Raid: Shadow Legends Doom Tower
The Doom Tower screen of the game: 120 floors with a boss on every tenth and the Secret Rooms on the side, in Normal and Hard. Every floor is here — its enemies (champions of the game, on boss floors the boss with stats and skills), what a battle costs in Silver or Gold Keys, the first clear rewards and what drops. Pick the rotation and the mode, then a floor on the tower.
Opens at level 40
Floor 20 · Nether Spider
- Silver Keys
- 1
What one battle costs.
Wave 1
Wave 2
Agreth
Nether Spider
- HP
- 597,051
- ATK
- 1,061
- DEF
- 1,061
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Boss skills
-
Envenomed Strands
Attacks all enemies. Places a 5% Poison debuff on all enemies for 4 turns.
Will repeat the attack 1 time for each Spiderling without any active buffs. The Poison debuffs cannot be resisted or blocked.
-
Brood Feast Cooldown: 3 turns
Spawns 4 Spiderlings, then places a Counterattack buff on all Spiderlings for 3 turns.
Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
Agreth will attack with this Skill at the beginning of the round.
[Agreth can have a maximum of 4 Spiderlings in battle at any time.]
-
Elder Lurker [P]
Counterattacks whenever an enemy decreases Agreth’s Turn Meter.
The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
-
Tide of Toxins [P]
Attacks all enemies at the start of each turn. Deals damage from all Poison debuffs on each enemy instantly.
When attacked by an enemy under a Poison debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% Poison Sensitivity debuff on them for 3 turns.
When attacked by an enemy that has no Poison debuff, places a 5% Poison debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Nether Eggs
× 6–11
100%
First clear
-
Silver
× 240,000
-
Nether Eggs
× 25
Strategy
How It Works
-
Agreth is an interesting challenge, as she thoroughly punishes AoE teams. Spiderling counterattacks will heal Agreth far faster than most teams can hurt her, not to mention the Poison they can stack up on your team. There is also a risk to bringing Champions that reduce Turn Meters, but with enough protection and healing, the risk is worth it.
-
It’s crucial to make sure that Spiderlings never counterattack or get a turn, so bringing Champions with AOE Stuns or Freezes will help you to defeat the Boss.
-
Last but not least, you will need to remove Poison from your team. These debuffs can’t be blocked or resisted, so the only way to deal with them is to remove them, and quickly - the Nether Spider will spit them back as direct damage every time she gets a turn, so waiting them out isn’t an option. However, they only deal damage, so powerful healing can counteract the effects if you can’t remove debuffs fast enough.
Floor 20 · Nether Spider
- Silver Keys
- 1
What one battle costs.
Wave 1
Wave 2
Agreth
Nether Spider
- HP
- 7,272,465
- ATK
- 3,879
- DEF
- 3,879
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Boss skills
-
Envenomed Strands
Attacks all enemies. Places a 5% Poison debuff on all enemies for 4 turns.
Will repeat the attack 1 time for each Spiderling without any active buffs. The Poison debuffs cannot be resisted or blocked.
-
Brood Feast Cooldown: 3 turns
Spawns 4 Spiderlings, then places a Counterattack buff on all Spiderlings for 3 turns.
Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
Agreth will attack with this Skill at the beginning of the round.
[Agreth can have a maximum of 4 Spiderlings in battle at any time.]
-
Elder Lurker [P]
Counterattacks whenever an enemy decreases Agreth’s Turn Meter.
The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
-
Tide of Toxins [P]
Attacks all enemies at the start of each turn. Deals damage from all Poison debuffs on each enemy instantly.
When attacked by an enemy under a Poison debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% Poison Sensitivity debuff on them for 3 turns.
When attacked by an enemy that has no Poison debuff, places a 5% Poison debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Nether Eggs
× 1–3
50%
-
Nether Eggs
× 1
50%
First clear
-
Nether Eggs
× 25
-
Nether Eggs
× 10
-
Epic Skill Tome
Strategy
How It Works
-
Agreth is an interesting challenge, as she thoroughly punishes AoE teams. Spiderling counterattacks will heal Agreth far faster than most teams can hurt her, not to mention the Poison they can stack up on your team. There is also a risk to bringing Champions that reduce Turn Meters, but with enough protection and healing, the risk is worth it.
-
It’s crucial to make sure that Spiderlings never counterattack or get a turn, so bringing Champions with AOE Stuns or Freezes will help you to defeat the Boss.
-
Last but not least, you will need to remove Poison from your team. These debuffs can’t be blocked or resisted, so the only way to deal with them is to remove them, and quickly - the Nether Spider will spit them back as direct damage every time she gets a turn, so waiting them out isn’t an option. However, they only deal damage, so powerful healing can counteract the effects if you can’t remove debuffs fast enough.
Opens at level 40
Floor 20 · Magma Dragon
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Akoth the Seared
Lvl. 110
-
Akoth the Seared
Lvl. 110
-
Akoth the Seared
Lvl. 110
-
Akoth the Seared
Lvl. 110
-
Akoth the Seared
Lvl. 110
Wave 2
Kuldath
Magma Dragon
- HP
- 236,295
- ATK
- 2,457
- DEF
- 1,260
- SPD
- 120
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Boss skills
-
Brand With Weakness
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.
Will target enemies under Hex debuffs.
-
Overburn Cooldown: 3 turns
Attacks all enemies. Instantly activates any HP Burn debuffs on each target and decreases the duration of those HP Burn debuffs by 1 turn.
-
Stoke the Flames Cooldown: 3 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a HP Burn debuff.
Also places a Hex debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
-
Lethal Lava [P]
Instantly places a Hex debuff for 4 turns on an enemy whenever they remove a Hex debuff from themselves or an ally.
Will ignore Block Damage, Shield, and Unkillable buffs and will ignore 100% of DEF when attacking enemies under Hex debuffs.
Instantly removes any HP Burn debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% Continuous Heal for 2 turns.
-
Invincible Scales [P]
Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Rewards
May drop in a battle
-
Magma Cores
× 6–11
100%
First clear
-
Magma Cores
× 25
-
XP Brew
× 20
Strategy
How It Works
-
Kuldath is extremely deadly, able to use Hex debuffs to ignore your Champion's DEF and tear through your team. If you let him, that is - Kuldath the Magma Dragon isn't immune to Provoke debuffs. Bring your toughest Provoke Champions and he'll forget all of his other powers. If you don't have any Provoke Champions that are tough enough, you can equip a Champion with a Provoke Artifact Set to get the job done.
-
Make sure you don’t bring any Champions that place HP Burn debuffs, as Kuldath can heal himself by replacing the HP Burns with Continuous Heal buffs.
-
As always, Champions with Decrease DEF/Decrease ATK will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits. It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with Ally Protection, as your Provoke Champion will need help to keep taking those massive hits at higher Stages.
Floor 20 · Magma Dragon
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Akoth the Seared
Lvl. 180
-
Akoth the Seared
Lvl. 180
-
Akoth the Seared
Lvl. 180
-
Akoth the Seared
Lvl. 180
-
Akoth the Seared
Lvl. 180
Wave 2
Kuldath
Magma Dragon
- HP
- 1,309,041
- ATK
- 13,381
- DEF
- 3,879
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Boss skills
-
Brand With Weakness
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.
Will target enemies under Hex debuffs.
-
Overburn Cooldown: 3 turns
Attacks all enemies. Instantly activates any HP Burn debuffs on each target and decreases the duration of those HP Burn debuffs by 1 turn.
-
Stoke the Flames Cooldown: 3 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a HP Burn debuff.
Also places a Hex debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
-
Lethal Lava [P]
Instantly places a Hex debuff for 4 turns on an enemy whenever they remove a Hex debuff from themselves or an ally.
Will ignore Block Damage, Shield, and Unkillable buffs and will ignore 100% of DEF when attacking enemies under Hex debuffs.
Instantly removes any HP Burn debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% Continuous Heal for 2 turns.
-
Invincible Scales [P]
Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Rewards
May drop in a battle
-
Magma Cores
× 1–3
50%
-
Magma Cores
× 1
50%
First clear
-
Magma Cores
× 25
-
Magma Cores
× 10
-
Gems
× 150
Strategy
How It Works
-
Kuldath is extremely deadly, able to use Hex debuffs to ignore your Champion's DEF and tear through your team. If you let him, that is - Kuldath the Magma Dragon isn't immune to Provoke debuffs. Bring your toughest Provoke Champions and he'll forget all of his other powers. If you don't have any Provoke Champions that are tough enough, you can equip a Champion with a Provoke Artifact Set to get the job done.
-
Make sure you don’t bring any Champions that place HP Burn debuffs, as Kuldath can heal himself by replacing the HP Burns with Continuous Heal buffs.
-
As always, Champions with Decrease DEF/Decrease ATK will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits. It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with Ally Protection, as your Provoke Champion will need help to keep taking those massive hits at higher Stages.
Opens at level 40
Floor 20 · Scarab King
- Silver Keys
- 1
What one battle costs.
Wave 1
Wave 2
Borgoth
Scarab King
- HP
- 189,030
- ATK
- 1,890
- DEF
- 1,260
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 50
Boss skills
-
Madness Fog
Attacks all enemies. Places a 50% Decrease ATK debuff and a 30% Decrease SPD debuff for 2 turns.
Places an extra hit on enemies that have no Shield buffs. The extra hit places a Provoke debuff for 1 turn.
-
Vile Absorption Cooldown: 3 turns
Attacks all enemies. Places an extra hit on each enemy for each buff on the target.
Each extra hit steals one random buff from enemies that have no Shield buffs and removes one random buff from enemies under Shield buffs.
Places a True Fear debuff for 1 turn on enemies who have buffs stolen, and a Fear debuff for 1 turn on enemies who have buffs removed.
-
Spectral Horror [P]
Decreases the damage received according to how much Borgoth’s MAX HP has been destroyed by.
Damage received is decreased by:
- 90% if Borgoth’s MAX HP has been destroyed by less than 10%.
- 60% if Borgoth’s MAX HP has been destroyed by between 10% and 20%.
- 30% if Borgoth’s MAX HP has been destroyed by between 20% and 30%.
- 0% if Borgoth’s MAX HP has been destroyed by more than 30%.
-
Easy Prey [P]
Counterattacks when attacked by an enemy that has no Shield buff.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Rewards
May drop in a battle
-
Scarab Claws
× 6–11
100%
First clear
-
Scarab Claws
× 25
-
Rank 4 Chicken
Strategy
How It Works
-
Borgoth has three major dangers: if any Champion doesn't have Shields and they attack, the whole team can get into a Provoke spiral you can never recover from. If your team has too many Buffs and not enough DEF, Borgoth will use his Vile Absorption skill to strip everything and wreck your team, almost certainly leading to another Provoke spiral. And third, he basically ignores any damage you deal to him until you destroy his MAX HP and break his damage shield.
-
The Scarab King requires extremely specific teams of Champions to overcome. To deal with the Provoke spirals, you need high-SPD Champions that can put up Shield buffs on short cooldowns, preferably more than one. It only takes a single unshielded attack to wipe most teams, so every Champion has to have a Shield at all times. Champions that can extend allied buff durations can help with this, as can any Champions that give themselves Shields every time they attack. You can also make use of the Shield Artifact Set to give your Champions time to use their Shield skills at the start of the battle.
-
As for dealing with the Scarab King's Vile Absorption skill, limiting the types of buffs placed on your team can be a real asset - only bring the buffs you're sure to need. Beyond that, though, high DEF can help your Shields survive the onslaught.
-
Lastly, you will not be able to defeat Borgoth without Champions that can destroy MAX HP. While there aren’t many Champions that can do this inherently, a Champion with a Destroy Artifact Set will be able to do the job.
Floor 20 · Scarab King
- Silver Keys
- 1
What one battle costs.
Wave 1
Wave 2
Borgoth
Scarab King
- HP
- 581,805
- ATK
- 5,818
- DEF
- 3,879
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 150
Boss skills
-
Madness Fog
Attacks all enemies. Places a 50% Decrease ATK debuff and a 30% Decrease SPD debuff for 2 turns.
Places an extra hit on enemies that have no Shield buffs. The extra hit places a Provoke debuff for 1 turn.
-
Vile Absorption Cooldown: 3 turns
Attacks all enemies. Places an extra hit on each enemy for each buff on the target.
Each extra hit steals one random buff from enemies that have no Shield buffs and removes one random buff from enemies under Shield buffs.
Places a True Fear debuff for 1 turn on enemies who have buffs stolen, and a Fear debuff for 1 turn on enemies who have buffs removed.
-
Spectral Horror [P]
Decreases the damage received according to how much Borgoth’s MAX HP has been destroyed by.
Damage received is decreased by:
- 90% if Borgoth’s MAX HP has been destroyed by less than 10%.
- 60% if Borgoth’s MAX HP has been destroyed by between 10% and 20%.
- 30% if Borgoth’s MAX HP has been destroyed by between 20% and 30%.
- 0% if Borgoth’s MAX HP has been destroyed by more than 30%.
-
Easy Prey [P]
Counterattacks when attacked by an enemy that has no Shield buff.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Rewards
May drop in a battle
-
Scarab Claws
× 1–3
50%
-
Scarab Claws
× 1
50%
First clear
-
Scarab Claws
× 25
-
Scarab Claws
× 10
-
Rank 5 Chicken
Strategy
How It Works
-
Borgoth has three major dangers: if any Champion doesn't have Shields and they attack, the whole team can get into a Provoke spiral you can never recover from. If your team has too many Buffs and not enough DEF, Borgoth will use his Vile Absorption skill to strip everything and wreck your team, almost certainly leading to another Provoke spiral. And third, he basically ignores any damage you deal to him until you destroy his MAX HP and break his damage shield.
-
The Scarab King requires extremely specific teams of Champions to overcome. To deal with the Provoke spirals, you need high-SPD Champions that can put up Shield buffs on short cooldowns, preferably more than one. It only takes a single unshielded attack to wipe most teams, so every Champion has to have a Shield at all times. Champions that can extend allied buff durations can help with this, as can any Champions that give themselves Shields every time they attack. You can also make use of the Shield Artifact Set to give your Champions time to use their Shield skills at the start of the battle.
-
As for dealing with the Scarab King's Vile Absorption skill, limiting the types of buffs placed on your team can be a real asset - only bring the buffs you're sure to need. Beyond that, though, high DEF can help your Shields survive the onslaught.
-
Lastly, you will not be able to defeat Borgoth without Champions that can destroy MAX HP. While there aren’t many Champions that can do this inherently, a Champion with a Destroy Artifact Set will be able to do the job.