Raid: Shadow Legends Siege
The Siege screen of the game: two clans attack each other's Fortress. Here is the Fortress — its 30 buildings on their places and the attack paths between them, what each building type costs to upgrade, how many Defense Team slots it opens, its bonuses and the Post conditions, every trap, and Tiers 1 to 8 with what the Victory Chest holds. Pick a building on the scheme, then a Tier.
- Conquer your enemy's FortressBesiege an enemy Clan's Fortress, destroy their buildings, and earn valuable rewards for victories.
- Cooperate with your ClanDonate Mana Orbs to your Clan's Mana Orb Cache, repair your buildings, and plan your assault.
- Defend your Clan's FortressUpgrade buildings and set Defense Teams to strengthen your Clan's Fortress against enemy attack.
Join a Clan to take part in a Siege
- Matchmaking
- Prep
- Battle
- Calculating
Prep Phase
Welcome to the Prep Phase! You're currently at peace with other Clans, but the drums of war will soon sound. Prepare your Clan's Fortress for the upcoming battle together with your clanmates!
Each building in your Clan’s Fortress contains Defense Team Slots. You and your clanmates will place your strongest Champions in these Defense Team Slots to protect buildings from enemy attack.
To set Champions in a certain Slot, you need DEF Scrolls. The more buildings you upgrade, the more Defense Team Slots your Fortress will have, and the more DEF Scrolls you and your clanmates will have.
Bonuses set in buildings either strengthen your teams or weaken your opponent's. To set them, the Clan Leader and Deputies need to spend Mana Orbs. Donate them to the Mana Orb Cache to increase your Clan's chances of victory!
Most buildings can be upgraded with Florins. The higher their level, the more Defense Teams can be set in them and the more Bonuses they have access to. Donate Florins and watch them become unassailable obstacles for your enemy!
During the Prep Phase, you can also set your Reserve Team. This back-up squad will be automatically set in an empty Defense Team Slot at the end of the Prep Phase.
Each Siege Phase lasts a set amount of time. Once the Prep Phase ends, your Clan will be matched against an opponent who will try to conquer your Fortress. Make sure you're prepared!
To take part in the next Battle Phase, your Clan must set at least 15 Defense Teams during the current Prep Phase.
Battle Phase
Welcome to the Battle Phase! You are now at war against an enemy Clan. During this Phase, you need to go on the offensive and assault the enemy Fortress with everything you've got.
This is your enemy's Fortress. Destroying its Stronghold is one of your main objectives.
To lay siege to a building, you need an ATK Scroll. If you lose a battle against an enemy Defense Team, you can use a Rematch Scroll to try again. Defeat as many enemy Defense Teams as possible!
But the clock is ticking! Once the Battle Phase ends, the Siege will be over and the winner will be decided.
You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.
For successful attacks on enemy Defense Teams, you will be rewarded with Florins. If any of your Defense Teams survived the Battle Phase, they will earn you some Florins as well.
Destroying the enemy Stronghold and Shrines, while protecting your own, is a major challenge during a Siege. If you manage to succeed, everyone in the Clan will earn Mana Orbs.
Marshal your Clan's forces and focus on defeating as many enemies as you can. Together, you can conquer any opponent! Good luck!
Stronghold
| Lvl. | UPGRADE | Defense Team Slots | Clan Victory Reward (Building Protected) | Clan Victory Reward (Building Destroyed) | Personal Victory Reward (Undefeated Team) | Personal Victory Reward (Victorious Team) |
|---|---|---|---|---|---|---|
| 1 | — | 12 |
|
|
|
|
| 2 |
|
16 |
|
|
|
|
| 3 |
|
18 |
|
|
|
|
| 4 |
|
22 |
|
|
|
|
| 5 |
|
25 |
|
|
|
|
| 6 |
|
30 |
|
|
|
|
BONUSES
Bonus Category 1
-
Defense Team Champions from the Telerian League and Gaellen Pact reflect 30% of the damage received.
7,500
-
[Bomb] debuffs placed by HP and DEF Champions on the Defense Team deal 50% more damage, and [Poison] and [HP Burn] debuffs also placed by them deal 100% more damage.
7,500
-
Force and Magic Champions on the Defense Team destroy the target's MAX HP by 30% of the damage inflicted.
7,500
-
HP and DEF Champions on the Defense Team deal 5% more damage for each buff on the target.
7,500
-
Force and Magic Champions on the Defense Team deal 20% more damage if the target has less than 50% HP.
7,500
-
Rare and Epic Champions on the Defense Team ignore 20% of the target's RES.
7,500
Bonus Category 2
-
Defense Team Champions from The Corrupted and the Nyresan Union reflect 30% of the damage received.
10,500
-
[Bomb] debuffs placed by Support and ATK Champions on the Defense Team deal 50% more damage, and [Poison] and [HP Burn] debuffs also placed by them deal 100% more damage.
10,500
-
Spirit and Void Champions on the Defense Team destroy the target's MAX HP by 30% of the damage inflicted.
10,500
-
Support and ATK Champions on the Defense Team deal 5% more damage for each buff on the target.
10,500
-
Spirit and Void Champions on the Defense Team deal 20% more damage if the target has less than 50% HP.
10,500
-
Legendary and Mythical Champions on the Defense Team ignore 20% of the target's RES.
10,500
Bonus Category 3
-
Defense Team Champions reflect 30% of the damage received.
15,000
-
[Bomb] debuffs placed by Champions on the Defense Team deal 50% more damage, and [Poison] and [HP Burn] debuffs also placed by them deal 100% more damage.
15,000
-
Defense Team Champions destroy the target's MAX HP by 30% of the damage inflicted.
15,000
-
Defense Team Champions deal 5% more damage for each buff on the target.
15,000
-
Defense Team Champions deal 20% more damage if the target has less than 50% HP.
15,000
-
Defense Team Champions ignore 20% of the target's RES.
15,000
Defense Tower
| Lvl. | UPGRADE | Defense Team Slots | Clan Victory Reward (Building Protected) | Clan Victory Reward (Building Destroyed) | Personal Victory Reward (Undefeated Team) | Personal Victory Reward (Victorious Team) |
|---|---|---|---|---|---|---|
| 1 | — | 2 |
|
|
|
|
| 2 |
|
3 |
|
|
|
|
| 3 |
|
4 |
|
|
|
|
| 4 |
|
6 |
|
|
|
|
| 5 |
|
9 |
|
|
|
|
| 6 |
|
12 |
|
|
|
|
BONUSES
Bonus Category 1
-
The C. DMG of Force and Magic Champions on the Defense Team is increased by 15%.
360
-
The RES of Force and Magic Champions on the Defense Team is increased by 50.
360
-
The ACC of Force and Magic Champions on the Defense Team is increased by 50.
360
-
HP and DEF Champions on the Defense Team deal 20% more damage when teaming up with allies.
360
-
Turn Meter fill effects are increased by 40% when used by Defense Team Champions from the Telerian League or Gaellen Pact.
360
-
Rare and Epic Champions on the Defense Team steal [Increase DEF] buffs from enemies when using their default skill.
360
-
Defense Team Champions from the Telerian League and Gaellen Pact don't trigger counterattacks with AoE attacks.
360
-
Force and Magic Champions on the Defense Team have a 10% chance of getting an Extra Turn when using active skills.
360
-
Ignore DEF effects are increased by 10% when used by Force or Magic Champions on the Defense Team.
360
-
The C. DMG of Force and Magic Champions on the Attack Team is decreased by 15%.
360
-
The RES of Force and Magic Champions on the Attack Team is decreased by 50.
360
-
The ACC of Force and Magic Champions on the Attack Team is decreased by 50.
360
-
HP and DEF Champions on the Attack Team deal 20% less damage when teaming up with their allies.
360
-
Turn Meter fill effects are decreased by 40% when used by Attack Team Champions from the Telerian League or Gaellen Pact.
360
-
Whenever a 60% [Increase DEF] buff is placed on a Rare or Epic Champion on the Attack Team, they get a 30% [Increase DEF] buff instead.
360
-
Attack Team Champions from the Telerian League and Gaellen Pact only deal 50% of damage when counterattacking.
360
-
The Turn Meters of Force and Magic Champions on the Attack Team are decreased by 10% whenever any Champion on the Attack Team gets an Extra Turn. This effect cannot be resisted.
360
-
Ignore DEF effects are decreased by 10% when used by Force or Magic Champions on the Attack Team.
360
Bonus Category 2
-
The C. DMG of Spirit and Void Champions on the Defense Team is increased by 15%.
500
-
The RES of Spirit and Void Champions on the Defense Team is increased by 50.
500
-
The ACC of Spirit and Void Champions on the Defense Team is increased by 50.
500
-
Support and ATK Champions on the Defense Team deal 20% more damage when teaming up with allies.
500
-
Turn Meter fill effects are increased by 40% when used by Defense Team Champions from The Corrupted or Nyresan Union.
500
-
Legendary and Mythical Champions on the Defense Team steal [Increase DEF] buffs from enemies when using their default skill.
500
-
Defense Team Champions from The Corrupted and Nyresan Union don't trigger counterattacks with AoE attacks.
500
-
Spirit and Void Champions on the Defense Team have a 10% chance of getting an Extra Turn when using active skills.
500
-
Ignore DEF effects are increased by 10% when used by Spirit or Void Champions on the Defense Team.
500
-
The C. DMG of Spirit and Void Champions on the Attack Team is decreased by 15%.
500
-
The RES of Spirit and Void Champions on the Attack Team is decreased by 50.
500
-
The ACC of Spirit and Void Champions on the Attack Team is decreased by 50.
500
-
Support and ATK Champions on the Attack Team deal 20% less damage when teaming up with allies.
500
-
Turn Meter fill effects are decreased by 40% when used by Attack Team Champions from The Corrupted or Nyresan Union.
500
-
Whenever a 60% [Increase DEF] buff is placed on a Legendary or Mythical Champion on the Attack Team, they get a 30% [Increase DEF] buff instead.
500
-
Attack Team Champions from The Corrupted and Nyresan Union only deal 50% of damage when counterattacking.
500
-
The Turn Meters of Spirit and Void Champions on the Attack Team are decreased by 10% whenever any Champion on the Attack Team gets an Extra Turn. This effect cannot be resisted.
500
-
Ignore DEF effects are decreased by 10% when used by Spirit or Void Champions on the Attack Team.
500
Bonus Category 3
-
The C. DMG of Defense Team Champions is increased by 15%.
800
-
The RES of Defense Team Champions is increased by 50.
800
-
The ACC of Defense Team Champions is increased by 50.
800
-
Defense Team Champions deal 20% more damage when teaming up with allies.
800
-
Turn Meter fill effects are increased by 40% when used by Defense Team Champions.
800
-
Defense Team Champions steal [Increase DEF] buffs from enemies when using their default skill.
800
-
Defense Team Champions don't trigger counterattacks with AoE attacks.
800
-
Defense Team Champions have a 10% chance of getting an Extra Turn when using active skills.
800
-
Ignore DEF effects are increased by 10% when used by Defense Team Champions.
800
-
The C. DMG of Attack Team Champions is decreased by 15%.
800
-
The RES of Attack Team Champions is decreased by 50.
800
-
The ACC of Attack Team Champions is decreased by 50.
800
-
Attack Team Champions deal 20% less damage when teaming up with their allies.
800
-
Turn Meter fill effects are decreased by 40% when used by Attack Team Champions.
800
-
Whenever a 60% [Increase DEF] buff is placed on Attack Team Champions, they get a 30% [Increase DEF] buff instead.
800
-
Attack Team Champions only deal 50% of damage when counterattacking.
800
-
The Turn Meters of Attack Team Champions are decreased by 10% whenever any Attack Team Champion gets an Extra Turn. This effect cannot be resisted.
800
-
Ignore DEF effects are decreased by 10% when used by Attack Team Champions.
800
Magic Tower
| Lvl. | UPGRADE | Defense Team Slots | Clan Victory Reward (Building Protected) | Clan Victory Reward (Building Destroyed) | Personal Victory Reward (Undefeated Team) | Personal Victory Reward (Victorious Team) |
|---|---|---|---|---|---|---|
| 1 | — | 2 |
|
|
|
|
| 2 |
|
3 |
|
|
|
|
| 3 |
|
4 |
|
|
|
|
| 4 |
|
5 |
|
|
|
|
| 5 |
|
7 |
|
|
|
|
| 6 |
|
9 |
|
|
|
|
BONUSES
Bonus Category 1
-
The C. DMG of Force and Magic Champions on the Defense Team is increased by 20%.
675
-
The RES of Force and Magic Champions on the Defense Team is increased by 60.
675
-
The ACC of Force and Magic Champions on the Defense Team is increased by 60.
675
-
HP and DEF Champions on the Defense Team cannot land weak hits on enemies under [Hex] debuffs.
675
-
Turn Meter fill effects are increased by 50% when used by Defense Team Champions from the Telerian League or Gaellen Pact.
675
-
Rare and Epic Champions on the Defense Team under [Fear] or [True Fear] debuffs have 20% less chance to lose their turn.
675
-
Ignore DEF effects are increased by 15% when used by Force or Magic Champions on the Defense Team.
675
-
Force and Magic Champions on the Defense Team are immune to [Decrease DEF] debuffs.
675
-
Force and Magic Champions on the Defense Team are immune to [Decrease ATK] debuffs.
675
Bonus Category 2
-
The C. DMG of Spirit and Void Champions on the Defense Team is increased by 20%.
950
-
The RES of Spirit and Void Champions on the Defense Team is increased by 60.
950
-
The ACC of Spirit and Void Champions on the Defense Team is increased by 60.
950
-
Support and ATK Champions on the Defense Team cannot land weak hits on enemies under [Hex] debuffs.
950
-
Turn Meter fill effects are increased by 50% when used by Defense Team Champions from The Corrupted or Nyresan Union.
950
-
Legendary and Mythical Champions on the Defense Team under [Fear] or [True Fear] debuffs have 20% less chance to lose their turn.
950
-
Ignore DEF effects are increased by 15% when used by Spirit or Void Champions on the Defense Team.
950
-
Spirit and Void Champions on the Defense Team are immune to [Decrease DEF] debuffs.
950
-
Spirit and Void Champions on the Defense Team are immune to [Decrease ATK] debuffs.
950
Bonus Category 3
-
The C. DMG of Defense Team Champions is increased by 20%.
1,250
-
The RES of Defense Team Champions is increased by 60.
1,250
-
The ACC of Defense Team Champions is increased by 60.
1,250
-
Defense Team Champions cannot land weak hits on enemies under [Hex] debuffs.
1,250
-
Turn Meter fill effects are increased by 50% when used by Defense Team Champions.
1,250
-
Defense Team Champions under [Fear] or [True Fear] debuffs have 20% less chance to lose their turn.
1,250
-
Ignore DEF effects are increased by 15% when used by Defense Team Champions.
1,250
-
Defense Team Champions are immune to [Decrease DEF] debuffs.
1,250
-
Defense Team Champions are immune to [Decrease ATK] debuffs.
1,250
Mana Shrine
| Lvl. | UPGRADE | Defense Team Slots | Mana Shrines Rebattles | Clan Victory Reward (Building Protected) | Clan Victory Reward (Building Destroyed) | Personal Victory Reward (Undefeated Team) | Personal Victory Reward (Victorious Team) |
|---|---|---|---|---|---|---|---|
| 1 | — | 6 | 4 |
|
|
|
|
| 2 |
|
7 | 6 |
|
|
|
|
| 3 |
|
9 | 7 |
|
|
|
|
| 4 |
|
13 | 9 |
|
|
|
|
| 5 |
|
16 | 12 |
|
|
|
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| 6 |
|
18 | 15 |
|
|
|
|
Post
| Lvl. | Defense Team Slots | Clan Victory Reward (Building Protected) | Clan Victory Reward (Building Destroyed) | Personal Victory Reward (Undefeated Team) | Personal Victory Reward (Victorious Team) |
|---|---|---|---|---|---|
| 1 | 1 |
|
|
|
|
CONDITIONS
The available Conditions in each Post are random for each Siege.
-
Only Champions from the Telerian League can be used.
165
-
Only Champions from the Gaellen Pact can be used.
165
-
Only Champions from The Corrupted can be used.
165
-
Only Champions from the Nyresan Union can be used.
165
-
Only HP Champions can be used.
165
-
Only DEF Champions can be used.
165
-
Only Support Champions can be used.
165
-
Only ATK Champions can be used.
165
-
Only Void Champions can be used.
165
-
Only Force Champions can be used.
165
-
Only Magic Champions can be used.
165
-
Only Spirit Champions can be used.
165
-
Only Legendary Champions can be used.
165
-
Only Epic Champions can be used.
165
-
Only Rare Champions can be used.
165
-
Only Banner Lord Champions can be used.
230
-
Only High Elves Champions can be used.
230
-
Only Sacred Order Champions can be used.
230
-
Only Barbarian Champions can be used.
230
-
Only Ogryn Tribe Champions can be used.
230
-
Only Lizardmen Champions can be used.
230
-
Only Skinwalker Champions can be used.
230
-
Only Orc Champions can be used.
230
-
Only Demonspawn Champions can be used.
230
-
Only Undead Horde Champions can be used.
230
-
Only Dark Elves Champions can be used.
230
-
Only Knights Revenant Champions can be used.
230
-
Only Dwarves Champions can be used.
230
-
Only Shadowkin Champions can be used.
230
-
Only Sylvan Watcher Champions can be used.
230
-
All Champions are immune to Turn Meter reduction effects.
300
-
All Champions are immune to Turn Meter fill effects.
300
-
All Champions are immune to cooldown increasing effects.
300
-
All Champions are immune to cooldown decreasing effects.
300
-
All Champions are immune to [Sheep] debuffs.
300
-
Champions cannot be revived.
300
TRAPS
Traps Rules
- Each Tower is randomly assigned three Traps.
- No more than one Trap can be placed in a single Group.
- No more than two Traps of the three assigned can be placed in each Tower.
- Each player can install no more than one Trap per Siege.
- You cannot install a Trap in a destroyed Tower.
- The Clan Leader or a Deputy can remove an installed Trap.
The Traps available in each Tower are randomized every Siege.
-
Unseen Defender
Hides 1 Defense Team Champion from view until the start of a battle.
250
500
-
Slow Start
Places a 30% [Decrease SPD] debuff on the enemy with the highest SPD for 1 turn at the start of a battle. This debuff cannot be resisted.
250
500
-
Rapid Riposte
Fills the Turn Meters of all allies by 15% when an enemy is revived for the first time in a battle.
250
500
-
Blinding Bait
Places a 50% [Decrease ACC] debuff on the enemy with the highest ACC for 1 turn at the start of a battle. This debuff cannot be resisted.
250
500
-
Contamination
When an enemy receives healing from a skill for the first time in a battle, also inflicts damage to them equal to the value of the heal.
250
500
-
Perfect Conditioning
Decreases the duration of cooldown-increasing effects by 1 turn when used by an enemy against each ally the first time in a battle.
250
500
-
Dull Weapons
Reduces the Ignore DEF effect of each enemy's first hit in a battle by 50%.
250
500
-
Corrosive Subterfuge
Places a 25% [Decrease C. DMG] debuff and a 30% [Decrease C. RATE] debuff on all enemies for 1 turn at the start of a battle. These debuffs cannot be resisted.
250
500
-
Master Exploder
Places a [Bomb] debuff on enemies under a [Stone Skin] buff at the start of a battle. The [Bomb] damage is based on the target's MAX HP. This debuff cannot be resisted.
250
500
-
Blunting Barricade
Decreases the damage inflicted by each enemy's first active skill used against each ally by 20%.
250
500
-
Virulent Pitfall
Places three 5% [Poison] debuffs on all enemies for 2 turns at the start of a battle. These debuffs cannot be resisted.
250
500
-
Lava Cauldron
Places a [HP Burn] debuff on enemies under a [Stone Skin] buff for 2 turns at the start of a battle. This debuff cannot be resisted.
250
500
-
Battle Shackles
Decreases the duration of all buffs on an enemy by 2 turns the first time they attack in a battle. This effect cannot be resisted.
250
500
-
Faultering Defense
Decreases the value of [Shield] buffs from skills placed by each enemy by 50% when they are placed for the first time in a battle.
250
500
-
Price Of Power
Destroys each enemy's MAX HP by 10% for each buff placed by them on their first turn in a battle (stacks up to 50%).
250
500
-
Botched Attack
Decreases each enemy's DEF by 30% until the start of their first turn in a battle.
250
500
Reward Info
Reach higher Siege Tiers to obtain more valuable rewards.
- Siege Victory:
+15 - Battle Victory:
+1 - Battle Loss:
+0
VICTORY CHEST
Victory Chests are awarded if your Clan earns the most Victory Medals and destroys the enemy's Stronghold.
You will only receive the Victory Chest if you set at least 1 Defense Team, win 1 ATK battle (excluding Mana Shrine rebattles), or capture 1 enemy Team Slot during a Siege.
League chests
You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.
To collect Milestone Rewards, the Victory Chest and Mana Orb rewards below, you must set at least 1 Defense Team, win at least one ATK battle, or capture at least 1 enemy Team Slot in a current Siege.
Only players who joined the Clan before the start of the current Siege's Matchmaking Phase can receive Milestone Rewards and the Victory Chest.
- Siege Victory:
+20 - Battle Victory:
+2 - Battle Loss:
−1
VICTORY CHEST
Victory Chests are awarded if your Clan earns the most Victory Medals and destroys the enemy's Stronghold.
You will only receive the Victory Chest if you set at least 1 Defense Team, win 1 ATK battle (excluding Mana Shrine rebattles), or capture 1 enemy Team Slot during a Siege.
League chests
You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.
To collect Milestone Rewards, the Victory Chest and Mana Orb rewards below, you must set at least 1 Defense Team, win at least one ATK battle, or capture at least 1 enemy Team Slot in a current Siege.
Only players who joined the Clan before the start of the current Siege's Matchmaking Phase can receive Milestone Rewards and the Victory Chest.
- Siege Victory:
+25 - Battle Victory:
+3 - Battle Loss:
−2
VICTORY CHEST
Victory Chests are awarded if your Clan earns the most Victory Medals and destroys the enemy's Stronghold.
You will only receive the Victory Chest if you set at least 1 Defense Team, win 1 ATK battle (excluding Mana Shrine rebattles), or capture 1 enemy Team Slot during a Siege.
League chests
You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.
To collect Milestone Rewards, the Victory Chest and Mana Orb rewards below, you must set at least 1 Defense Team, win at least one ATK battle, or capture at least 1 enemy Team Slot in a current Siege.
Only players who joined the Clan before the start of the current Siege's Matchmaking Phase can receive Milestone Rewards and the Victory Chest.
- Siege Victory:
+30 - Battle Victory:
+4 - Battle Loss:
−3
VICTORY CHEST
Victory Chests are awarded if your Clan earns the most Victory Medals and destroys the enemy's Stronghold.
You will only receive the Victory Chest if you set at least 1 Defense Team, win 1 ATK battle (excluding Mana Shrine rebattles), or capture 1 enemy Team Slot during a Siege.
League chests
You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.
To collect Milestone Rewards, the Victory Chest and Mana Orb rewards below, you must set at least 1 Defense Team, win at least one ATK battle, or capture at least 1 enemy Team Slot in a current Siege.
Only players who joined the Clan before the start of the current Siege's Matchmaking Phase can receive Milestone Rewards and the Victory Chest.
- Siege Victory:
+35 - Battle Victory:
+5 - Battle Loss:
−4
VICTORY CHEST
Victory Chests are awarded if your Clan earns the most Victory Medals and destroys the enemy's Stronghold.
You will only receive the Victory Chest if you set at least 1 Defense Team, win 1 ATK battle (excluding Mana Shrine rebattles), or capture 1 enemy Team Slot during a Siege.
League chests
You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.
To collect Milestone Rewards, the Victory Chest and Mana Orb rewards below, you must set at least 1 Defense Team, win at least one ATK battle, or capture at least 1 enemy Team Slot in a current Siege.
Only players who joined the Clan before the start of the current Siege's Matchmaking Phase can receive Milestone Rewards and the Victory Chest.
- Siege Victory:
+40 - Battle Victory:
+6 - Battle Loss:
−6
VICTORY CHEST
Victory Chests are awarded if your Clan earns the most Victory Medals and destroys the enemy's Stronghold.
You will only receive the Victory Chest if you set at least 1 Defense Team, win 1 ATK battle (excluding Mana Shrine rebattles), or capture 1 enemy Team Slot during a Siege.
League chests
You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.
To collect Milestone Rewards, the Victory Chest and Mana Orb rewards below, you must set at least 1 Defense Team, win at least one ATK battle, or capture at least 1 enemy Team Slot in a current Siege.
Only players who joined the Clan before the start of the current Siege's Matchmaking Phase can receive Milestone Rewards and the Victory Chest.
- Siege Victory:
+0 - Battle Victory:
+7 - Battle Loss:
−8
To get into Tier 7, you must earn more than 5,000 Victory Points & win the previous Siege.
While in Tier 7, fight alongside your Clan in at least 30 Siege Battles to get your Tier 7 Rewards.
VICTORY CHEST
Victory Chests are awarded if your Clan earns the most Victory Medals and destroys the enemy's Stronghold.
You will only receive the Victory Chest if you set at least 1 Defense Team, win 1 ATK battle (excluding Mana Shrine rebattles), or capture 1 enemy Team Slot during a Siege.
League chests
You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.
To collect Milestone Rewards, the Victory Chest and Mana Orb rewards below, you must set at least 1 Defense Team, win at least one ATK battle, or capture at least 1 enemy Team Slot in a current Siege.
Only players who joined the Clan before the start of the current Siege's Matchmaking Phase can receive Milestone Rewards and the Victory Chest.
- Siege Victory:
+0 - Battle Victory:
+8 - Battle Loss:
−10
To get into Tier 8, you must win the previous Siege and fight alongside your Clan in at least 30 Siege Battles in Tier 7.
While in Tier 8, continue to fight alongside your Clan in at least 30 Siege Battles to get your Tier 8 Rewards.
VICTORY CHEST
Victory Chests are awarded if your Clan earns the most Victory Medals and destroys the enemy's Stronghold.
You will only receive the Victory Chest if you set at least 1 Defense Team, win 1 ATK battle (excluding Mana Shrine rebattles), or capture 1 enemy Team Slot during a Siege.
League chests
You'll earn Victory Medals based on how many enemy buildings your Clan destroyed. Earn enough and you'll receive rewards! Having the most Victory Medals is a key part of ensuring a Siege win.
To collect Milestone Rewards, the Victory Chest and Mana Orb rewards below, you must set at least 1 Defense Team, win at least one ATK battle, or capture at least 1 enemy Team Slot in a current Siege.
Only players who joined the Clan before the start of the current Siege's Matchmaking Phase can receive Milestone Rewards and the Victory Chest.