Raid: Shadow Legends Siege

The Siege screen of the game: two clans attack each other's Fortress. Here is the Fortress — its 30 buildings on their places and the attack paths between them, what each building type costs to upgrade, how many Defense Team slots it opens, its bonuses and the Post conditions, every trap, and Tiers 1 to 8 with what the Victory Chest holds. Pick a building on the scheme, then a Tier.

  • Conquer your enemy's FortressBesiege an enemy Clan's Fortress, destroy their buildings, and earn valuable rewards for victories.
  • Cooperate with your ClanDonate Mana Orbs to your Clan's Mana Orb Cache, repair your buildings, and plan your assault.
  • Defend your Clan's FortressUpgrade buildings and set Defense Teams to strengthen your Clan's Fortress against enemy attack.

Join a Clan to take part in a Siege

  1. Matchmaking
  2. Prep
  3. Battle
  4. Calculating

Prep Phase

Welcome to the Prep Phase! You're currently at peace with other Clans, but the drums of war will soon sound. Prepare your Clan's Fortress for the upcoming battle together with your clanmates!

Each building in your Clan’s Fortress contains Defense Team Slots. You and your clanmates will place your strongest Champions in these Defense Team Slots to protect buildings from enemy attack.

To set Champions in a certain Slot, you need DEF Scrolls. The more buildings you upgrade, the more Defense Team Slots your Fortress will have, and the more DEF Scrolls you and your clanmates will have.

Bonuses set in buildings either strengthen your teams or weaken your opponent's. To set them, the Clan Leader and Deputies need to spend Mana Orbs. Donate them to the Mana Orb Cache to increase your Clan's chances of victory!

Most buildings can be upgraded with Florins. The higher their level, the more Defense Teams can be set in them and the more Bonuses they have access to. Donate Florins and watch them become unassailable obstacles for your enemy!

During the Prep Phase, you can also set your Reserve Team. This back-up squad will be automatically set in an empty Defense Team Slot at the end of the Prep Phase.

Each Siege Phase lasts a set amount of time. Once the Prep Phase ends, your Clan will be matched against an opponent who will try to conquer your Fortress. Make sure you're prepared!

To take part in the next Battle Phase, your Clan must set at least 15 Defense Teams during the current Prep Phase.

Battle Phase

Welcome to the Battle Phase! You are now at war against an enemy Clan. During this Phase, you need to go on the offensive and assault the enemy Fortress with everything you've got.

This is your enemy's Fortress. Destroying its Stronghold is one of your main objectives.

To lay siege to a building, you need an ATK Scroll. If you lose a battle against an enemy Defense Team, you can use a Rematch Scroll to try again. Defeat as many enemy Defense Teams as possible!

But the clock is ticking! Once the Battle Phase ends, the Siege will be over and the winner will be decided.

You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.

For successful attacks on enemy Defense Teams, you will be rewarded with Florins. If any of your Defense Teams survived the Battle Phase, they will earn you some Florins as well.

Destroying the enemy Stronghold and Shrines, while protecting your own, is a major challenge during a Siege. If you manage to succeed, everyone in the Clan will earn Mana Orbs.

Marshal your Clan's forces and focus on defeating as many enemies as you can. Together, you can conquer any opponent! Good luck!

Magic Tower

Lvl. UPGRADE Defense Team Slots Clan Victory Reward (Building Protected) Clan Victory Reward (Building Destroyed) Personal Victory Reward (Undefeated Team) Personal Victory Reward (Victorious Team)
1 — 2 Victory Medals 275 Victory Medals 275 Florins 20 Florins 30
2 Florins 3,000 3 Victory Medals 275 Victory Medals 275 Florins 20 Florins 30
3 Florins 6,000 4 Victory Medals 275 Victory Medals 275 Florins 20 Florins 30
4 Florins 9,000 5 Victory Medals 275 Victory Medals 275 Florins 20 Florins 30
5 Florins 12,000 7 Victory Medals 275 Victory Medals 275 Florins 20 Florins 30
6 Florins 15,000 9 Victory Medals 275 Victory Medals 275 Florins 20 Florins 30

BONUSES

Bonus Category 1

  • The C. DMG of Force and Magic Champions on the Defense Team is increased by 20%.

    Mana Orb 675

  • The RES of Force and Magic Champions on the Defense Team is increased by 60.

    Mana Orb 675

  • The ACC of Force and Magic Champions on the Defense Team is increased by 60.

    Mana Orb 675

  • HP and DEF Champions on the Defense Team cannot land weak hits on enemies under [Hex] debuffs.

    Mana Orb 675

  • Turn Meter fill effects are increased by 50% when used by Defense Team Champions from the Telerian League or Gaellen Pact.

    Mana Orb 675

  • Rare and Epic Champions on the Defense Team under [Fear] or [True Fear] debuffs have 20% less chance to lose their turn.

    Mana Orb 675

  • Ignore DEF effects are increased by 15% when used by Force or Magic Champions on the Defense Team.

    Mana Orb 675

  • Force and Magic Champions on the Defense Team are immune to [Decrease DEF] debuffs.

    Mana Orb 675

  • Force and Magic Champions on the Defense Team are immune to [Decrease ATK] debuffs.

    Mana Orb 675

Bonus Category 2

  • The C. DMG of Spirit and Void Champions on the Defense Team is increased by 20%.

    Mana Orb 950

  • The RES of Spirit and Void Champions on the Defense Team is increased by 60.

    Mana Orb 950

  • The ACC of Spirit and Void Champions on the Defense Team is increased by 60.

    Mana Orb 950

  • Support and ATK Champions on the Defense Team cannot land weak hits on enemies under [Hex] debuffs.

    Mana Orb 950

  • Turn Meter fill effects are increased by 50% when used by Defense Team Champions from The Corrupted or Nyresan Union.

    Mana Orb 950

  • Legendary and Mythical Champions on the Defense Team under [Fear] or [True Fear] debuffs have 20% less chance to lose their turn.

    Mana Orb 950

  • Ignore DEF effects are increased by 15% when used by Spirit or Void Champions on the Defense Team.

    Mana Orb 950

  • Spirit and Void Champions on the Defense Team are immune to [Decrease DEF] debuffs.

    Mana Orb 950

  • Spirit and Void Champions on the Defense Team are immune to [Decrease ATK] debuffs.

    Mana Orb 950

Bonus Category 3

  • The C. DMG of Defense Team Champions is increased by 20%.

    Mana Orb 1,250

  • The RES of Defense Team Champions is increased by 60.

    Mana Orb 1,250

  • The ACC of Defense Team Champions is increased by 60.

    Mana Orb 1,250

  • Defense Team Champions cannot land weak hits on enemies under [Hex] debuffs.

    Mana Orb 1,250

  • Turn Meter fill effects are increased by 50% when used by Defense Team Champions.

    Mana Orb 1,250

  • Defense Team Champions under [Fear] or [True Fear] debuffs have 20% less chance to lose their turn.

    Mana Orb 1,250

  • Ignore DEF effects are increased by 15% when used by Defense Team Champions.

    Mana Orb 1,250

  • Defense Team Champions are immune to [Decrease DEF] debuffs.

    Mana Orb 1,250

  • Defense Team Champions are immune to [Decrease ATK] debuffs.

    Mana Orb 1,250

TRAPS

Traps Rules

  • Each Tower is randomly assigned three Traps.
  • No more than one Trap can be placed in a single Group.
  • No more than two Traps of the three assigned can be placed in each Tower.
  • Each player can install no more than one Trap per Siege.
  • You cannot install a Trap in a destroyed Tower.
  • The Clan Leader or a Deputy can remove an installed Trap.

The Traps available in each Tower are randomized every Siege.

  • Unseen Defender

    Hides 1 Defense Team Champion from view until the start of a battle.

    Mana Orb 250 Florins 500

  • Slow Start

    Places a 30% [Decrease SPD] debuff on the enemy with the highest SPD for 1 turn at the start of a battle. This debuff cannot be resisted.

    Mana Orb 250 Florins 500

  • Rapid Riposte

    Fills the Turn Meters of all allies by 15% when an enemy is revived for the first time in a battle.

    Mana Orb 250 Florins 500

  • Blinding Bait

    Places a 50% [Decrease ACC] debuff on the enemy with the highest ACC for 1 turn at the start of a battle. This debuff cannot be resisted.

    Mana Orb 250 Florins 500

  • Contamination

    When an enemy receives healing from a skill for the first time in a battle, also inflicts damage to them equal to the value of the heal.

    Mana Orb 250 Florins 500

  • Perfect Conditioning

    Decreases the duration of cooldown-increasing effects by 1 turn when used by an enemy against each ally the first time in a battle.

    Mana Orb 250 Florins 500

  • Dull Weapons

    Reduces the Ignore DEF effect of each enemy's first hit in a battle by 50%.

    Mana Orb 250 Florins 500

  • Corrosive Subterfuge

    Places a 25% [Decrease C. DMG] debuff and a 30% [Decrease C. RATE] debuff on all enemies for 1 turn at the start of a battle. These debuffs cannot be resisted.

    Mana Orb 250 Florins 500

  • Master Exploder

    Places a [Bomb] debuff on enemies under a [Stone Skin] buff at the start of a battle. The [Bomb] damage is based on the target's MAX HP. This debuff cannot be resisted.

    Mana Orb 250 Florins 500

  • Blunting Barricade

    Decreases the damage inflicted by each enemy's first active skill used against each ally by 20%.

    Mana Orb 250 Florins 500

  • Virulent Pitfall

    Places three 5% [Poison] debuffs on all enemies for 2 turns at the start of a battle. These debuffs cannot be resisted.

    Mana Orb 250 Florins 500

  • Lava Cauldron

    Places a [HP Burn] debuff on enemies under a [Stone Skin] buff for 2 turns at the start of a battle. This debuff cannot be resisted.

    Mana Orb 250 Florins 500

  • Battle Shackles

    Decreases the duration of all buffs on an enemy by 2 turns the first time they attack in a battle. This effect cannot be resisted.

    Mana Orb 250 Florins 500

  • Faultering Defense

    Decreases the value of [Shield] buffs from skills placed by each enemy by 50% when they are placed for the first time in a battle.

    Mana Orb 250 Florins 500

  • Price Of Power

    Destroys each enemy's MAX HP by 10% for each buff placed by them on their first turn in a battle (stacks up to 50%).

    Mana Orb 250 Florins 500

  • Botched Attack

    Decreases each enemy's DEF by 30% until the start of their first turn in a battle.

    Mana Orb 250 Florins 500

Reward Info

Reach higher Siege Tiers to obtain more valuable rewards.

  • Siege Victory: +35
  • Battle Victory: +5
  • Battle Loss: −4

VICTORY CHEST

Victory Chests are awarded if your Clan earns the most Victory Medals and destroys the enemy's Stronghold.

  • 6★ ×3 Ring
  • 6★ ×3 Amulet
  • 6★ ×2 Banner
  • ×30 Clan XP
  • ×450 Clan Gold
  • ×75 Primal Quartz

You will only receive the Victory Chest if you set at least 1 Defense Team, win 1 ATK battle (excluding Mana Shrine rebattles), or capture 1 enemy Team Slot during a Siege.

League chests

You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.

  1. 1,000
  2. 3,000
  3. 5,000
  4. 7,000

To collect Milestone Rewards, the Victory Chest and Mana Orb rewards below, you must set at least 1 Defense Team, win at least one ATK battle, or capture at least 1 enemy Team Slot in a current Siege.

Only players who joined the Clan before the start of the current Siege's Matchmaking Phase can receive Milestone Rewards and the Victory Chest.