, SPD +32%
-
-
Merciless
Губительность1–9 pieces
ATK +25%, C.DMG +30%, SPD +10%
-
-
Slayer
Истребление1–9 pieces
Variable Set. +15% C. RATE; +15% C. DMG; +10% SPD.
-
-
Feral
Суровость1–9 pieces
Variable Set. +120 ACC, +15% SPD.
-
-
Pinpoint
Прицельность1–9 pieces
Variable Set. +60 ACC; +32% SPD.
-
-
Stonecleaver
Расщепление1–9 pieces
Variable Set. ATK +25%; C. DMG +30%; SPD +10%.
-
-
Rebirth
Перерождение1–9 pieces
Variable Set. +32% SPD; +60 RES
-
-
Chronophage
Вор времени1–9 pieces
Variable Set. RES +60; SPD +32%.
-
-
Mercurial
Изменчивость1–9 pieces
Variable Set. HP +15%, RES +40, SPD +32%.
-
-
Refresh
ОбновленияAccessory attribute
5% chance to prevent Skill cooldown
-
-
Cleansing
ОчищенияAccessory attribute
8% chance to remove 1 random debuff each turn
-
-
Bloodshield
КровощитAccessory attribute
Gives wearer Shield worth 5% of damage dealt after attacking
-
-
Reaction
ОтпорAccessory attribute
25% chance to change critical hit into normal when attacked before first turn
-
-
Revenge
НаказаниеAccessory attribute
5% chance to Counterattack when hit
-