Raid: Shadow Legends Doom Tower
The Doom Tower screen of the game: 120 floors with a boss on every tenth and the Secret Rooms on the side, in Normal and Hard. Every floor is here — its enemies (champions of the game, on boss floors the boss with stats and skills), what a battle costs in Silver or Gold Keys, the first clear rewards and what drops. Pick the rotation and the mode, then a floor on the tower.
Opens at level 40
Floor 70 · Frost Spider
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Tormin the Cold
Lvl. 140
-
Rotos the Lost Groom
Lvl. 140
-
Wurlim Frostking
Lvl. 140
-
Siphi the Lost Bride
Lvl. 140
-
Tormin the Cold
Lvl. 140
Wave 2
Sorath
Frost Spider
- HP
- 4,308,930
- ATK
- 3,830
- DEF
- 3,830
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Boss skills
-
Whiteout
Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns.
-
Katabatic Winds Cooldown: 3 turns
Attacks all enemies.
Places a Block Buffs debuff and a 100% Heal Reduction debuff for 2 turns on enemies under Freeze debuffs.
Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff for 2 turns on enemies that have no Freeze debuffs.
-
Absolute Zero Cooldown: 3 turns
Removes all buffs from enemies, then attacks them.
Has a 100% chance of placing a Freeze debuff for 1 turn. The chance decreases to 50% instead if Sorath is under a HP Burn debuff.
Fills Sorath’s Turn Meter by 20% for each Freeze debuff placed by this skill.
-
Frozen Lymph [P]
When attacked, has a 20% chance of placing a Freeze debuff on the attacker for 1 turn.
Increases Sorath’s DEF and RES if Sorath is not under a HP Burn debuff.
-
Purge By Flame [P]
Revives Sorath the Frost Spider with 50% HP, a full Turn Meter, and all skill cooldowns reset if Sorath is killed while not under a HP Burn debuff. Also spawns 2 Spiderlings.
[Sorath can have a maximum of 2 Spiderlings in battle at any time.]
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Frost Spines
× 6–11
50%
-
Frost Spines
× 3–6
50%
First clear
-
Frost Spines
× 25
-
Frost Spines
× 10
-
Epic Skill Tome
Strategy
How It Works
-
When fighting Sorath, first you will need to focus on wiping out the Spiderlings as they will definitely make your fight more difficult. But, once they’re taken care of, you have just one last priority: HP Burn.
-
Sorath can Freeze your whole team every three turns, and can put out crippling debuffs on Frozen Champions. But, while she's under an HP Burn debuff, her RES goes down and the chance to place the Freeze on her Absolute Zero skill goes from 100% down to 50%. You can try and overcome all her debuffs with RES, but there are no guarantees.
-
Worst of all, if killed while not burning, Sorath just pops back up again, all her skills off cooldown. The only other way to beat her for good is to block her revive, but that’s a far less reliable (not to mention less accessible) solution.
-
To help make sure your HP Burn debuffs stay up as long as possible, you can try depleting Sorath’s Turn Meter and placing the Decrease SPD debuff on her. But remember to pack in high Accuracy, as her DEF and RES will be incredibly high before that HP Burn gets placed. Champions with an Increase ACC Aura will be of great help here.
-
Finally, you can opt for Champions whose attacks depend on the enemy's MAX HP. Such powerful hits will help you destroy the Frost Spider's health much faster, not to mention her minions.
Floor 70 · Frost Spider
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Tormin the Cold
Lvl. 170
-
Rotos the Lost Groom
Lvl. 170
-
Wurlim Frostking
Lvl. 170
-
Siphi the Lost Bride
Lvl. 170
-
Tormin the Cold
Lvl. 170
Wave 2
Sorath
Frost Spider
- HP
- 12,474,900
- ATK
- 6,653
- DEF
- 6,653
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Boss skills
-
Whiteout
Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns.
-
Katabatic Winds Cooldown: 3 turns
Attacks all enemies.
Places a Block Buffs debuff and a 100% Heal Reduction debuff for 2 turns on enemies under Freeze debuffs.
Places a 30% Decrease SPD debuff and a 50% Decrease ATK debuff for 2 turns on enemies that have no Freeze debuffs.
-
Absolute Zero Cooldown: 3 turns
Removes all buffs from enemies, then attacks them.
Has a 100% chance of placing a Freeze debuff for 1 turn. The chance decreases to 50% instead if Sorath is under a HP Burn debuff.
Fills Sorath’s Turn Meter by 20% for each Freeze debuff placed by this skill.
-
Frozen Lymph [P]
When attacked, has a 20% chance of placing a Freeze debuff on the attacker for 1 turn.
Increases Sorath’s DEF and RES if Sorath is not under a HP Burn debuff.
-
Purge By Flame [P]
Revives Sorath the Frost Spider with 50% HP, a full Turn Meter, and all skill cooldowns reset if Sorath is killed while not under a HP Burn debuff. Also spawns 2 Spiderlings.
[Sorath can have a maximum of 2 Spiderlings in battle at any time.]
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Frost Spines
× 3–5
50%
-
Frost Spines
× 1–3
50%
First clear
-
Frost Spines
× 50
-
Frost Spines
× 15
-
Void Shard
Strategy
How It Works
-
When fighting Sorath, first you will need to focus on wiping out the Spiderlings as they will definitely make your fight more difficult. But, once they’re taken care of, you have just one last priority: HP Burn.
-
Sorath can Freeze your whole team every three turns, and can put out crippling debuffs on Frozen Champions. But, while she's under an HP Burn debuff, her RES goes down and the chance to place the Freeze on her Absolute Zero skill goes from 100% down to 50%. You can try and overcome all her debuffs with RES, but there are no guarantees.
-
Worst of all, if killed while not burning, Sorath just pops back up again, all her skills off cooldown. The only other way to beat her for good is to block her revive, but that’s a far less reliable (not to mention less accessible) solution.
-
To help make sure your HP Burn debuffs stay up as long as possible, you can try depleting Sorath’s Turn Meter and placing the Decrease SPD debuff on her. But remember to pack in high Accuracy, as her DEF and RES will be incredibly high before that HP Burn gets placed. Champions with an Increase ACC Aura will be of great help here.
-
Finally, you can opt for Champions whose attacks depend on the enemy's MAX HP. Such powerful hits will help you destroy the Frost Spider's health much faster, not to mention her minions.
Opens at level 40
Floor 70 · Nether Spider
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Bad-el-Kazar
Lvl. 120
-
Crypt-King Graal
Lvl. 120
-
Gorgorab
Lvl. 120
-
Zelotah
Lvl. 120
-
Bad-el-Kazar
Lvl. 120
Wave 2
Agreth
Nether Spider
- HP
- 1,622,493
- ATK
- 1,442
- DEF
- 1,442
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 75
- ACC
- 75
Boss skills
-
Envenomed Strands
Attacks all enemies. Places a 5% Poison debuff on all enemies for 4 turns.
Will repeat the attack 1 time for each Spiderling without any active buffs. The Poison debuffs cannot be resisted or blocked.
-
Brood Feast Cooldown: 3 turns
Spawns 4 Spiderlings, then places a Counterattack buff on all Spiderlings for 3 turns.
Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
Agreth will attack with this Skill at the beginning of the round.
[Agreth can have a maximum of 4 Spiderlings in battle at any time.]
-
Elder Lurker [P]
Counterattacks whenever an enemy decreases Agreth’s Turn Meter.
The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
-
Tide of Toxins [P]
Attacks all enemies at the start of each turn. Deals damage from all Poison debuffs on each enemy instantly.
When attacked by an enemy under a Poison debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% Poison Sensitivity debuff on them for 3 turns.
When attacked by an enemy that has no Poison debuff, places a 5% Poison debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Nether Eggs
× 6–11
50%
-
Nether Eggs
× 3–6
50%
First clear
-
Nether Eggs
× 25
-
Nether Eggs
× 10
-
Void Shard
Strategy
How It Works
-
Agreth is an interesting challenge, as she thoroughly punishes AoE teams. Spiderling counterattacks will heal Agreth far faster than most teams can hurt her, not to mention the Poison they can stack up on your team. There is also a risk to bringing Champions that reduce Turn Meters, but with enough protection and healing, the risk is worth it.
-
It’s crucial to make sure that Spiderlings never counterattack or get a turn, so bringing Champions with AOE Stuns or Freezes will help you to defeat the Boss.
-
Last but not least, you will need to remove Poison from your team. These debuffs can’t be blocked or resisted, so the only way to deal with them is to remove them, and quickly - the Nether Spider will spit them back as direct damage every time she gets a turn, so waiting them out isn’t an option. However, they only deal damage, so powerful healing can counteract the effects if you can’t remove debuffs fast enough.
Floor 70 · Nether Spider
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Bad-el-Kazar
Lvl. 180
-
Crypt-King Graal
Lvl. 180
-
Gorgorab
Lvl. 180
-
Zelotah
Lvl. 180
-
Bad-el-Kazar
Lvl. 180
Wave 2
Agreth
Nether Spider
- HP
- 8,462,284
- ATK
- 7,279
- DEF
- 7,279
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Boss skills
-
Envenomed Strands
Attacks all enemies. Places a 5% Poison debuff on all enemies for 4 turns.
Will repeat the attack 1 time for each Spiderling without any active buffs. The Poison debuffs cannot be resisted or blocked.
-
Brood Feast Cooldown: 3 turns
Spawns 4 Spiderlings, then places a Counterattack buff on all Spiderlings for 3 turns.
Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
Agreth will attack with this Skill at the beginning of the round.
[Agreth can have a maximum of 4 Spiderlings in battle at any time.]
-
Elder Lurker [P]
Counterattacks whenever an enemy decreases Agreth’s Turn Meter.
The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
-
Tide of Toxins [P]
Attacks all enemies at the start of each turn. Deals damage from all Poison debuffs on each enemy instantly.
When attacked by an enemy under a Poison debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% Poison Sensitivity debuff on them for 3 turns.
When attacked by an enemy that has no Poison debuff, places a 5% Poison debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Nether Eggs
× 3–5
50%
-
Nether Eggs
× 1–3
50%
First clear
-
Nether Eggs
× 50
-
Nether Eggs
× 15
-
Epic Skill Tome
× 2
Strategy
How It Works
-
Agreth is an interesting challenge, as she thoroughly punishes AoE teams. Spiderling counterattacks will heal Agreth far faster than most teams can hurt her, not to mention the Poison they can stack up on your team. There is also a risk to bringing Champions that reduce Turn Meters, but with enough protection and healing, the risk is worth it.
-
It’s crucial to make sure that Spiderlings never counterattack or get a turn, so bringing Champions with AOE Stuns or Freezes will help you to defeat the Boss.
-
Last but not least, you will need to remove Poison from your team. These debuffs can’t be blocked or resisted, so the only way to deal with them is to remove them, and quickly - the Nether Spider will spit them back as direct damage every time she gets a turn, so waiting them out isn’t an option. However, they only deal damage, so powerful healing can counteract the effects if you can’t remove debuffs fast enough.
Opens at level 40
Floor 70 · Celestial Griffin
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Norog
Lvl. 120
-
Cardiel
Lvl. 120
-
Ultimate Galek
Lvl. 120
-
Crypt Witch
Lvl. 120
-
Rotos the Lost Groom
Lvl. 120
Wave 2
Grythion
Celestial Griffin
- HP
- 635,460
- ATK
- 3,389
- DEF
- 3,389
- SPD
- 170
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 105
- ACC
- 100
Boss skills
-
Shockwave
Attacks 1 enemy. Has a 100% chance of placing a Fear debuff for 1 turn.
-
Rock Smash Cooldown: 3 turns
Transfers all debuffs from Grythion to each enemy, then attacks all enemies. Fills Grythion’s Turn Meter by 5% for each debuff transferred.
-
Death Gust Cooldown: 3 turns
Removes all buffs from all enemies, then attacks all enemies.
The buff removal cannot be resisted. Damage increases by 10% for each buff removed.
-
Divine Strike [P]
Attacks an enemy whenever their HP drops below 50%. This attack places a 100% Heal Reduction debuff for 2 turns.
-
Celestial Bond [P]
Adds one Sky Bond buff to Grythion at the start of each turn. Also adds one Sky Bond buff to Grythion whenever an enemy's HP drops below 50%.
Each Sky Bond buff increases Grythion's: ATK by 5%; C. RATE by 3%; C. DMG by 5%; SPD by 2.5.
Will ignore Shield, Block Damage, and Unkillable buffs when Grythion has 10 or more Sky Bond buffs.
Can stack up to 20 Sky Bond buffs. Sky Bond buffs cannot be blocked or removed.
-
Fair Wind [P]
Whenever Grythion’s Turn Meter is decreased, the Turn Meters of all enemies will be decreased by the same amount. Places a Stun debuff for 1 turn on enemies with fully depleted Turn Meters.
Whenever an enemy’s Turn Meter is filled, Grythion’s Turn Meter will be filled the same amount. Occurs once per enemy turn. Turn Meter increases are tracked and counted individually for each enemy.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Griffin Feathers
× 6–11
50%
-
Griffin Feathers
× 3–6
50%
First clear
-
Griffin Feathers
× 25
-
Griffin Feathers
× 10
-
Rank 4 Chicken
Strategy
How It Works
-
Grythion is no easy fight. Many of his abilities combine to be able to counter or deconstruct almost any team, and it may require you to use manual control to achieve victory.
-
Your primary enemy - other than Grythion - is the Sky Bond. In this battle, it’s very easy to end up on a ticking clock, as the Sky Bond offers the Celestial Griffin huge bonuses to SPD and damage.
-
Tracking the boss’ cooldown timers is critical to success. He is incredibly good at manipulating buffs and debuffs to his advantage - either he removes debuffs to fill his turn meter, or he removes your buffs to deal damage - enough damage to kill even very powerful teams, especially when combined with Divine Strike.
-
One major thing to avoid is using any Turn Meter fill and reduction skills. Grythion will reduce all Turn Meter Reduction effects by 50%, but that’s no different from any other Doom Tower boss. No, the issue is that Grythion will mirror all Turn Meter Reduction effects - so, reduce his turn meter by 50%, and he’ll reduce the turn meters of your entire team by 50%. Increase your team’s Turn Meters by 15%, and Grythion will increase his Turn Meter by 75% - 15% for each Champion on your team. The effect can be resisted, however, so if you want to try and use Turn Meter reduction to control Grythion, be sure to pack plenty of RES. Needless to say, leave Champions that increased friendly Turn Meters off your team.
-
You will need strong healing to keep your Champions above 50% HP, as he can destroy a target extremely quickly once they dip below that threshold. You’ll also want good debuff removal to counteract anything Grythion puts out.
-
Ultimately, you’ll need a team that can function without buffs - Champions that destroy HP and ignore DEF will be critical, as you can’t rely on debuffs to make Grythion vulnerable without giving him the opportunity to turn the tables. Same goes for RES - you can’t use buffs to stop everything Grythion dishes out.
Floor 70 · Celestial Griffin
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Norog
Lvl. 225
-
Cardiel
Lvl. 225
-
Ultimate Galek
Lvl. 225
-
Crypt Witch
Lvl. 225
-
Rotos the Lost Groom
Lvl. 225
Wave 2
Grythion
Celestial Griffin
- HP
- 2,238,315
- ATK
- 6,566
- DEF
- 4,178
- SPD
- 230
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 200
- ACC
- 200
Boss skills
-
Shockwave
Attacks 1 enemy. Has a 100% chance of placing a Fear debuff for 1 turn.
-
Rock Smash Cooldown: 3 turns
Transfers all debuffs from Grythion to each enemy, then attacks all enemies. Fills Grythion’s Turn Meter by 5% for each debuff transferred.
-
Death Gust Cooldown: 3 turns
Removes all buffs from all enemies, then attacks all enemies.
The buff removal cannot be resisted. Damage increases by 10% for each buff removed.
-
Divine Strike [P]
Attacks an enemy whenever their HP drops below 50%. This attack places a 100% Heal Reduction debuff for 2 turns.
-
Celestial Bond [P]
Adds one Sky Bond buff to Grythion at the start of each turn. Also adds one Sky Bond buff to Grythion whenever an enemy's HP drops below 50%.
Each Sky Bond buff increases Grythion's: ATK by 5%; C. RATE by 3%; C. DMG by 5%; SPD by 2.5.
Will ignore Shield, Block Damage, and Unkillable buffs when Grythion has 10 or more Sky Bond buffs.
Can stack up to 20 Sky Bond buffs. Sky Bond buffs cannot be blocked or removed.
-
Fair Wind [P]
Whenever Grythion’s Turn Meter is decreased, the Turn Meters of all enemies will be decreased by the same amount. Places a Stun debuff for 1 turn on enemies with fully depleted Turn Meters.
Whenever an enemy’s Turn Meter is filled, Grythion’s Turn Meter will be filled the same amount. Occurs once per enemy turn. Turn Meter increases are tracked and counted individually for each enemy.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Griffin Feathers
× 3–5
50%
-
Griffin Feathers
× 1–3
50%
First clear
-
Griffin Feathers
× 50
-
Griffin Feathers
× 15
-
Void Shard
Strategy
How It Works
-
Grythion is no easy fight. Many of his abilities combine to be able to counter or deconstruct almost any team, and it may require you to use manual control to achieve victory.
-
Your primary enemy - other than Grythion - is the Sky Bond. In this battle, it’s very easy to end up on a ticking clock, as the Sky Bond offers the Celestial Griffin huge bonuses to SPD and damage.
-
Tracking the boss’ cooldown timers is critical to success. He is incredibly good at manipulating buffs and debuffs to his advantage - either he removes debuffs to fill his turn meter, or he removes your buffs to deal damage - enough damage to kill even very powerful teams, especially when combined with Divine Strike.
-
One major thing to avoid is using any Turn Meter fill and reduction skills. Grythion will reduce all Turn Meter Reduction effects by 50%, but that’s no different from any other Doom Tower boss. No, the issue is that Grythion will mirror all Turn Meter Reduction effects - so, reduce his turn meter by 50%, and he’ll reduce the turn meters of your entire team by 50%. Increase your team’s Turn Meters by 15%, and Grythion will increase his Turn Meter by 75% - 15% for each Champion on your team. The effect can be resisted, however, so if you want to try and use Turn Meter reduction to control Grythion, be sure to pack plenty of RES. Needless to say, leave Champions that increased friendly Turn Meters off your team.
-
You will need strong healing to keep your Champions above 50% HP, as he can destroy a target extremely quickly once they dip below that threshold. You’ll also want good debuff removal to counteract anything Grythion puts out.
-
Ultimately, you’ll need a team that can function without buffs - Champions that destroy HP and ignore DEF will be critical, as you can’t rely on debuffs to make Grythion vulnerable without giving him the opportunity to turn the tables. Same goes for RES - you can’t use buffs to stop everything Grythion dishes out.