Raid: Shadow Legends Faction Wars

The Faction Wars screen of the game: every faction has its own crypt, and only champions of that faction can raid it. Each crypt has 21 stages in Normal and Hard, with a Crypt Keeper on the last one. Every stage is here — its enemies, the Crypt Keeper with stats and skills, what a battle costs in Crypt Keys, the star tasks of Hard mode, the first clear rewards and what drops. Pick a crypt on the map, then the mode and a stage.

Undead Horde Crypt

Only Champions from the Undead Hordes Faction can raid this Crypt

Undead Hordes: all champions · Opens at level 20

FACTION WARS CHALLENGES

Each Stage will have its own unique conditions.

Polara Fireheart

Earned by obtaining Polara Fireheart via Faction Wars on Hard Mode.

Hard mode is not available.
To unlock Hard Mode, you must earn Lydia the Deathsiren in Normal Mode.

Tainted Dueler

Tainted Dueler

Tainted Dueler

Void Void · Lvl. 350

HP
3,643,438
ATK
31,389
DEF
14,947
SPD
325
C.RATE
15%
C.DMG
50%
RES
430
ACC
425

Boss skills

  • Dueler's Edge

    Attacks all enemies.

    Ignores 100% of each target's DEF.

  • Shed Inhibition Cooldown: 4 turns

    Transfers all debuffs from Tainted Dueler to all enemies. These debuffs cannot be resisted.

    Places a True Fear debuff on a random enemy for 1 turn. This debuff cannot be resisted. Also places a Stun debuff on all enemies, except the enemy under the True Fear debuff, for 1 turn. These debuffs cannot be resisted.

    Then grants an Extra Turn.

  • Berserk Reflection Cooldown: 3 turns

    Places a 30% Reflect Damage buff on Tainted Dueler for 2 turns.

    Places a Provoke debuff on all enemies for 1 turn. Also places a Pain Link debuff on the enemy with the highest C. DMG for 2 turns. When calculating the damage inflicted by the Pain Link debuff, the attacker’s skill multiplier is decreased by 75%. The damage inflicted by the Pain Link debuff will ignore 100% of the target’s DEF.

  • Ceaseless Fury [P]

    Fills Tainted Dueler's Turn Meter by 2% for every 1% of HP lost when attacked. Only counts damage from attacks.

    If Tainted Dueler has their Turn Meter filled by 20% or more from a single attack, places a Berserk debuff on the attacker for 2 turns. This debuff cannot be resisted.

    Heals Tainted Dueler by 50% of the damage inflicted when attacking enemies under Berserk debuffs.

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Persistence [P]

    All Turn Meter reduction effects are decreased by 50% when used against the Boss.

  • Awakened Weakness [P]

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).

    Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Rewards

May drop in a battle

The game does not show drop chances for crypts.

First clear

  • Endurance Glyph 6★

Strategy

How It Works

  1. Tainted Dueler still favors duels against terrified foes, leaving their allies stunned with his devastating power. However, he now has more ways to disrupt enemy composition - even turning them against themselves.

  2. Tainted Dueler puts out unresistable Stun and True Fear debuffs with his second skill, so high RES won't be helpful against them.

  3. Instead, make sure you have Champions that place Block Debuffs buffs in your team, since Tainted Dueler also now transfers all debuffs from himself to every enemy before placing Stun and True Fear debuffs. And don’t forget - he also gets an Extra Turn.

  4. Strong healers are also a must here. Although Tainted Dueler still has only one attack, which completely ignores all target’s DEF and deals devastating damage, that’s not the only reason you’ll need healers. He has also gained a powerful new third skill.

  5. Now, every 3 turns, Tainted Dueler can place a 30% Reflect Damage buff on himself, a Provoke debuff on all enemies for 1 turn and a Pain Link debuff on the enemy with the highest C. DMG for 2 turns. When calculating the damage inflicted by the Pain Link debuff, the attacker’s skill multiplier is decreased by 75%. The damage inflicted by the Pain Link debuff will ignore 100% of the target’s DEF. With enough protection and healing, you'll survive the damage that you'll end up receiving via this skill.

  6. Tainted Dueler also fills his own Turn Meter based on the damage he takes, so nuking him isn't an option as he'll retaliate with brutal efficiency. His passive skill has also been reworked so that if Tainted Dueler has their Turn Meter filled by 20% or more from a single attack, he'll place an unresistable Berserk debuff on the attacker for 2 turns.

  7. Last but not least, Tainted Dueler will heal himself by 50% of the damage inflicted when attacking enemies under Berserk debuffs.