Raid: Shadow Legends Grim Forest
The Grim Forest of the game: a fogged map of four zones that changes every 30-day cycle, two modes, and Leshun the Entangled One waiting behind three Grim Crowns. Where the battles stand on the map changes every cycle — so here is everything that stays the same: how many champions each zone draws for a battle and how strong its enemies are, Leshun and the four roaming bosses with stats, skills and the game's own strategy, the Mimics and Phrygius the Trovemaster, what each victory gives, the map chests, the Vendor, the Altars, all 18 Curios and every Trait Card. Pick a mode, then a boss.
- EXPLORE AN UNCHARTED LANDThis gloomy forest hides untold mysteries. Delve into the fog and reveal its hidden secrets.
- BATTLE NEW BOSSESDeadly new threats lurk within, complete with unique combat mechanics. Can you conquer them all?
- EXCITING CHALLENGESSome of Raid's most difficult challenges await within the Grim Forest, along with incredible rewards. Show us your skills!
How It Works
Blanketed by a mysterious fog, the Grim Forest is a terrifying place. Powerful magic changes the forest's structure over time, changing the path each time you enter. Let's find out more!
During your time in the Grim Forest, you can only use a limited number of Champions. First up, you'll need to choose the Champions you want to explore the Grim Forest alongside.
You'll need two Team Decks to form your overall Squad. Only Champions in the Squad can be used within the Grim Forest. Choose wisely - you can only make changes to your Squad using a special resource.
The darkness of the forest hides its true threat - Leshun the Entangled One. Traverse the gloom, defeat the lumbering lord, and free these lands. You'll need to find 3 Grim Crowns to take on Leshun and defeat it.
For each battle in the Grim Forest, you'll receive a random number of Champions from each of your Decks. Distribute your most powerful Champions across each Deck carefully.
When entering a battle, you'll receive random Champions from your Team Decks. For different battles, you'll receive a different number of Champions to choose from. Let's find out which Champions you'll get for this battle.
The Grim Forest hides much treasure along its winding paths. But beware - enemies will ambush you to try and stop you!
- Distorted Energy
- 30 a day, 1 per move
- Team decks
- 2 × 10 champions
- Redraw Token
- 2 a day
- Grim Crowns
- 3 to battle Leshun
- Grim Charms
- 15 for the Treasure Hunt Chest
- Squad Progress
- up to level 30
Zones
The Grim Forest is divided into several Regions, each with a varying degree of difficulty. The more difficult the Region, the fewer Champions you will have drawn for you to choose from when heading into battle.
| Zone | Champions drawn from each deck | Enemy level |
|---|---|---|
| Easy zone | 8 | 100–175 |
| Middle zone | 7 | 150–300 |
| Hard zone | 5 | 200–250 |
| Extra hard zone | 3 | 250–275 |
Leshun the Entangled One
Leshun the Entangled One
Middle zone
- Grim Crowns
- 3
Find and defeat the 4 roaming Bosses to gain the upper hand in the final fight with Leshun! Collect all the Grim Crowns to unlock the final battle with Leshun the Entangled One!
- HP
- 1,787,610
- ATK
- 14,300
- DEF
- 9,534
- SPD
- 225
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 280
- ACC
- 330
Boss skills
-
Bloodbranch Bash
Attacks all enemies. The damage received by targets under an Entangle debuff is reduced by 50%.
Has a 50% chance of placing a True Fear debuff on targets without an Entangle debuff for 1 turn.
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Gloomwrecker Cooldown: 4 turns
Attacks all enemies. Before attacking, removes all debuffs from Leshun the Entangled One and removes all buffs from all enemies.
The damage inflicted by this skill and the amount of DEF ignored against each target increases by 5% per each buff and debuff removed.
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Thorn Prison Cooldown: 4 turns
Attacks all enemies under an Entangle debuff. Decreases each target's Turn Meter by 30%.
If there are no enemies under an Entangle debuff, attacks the enemy with the highest SPD. Places a protected Entangle debuff. This debuff cannot be Evaded, redirected to another target, or resisted. This debuff will also ignore Stone Skin.
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Sublimate Life Cooldown: 3 turns
Places a protected Entangle debuff on the enemy with the highest SPD. Also places a Siphon debuff on the enemy with the highest SPD for 3 turns.These debuffs cannot be Evaded, redirected to another target, resisted, or blocked. These debuffs will also ignore Stone Skin and Taunt buffs.
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Parasitic Growth [P]
Whenever a True Fear debuff, placed by Leshun the Entangled One, is activated, fills the Turn Meters of Leshun and its allies by 10%, and also decreases the duration of all debuffs on Leshun and its allies by 1 turn.
At the start of Leshun's turn, deals damage to all enemies under an Entangle debuff. The damage dealt is equal to 20% of each target's MAX HP. Also destroys each target's MAX HP by 20% of the damage dealt.
If an enemy under an Entangle debuff is killed by damage from this skill, places another protected Entangle debuff on the enemy with the next highest SPD. Also places a True Fear debuff on all other enemies without an Entangle debuff for 1 turn.
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Elder Tree [P]
Decreases all incoming damage by 60% if Leshun the Entangled One is not under a HP Burn debuff. Also has a 30% chance to change an incoming critical hit into a weak hit if Leshun is not under a HP Burn debuff.
Turn Meter fill effects are 30% more effective on enemies under an Entangle debuff, if Leshun is under a HP Burn debuff.
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Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
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Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
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Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
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Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Rewards
First victory
Strategy
How It Works
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Leshun the Entangled One (Solo)
The great lumbering lord of the Grim Forest, Leshun the Entangled One, stands ready to punish all who wander in the gloom unprepared. With the new Entangle and Siphon debuffs at his disposal, Leshun will seek to suffocate the life out of your Champions, prevent them from moving and steal your stats to boost his own.
Leshun's first skill is Bloodbranch Bash, where this great guardian will bring down a mighty cleaving blow on all his enemies. He'll deal 50% less damage against enemies under an Entangle debuff, but also has a 50% chance to place a True Fear debuff on anyone not under an Entangle. Frightening stuff if you don't have Shield or Block Debuffs buffs already set up.
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Next up is Gloomwrecker - an AoE attack, before which Leshun will remove all debuffs from himself and remove all buffs from all enemies. What's worse is that Leshun will increase the damage inflicted by this skill by 5% and ignore 5% of each target's Defense for each buff and debuff removed before attacking. Avoid heavily debuffing Leshun, and pack protected buffs for your team so that he can't remove them before launching this potentially devastating attack.
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Thorn Prison is Leshun's third skill, which sees him attack all enemies under an Entangle debuff and decrease each target's Turn Meter by 30%. If your team is lucky enough to not have anyone under an Entangle debuff, Leshun won't let you off easy though - he'll place a protected Entangle debuff on your Champion with the highest Speed. What's worse is that there's no way around this - Entangle cannot be Evaded, redirected to another target, or resisted, and it will ignore Stone Skin.
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In a nutshell, Entangle stops your Champion from receiving any positive effects or buffs, including passive Turn Meter increases each turn. The only way to break out of Entangle is to manually fill the affected Champion's Turn Meter to 100%, so you'll need to bring Champions who can actively fill the Turn Meters of their allies to combat this new debuff.
The last of Leshun's active skills is Sublimate Life, which sees this gargantuan green lord place a protected Entangle debuff on your Champion with the highest Speed, as well as a Siphon debuff for 3 turns. Neither of these debuffs can be Evaded, redirected to another target, resisted, or blocked, and both debuffs will ignore Stone Skin and Taunt buffs. Siphon will sap a portion of your Champion's stats and grant them to Leshun instead, so you'll need to bring Champions who can remove the Siphon debuff as quickly as possible to prevent that from happening.
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Leshun's first unique passive skill is Parasitic Growth [P] and with it, he'll fill his own and his allies' Turn Meters by 10% whenever a True Fear debuff placed by Leshun is activated. He'll also decrease the duration of all debuffs on himself and his allies by 1 turn too, so avoid those debuffs!
That's not all though - Leshun will also deal damage to any targets under an Entangle debuff at the start of his turn, equal to 20% of their MAX HP. If you can't free your allies quick enough, they'll be dead before you know it. If this damage kills an enemy under an Entangle debuff, Leshun then places another protected Entangle debuff on the enemy with the next highest Speed, and puts out True Fear debuffs on all other enemies. You're going to need to make sure you've got Block Debuffs on your Champions to avoid the True Fear debuffs, and bring plenty of Champions who can fill their allies' Turn Meters.
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Last, but by no means least, is Leshun's second passive skill, Elder Tree [P]. With it, Leshun will decrease all incoming damage by 60% and has a 30% chance to change an incoming critical hit into a weak hit if he's not under a HP Burn debuff. If you do manage to put a HP Burn debuff on Leshun though, the benefits don't stop with high damage and critical hits - your Champions will also have their Turn Meter fill effects be 30% more effective when used on allies under Entangle. Save your Turn Meter fill effects until Leshun's under a HP Burn debuff, and focus on staying alive until then.
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Leshun the Entangled One (With Roaming Bosses)
If you don't defeat Isheth the Crimson Siren, Tauraze the Bestial Flame, Maximoz the Weeping Blade, and Draugnell the Eternal Gatherer on your travels through the Grim Forest before taking on Leshun the Entangled One, they'll appear alongside him in this fight. It'll make an already difficult fight much more nightmarish!
Isheth the Crimson Siren
Isheth the Crimson Siren
Middle zone
Defeat the roaming Bosses in the Grim Forest. Any of these Bosses that you slay will not appear in the final showdown against Leshun.
- HP
- 1,787,611
- ATK
- 14,300
- DEF
- 9,534
- SPD
- 225
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 280
- ACC
- 330
Boss skills
-
Lust Pulse
Attacks all enemies.
Increases the duration of all ally buffs by 1 turn. Instantly activates one random Continuous Heal buff on all allies.
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Siren's Kiss Cooldown: 3 turns
Places four 15% Continuous Heal buffs on all allies for 3 turns. Instantly activates all Continuous Heal buffs on all allies.
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Doom Aroma Cooldown: 3 turns
Attacks all enemies. Removes all buffs from all enemies.
Places Master Seal and Block Passive Skills debuffs on all enemies for 2 turns.
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Unwavering Conceit [P]
The damage inflicted by Isheth the Crimson Siren increases by 5% for each buff she is currently under.
Whenever a Continuous Heal buff activates on any ally, fills Isheth the Crimson Siren's Turn Meter by 5% and increases her MAX HP by 5% (stacks up to 100%).
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Giggles of Derision [P]
Isheth the Crimson Siren and her allies are immune to damage dealt based on enemy MAX HP.
Isheth the Crimson Siren's allies deal pure damage.
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Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
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Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
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Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Strategy
How It Works
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A seductive temptress she may be, but don't be caught off guard by Isheth the Crimson Siren! The key thing to remember here is that both her and her allies are immune to damage dealt based on enemy MAX HP, so Champions like Marius the Gallant and Gnut won't be very effective here.
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If you want to maintain control over this fight, you'll need to keep Isheth under Block Buffs or Heal Reduction debuffs - preferably both! Isheth will shower herself and her allies with her twisted adoration, placing plenty of Continuous Heal buffs before instantly activating them with her Lust Pulse skill. That's not all though - each activation of a Continuous Heal buff fills her Turn Meter and increases her MAX HP.
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Keep an eye out for Isheth's Siren's Kiss skill too - that's how she'll place Continuous Heal buffs to outheal any damage you can do. Block Buffs debuffs will be your best friend here, or use Champions that can remove buffs from the Crimson Siren.
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Don't forget about her Doom Aroma skill either! With it, Isheth the Crimson Siren will remove all buffs from your team before placing a Master Seal and a Block Passive Skills debuff on them. Effective preparation means bringing a Champion who can remove debuffs or place protected Block Debuffs buffs.
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Another crucial way to defeating Isheth the Crimson Siren is to destroy her MAX HP, since her Unwavering Conceit [P] skill fills her Turn Meter by 5% and increases her MAX HP by 5% whenever a Continuous Heal buff activates on her or an ally, stacking up to 100%.
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Isheth's Giggles of Derision [P] skill is what makes her immune to damage that scales from enemy MAX HP, so you'll need to find other ways to deal high damage. Poison and HP Burn debuffs can be an effective counter here, stacking plenty of them alongside Block Buffs and Heal Reduction debuffs.
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On the defensive side of the battle, you'll need plenty of Shield and Block Debuffs buffs to keep your team in the fight against this scarlet sorceress. If you can stay alive long enough, use skills that increase the duration of enemy debuffs, remove buffs from enemies, and cleanse debuffs from your team. Isheth the Crimson Siren won't be singing quite so much after that.
Tauraze the Bestial Flame
Tauraze the Bestial Flame
Middle zone
Defeat the roaming Bosses in the Grim Forest. Any of these Bosses that you slay will not appear in the final showdown against Leshun.
- HP
- 1,787,610
- ATK
- 14,300
- DEF
- 9,534
- SPD
- 225
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 280
- ACC
- 330
Boss skills
-
Fume Cleaver
Attacks all enemies 2 times.
Each hit has a 50% chance of instantly activating a HP Burn debuff. Each hit has a 50% chance of decreasing the cooldown of the Slash and Burn skill by 1 turn instead, if a target is not under a HP Burn debuff.
-
Slash and Burn Cooldown: 4 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns and a Block Active Skills debuff for 2 turns.
-
Inferno Incarnate Cooldown: 3 turns
Places a Counterattack buff on Tauraze the Bestial Flame for 2 turns.
Also places a Shield buff on Tauraze the Bestial Flame for 2 turns. The value of the Shield is equal to 30% of Tauraze's MAX HP. This buff cannot be removed.
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Wildfire Soul [P]
Whenever Tauraze the Bestial Flame is attacked by an enemy under HP Burn, extends the duration of that HP Burn debuff by 1 turn per hit received.
Fills Tauraze the Bestial Flame's Turn Meter by 20% per hit received whenever he is attacked by an enemy without a HP Burn debuff. Will not fill Tauraze's Turn Meter if he is also under a Freeze debuff.
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Vital Spark [P]
Tauraze the Bestial Flame and his allies are immune to HP Burn debuffs.
Enemies under HP Burn debuffs will receive 100% more damage from HP Burn debuffs. Heals all allies by 2% of their MAX HP for each instance of damage dealt by a HP Burn debuff.
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Tainted Immunity [P]
Immune to Stun, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, Turn Meter decreasing effects, and cooldown increasing effects.
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Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
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Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
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Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
Strategy
How It Works
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Quelling Tauraze the Bestial Flame means controlling and avoiding HP Burn debuffs, whether that's by placing Block Debuffs buffs on your team, or Heal Reduction and Freeze debuffs on Tauraze.
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Tauraze's first skill, Fume Cleaver, attacks your whole team twice and has a 50% chance to instantly activate any HP Burn debuffs on each hit. Make sure you don't have any HP Burn debuffs there for Tauraze to extend by bringing Champions who can remove debuffs or place Block Debuffs buffs.
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Setting up HP Burn debuffs is the name of the game for Tauraze's second skill, Slash and Burn. He'll attack your whole team again, and place HP Burn debuffs on each enemy for 3 turns, as well as a Block Active Skills debuff for 2 turns for good measure. Having your Block Debuffs buffs already up and running before this skill comes in is the perfect counter.
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Although not an attack, Tauraze's third skill has the potential to wreak havoc on your team. Inferno Incarnate will see Tauraze place a Counterattack buff and a protected Shield buff on himself for 2 turns. If you're not careful and don't manage any HP Burn debuffs on your team, Tauraze will be extending those HP Burn debuffs or constantly decreasing the cooldown of his Slash and Burn skill. Keeping Tauraze under Block Buffs is critical to your survival.
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Don't ignore Tauraze's passive skills either - his first one is Wildfire Soul [P] and with it, Tauraze will extend the duration of any HP Burn debuffs on an attacker for each hit he receives. Getting around it isn't that easy though - for each hit Tauraze receives from an enemy without a HP Burn debuff, he'll fill his own Turn Meter by 20%. The trick is to make sure Tauraze is under a Freeze debuff, as his Turn Meter won't fill if that's the case.
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Last but not least is Vital Spark [P] skill. With it, Tauraze will make sure himself and his allies are immune to HP Burn debuffs, as well as ensure that enemies under HP Burn debuffs receive 100% more damage from each activation. As if that were bad enough, this skill also heals Tauraze and his allies by 2% of their MAX HP each time a HP Burn debuff is activated. Heal Reduction debuffs are a must-have if you can't prevent Tauraze from placing HP Burn debuffs on your team.
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Here's some key points to bear in mind. Keep Tauraze under Block Buffs debuffs to prevent him from getting his Shield and Counterattack buffs, and place Freeze on Tauraze to counter his Turn Meter fill effects. Bring Champions that can place Poison debuffs to corrode Tauraze's HP away, and remember to deck out your team with Champions that can remove debuffs or place Block Debuffs.
Maximoz the Weeping Blade
Maximoz the Weeping Blade
Middle zone
Defeat the roaming Bosses in the Grim Forest. Any of these Bosses that you slay will not appear in the final showdown against Leshun.
- HP
- 1,787,610
- ATK
- 14,300
- DEF
- 9,533
- SPD
- 225
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 280
- ACC
- 330
Boss skills
-
Soulmar Blades
Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn.
Instantly activates one Poison debuff on each target.
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Bringer of Desolation Cooldown: 3 turns
Attacks all enemies 2 times.
The first hit places a 25% Weaken debuff and a 25% Poison Sensitivity debuff for 2 turns.
The second hit places three 5% Poison debuffs for 3 turns.
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Exude Death Cooldown: 3 turns
Attacks all enemies. Increases the cooldowns of all enemy skills by 1 turn. Places 5% Poison debuffs on each enemy for 2 turns. The number of Poison debuffs placed on each enemy is equal to the number of skills currently on cooldown.
Removes all debuffs from Maximoz the Weeping Blade, and places a Poison Cloud buff on him for 2 turns.
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Living Tragedy [P]
Whenever Maximoz the Weeping Blade is attacked, decreases the duration of all buffs on the attacker by 1 turn. If the attack lands as weak hit, decreases the duration of all buffs on the attacker by 2 turns instead.
Fills Maximoz the Weeping Blade's Turn Meter by 10% whenever he receives a weak hit.
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Forever Weeping [P]
Maximoz the Weeping Blade and his allies are immune to Poison debuffs.
Enemies under Poison debuffs will receive 100% more damage from Poison debuffs. Whenever Maximoz the Weeping Blade or his allies are attacked by an enemy under a Poison debuff, decreases the active skill cooldowns of any allies targeted by that attack by 1 turn. Occurs once per skill.
Also instantly activates all Poison debuffs on the attacker whenever Maximoz the Weeping Blade or his allies are attacked. Occurs once per skill.
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Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
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Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
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Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Strategy
How It Works
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With his twin swords, Maximoz the Weeping Blade is here to make you feel his toxic wrath using Poison debuffs and very powerful attacks. Defeating Maximoz is all about timing and buff management, ensuring you're landing the killing blow at just the right moment.
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Maximoz's first skill is Soulmar Blades and it's a powerful AoE attack. The attack will extend the duration of all debuffs on your team, and instantly activate a single Poison debuff on each target too, dealing a high burst of damage. Shield and Block Debuffs buffs will be your best friends here, and making sure you're keeping debuffs off your team so Maximoz has nothing to extend the duration of.
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Bringer of Desolation is Maximoz's second skill and it's as powerful as it sounds. A two-hit AoE attack sees Maximoz place a 25% Weaken debuff and a 25% Poison Sensitivity debuff for 2 turns with the first hit, and 3 5% Poison debuffs for 3 turns on the second hit. Without Block Debuffs buffs or a Champion that can remove debuffs, this skill makes fighting Maximoz a nightmare.
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The third and final active skill for Maximoz is Exude Death, a devastatingly powerful AoE attack that increases the cooldowns of all your Champion's skills by 1 turn. That would be bad enough, but Maximoz isn't done there. He'll also place a number of Poison debuffs on your team for 2 turns. The number of Poisons placed on each of your Champions is equal to the number of skills they currently have on cooldown. Maximoz then removes all debuffs from himself and places a Poison Cloud buff on himself for good measure. To stop this toxic rampage, use Block Debuffs buffs and Immutable stacks, as well as HP Burn to counter the Poison Cloud.
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Maximoz's first passive skill is Living Tragedy [P] and it's a nightmare for buff-heavy teams. Whenever Maximoz takes a hit, the attacker has the duration of all buffs on them decreased by 1 turn, or 2 turns if they land a weak hit. Weak hits against Maximoz also fill his Turn Meter by 10%, so avoiding them is key. You'll need to ensure you place HP Burn debuffs while Maximoz has his Poison Cloud buff active otherwise you can kiss your buffs, and your chance at success, goodbye.
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Finally, we have Forever Weeping [P], Maximoz's second passive skill. Both Maximoz and his allies will be immune to Poison debuffs, and any of your Champions that are under Poison debuffs will receive 100% more damage from them. What's worse is that whenever Maximoz or one of his allies is attacked by an enemy under a Poison debuff, the recipient or recipients of that attack have all of their active skill cooldowns decreased by 1 turn, and the attacker has all of their Poison debuffs instantly activated. One or two strikes on an enemy while you're still under Poison debuffs is going to really hurt.
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Combatting Maximoz ultimately comes down to making sure you have the right Champions to either cleanse debuffs immediately, or place consistent Block Debuffs buffs to keep them off. Don't forget to bring a Champion with HP Burn either - you'll need it to help avoid landing weak hits when Maximoz places Poison Cloud on himself. Maximoz might have lower HP and DEF than some of his allies, but he wields mighty force and should not be underestimated.
Draugnell the Eternal Gatherer
Draugnell the Eternal Gatherer
Middle zone
Defeat the roaming Bosses in the Grim Forest. Any of these Bosses that you slay will not appear in the final showdown against Leshun.
- HP
- 1,787,610
- ATK
- 14,300
- DEF
- 9,534
- SPD
- 225
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 280
- ACC
- 330
Boss skills
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Soulscream Ax
Attacks all enemies. Places a Provoke debuff for 2 turns.
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Osteomancy Cooldown: 3 turns
Attacks all enemies. Places a 50% Decrease ATK debuff and a 60% Decrease DEF debuff for 2 turns.
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Spinefrost Howl Cooldown: 3 turns
Attacks all enemies. Places a Freeze debuff for 1 turn.
Steals all Turn Meter from each target under a Freeze debuff.
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Death's Cold Hand [P]
Whenever Draugnell the Eternal Gatherer is attacked, has a 40% chance of placing a Freeze debuff on the attacker for 1 turn.
Decreases the SPD of enemies under Freeze debuffs by 50%.
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Living Reliquary [P]
Draugnell the Eternal Gatherer and his allies are immune to Ignore DEF effects.
Reflects 50% of the damage Draugnell the Eternal Gatherer receives back to the attacker. If Draugnell is under a HP Burn debuff, will not reflect any damage.
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Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
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Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
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Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
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Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
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Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Strategy
How It Works
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A frosty reception awaits those who underestimate Draugnell the Eternal Gatherer. His kit focuses on Freeze debuffs and he's also immune to Ignore DEF effects, meaning this battle can be a real challenge if you're not prepared. The key thing to remember is that Draugnell passively reflects a lot of damage, so debuffs is the way to go.
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Draugnell's Soulscream Ax skill may sound simple, but it can really disrupt the flow of battle. An AoE slam that places Provoke debuffs on all targets for 2 turns will frustrate those without high RES or Block Debuffs buffs.
-
With his second skill, Osteomancy, Draugnell attacks all enemies again and this time, places a 50% Decrease ATK and 60% Decrease DEF debuff on all targets for 2 turns. Same as with Soulscream Ax, you'll need a reliable cleanser with high RES, or an ally that can place Block Debuffs to avoid a world of pain.
-
Spinefrost Howl is as chilling as it sounds for your team, with Draugnell attacking all enemies and putting out Freeze debuffs on everyone for 1 turn. Anyone who's under a Freeze debuff after the attack has all of their Turn Meter stolen by Draugnell. If you're not careful, he'll get another turn instantly and your control over the battle will be lost.
-
Draugnell's passive skills don't make things any easier - Death's Cold Hand [P] grants him a 40% chance to place a Freeze debuff on anyone who attacks him for 1 turn. Enemies under Freeze will also have their SPD halved. Without high RES or Block Debuffs buffs to stop Draugnell placing so many Freeze debuffs, he'll attack with brutal swiftness and destroy your team.
-
Finally, we have Living Reliquary [P], a passive skill that makes Draugnell and his allies immune to Ignore DEF effects, while also letting Draugnell reflect 50% of all incoming damage from direct attacks on him back to the attacker. However, if Draugnell is under a HP Burn debuff, he won't reflect any damage. Getting a HP Burn on Draugnell and maintaining it is the key to success in this battle.
-
Beating Draugnell requires a careful balance of both survivability, and the right debuffs to counter Draugnell's passive skills. Champions who can place Shield buffs, Block Debuffs buffs, and HP Burn debuffs will be your most valuable assets in this fight. Cleansers will be a welcome addition too, as well as Champions with very high RES. High damage-dealers are a risk, given Draugnell reflects 50% of incoming damage unless he's under HP Burn, but Champions with plenty of Poison debuffs in their kit present a different approach.
Mimic
Mimic
Not all treasure is what it seems! Some Chests are actually Mimics, dangerous enemies that seek to devour unsuspecting adventurers. Defeat them to earn more rewards than usual Chests!
Easy zone · Lvl. 175
Middle zone · Lvl. 225
- HP
- 910,606
- ATK
- 7,284
- DEF
- 4,857
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 205
Boss skills
-
Plunder Pounce
Attacks all enemies. Deals additional pure damage equal to 5% of each target's MAX HP for each buff on them.
Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns.
-
Lashing Spiral Cooldown: 3 turns
Attacks 1 enemy. Places a Stun debuff for 1 turn. Will attack all remaining enemies if the Stun debuff wasn't placed.
Decreases the Turn Meters of all enemies without a Stun debuff by 30%.
-
Feeding Time! Cooldown: 5 turns
Summons a Mini-Mimic to the battle who Ingests the enemy with the highest C.DMG for 4 turns. The Mini-Mimic's HP is equal to 20% of the Mimic's HP, its DEF is equal to 70% of the Mimic's DEF, and it has the same RES as the Mimic.
At the start of the Mimic's turn, the Mini-Mimic deals damage equal to 25% of the target Champion's current HP. After 4 turns or when the Mini-Mimic is defeated, the target Champion is returned to battle and the Mini-Mimic leaves the battle. Only one Champion can be transferred into the Mini-Mimic at a time.
Places a 30% Decrease SPD debuff on all other enemies for 2 turns.
-
Fortune's Feast [P]
For every 3 buffs the enemy team receives, decreases the cooldown of the Feeding Time! skill by 1 turn.
At the start of the Mimic's turn, if there is a Mini-Mimic present in the battle, heals the Mimic by 25% of its MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 225
Hard zone · Lvl. 250
- HP
- 910,606
- ATK
- 7,284
- DEF
- 4,857
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 205
Boss skills
-
Plunder Pounce
Attacks all enemies. Deals additional pure damage equal to 5% of each target's MAX HP for each buff on them.
Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns.
-
Lashing Spiral Cooldown: 3 turns
Attacks 1 enemy. Places a Stun debuff for 1 turn. Will attack all remaining enemies if the Stun debuff wasn't placed.
Decreases the Turn Meters of all enemies without a Stun debuff by 30%.
-
Feeding Time! Cooldown: 5 turns
Summons a Mini-Mimic to the battle who Ingests the enemy with the highest C.DMG for 4 turns. The Mini-Mimic's HP is equal to 20% of the Mimic's HP, its DEF is equal to 70% of the Mimic's DEF, and it has the same RES as the Mimic.
At the start of the Mimic's turn, the Mini-Mimic deals damage equal to 25% of the target Champion's current HP. After 4 turns or when the Mini-Mimic is defeated, the target Champion is returned to battle and the Mini-Mimic leaves the battle. Only one Champion can be transferred into the Mini-Mimic at a time.
Places a 30% Decrease SPD debuff on all other enemies for 2 turns.
-
Fortune's Feast [P]
For every 3 buffs the enemy team receives, decreases the cooldown of the Feeding Time! skill by 1 turn.
At the start of the Mimic's turn, if there is a Mini-Mimic present in the battle, heals the Mimic by 25% of its MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 225
Hard zone · Lvl. 250
- HP
- 910,606
- ATK
- 7,284
- DEF
- 4,857
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 205
Boss skills
-
Plunder Pounce
Attacks all enemies. Deals additional pure damage equal to 5% of each target's MAX HP for each buff on them.
Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns.
-
Lashing Spiral Cooldown: 3 turns
Attacks 1 enemy. Places a Stun debuff for 1 turn. Will attack all remaining enemies if the Stun debuff wasn't placed.
Decreases the Turn Meters of all enemies without a Stun debuff by 30%.
-
Feeding Time! Cooldown: 5 turns
Summons a Mini-Mimic to the battle who Ingests the enemy with the highest C.DMG for 4 turns. The Mini-Mimic's HP is equal to 20% of the Mimic's HP, its DEF is equal to 70% of the Mimic's DEF, and it has the same RES as the Mimic.
At the start of the Mimic's turn, the Mini-Mimic deals damage equal to 25% of the target Champion's current HP. After 4 turns or when the Mini-Mimic is defeated, the target Champion is returned to battle and the Mini-Mimic leaves the battle. Only one Champion can be transferred into the Mini-Mimic at a time.
Places a 30% Decrease SPD debuff on all other enemies for 2 turns.
-
Fortune's Feast [P]
For every 3 buffs the enemy team receives, decreases the cooldown of the Feeding Time! skill by 1 turn.
At the start of the Mimic's turn, if there is a Mini-Mimic present in the battle, heals the Mimic by 25% of its MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 225
- HP
- 910,606
- ATK
- 7,284
- DEF
- 4,857
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 205
Boss skills
-
Plunder Pounce
Attacks all enemies. Deals additional pure damage equal to 5% of each target's MAX HP for each buff on them.
Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns.
-
Lashing Spiral Cooldown: 3 turns
Attacks 1 enemy. Places a Stun debuff for 1 turn. Will attack all remaining enemies if the Stun debuff wasn't placed.
Decreases the Turn Meters of all enemies without a Stun debuff by 30%.
-
Feeding Time! Cooldown: 5 turns
Summons a Mini-Mimic to the battle who Ingests the enemy with the highest C.DMG for 4 turns. The Mini-Mimic's HP is equal to 20% of the Mimic's HP, its DEF is equal to 70% of the Mimic's DEF, and it has the same RES as the Mimic.
At the start of the Mimic's turn, the Mini-Mimic deals damage equal to 25% of the target Champion's current HP. After 4 turns or when the Mini-Mimic is defeated, the target Champion is returned to battle and the Mini-Mimic leaves the battle. Only one Champion can be transferred into the Mini-Mimic at a time.
Places a 30% Decrease SPD debuff on all other enemies for 2 turns.
-
Fortune's Feast [P]
For every 3 buffs the enemy team receives, decreases the cooldown of the Feeding Time! skill by 1 turn.
At the start of the Mimic's turn, if there is a Mini-Mimic present in the battle, heals the Mimic by 25% of its MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Mimic chest
Easy zone
Gives 3 rewards from the list
Middle zone
Gives 3 rewards from the list
Hard zone
Gives 3 rewards from the list
Strategy
How It Works
-
Along the winding paths of the Grim Forest are many treasures, just waiting to be found. However, not all treasure is as it seems. Should you be unlucky enough, you'll instead encounter the terrifying Mimic! Fighting it means dealing with Mini-Mimics that it will summon throughout the battle to take your strongest fighters out of the equation.
-
The Mimic's first skill, Plunder Pounce is an AoE attack that deals additional pure damage based on the number of buffs each target has. You'll need to be mindful of your own buffs, ensuring that when it lands, you're not taking extra damage of your own doing! The Mimic also has a chance of applying a Decrease ATK debuff, so bring a cleanser or ensure your Champions have high RES to counter it.
-
Lashing Spiral is the Mimic's second skill, using it's teeth-laden tongue to lash out at a single enemy and place a Stun debuff. If that debuff isn't placed for any reason, the Mimic will unleash a follow-up attack on your entire team and decrease the Turn Meters of everyone without a Stun debuff by 30%. You'll need to ensure your team includes someone who can tank the initial hit without receiving a Stun debuff, or a Champion who can place Block Debuffs buffs on your entire team.
-
For its third skill, Feeding Time!, the Mimic summons a Mini-Mimic to the field, and has it Ingest your Champion with the highest C.DMG, removing them from the battle for 4 turns. Bear in mind that any C.DMG boost your Champions get from Masteries won't count towards the total that the Mini-Mimic calculates. The Mini-Mimic has its own set of stats, with 20% of the Mimic's HP, 70% of the Mimic's DEF, and the same amount of RES. When the Mimic takes its turn, the Mini-Mimic will feast on the Ingested Champion, dealing damage equal to 25% of their current HP. The Ingested Champion returns to battle when the Mini-Mimic is defeated, or after 4 turns have passed. To make matters worse, the Mimic places Decrease SPD debuffs on your entire team for 2 turns to make it harder to stop the Mini-Mimic from chomping your Champion.
-
Finally, the Mimic's passive skill is Fortune's Feast [P]. It decreases the cooldown of the Feeding Time! skill by 1 turn for every 3 buffs your team receives, so you'll need to manage your buffs effectively, or bring Champions who aren't reliant on buffs to win this fight. Fortune's Feast [P] also heals the Mimic by 25% of its MAX HP at the start of its turn if a Mini-Mimic is present in the battle, so you'll need to get rid of it quickly!
-
There are a few tricks to dealing with the Mimic. First up, keep an eye on your buffs, and make sure you're not enabling the Mini-Mimic to rejoin the fight as soon as it leaves. If the Mini-Mimic is going to be present, place Heal Reduction debuffs to prevent the Mimic from healing itself. If you must place buffs, go for Shield and Block Debuffs buffs to protect against the Mimic's attacks and Decrease SPD debuffs. Finally, make sure you have at least two damage-dealers so that one can free the other from the Mini-Mimic's grasp.
Phrygius the Trovemaster
Phrygius the Trovemaster
It's Phrygius the Trovemaster! This pernicious thief boasts a wealth of treasure that you'll want to get your hands on. The more damage you deal, the more Coins and Gold you'll get.
Easy zone · Lvl. 175
Middle zone · Lvl. 200
- HP
- 727,246
- ATK
- 5,818
- DEF
- 3,879
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 205
Boss skills
-
Mine! Mine! Mine!
Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy.
-
Can't Catch Me! Cooldown: 3 turns
Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff on all enemies for 2 turns.
Steals 30% of each target's Turn Meter. This effect cannot be resisted by targets under any buffs.
The damage inflicted by this skill is increased by 10% for each Goldplated layer.
-
Hardened Avarice Cooldown: 5 turns
Places 5 layers of Goldplated on Phrygius the Trovemaster. Each layer is equal to 10% of Phrygius' MAX HP. Whenever a layer is destroyed, deals damage to Phrygius equal to the value of the Goldplated layer. Also deals damage to Phrygius' enemies equal to 5% of the Goldplated layer value.
Fills Phrygius' Turn Meter by 10% each time a Goldplated layer is destroyed. While under Goldplated layers, Phrygius cannot Evade.
-
24-Karat Thief [P]
Has a 10% chance of Evading an enemy skill and all of its accompanying effects. Increases Phrygius' SPD by 5, and chance to Evade by 2% each turn he is under at least one Goldplated layer (stacks up to +200 SPD & 50% Evade chance).
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 200
- HP
- 727,246
- ATK
- 5,818
- DEF
- 3,879
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 205
Boss skills
-
Mine! Mine! Mine!
Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy.
-
Can't Catch Me! Cooldown: 3 turns
Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff on all enemies for 2 turns.
Steals 30% of each target's Turn Meter. This effect cannot be resisted by targets under any buffs.
The damage inflicted by this skill is increased by 10% for each Goldplated layer.
-
Hardened Avarice Cooldown: 5 turns
Places 5 layers of Goldplated on Phrygius the Trovemaster. Each layer is equal to 10% of Phrygius' MAX HP. Whenever a layer is destroyed, deals damage to Phrygius equal to the value of the Goldplated layer. Also deals damage to Phrygius' enemies equal to 5% of the Goldplated layer value.
Fills Phrygius' Turn Meter by 10% each time a Goldplated layer is destroyed. While under Goldplated layers, Phrygius cannot Evade.
-
24-Karat Thief [P]
Has a 10% chance of Evading an enemy skill and all of its accompanying effects. Increases Phrygius' SPD by 5, and chance to Evade by 2% each turn he is under at least one Goldplated layer (stacks up to +200 SPD & 50% Evade chance).
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 200
Hard zone · Lvl. 225
- HP
- 727,246
- ATK
- 5,818
- DEF
- 3,879
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 205
Boss skills
-
Mine! Mine! Mine!
Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy.
-
Can't Catch Me! Cooldown: 3 turns
Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff on all enemies for 2 turns.
Steals 30% of each target's Turn Meter. This effect cannot be resisted by targets under any buffs.
The damage inflicted by this skill is increased by 10% for each Goldplated layer.
-
Hardened Avarice Cooldown: 5 turns
Places 5 layers of Goldplated on Phrygius the Trovemaster. Each layer is equal to 10% of Phrygius' MAX HP. Whenever a layer is destroyed, deals damage to Phrygius equal to the value of the Goldplated layer. Also deals damage to Phrygius' enemies equal to 5% of the Goldplated layer value.
Fills Phrygius' Turn Meter by 10% each time a Goldplated layer is destroyed. While under Goldplated layers, Phrygius cannot Evade.
-
24-Karat Thief [P]
Has a 10% chance of Evading an enemy skill and all of its accompanying effects. Increases Phrygius' SPD by 5, and chance to Evade by 2% each turn he is under at least one Goldplated layer (stacks up to +200 SPD & 50% Evade chance).
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 200
- HP
- 727,246
- ATK
- 5,818
- DEF
- 3,879
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 180
- ACC
- 205
Boss skills
-
Mine! Mine! Mine!
Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy.
-
Can't Catch Me! Cooldown: 3 turns
Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff on all enemies for 2 turns.
Steals 30% of each target's Turn Meter. This effect cannot be resisted by targets under any buffs.
The damage inflicted by this skill is increased by 10% for each Goldplated layer.
-
Hardened Avarice Cooldown: 5 turns
Places 5 layers of Goldplated on Phrygius the Trovemaster. Each layer is equal to 10% of Phrygius' MAX HP. Whenever a layer is destroyed, deals damage to Phrygius equal to the value of the Goldplated layer. Also deals damage to Phrygius' enemies equal to 5% of the Goldplated layer value.
Fills Phrygius' Turn Meter by 10% each time a Goldplated layer is destroyed. While under Goldplated layers, Phrygius cannot Evade.
-
24-Karat Thief [P]
Has a 10% chance of Evading an enemy skill and all of its accompanying effects. Increases Phrygius' SPD by 5, and chance to Evade by 2% each turn he is under at least one Goldplated layer (stacks up to +200 SPD & 50% Evade chance).
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Phrygius rewards
You can revisit this enemy to deal more damage and claim all the rewards.
| Zone | Damage | Rewards |
|---|---|---|
| Easy zone | 140,000+ Damage | × 50× 5 |
| Easy zone | 190,000+ Damage | × 75× 10 |
| Easy zone | 380,000+ Damage | × 100× 20 |
| Easy zone | 600,000+ Damage | × 175× 45 |
| Middle zone | 450,000+ Damage | × 75× 10 |
| Middle zone | 600,000+ Damage | × 100× 25 |
| Middle zone | 1,200,000+ Damage | × 150× 45 |
| Middle zone | 1,800,000+ Damage | × 275× 70 |
| Hard zone | 1,400,000+ Damage | × 100× 20 |
| Hard zone | 1,900,000+ Damage | × 150× 40 |
| Hard zone | 3,800,000+ Damage | × 200× 70 |
| Hard zone | 5,600,000+ Damage | × 350× 110 |
Rewards
First victory
-
Silver
× 50,000
Strategy
How It Works
-
The goal of battling Phrygius the Trovemaster is about dealing as much damage as you possibly can to this gold-obsessed goblin, so you can earn rewards based on the damage dealt.
-
Phrygius' first skill is Mine! Mine! Mine! and like any good obsessive treasure hoarder, he's on the lookout for more! He'll attack your whole team and steal a random buff from each Champion. Make sure your buffs are protected, or simply leave them at home before Phrygius attacks.
-
Can't Catch Me! is Phrygius' second skill, where he'll both attack your team and place Decrease ATK & Decrease SPD debuffs. He'll also steal 30% of each target's Turn Meter, an effect that can't be resisted if a target is under any buffs. Phrygius will also increase this skill's attack damage depending on how many Goldplated layers he currently has on him. To survive the hit and avoid the debuffs, bring Champions with Block Debuffs buffs in their kit. Just be mindful that you'll lose 30% of your Turn Meter.
-
Next up is Phrygius' signature third skill - Hardened Avarice - where he'll place 5 layers of the Goldplated effect on himself. Each Goldplated layer is worth 10% of Phrygius' HP, and it'll absorb any damage you deal. When a layer is destroyed, Phrygius's Turn Meter will be filled by 10% but he'll also receive damage equal to the layer's value. Your Champions, meanwhile, will receive damage equal to 5% of the layer's value. All this protection comes at a cost for Phrygius though - while he's under Goldplated layers, he won't be able to Evade any of your team's skills or effects. Dealing with Goldplated layers means maximizing your damage output while keeping your team suitably protected - Shield, Block Damage and Unkillable buffs will come in handy.
-
Phrygius' passive skill is 24-Karat Thief [P]. It'll grant Phrygius a slim chance at Evading incoming attacks, and this chance increases with each turn that Phrygius has active Goldplated layers, along with his Speed. To prevent this, destroy the Goldplated layers as quickly as you can.
-
Successfully controlling the fight against Phrygius means finding the balance between attacking him when he's under Goldplated layers and when he's not. Phrygius can't Evade while he's under Goldplated layers and he takes damage from those Goldplated layers once they're destroyed, so maximize your damage focus there. However, watch your team's HP and survivability from Phrygius' attacks that get increasingly powerful when he's under Goldplated layers. Without Goldplated, Phrygius is less threatening but can Evade your attacks. He's also immune to Turn Meter reduction and Decrease SPD debuffs, so getting rid of his Goldplated layers to prevent him gaining more Speed is a must.
Map chests
-
Small chest
-
Grim Coins
× 90
-
Grim Gold
× 20
-
Grim Forest XP (Normal)
× 10
Gives 3 rewards from the list
-
-
Medium chest
-
Grim Coins
× 150
-
Grim Gold
× 50
-
Grim Forest XP (Normal)
× 10
Gives 3 rewards from the list
-
-
Large chest
-
Grim Coins
× 250
-
Grim Gold
× 100
-
Grim Forest XP (Normal)
× 10
Gives 3 rewards from the list
-
Map battle rewards
Which battles appear on the map changes every cycle; below is everything the ordinary battles of each zone can give.
Easy zone
For each battle: × 50–100× 5–20× 50–90
Middle zone
For each battle: × 60–200× 10–50× 60–500
Hard zone
For each battle: × 70–200× 15–100× 70–130
Extra hard zone
For each battle: × 250–400× 150–180
Vendor
-
Change Team Decks
Price:
-
Grim Coins
× 500
You can replace up to 5 Champions across both of your Team Decks. You can also swap Champions from one Deck to another, though this will count as one of your 5 replacements.
-
-
Curio × 6
Price:
-
Grim Coins
× 3,000
Which Curios are on sale changes every cycle.
-
-
Small Vendor Chest
Price:
-
Grim Gold
× 1,500
-
-
Medium Vendor Chest
Price:
-
Grim Gold
× 2,500
-
-
Large Vendor Chest
Price:
-
Grim Gold
× 4,500
-
Grim forest treasure hunt chest
Earn Grim Charms by clearing empty Stages. Collect 15 Grim Charms (Normal) or 15 Extra Grim Charms (Hard) to claim your Treasure Hunt Chest and receive your rewards. Keep progressing to unlock even more treasures!
TREASURE HUNT CHEST REWARDS NORMAL DIFFICULTY
Possible Rewards
- Distorted Energy
- 30 a day, 1 per move
- Team decks
- 2 × 20 champions
- Redraw Token
- 2 a day
- Extra Grim Crown
- 3 to battle Leshun
- Extra Grim Charms
- 15 for the Treasure Hunt Chest
- Squad Progress
- up to level 30
Zones
The Grim Forest is divided into several Regions, each with a varying degree of difficulty. The more difficult the Region, the fewer Champions you will have drawn for you to choose from when heading into battle.
| Zone | Champions drawn from each deck | Enemy level |
|---|---|---|
| Easy zone | 10 | 150–225 |
| Middle zone | 8 | 210–350 |
| Hard zone | 5 | 260–325 |
| Extra hard zone | 3 | 325–350 |
Leshun the Entangled One
Leshun the Entangled One
Middle zone
- Extra Grim Crown
- 3
Find and defeat the 4 roaming Bosses to gain the upper hand in the final fight with Leshun! Collect all the Grim Crowns to unlock the final battle with Leshun the Entangled One!
- HP
- 8,407,935
- ATK
- 11,210
- DEF
- 7,474
- SPD
- 325
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 480
- ACC
- 530
Boss skills
-
Bloodbranch Bash
Attacks all enemies. The damage received by targets under an Entangle debuff is reduced by 50%.
Has a 50% chance of placing a True Fear debuff on targets without an Entangle debuff for 1 turn.
-
Gloomwrecker Cooldown: 4 turns
Attacks all enemies. Before attacking, removes all debuffs from Leshun the Entangled One and removes all buffs from all enemies.
The damage inflicted by this skill and the amount of DEF ignored against each target increases by 5% per each buff and debuff removed.
-
Thorn Prison Cooldown: 4 turns
Attacks all enemies under an Entangle debuff. Decreases each target's Turn Meter by 30%.
If there are no enemies under an Entangle debuff, attacks the enemy with the highest SPD. Places a protected Entangle debuff. This debuff cannot be Evaded, redirected to another target, or resisted. This debuff will also ignore Stone Skin.
-
Sublimate Life Cooldown: 3 turns
Places a protected Entangle debuff on the enemy with the highest SPD. Also places a Siphon debuff on the enemy with the highest SPD for 3 turns.These debuffs cannot be Evaded, redirected to another target, resisted, or blocked. These debuffs will also ignore Stone Skin and Taunt buffs.
-
Parasitic Growth [P]
Whenever a True Fear debuff, placed by Leshun the Entangled One, is activated, fills the Turn Meters of Leshun and its allies by 10%, and also decreases the duration of all debuffs on Leshun and its allies by 1 turn.
At the start of Leshun's turn, deals damage to all enemies under an Entangle debuff. The damage dealt is equal to 20% of each target's MAX HP. Also destroys each target's MAX HP by 20% of the damage dealt.
If an enemy under an Entangle debuff is killed by damage from this skill, places another protected Entangle debuff on the enemy with the next highest SPD. Also places a True Fear debuff on all other enemies without an Entangle debuff for 1 turn.
-
Elder Tree [P]
Decreases all incoming damage by 60% if Leshun the Entangled One is not under a HP Burn debuff. Also has a 30% chance to change an incoming critical hit into a weak hit if Leshun is not under a HP Burn debuff.
Turn Meter fill effects are 30% more effective on enemies under an Entangle debuff, if Leshun is under a HP Burn debuff.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Rewards
First victory
Strategy
How It Works
-
Leshun the Entangled One (Solo)
The great lumbering lord of the Grim Forest, Leshun the Entangled One, stands ready to punish all who wander in the gloom unprepared. With the new Entangle and Siphon debuffs at his disposal, Leshun will seek to suffocate the life out of your Champions, prevent them from moving and steal your stats to boost his own.
Leshun's first skill is Bloodbranch Bash, where this great guardian will bring down a mighty cleaving blow on all his enemies. He'll deal 50% less damage against enemies under an Entangle debuff, but also has a 50% chance to place a True Fear debuff on anyone not under an Entangle. Frightening stuff if you don't have Shield or Block Debuffs buffs already set up.
-
Next up is Gloomwrecker - an AoE attack, before which Leshun will remove all debuffs from himself and remove all buffs from all enemies. What's worse is that Leshun will increase the damage inflicted by this skill by 5% and ignore 5% of each target's Defense for each buff and debuff removed before attacking. Avoid heavily debuffing Leshun, and pack protected buffs for your team so that he can't remove them before launching this potentially devastating attack.
-
Thorn Prison is Leshun's third skill, which sees him attack all enemies under an Entangle debuff and decrease each target's Turn Meter by 30%. If your team is lucky enough to not have anyone under an Entangle debuff, Leshun won't let you off easy though - he'll place a protected Entangle debuff on your Champion with the highest Speed. What's worse is that there's no way around this - Entangle cannot be Evaded, redirected to another target, or resisted, and it will ignore Stone Skin.
-
In a nutshell, Entangle stops your Champion from receiving any positive effects or buffs, including passive Turn Meter increases each turn. The only way to break out of Entangle is to manually fill the affected Champion's Turn Meter to 100%, so you'll need to bring Champions who can actively fill the Turn Meters of their allies to combat this new debuff.
The last of Leshun's active skills is Sublimate Life, which sees this gargantuan green lord place a protected Entangle debuff on your Champion with the highest Speed, as well as a Siphon debuff for 3 turns. Neither of these debuffs can be Evaded, redirected to another target, resisted, or blocked, and both debuffs will ignore Stone Skin and Taunt buffs. Siphon will sap a portion of your Champion's stats and grant them to Leshun instead, so you'll need to bring Champions who can remove the Siphon debuff as quickly as possible to prevent that from happening.
-
Leshun's first unique passive skill is Parasitic Growth [P] and with it, he'll fill his own and his allies' Turn Meters by 10% whenever a True Fear debuff placed by Leshun is activated. He'll also decrease the duration of all debuffs on himself and his allies by 1 turn too, so avoid those debuffs!
That's not all though - Leshun will also deal damage to any targets under an Entangle debuff at the start of his turn, equal to 20% of their MAX HP. If you can't free your allies quick enough, they'll be dead before you know it. If this damage kills an enemy under an Entangle debuff, Leshun then places another protected Entangle debuff on the enemy with the next highest Speed, and puts out True Fear debuffs on all other enemies. You're going to need to make sure you've got Block Debuffs on your Champions to avoid the True Fear debuffs, and bring plenty of Champions who can fill their allies' Turn Meters.
-
Last, but by no means least, is Leshun's second passive skill, Elder Tree [P]. With it, Leshun will decrease all incoming damage by 60% and has a 30% chance to change an incoming critical hit into a weak hit if he's not under a HP Burn debuff. If you do manage to put a HP Burn debuff on Leshun though, the benefits don't stop with high damage and critical hits - your Champions will also have their Turn Meter fill effects be 30% more effective when used on allies under Entangle. Save your Turn Meter fill effects until Leshun's under a HP Burn debuff, and focus on staying alive until then.
-
Leshun the Entangled One (With Roaming Bosses)
If you don't defeat Isheth the Crimson Siren, Tauraze the Bestial Flame, Maximoz the Weeping Blade, and Draugnell the Eternal Gatherer on your travels through the Grim Forest before taking on Leshun the Entangled One, they'll appear alongside him in this fight. It'll make an already difficult fight much more nightmarish!
Isheth the Crimson Siren
Isheth the Crimson Siren
Middle zone
Defeat the roaming Bosses in the Grim Forest. Any of these Bosses that you slay will not appear in the final showdown against Leshun.
- HP
- 8,407,935
- ATK
- 6,726
- DEF
- 10,463
- SPD
- 325
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 480
- ACC
- 530
Boss skills
-
Lust Pulse
Attacks all enemies.
Increases the duration of all ally buffs by 1 turn. Instantly activates one random Continuous Heal buff on all allies.
-
Siren's Kiss Cooldown: 3 turns
Places four 15% Continuous Heal buffs on all allies for 3 turns. Instantly activates all Continuous Heal buffs on all allies.
-
Doom Aroma Cooldown: 3 turns
Attacks all enemies. Removes all buffs from all enemies.
Places Master Seal and Block Passive Skills debuffs on all enemies for 2 turns.
-
Unwavering Conceit [P]
The damage inflicted by Isheth the Crimson Siren increases by 5% for each buff she is currently under.
Whenever a Continuous Heal buff activates on any ally, fills Isheth the Crimson Siren's Turn Meter by 5% and increases her MAX HP by 5% (stacks up to 100%).
-
Giggles of Derision [P]
Isheth the Crimson Siren and her allies are immune to damage dealt based on enemy MAX HP.
Isheth the Crimson Siren's allies deal pure damage.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Strategy
How It Works
-
A seductive temptress she may be, but don't be caught off guard by Isheth the Crimson Siren! The key thing to remember here is that both her and her allies are immune to damage dealt based on enemy MAX HP, so Champions like Marius the Gallant and Gnut won't be very effective here.
-
If you want to maintain control over this fight, you'll need to keep Isheth under Block Buffs or Heal Reduction debuffs - preferably both! Isheth will shower herself and her allies with her twisted adoration, placing plenty of Continuous Heal buffs before instantly activating them with her Lust Pulse skill. That's not all though - each activation of a Continuous Heal buff fills her Turn Meter and increases her MAX HP.
-
Keep an eye out for Isheth's Siren's Kiss skill too - that's how she'll place Continuous Heal buffs to outheal any damage you can do. Block Buffs debuffs will be your best friend here, or use Champions that can remove buffs from the Crimson Siren.
-
Don't forget about her Doom Aroma skill either! With it, Isheth the Crimson Siren will remove all buffs from your team before placing a Master Seal and a Block Passive Skills debuff on them. Effective preparation means bringing a Champion who can remove debuffs or place protected Block Debuffs buffs.
-
Another crucial way to defeating Isheth the Crimson Siren is to destroy her MAX HP, since her Unwavering Conceit [P] skill fills her Turn Meter by 5% and increases her MAX HP by 5% whenever a Continuous Heal buff activates on her or an ally, stacking up to 100%.
-
Isheth's Giggles of Derision [P] skill is what makes her immune to damage that scales from enemy MAX HP, so you'll need to find other ways to deal high damage. Poison and HP Burn debuffs can be an effective counter here, stacking plenty of them alongside Block Buffs and Heal Reduction debuffs.
-
On the defensive side of the battle, you'll need plenty of Shield and Block Debuffs buffs to keep your team in the fight against this scarlet sorceress. If you can stay alive long enough, use skills that increase the duration of enemy debuffs, remove buffs from enemies, and cleanse debuffs from your team. Isheth the Crimson Siren won't be singing quite so much after that.
Tauraze the Bestial Flame
Tauraze the Bestial Flame
Middle zone
Defeat the roaming Bosses in the Grim Forest. Any of these Bosses that you slay will not appear in the final showdown against Leshun.
- HP
- 5,605,290
- ATK
- 11,210
- DEF
- 10,463
- SPD
- 325
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 480
- ACC
- 530
Boss skills
-
Fume Cleaver
Attacks all enemies 2 times.
Each hit has a 50% chance of instantly activating a HP Burn debuff. Each hit has a 50% chance of decreasing the cooldown of the Slash and Burn skill by 1 turn instead, if a target is not under a HP Burn debuff.
-
Slash and Burn Cooldown: 4 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns and a Block Active Skills debuff for 2 turns.
-
Inferno Incarnate Cooldown: 3 turns
Places a Counterattack buff on Tauraze the Bestial Flame for 2 turns.
Also places a Shield buff on Tauraze the Bestial Flame for 2 turns. The value of the Shield is equal to 30% of Tauraze's MAX HP. This buff cannot be removed.
-
Wildfire Soul [P]
Whenever Tauraze the Bestial Flame is attacked by an enemy under HP Burn, extends the duration of that HP Burn debuff by 1 turn per hit received.
Fills Tauraze the Bestial Flame's Turn Meter by 20% per hit received whenever he is attacked by an enemy without a HP Burn debuff. Will not fill Tauraze's Turn Meter if he is also under a Freeze debuff.
-
Vital Spark [P]
Tauraze the Bestial Flame and his allies are immune to HP Burn debuffs.
Enemies under HP Burn debuffs will receive 100% more damage from HP Burn debuffs. Heals all allies by 2% of their MAX HP for each instance of damage dealt by a HP Burn debuff.
-
Tainted Immunity [P]
Immune to Stun, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, Turn Meter decreasing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
Strategy
How It Works
-
Quelling Tauraze the Bestial Flame means controlling and avoiding HP Burn debuffs, whether that's by placing Block Debuffs buffs on your team, or Heal Reduction and Freeze debuffs on Tauraze.
-
Tauraze's first skill, Fume Cleaver, attacks your whole team twice and has a 50% chance to instantly activate any HP Burn debuffs on each hit. Make sure you don't have any HP Burn debuffs there for Tauraze to extend by bringing Champions who can remove debuffs or place Block Debuffs buffs.
-
Setting up HP Burn debuffs is the name of the game for Tauraze's second skill, Slash and Burn. He'll attack your whole team again, and place HP Burn debuffs on each enemy for 3 turns, as well as a Block Active Skills debuff for 2 turns for good measure. Having your Block Debuffs buffs already up and running before this skill comes in is the perfect counter.
-
Although not an attack, Tauraze's third skill has the potential to wreak havoc on your team. Inferno Incarnate will see Tauraze place a Counterattack buff and a protected Shield buff on himself for 2 turns. If you're not careful and don't manage any HP Burn debuffs on your team, Tauraze will be extending those HP Burn debuffs or constantly decreasing the cooldown of his Slash and Burn skill. Keeping Tauraze under Block Buffs is critical to your survival.
-
Don't ignore Tauraze's passive skills either - his first one is Wildfire Soul [P] and with it, Tauraze will extend the duration of any HP Burn debuffs on an attacker for each hit he receives. Getting around it isn't that easy though - for each hit Tauraze receives from an enemy without a HP Burn debuff, he'll fill his own Turn Meter by 20%. The trick is to make sure Tauraze is under a Freeze debuff, as his Turn Meter won't fill if that's the case.
-
Last but not least is Vital Spark [P] skill. With it, Tauraze will make sure himself and his allies are immune to HP Burn debuffs, as well as ensure that enemies under HP Burn debuffs receive 100% more damage from each activation. As if that were bad enough, this skill also heals Tauraze and his allies by 2% of their MAX HP each time a HP Burn debuff is activated. Heal Reduction debuffs are a must-have if you can't prevent Tauraze from placing HP Burn debuffs on your team.
-
Here's some key points to bear in mind. Keep Tauraze under Block Buffs debuffs to prevent him from getting his Shield and Counterattack buffs, and place Freeze on Tauraze to counter his Turn Meter fill effects. Bring Champions that can place Poison debuffs to corrode Tauraze's HP away, and remember to deck out your team with Champions that can remove debuffs or place Block Debuffs.
Maximoz the Weeping Blade
Maximoz the Weeping Blade
Middle zone
Defeat the roaming Bosses in the Grim Forest. Any of these Bosses that you slay will not appear in the final showdown against Leshun.
- HP
- 5,605,290
- ATK
- 15,695
- DEF
- 4,484
- SPD
- 325
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 480
- ACC
- 530
Boss skills
-
Soulmar Blades
Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn.
Instantly activates one Poison debuff on each target.
-
Bringer of Desolation Cooldown: 3 turns
Attacks all enemies 2 times.
The first hit places a 25% Weaken debuff and a 25% Poison Sensitivity debuff for 2 turns.
The second hit places three 5% Poison debuffs for 3 turns.
-
Exude Death Cooldown: 3 turns
Attacks all enemies. Increases the cooldowns of all enemy skills by 1 turn. Places 5% Poison debuffs on each enemy for 2 turns. The number of Poison debuffs placed on each enemy is equal to the number of skills currently on cooldown.
Removes all debuffs from Maximoz the Weeping Blade, and places a Poison Cloud buff on him for 2 turns.
-
Living Tragedy [P]
Whenever Maximoz the Weeping Blade is attacked, decreases the duration of all buffs on the attacker by 1 turn. If the attack lands as weak hit, decreases the duration of all buffs on the attacker by 2 turns instead.
Fills Maximoz the Weeping Blade's Turn Meter by 10% whenever he receives a weak hit.
-
Forever Weeping [P]
Maximoz the Weeping Blade and his allies are immune to Poison debuffs.
Enemies under Poison debuffs will receive 100% more damage from Poison debuffs. Whenever Maximoz the Weeping Blade or his allies are attacked by an enemy under a Poison debuff, decreases the active skill cooldowns of any allies targeted by that attack by 1 turn. Occurs once per skill.
Also instantly activates all Poison debuffs on the attacker whenever Maximoz the Weeping Blade or his allies are attacked. Occurs once per skill.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Strategy
How It Works
-
With his twin swords, Maximoz the Weeping Blade is here to make you feel his toxic wrath using Poison debuffs and very powerful attacks. Defeating Maximoz is all about timing and buff management, ensuring you're landing the killing blow at just the right moment.
-
Maximoz's first skill is Soulmar Blades and it's a powerful AoE attack. The attack will extend the duration of all debuffs on your team, and instantly activate a single Poison debuff on each target too, dealing a high burst of damage. Shield and Block Debuffs buffs will be your best friends here, and making sure you're keeping debuffs off your team so Maximoz has nothing to extend the duration of.
-
Bringer of Desolation is Maximoz's second skill and it's as powerful as it sounds. A two-hit AoE attack sees Maximoz place a 25% Weaken debuff and a 25% Poison Sensitivity debuff for 2 turns with the first hit, and 3 5% Poison debuffs for 3 turns on the second hit. Without Block Debuffs buffs or a Champion that can remove debuffs, this skill makes fighting Maximoz a nightmare.
-
The third and final active skill for Maximoz is Exude Death, a devastatingly powerful AoE attack that increases the cooldowns of all your Champion's skills by 1 turn. That would be bad enough, but Maximoz isn't done there. He'll also place a number of Poison debuffs on your team for 2 turns. The number of Poisons placed on each of your Champions is equal to the number of skills they currently have on cooldown. Maximoz then removes all debuffs from himself and places a Poison Cloud buff on himself for good measure. To stop this toxic rampage, use Block Debuffs buffs and Immutable stacks, as well as HP Burn to counter the Poison Cloud.
-
Maximoz's first passive skill is Living Tragedy [P] and it's a nightmare for buff-heavy teams. Whenever Maximoz takes a hit, the attacker has the duration of all buffs on them decreased by 1 turn, or 2 turns if they land a weak hit. Weak hits against Maximoz also fill his Turn Meter by 10%, so avoiding them is key. You'll need to ensure you place HP Burn debuffs while Maximoz has his Poison Cloud buff active otherwise you can kiss your buffs, and your chance at success, goodbye.
-
Finally, we have Forever Weeping [P], Maximoz's second passive skill. Both Maximoz and his allies will be immune to Poison debuffs, and any of your Champions that are under Poison debuffs will receive 100% more damage from them. What's worse is that whenever Maximoz or one of his allies is attacked by an enemy under a Poison debuff, the recipient or recipients of that attack have all of their active skill cooldowns decreased by 1 turn, and the attacker has all of their Poison debuffs instantly activated. One or two strikes on an enemy while you're still under Poison debuffs is going to really hurt.
-
Combatting Maximoz ultimately comes down to making sure you have the right Champions to either cleanse debuffs immediately, or place consistent Block Debuffs buffs to keep them off. Don't forget to bring a Champion with HP Burn either - you'll need it to help avoid landing weak hits when Maximoz places Poison Cloud on himself. Maximoz might have lower HP and DEF than some of his allies, but he wields mighty force and should not be underestimated.
Draugnell the Eternal Gatherer
Draugnell the Eternal Gatherer
Middle zone
Defeat the roaming Bosses in the Grim Forest. Any of these Bosses that you slay will not appear in the final showdown against Leshun.
- HP
- 5,605,290
- ATK
- 6,726
- DEF
- 11,958
- SPD
- 325
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 480
- ACC
- 630
Boss skills
-
Soulscream Ax
Attacks all enemies. Places a Provoke debuff for 2 turns.
-
Osteomancy Cooldown: 3 turns
Attacks all enemies. Places a 50% Decrease ATK debuff and a 60% Decrease DEF debuff for 2 turns.
-
Spinefrost Howl Cooldown: 3 turns
Attacks all enemies. Places a Freeze debuff for 1 turn.
Steals all Turn Meter from each target under a Freeze debuff.
-
Death's Cold Hand [P]
Whenever Draugnell the Eternal Gatherer is attacked, has a 40% chance of placing a Freeze debuff on the attacker for 1 turn.
Decreases the SPD of enemies under Freeze debuffs by 50%.
-
Living Reliquary [P]
Draugnell the Eternal Gatherer and his allies are immune to Ignore DEF effects.
Reflects 50% of the damage Draugnell the Eternal Gatherer receives back to the attacker. If Draugnell is under a HP Burn debuff, will not reflect any damage.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Strategy
How It Works
-
A frosty reception awaits those who underestimate Draugnell the Eternal Gatherer. His kit focuses on Freeze debuffs and he's also immune to Ignore DEF effects, meaning this battle can be a real challenge if you're not prepared. The key thing to remember is that Draugnell passively reflects a lot of damage, so debuffs is the way to go.
-
Draugnell's Soulscream Ax skill may sound simple, but it can really disrupt the flow of battle. An AoE slam that places Provoke debuffs on all targets for 2 turns will frustrate those without high RES or Block Debuffs buffs.
-
With his second skill, Osteomancy, Draugnell attacks all enemies again and this time, places a 50% Decrease ATK and 60% Decrease DEF debuff on all targets for 2 turns. Same as with Soulscream Ax, you'll need a reliable cleanser with high RES, or an ally that can place Block Debuffs to avoid a world of pain.
-
Spinefrost Howl is as chilling as it sounds for your team, with Draugnell attacking all enemies and putting out Freeze debuffs on everyone for 1 turn. Anyone who's under a Freeze debuff after the attack has all of their Turn Meter stolen by Draugnell. If you're not careful, he'll get another turn instantly and your control over the battle will be lost.
-
Draugnell's passive skills don't make things any easier - Death's Cold Hand [P] grants him a 40% chance to place a Freeze debuff on anyone who attacks him for 1 turn. Enemies under Freeze will also have their SPD halved. Without high RES or Block Debuffs buffs to stop Draugnell placing so many Freeze debuffs, he'll attack with brutal swiftness and destroy your team.
-
Finally, we have Living Reliquary [P], a passive skill that makes Draugnell and his allies immune to Ignore DEF effects, while also letting Draugnell reflect 50% of all incoming damage from direct attacks on him back to the attacker. However, if Draugnell is under a HP Burn debuff, he won't reflect any damage. Getting a HP Burn on Draugnell and maintaining it is the key to success in this battle.
-
Beating Draugnell requires a careful balance of both survivability, and the right debuffs to counter Draugnell's passive skills. Champions who can place Shield buffs, Block Debuffs buffs, and HP Burn debuffs will be your most valuable assets in this fight. Cleansers will be a welcome addition too, as well as Champions with very high RES. High damage-dealers are a risk, given Draugnell reflects 50% of incoming damage unless he's under HP Burn, but Champions with plenty of Poison debuffs in their kit present a different approach.
Mimic
Mimic
Not all treasure is what it seems! Some Chests are actually Mimics, dangerous enemies that seek to devour unsuspecting adventurers. Defeat them to earn more rewards than usual Chests!
Easy zone · Lvl. 225
Middle zone · Lvl. 275
- HP
- 4,283,010
- ATK
- 9,137
- DEF
- 12,944
- SPD
- 275
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 355
- ACC
- 330
Boss skills
-
Plunder Pounce
Attacks all enemies. Deals additional pure damage equal to 5% of each target's MAX HP for each buff on them.
Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns.
-
Lashing Spiral Cooldown: 3 turns
Attacks 1 enemy. Places a Stun debuff for 1 turn. Will attack all remaining enemies if the Stun debuff wasn't placed.
Decreases the Turn Meters of all enemies without a Stun debuff by 30%.
-
Feeding Time! Cooldown: 5 turns
Summons a Mini-Mimic to the battle who Ingests the enemy with the highest C.DMG for 4 turns. The Mini-Mimic's HP is equal to 20% of the Mimic's HP, its DEF is equal to 70% of the Mimic's DEF, and it has the same RES as the Mimic.
At the start of the Mimic's turn, the Mini-Mimic deals damage equal to 25% of the target Champion's current HP. After 4 turns or when the Mini-Mimic is defeated, the target Champion is returned to battle and the Mini-Mimic leaves the battle. Only one Champion can be transferred into the Mini-Mimic at a time.
Places a 30% Decrease SPD debuff on all other enemies for 2 turns.
-
Fortune's Feast [P]
For every 3 buffs the enemy team receives, decreases the cooldown of the Feeding Time! skill by 1 turn.
At the start of the Mimic's turn, if there is a Mini-Mimic present in the battle, heals the Mimic by 25% of its MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 275
Hard zone · Lvl. 325
- HP
- 4,283,010
- ATK
- 9,137
- DEF
- 12,944
- SPD
- 275
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 355
- ACC
- 330
Boss skills
-
Plunder Pounce
Attacks all enemies. Deals additional pure damage equal to 5% of each target's MAX HP for each buff on them.
Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns.
-
Lashing Spiral Cooldown: 3 turns
Attacks 1 enemy. Places a Stun debuff for 1 turn. Will attack all remaining enemies if the Stun debuff wasn't placed.
Decreases the Turn Meters of all enemies without a Stun debuff by 30%.
-
Feeding Time! Cooldown: 5 turns
Summons a Mini-Mimic to the battle who Ingests the enemy with the highest C.DMG for 4 turns. The Mini-Mimic's HP is equal to 20% of the Mimic's HP, its DEF is equal to 70% of the Mimic's DEF, and it has the same RES as the Mimic.
At the start of the Mimic's turn, the Mini-Mimic deals damage equal to 25% of the target Champion's current HP. After 4 turns or when the Mini-Mimic is defeated, the target Champion is returned to battle and the Mini-Mimic leaves the battle. Only one Champion can be transferred into the Mini-Mimic at a time.
Places a 30% Decrease SPD debuff on all other enemies for 2 turns.
-
Fortune's Feast [P]
For every 3 buffs the enemy team receives, decreases the cooldown of the Feeding Time! skill by 1 turn.
At the start of the Mimic's turn, if there is a Mini-Mimic present in the battle, heals the Mimic by 25% of its MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 275
Hard zone · Lvl. 325
- HP
- 4,283,010
- ATK
- 9,137
- DEF
- 12,944
- SPD
- 275
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 355
- ACC
- 330
Boss skills
-
Plunder Pounce
Attacks all enemies. Deals additional pure damage equal to 5% of each target's MAX HP for each buff on them.
Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns.
-
Lashing Spiral Cooldown: 3 turns
Attacks 1 enemy. Places a Stun debuff for 1 turn. Will attack all remaining enemies if the Stun debuff wasn't placed.
Decreases the Turn Meters of all enemies without a Stun debuff by 30%.
-
Feeding Time! Cooldown: 5 turns
Summons a Mini-Mimic to the battle who Ingests the enemy with the highest C.DMG for 4 turns. The Mini-Mimic's HP is equal to 20% of the Mimic's HP, its DEF is equal to 70% of the Mimic's DEF, and it has the same RES as the Mimic.
At the start of the Mimic's turn, the Mini-Mimic deals damage equal to 25% of the target Champion's current HP. After 4 turns or when the Mini-Mimic is defeated, the target Champion is returned to battle and the Mini-Mimic leaves the battle. Only one Champion can be transferred into the Mini-Mimic at a time.
Places a 30% Decrease SPD debuff on all other enemies for 2 turns.
-
Fortune's Feast [P]
For every 3 buffs the enemy team receives, decreases the cooldown of the Feeding Time! skill by 1 turn.
At the start of the Mimic's turn, if there is a Mini-Mimic present in the battle, heals the Mimic by 25% of its MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 275
- HP
- 4,283,010
- ATK
- 9,137
- DEF
- 12,944
- SPD
- 275
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 355
- ACC
- 330
Boss skills
-
Plunder Pounce
Attacks all enemies. Deals additional pure damage equal to 5% of each target's MAX HP for each buff on them.
Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns.
-
Lashing Spiral Cooldown: 3 turns
Attacks 1 enemy. Places a Stun debuff for 1 turn. Will attack all remaining enemies if the Stun debuff wasn't placed.
Decreases the Turn Meters of all enemies without a Stun debuff by 30%.
-
Feeding Time! Cooldown: 5 turns
Summons a Mini-Mimic to the battle who Ingests the enemy with the highest C.DMG for 4 turns. The Mini-Mimic's HP is equal to 20% of the Mimic's HP, its DEF is equal to 70% of the Mimic's DEF, and it has the same RES as the Mimic.
At the start of the Mimic's turn, the Mini-Mimic deals damage equal to 25% of the target Champion's current HP. After 4 turns or when the Mini-Mimic is defeated, the target Champion is returned to battle and the Mini-Mimic leaves the battle. Only one Champion can be transferred into the Mini-Mimic at a time.
Places a 30% Decrease SPD debuff on all other enemies for 2 turns.
-
Fortune's Feast [P]
For every 3 buffs the enemy team receives, decreases the cooldown of the Feeding Time! skill by 1 turn.
At the start of the Mimic's turn, if there is a Mini-Mimic present in the battle, heals the Mimic by 25% of its MAX HP.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Mimic chest
Easy zone
Gives 3 rewards from the list
Middle zone
Gives 3 rewards from the list
Hard zone
Gives 3 rewards from the list
Strategy
How It Works
-
Along the winding paths of the Grim Forest are many treasures, just waiting to be found. However, not all treasure is as it seems. Should you be unlucky enough, you'll instead encounter the terrifying Mimic! Fighting it means dealing with Mini-Mimics that it will summon throughout the battle to take your strongest fighters out of the equation.
-
The Mimic's first skill, Plunder Pounce is an AoE attack that deals additional pure damage based on the number of buffs each target has. You'll need to be mindful of your own buffs, ensuring that when it lands, you're not taking extra damage of your own doing! The Mimic also has a chance of applying a Decrease ATK debuff, so bring a cleanser or ensure your Champions have high RES to counter it.
-
Lashing Spiral is the Mimic's second skill, using it's teeth-laden tongue to lash out at a single enemy and place a Stun debuff. If that debuff isn't placed for any reason, the Mimic will unleash a follow-up attack on your entire team and decrease the Turn Meters of everyone without a Stun debuff by 30%. You'll need to ensure your team includes someone who can tank the initial hit without receiving a Stun debuff, or a Champion who can place Block Debuffs buffs on your entire team.
-
For its third skill, Feeding Time!, the Mimic summons a Mini-Mimic to the field, and has it Ingest your Champion with the highest C.DMG, removing them from the battle for 4 turns. Bear in mind that any C.DMG boost your Champions get from Masteries won't count towards the total that the Mini-Mimic calculates. The Mini-Mimic has its own set of stats, with 20% of the Mimic's HP, 70% of the Mimic's DEF, and the same amount of RES. When the Mimic takes its turn, the Mini-Mimic will feast on the Ingested Champion, dealing damage equal to 25% of their current HP. The Ingested Champion returns to battle when the Mini-Mimic is defeated, or after 4 turns have passed. To make matters worse, the Mimic places Decrease SPD debuffs on your entire team for 2 turns to make it harder to stop the Mini-Mimic from chomping your Champion.
-
Finally, the Mimic's passive skill is Fortune's Feast [P]. It decreases the cooldown of the Feeding Time! skill by 1 turn for every 3 buffs your team receives, so you'll need to manage your buffs effectively, or bring Champions who aren't reliant on buffs to win this fight. Fortune's Feast [P] also heals the Mimic by 25% of its MAX HP at the start of its turn if a Mini-Mimic is present in the battle, so you'll need to get rid of it quickly!
-
There are a few tricks to dealing with the Mimic. First up, keep an eye on your buffs, and make sure you're not enabling the Mini-Mimic to rejoin the fight as soon as it leaves. If the Mini-Mimic is going to be present, place Heal Reduction debuffs to prevent the Mimic from healing itself. If you must place buffs, go for Shield and Block Debuffs buffs to protect against the Mimic's attacks and Decrease SPD debuffs. Finally, make sure you have at least two damage-dealers so that one can free the other from the Mini-Mimic's grasp.
Phrygius the Trovemaster
Phrygius the Trovemaster
It's Phrygius the Trovemaster! This pernicious thief boasts a wealth of treasure that you'll want to get your hands on. The more damage you deal, the more Coins and Gold you'll get.
Easy zone · Lvl. 225
Middle zone · Lvl. 275
- HP
- 4,283,010
- ATK
- 9,137
- DEF
- 12,944
- SPD
- 275
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 355
- ACC
- 330
Boss skills
-
Mine! Mine! Mine!
Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy.
-
Can't Catch Me! Cooldown: 3 turns
Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff on all enemies for 2 turns.
Steals 30% of each target's Turn Meter. This effect cannot be resisted by targets under any buffs.
The damage inflicted by this skill is increased by 10% for each Goldplated layer.
-
Hardened Avarice Cooldown: 5 turns
Places 5 layers of Goldplated on Phrygius the Trovemaster. Each layer is equal to 10% of Phrygius' MAX HP. Whenever a layer is destroyed, deals damage to Phrygius equal to the value of the Goldplated layer. Also deals damage to Phrygius' enemies equal to 5% of the Goldplated layer value.
Fills Phrygius' Turn Meter by 10% each time a Goldplated layer is destroyed. While under Goldplated layers, Phrygius cannot Evade.
-
24-Karat Thief [P]
Has a 10% chance of Evading an enemy skill and all of its accompanying effects. Increases Phrygius' SPD by 5, and chance to Evade by 2% each turn he is under at least one Goldplated layer (stacks up to +200 SPD & 50% Evade chance).
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 275
- HP
- 4,283,010
- ATK
- 9,137
- DEF
- 12,944
- SPD
- 275
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 355
- ACC
- 330
Boss skills
-
Mine! Mine! Mine!
Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy.
-
Can't Catch Me! Cooldown: 3 turns
Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff on all enemies for 2 turns.
Steals 30% of each target's Turn Meter. This effect cannot be resisted by targets under any buffs.
The damage inflicted by this skill is increased by 10% for each Goldplated layer.
-
Hardened Avarice Cooldown: 5 turns
Places 5 layers of Goldplated on Phrygius the Trovemaster. Each layer is equal to 10% of Phrygius' MAX HP. Whenever a layer is destroyed, deals damage to Phrygius equal to the value of the Goldplated layer. Also deals damage to Phrygius' enemies equal to 5% of the Goldplated layer value.
Fills Phrygius' Turn Meter by 10% each time a Goldplated layer is destroyed. While under Goldplated layers, Phrygius cannot Evade.
-
24-Karat Thief [P]
Has a 10% chance of Evading an enemy skill and all of its accompanying effects. Increases Phrygius' SPD by 5, and chance to Evade by 2% each turn he is under at least one Goldplated layer (stacks up to +200 SPD & 50% Evade chance).
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 275
Hard zone · Lvl. 300
- HP
- 4,283,010
- ATK
- 9,137
- DEF
- 12,944
- SPD
- 275
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 355
- ACC
- 330
Boss skills
-
Mine! Mine! Mine!
Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy.
-
Can't Catch Me! Cooldown: 3 turns
Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff on all enemies for 2 turns.
Steals 30% of each target's Turn Meter. This effect cannot be resisted by targets under any buffs.
The damage inflicted by this skill is increased by 10% for each Goldplated layer.
-
Hardened Avarice Cooldown: 5 turns
Places 5 layers of Goldplated on Phrygius the Trovemaster. Each layer is equal to 10% of Phrygius' MAX HP. Whenever a layer is destroyed, deals damage to Phrygius equal to the value of the Goldplated layer. Also deals damage to Phrygius' enemies equal to 5% of the Goldplated layer value.
Fills Phrygius' Turn Meter by 10% each time a Goldplated layer is destroyed. While under Goldplated layers, Phrygius cannot Evade.
-
24-Karat Thief [P]
Has a 10% chance of Evading an enemy skill and all of its accompanying effects. Increases Phrygius' SPD by 5, and chance to Evade by 2% each turn he is under at least one Goldplated layer (stacks up to +200 SPD & 50% Evade chance).
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Middle zone · Lvl. 275
- HP
- 4,283,010
- ATK
- 9,137
- DEF
- 12,944
- SPD
- 275
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 355
- ACC
- 330
Boss skills
-
Mine! Mine! Mine!
Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy.
-
Can't Catch Me! Cooldown: 3 turns
Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff on all enemies for 2 turns.
Steals 30% of each target's Turn Meter. This effect cannot be resisted by targets under any buffs.
The damage inflicted by this skill is increased by 10% for each Goldplated layer.
-
Hardened Avarice Cooldown: 5 turns
Places 5 layers of Goldplated on Phrygius the Trovemaster. Each layer is equal to 10% of Phrygius' MAX HP. Whenever a layer is destroyed, deals damage to Phrygius equal to the value of the Goldplated layer. Also deals damage to Phrygius' enemies equal to 5% of the Goldplated layer value.
Fills Phrygius' Turn Meter by 10% each time a Goldplated layer is destroyed. While under Goldplated layers, Phrygius cannot Evade.
-
24-Karat Thief [P]
Has a 10% chance of Evading an enemy skill and all of its accompanying effects. Increases Phrygius' SPD by 5, and chance to Evade by 2% each turn he is under at least one Goldplated layer (stacks up to +200 SPD & 50% Evade chance).
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Flameproof [P]
Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Phrygius rewards
You can revisit this enemy to deal more damage and claim all the rewards.
| Zone | Damage | Rewards |
|---|---|---|
| Easy zone | 2,000,000+ Damage | × 50× 5 |
| Easy zone | 4,000,000+ Damage | × 75× 10 |
| Easy zone | 7,000,000+ Damage | × 100× 20 |
| Easy zone | 10,000,000+ Damage | × 175× 45 |
| Middle zone | 4,000,000+ Damage | × 75× 10 |
| Middle zone | 7,000,000+ Damage | × 100× 25 |
| Middle zone | 13,000,000+ Damage | × 150× 45 |
| Middle zone | 20,000,000+ Damage | × 275× 70 |
| Hard zone | 8,000,000+ Damage | × 100× 20 |
| Hard zone | 12,000,000+ Damage | × 150× 40 |
| Hard zone | 23,000,000+ Damage | × 200× 70 |
| Hard zone | 35,000,000+ Damage | × 350× 110 |
Strategy
How It Works
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The goal of battling Phrygius the Trovemaster is about dealing as much damage as you possibly can to this gold-obsessed goblin, so you can earn rewards based on the damage dealt.
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Phrygius' first skill is Mine! Mine! Mine! and like any good obsessive treasure hoarder, he's on the lookout for more! He'll attack your whole team and steal a random buff from each Champion. Make sure your buffs are protected, or simply leave them at home before Phrygius attacks.
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Can't Catch Me! is Phrygius' second skill, where he'll both attack your team and place Decrease ATK & Decrease SPD debuffs. He'll also steal 30% of each target's Turn Meter, an effect that can't be resisted if a target is under any buffs. Phrygius will also increase this skill's attack damage depending on how many Goldplated layers he currently has on him. To survive the hit and avoid the debuffs, bring Champions with Block Debuffs buffs in their kit. Just be mindful that you'll lose 30% of your Turn Meter.
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Next up is Phrygius' signature third skill - Hardened Avarice - where he'll place 5 layers of the Goldplated effect on himself. Each Goldplated layer is worth 10% of Phrygius' HP, and it'll absorb any damage you deal. When a layer is destroyed, Phrygius's Turn Meter will be filled by 10% but he'll also receive damage equal to the layer's value. Your Champions, meanwhile, will receive damage equal to 5% of the layer's value. All this protection comes at a cost for Phrygius though - while he's under Goldplated layers, he won't be able to Evade any of your team's skills or effects. Dealing with Goldplated layers means maximizing your damage output while keeping your team suitably protected - Shield, Block Damage and Unkillable buffs will come in handy.
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Phrygius' passive skill is 24-Karat Thief [P]. It'll grant Phrygius a slim chance at Evading incoming attacks, and this chance increases with each turn that Phrygius has active Goldplated layers, along with his Speed. To prevent this, destroy the Goldplated layers as quickly as you can.
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Successfully controlling the fight against Phrygius means finding the balance between attacking him when he's under Goldplated layers and when he's not. Phrygius can't Evade while he's under Goldplated layers and he takes damage from those Goldplated layers once they're destroyed, so maximize your damage focus there. However, watch your team's HP and survivability from Phrygius' attacks that get increasingly powerful when he's under Goldplated layers. Without Goldplated, Phrygius is less threatening but can Evade your attacks. He's also immune to Turn Meter reduction and Decrease SPD debuffs, so getting rid of his Goldplated layers to prevent him gaining more Speed is a must.
Map chests
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Small chest
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Extra Grim Coins
× 90
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Extra Grim Gold
× 20
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Grim Forest XP (Hard)
× 10
Gives 3 rewards from the list
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Medium chest
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Extra Grim Coins
× 150
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Extra Grim Gold
× 50
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Grim Forest XP (Hard)
× 10
Gives 3 rewards from the list
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Large chest
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Extra Grim Coins
× 250
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Extra Grim Gold
× 100
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Grim Forest XP (Hard)
× 10
Gives 3 rewards from the list
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Map battle rewards
Which battles appear on the map changes every cycle; below is everything the ordinary battles of each zone can give.
Easy zone
For each battle: × 50–100× 5–20× 50–90
Middle zone
For each battle: × 60–200× 10–50× 60–500
Hard zone
For each battle: × 70–200× 15–100× 70–130
Extra hard zone
For each battle: × 250–400× 150–180
Vendor
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Change Team Decks
Price:
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Extra Grim Coins
× 500
You can replace up to 5 Champions across both of your Team Decks. You can also swap Champions from one Deck to another, though this will count as one of your 5 replacements.
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Curio × 6
Price:
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Extra Grim Coins
× 3,000
Which Curios are on sale changes every cycle.
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Small Vendor Chest
Price:
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Extra Grim Gold
× 1,500
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Medium Vendor Chest
Price:
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Extra Grim Gold
× 2,500
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Large Vendor Chest
Price:
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Extra Grim Gold
× 4,500
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Grim forest treasure hunt chest
Earn Grim Charms by clearing empty Stages. Collect 15 Grim Charms (Normal) or 15 Extra Grim Charms (Hard) to claim your Treasure Hunt Chest and receive your rewards. Keep progressing to unlock even more treasures!
TREASURE HUNT CHEST REWARDS HARD DIFFICULTY
One-Time Rewards
Possible Rewards
Altars
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Curio Altar
Unlock your Curio Slots by activating these powerful Altars.
Altars reset on each Rotation.
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Aid Altar
Draw an additional Champion when composing your team for battle.
Altar resets on each Rotation.
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Redraw Altar
Gain an additional Redraw Token each day to use when composing your team for battle by unlocking these Altars.
Altars reset on each Rotation.
Curios
This is where you can manage your Curios. You can unlock up to six Curio slots by finding Curio Altars when exploring the Grim Forest. Find duplicate Curios to increase their Rank.
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Hypnotic Statuette
Places a [Stun] debuff for 1 turn on a random enemy on every 8th/7th/5th turn taken by ally Champions. This debuff cannot be resisted.
- Rank 1: Places debuff every 8 turns
- Rank 2: Places debuff every 7 turns
- Rank 3: Places debuff every 5 turns
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Netherbite Knife
Deals damage to 1/3/5 enemy(s) equal to 5% of their MAX HP on every 8th/7th/6th turn taken by ally Champions.
- Rank 1: Damages 1 enemy every 8 turns
- Rank 2: Damages 3 enemies every 7 turns
- Rank 3: Damages 5 enemies every 6 turns
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Vial of Vitality
Heals 1/3/5 ally(s) by 5% of their MAX HP on every 8th/7th/6th turn taken by ally Champions.
- Rank 1: Heals 1 ally every 8 turns
- Rank 2: Heals 3 allies every 7 turns
- Rank 3: Heals 5 allies every 6 turns
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Old Captain's Pipe
At the start of every 10th turn, places 1 of the following buffs on 1/3/5 random ally(s) for 1 turn: 50% [Increase DEF], 50% [Increase ATK], 30% [Increase SPD], 50% [Increase ACC], 30% [Increase C. DMG], 30% [Increase C. RATE].
- Rank 1: Places buff on 1 ally
- Rank 2: Places buff on 3 allies
- Rank 3: Places buff on 5 allies
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Runecipher
At the start of every 10th turn, places 1 of the following debuffs on 1/3/5 random enemy(s) for 1 turn: 50% [Decrease DEF], 50% [Decrease ATK], 30% [Decrease SPD], 50% [Decrease ACC], 30% [Decrease C. DMG], 30% [Decrease C. RATE]. This debuff cannot be resisted.
- Rank 1: Places debuff on 1 enemy
- Rank 2: Places debuff on 3 enemies
- Rank 3: Places debuff on 5 enemies
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Dragon Astrolabe
At the start of each ally's turn, has a 10%/15%/20% chance to decrease a random skill's cooldown by 1 turn.
- Rank 1: 10% chance to decrease cooldown
- Rank 2: 15% chance to decrease cooldown
- Rank 3: 20% chance to decrease cooldown
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Mummified Ward
Whenever an enemy places a debuff on an ally, has a 10%/15%/25% chance to deflect a debuff onto the attacker.
- Rank 1: 10% chance to deflect debuff
- Rank 2: 15% chance to deflect debuff
- Rank 3: 25% chance to deflect debuff
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Noxious Diffuser
Places a [Poison Cloud] buff for 1 turn on a random ally on every 8th/7th/6th turn taken by ally Champions.
- Rank 1: Places buff every 8 turns
- Rank 2: Places buff every 7 turns
- Rank 3: Places buff every 6 turns
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Balming Stone
Decreases the damage ally Champions receive from [Poison] and [HP Burn] debuffs by 10%/20%/50%.
- Rank 1: Decreases damage by 10%
- Rank 2: Decreases damage by 20%
- Rank 3: Decreases damage by 50%
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Pin of the Green Lady
Decreases each enemy's SPD by 3%/5%/10%.
- Rank 1: Decreases enemy SPD by 3%
- Rank 2: Decreases enemy SPD by 5%
- Rank 3: Decreases enemy SPD by 10%
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Hawktalon Ruby
Decreases each enemy's HP by 3%/5%/10%.
- Rank 1: Decreases enemy HP by 3%
- Rank 2: Decreases enemy HP by 5%
- Rank 3: Decreases enemy HP by 10%
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Shattered Spear
Decreases each enemy's ATK by 3%/5%/10%.
- Rank 1: Decreases enemy ATK by 3%
- Rank 2: Decreases enemy ATK by 5%
- Rank 3: Decreases enemy ATK by 10%
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Amber Parasite
Decreases each enemy's DEF by 3%/5%/10%.
- Rank 1: Decreases enemy DEF by 3%
- Rank 2: Decreases enemy DEF by 5%
- Rank 3: Decreases enemy DEF by 10%
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Sapphire Elixir
Decrease each enemy's ACC by 3%/5%/10%.
- Rank 1: Decreases enemy ACC by 3%
- Rank 2: Decreases enemy ACC by 5%
- Rank 3: Decreases enemy ACC by 10%
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Amulet of Reaching Roots
Decreases each enemy's RES by 5%/10%/20%.
- Rank 1: Decreases enemy RES by 5%
- Rank 2: Decreases enemy RES by 10%
- Rank 3: Decreases enemy RES by 20%
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Blistercone
Decrease each enemy's HP, ATK, and DEF by 1%/1.5%/3%.
- Rank 1: Decreases HP, ATK, DEF by 1%
- Rank 2: Decreases HP, ATK, DEF by 1.5%
- Rank 3: Decreases HP, ATK, DEF by 3%
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Phoenix Quill
Increases the amount of Grim Forest XP gained for completing battles & opening Chests by 5%/10%/15%.
- Rank 1: 5% more XP from Battles
- Rank 2: 10% more XP from Battles
- Rank 3: 15% more XP from Battles
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Apple of Avarice
Increases the amount of Grim Coins gained for completing battles & opening Chests by 5%/10%/15%. Does not increase the amount of Grim Gold.
- Rank 1: 5% more Grim Coins from Battles
- Rank 2: 10% more Grim Coins from Battles
- Rank 3: 15% more Grim Coins from Battles
Trait cards
Trait Cards grant Stat bonuses to all Champions in the Grim Forest. These Stat Bonuses only apply in the Grim Forest mode.
| Card | Uncommon | Rare | Epic |
|---|---|---|---|
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HP +10%, SPD +2 | HP +15%, SPD +3 | HP +20%, SPD +4 |
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HP +10%, ACC +20 | HP +15%, ACC +40 | HP +20%, ACC +60 |
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HP +10%, RES +20 | HP +15%, RES +40 | HP +20%, RES +60 |
|
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ATK +10%, SPD +2 | ATK +15%, SPD +3 | ATK +20%, SPD +4 |
|
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ATK +10%, ACC +20 | ATK +15%, ACC +40 | ATK +20%, ACC +60 |
|
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ATK +10%, RES +20 | ATK +15%, RES +40 | ATK +20%, RES +60 |
|
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DEF +10%, SPD +2 | DEF +15%, SPD +3 | DEF +20%, SPD +4 |
|
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DEF +10%, ACC +20 | DEF +15%, ACC +40 | DEF +20%, ACC +60 |
|
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DEF +10%, RES +20 | DEF +15%, RES +40 | DEF +20%, RES +60 |
|
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SPD +2, RES +20 | SPD +3, RES +40 | SPD +4, RES +60 |
|
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SPD +2, ACC +20 | SPD +3, ACC +40 | SPD +4, ACC +60 |
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C.RATE +1%, C.DMG +10% | C.RATE +2%, C.DMG +15% | C.RATE +3%, C.DMG +20% |
Legendary
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Ursuga's ShieldDEF +20%, SPD +5, ACC +30 -
Bestial BloodlustATK +20%, C.DMG +20% -
Tribal MightHP +20%, C.DMG +20% -
Kingly ResolveDEF +20%, C.DMG +20% -
Scrying OrbSPD +5, RES +80, ACC +80 -
Rage of AnathraadSPD +5, C.DMG +20%
Squad Progress
Increasing your Squad Progress Level grants you Trait Cards to choose from, which offer Stat Bonuses. You can choose 1 Trait Card per Level gained. There are Uncommon, Rare, Epic, and Legendary Trait Cards. The higher your Level, the rarer the Trait Cards.
| Level | XP | Cards to choose from | Card rarity |
|---|---|---|---|
| 2 | 100 | 3 | Uncommon 100% |
| 3 | 250 | 3 | Uncommon 100% |
| 4 | 400 | 3 | Uncommon 90% · Rare 10% |
| 5 | 600 | 3 | Uncommon 85% · Rare 15% |
| 6 | 800 | 3 | Uncommon 80% · Rare 20% |
| 7 | 1,000 | 3 | Uncommon 75% · Rare 25% |
| 8 | 1,250 | 3 | Uncommon 70% · Rare 30% |
| 9 | 1,500 | 3 | Uncommon 65% · Rare 35% |
| 10 | 1,750 | 2 | Legendary 100% |
| 11 | 2,000 | 3 | Uncommon 55% · Rare 45% |
| 12 | 2,250 | 3 | Uncommon 50% · Rare 50% |
| 13 | 2,550 | 3 | Uncommon 45% · Rare 55% |
| 14 | 2,850 | 3 | Uncommon 40% · Rare 60% |
| 15 | 3,150 | 3 | Uncommon 35% · Rare 60% · Epic 5% |
| 16 | 3,450 | 3 | Uncommon 20% · Rare 72% · Epic 8% |
| 17 | 3,750 | 3 | Uncommon 15% · Rare 75% · Epic 10% |
| 18 | 4,200 | 3 | Rare 85% · Epic 15% |
| 19 | 4,650 | 3 | Rare 80% · Epic 20% |
| 20 | 5,150 | 2 | Legendary 100% |
| 21 | 5,650 | 3 | Rare 75% · Epic 25% |
| 22 | 6,200 | 3 | Rare 70% · Epic 30% |
| 23 | 6,750 | 3 | Rare 65% · Epic 35% |
| 24 | 7,300 | 3 | Rare 60% · Epic 40% |
| 25 | 7,900 | 3 | Rare 50% · Epic 50% |
| 26 | 8,550 | 3 | Rare 40% · Epic 60% |
| 27 | 9,250 | 3 | Rare 30% · Epic 70% |
| 28 | 10,000 | 3 | Rare 20% · Epic 80% |
| 29 | 10,800 | 3 | Rare 10% · Epic 90% |
| 30 | 11,650 | 2 | Legendary 100% |