Raid: Shadow Legends Doom Tower
The Doom Tower screen of the game: 120 floors with a boss on every tenth and the Secret Rooms on the side, in Normal and Hard. Every floor is here — its enemies (champions of the game, on boss floors the boss with stats and skills), what a battle costs in Silver or Gold Keys, the first clear rewards and what drops. Pick the rotation and the mode, then a floor on the tower.
Opens at level 40
Floor 110 · Magma Dragon
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Queen Eva
Lvl. 150
-
Duchess Lilitu
Lvl. 150
-
Jotun
Lvl. 150
-
Duchess Lilitu
Lvl. 150
-
Queen Eva
Lvl. 150
Wave 2
Kuldath
Magma Dragon
- HP
- 1,567,026
- ATK
- 12,537
- DEF
- 4,643
- SPD
- 175
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Boss skills
-
Brand With Weakness
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.
Will target enemies under Hex debuffs.
-
Overburn Cooldown: 3 turns
Attacks all enemies. Instantly activates any HP Burn debuffs on each target and decreases the duration of those HP Burn debuffs by 1 turn.
-
Stoke the Flames Cooldown: 3 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a HP Burn debuff.
Also places a Hex debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
-
Lethal Lava [P]
Instantly places a Hex debuff for 4 turns on an enemy whenever they remove a Hex debuff from themselves or an ally.
Will ignore Block Damage, Shield, and Unkillable buffs and will ignore 100% of DEF when attacking enemies under Hex debuffs.
Instantly removes any HP Burn debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% Continuous Heal for 2 turns.
-
Invincible Scales [P]
Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Rewards
May drop in a battle
-
Magma Cores
× 5–9
50%
-
Magma Cores
× 7–13
50%
First clear
-
Magma Cores
× 20
-
Magma Cores
× 15
-
Rank 5 Chicken
Strategy
How It Works
-
Kuldath is extremely deadly, able to use Hex debuffs to ignore your Champion's DEF and tear through your team. If you let him, that is - Kuldath the Magma Dragon isn't immune to Provoke debuffs. Bring your toughest Provoke Champions and he'll forget all of his other powers. If you don't have any Provoke Champions that are tough enough, you can equip a Champion with a Provoke Artifact Set to get the job done.
-
Make sure you don’t bring any Champions that place HP Burn debuffs, as Kuldath can heal himself by replacing the HP Burns with Continuous Heal buffs.
-
As always, Champions with Decrease DEF/Decrease ATK will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits. It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with Ally Protection, as your Provoke Champion will need help to keep taking those massive hits at higher Stages.
Floor 110 · Magma Dragon
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Queen Eva
Lvl. 150
-
Duchess Lilitu
Lvl. 150
-
Lanakis the Chosen
Lvl. 150
-
Duchess Lilitu
Lvl. 150
-
Queen Eva
Lvl. 150
Wave 2
Kuldath
Magma Dragon
- HP
- 3,418,020
- ATK
- 34,180
- DEF
- 9,115
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 330
- ACC
- 250
Boss skills
-
Brand With Weakness
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.
Will target enemies under Hex debuffs.
-
Overburn Cooldown: 3 turns
Attacks all enemies. Instantly activates any HP Burn debuffs on each target and decreases the duration of those HP Burn debuffs by 1 turn.
-
Stoke the Flames Cooldown: 3 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a HP Burn debuff.
Also places a Hex debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
-
Lethal Lava [P]
Instantly places a Hex debuff for 4 turns on an enemy whenever they remove a Hex debuff from themselves or an ally.
Will ignore Block Damage, Shield, and Unkillable buffs and will ignore 100% of DEF when attacking enemies under Hex debuffs.
Instantly removes any HP Burn debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% Continuous Heal for 2 turns.
-
Invincible Scales [P]
Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Rewards
May drop in a battle
-
Magma Cores
× 5–10
50%
-
Magma Cores
× 3–5
50%
First clear
-
Magma Cores
× 100
-
Magma Cores
× 30
-
Rank 5 Chicken
× 2
Strategy
How It Works
-
Kuldath is extremely deadly, able to use Hex debuffs to ignore your Champion's DEF and tear through your team. If you let him, that is - Kuldath the Magma Dragon isn't immune to Provoke debuffs. Bring your toughest Provoke Champions and he'll forget all of his other powers. If you don't have any Provoke Champions that are tough enough, you can equip a Champion with a Provoke Artifact Set to get the job done.
-
Make sure you don’t bring any Champions that place HP Burn debuffs, as Kuldath can heal himself by replacing the HP Burns with Continuous Heal buffs.
-
As always, Champions with Decrease DEF/Decrease ATK will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits. It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with Ally Protection, as your Provoke Champion will need help to keep taking those massive hits at higher Stages.
Opens at level 40
Floor 110 · Nether Spider
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Queen Eva
Lvl. 150
-
Duchess Lilitu
Lvl. 150
-
Jotun
Lvl. 150
-
Duchess Lilitu
Lvl. 150
-
Queen Eva
Lvl. 150
Wave 2
Agreth
Nether Spider
- HP
- 4,638,600
- ATK
- 2,474
- DEF
- 2,474
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Boss skills
-
Envenomed Strands
Attacks all enemies. Places a 5% Poison debuff on all enemies for 4 turns.
Will repeat the attack 1 time for each Spiderling without any active buffs. The Poison debuffs cannot be resisted or blocked.
-
Brood Feast Cooldown: 3 turns
Spawns 4 Spiderlings, then places a Counterattack buff on all Spiderlings for 3 turns.
Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
Agreth will attack with this Skill at the beginning of the round.
[Agreth can have a maximum of 4 Spiderlings in battle at any time.]
-
Elder Lurker [P]
Counterattacks whenever an enemy decreases Agreth’s Turn Meter.
The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
-
Tide of Toxins [P]
Attacks all enemies at the start of each turn. Deals damage from all Poison debuffs on each enemy instantly.
When attacked by an enemy under a Poison debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% Poison Sensitivity debuff on them for 3 turns.
When attacked by an enemy that has no Poison debuff, places a 5% Poison debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Nether Eggs
× 5–9
50%
-
Nether Eggs
× 7–13
50%
First clear
-
Nether Eggs
× 20
-
Nether Eggs
× 15
-
Epic Skill Tome
Strategy
How It Works
-
Agreth is an interesting challenge, as she thoroughly punishes AoE teams. Spiderling counterattacks will heal Agreth far faster than most teams can hurt her, not to mention the Poison they can stack up on your team. There is also a risk to bringing Champions that reduce Turn Meters, but with enough protection and healing, the risk is worth it.
-
It’s crucial to make sure that Spiderlings never counterattack or get a turn, so bringing Champions with AOE Stuns or Freezes will help you to defeat the Boss.
-
Last but not least, you will need to remove Poison from your team. These debuffs can’t be blocked or resisted, so the only way to deal with them is to remove them, and quickly - the Nether Spider will spit them back as direct damage every time she gets a turn, so waiting them out isn’t an option. However, they only deal damage, so powerful healing can counteract the effects if you can’t remove debuffs fast enough.
Floor 110 · Nether Spider
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Queen Eva
Lvl. 180
-
Duchess Lilitu
Lvl. 180
-
Jotun
Lvl. 180
-
Duchess Lilitu
Lvl. 180
-
Queen Eva
Lvl. 180
Wave 2
Agreth
Nether Spider
- HP
- 9,803,151
- ATK
- 8,714
- DEF
- 8,714
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 330
- ACC
- 250
Boss skills
-
Envenomed Strands
Attacks all enemies. Places a 5% Poison debuff on all enemies for 4 turns.
Will repeat the attack 1 time for each Spiderling without any active buffs. The Poison debuffs cannot be resisted or blocked.
-
Brood Feast Cooldown: 3 turns
Spawns 4 Spiderlings, then places a Counterattack buff on all Spiderlings for 3 turns.
Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
Agreth will attack with this Skill at the beginning of the round.
[Agreth can have a maximum of 4 Spiderlings in battle at any time.]
-
Elder Lurker [P]
Counterattacks whenever an enemy decreases Agreth’s Turn Meter.
The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
-
Tide of Toxins [P]
Attacks all enemies at the start of each turn. Deals damage from all Poison debuffs on each enemy instantly.
When attacked by an enemy under a Poison debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% Poison Sensitivity debuff on them for 3 turns.
When attacked by an enemy that has no Poison debuff, places a 5% Poison debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Nether Eggs
× 5–10
50%
-
Nether Eggs
× 3–5
50%
First clear
-
Nether Eggs
× 100
-
Nether Eggs
× 30
-
Sacred Shard
Strategy
How It Works
-
Agreth is an interesting challenge, as she thoroughly punishes AoE teams. Spiderling counterattacks will heal Agreth far faster than most teams can hurt her, not to mention the Poison they can stack up on your team. There is also a risk to bringing Champions that reduce Turn Meters, but with enough protection and healing, the risk is worth it.
-
It’s crucial to make sure that Spiderlings never counterattack or get a turn, so bringing Champions with AOE Stuns or Freezes will help you to defeat the Boss.
-
Last but not least, you will need to remove Poison from your team. These debuffs can’t be blocked or resisted, so the only way to deal with them is to remove them, and quickly - the Nether Spider will spit them back as direct damage every time she gets a turn, so waiting them out isn’t an option. However, they only deal damage, so powerful healing can counteract the effects if you can’t remove debuffs fast enough.
Opens at level 40
Floor 110 · Celestial Griffin
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Roxam
Lvl. 140
-
Roxam
Lvl. 140
-
Siphi the Lost Bride
Lvl. 140
-
Miscreated Monster
Lvl. 140
-
Kreela Witch-Arm
Lvl. 140
Wave 2
Grythion
Celestial Griffin
- HP
- 1,493,325
- ATK
- 4,380
- DEF
- 3,982
- SPD
- 190
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 100
- ACC
- 100
Boss skills
-
Shockwave
Attacks 1 enemy. Has a 100% chance of placing a Fear debuff for 1 turn.
-
Rock Smash Cooldown: 3 turns
Transfers all debuffs from Grythion to each enemy, then attacks all enemies. Fills Grythion’s Turn Meter by 5% for each debuff transferred.
-
Death Gust Cooldown: 3 turns
Removes all buffs from all enemies, then attacks all enemies.
The buff removal cannot be resisted. Damage increases by 10% for each buff removed.
-
Divine Strike [P]
Attacks an enemy whenever their HP drops below 50%. This attack places a 100% Heal Reduction debuff for 2 turns.
-
Celestial Bond [P]
Adds one Sky Bond buff to Grythion at the start of each turn. Also adds one Sky Bond buff to Grythion whenever an enemy's HP drops below 50%.
Each Sky Bond buff increases Grythion's: ATK by 5%; C. RATE by 3%; C. DMG by 5%; SPD by 2.5.
Will ignore Shield, Block Damage, and Unkillable buffs when Grythion has 10 or more Sky Bond buffs.
Can stack up to 20 Sky Bond buffs. Sky Bond buffs cannot be blocked or removed.
-
Fair Wind [P]
Whenever Grythion’s Turn Meter is decreased, the Turn Meters of all enemies will be decreased by the same amount. Places a Stun debuff for 1 turn on enemies with fully depleted Turn Meters.
Whenever an enemy’s Turn Meter is filled, Grythion’s Turn Meter will be filled the same amount. Occurs once per enemy turn. Turn Meter increases are tracked and counted individually for each enemy.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Griffin Feathers
× 5–9
50%
-
Griffin Feathers
× 7–13
50%
First clear
-
Griffin Feathers
× 20
-
Griffin Feathers
× 15
-
Rank 4 Chicken
Strategy
How It Works
-
Grythion is no easy fight. Many of his abilities combine to be able to counter or deconstruct almost any team, and it may require you to use manual control to achieve victory.
-
Your primary enemy - other than Grythion - is the Sky Bond. In this battle, it’s very easy to end up on a ticking clock, as the Sky Bond offers the Celestial Griffin huge bonuses to SPD and damage.
-
Tracking the boss’ cooldown timers is critical to success. He is incredibly good at manipulating buffs and debuffs to his advantage - either he removes debuffs to fill his turn meter, or he removes your buffs to deal damage - enough damage to kill even very powerful teams, especially when combined with Divine Strike.
-
One major thing to avoid is using any Turn Meter fill and reduction skills. Grythion will reduce all Turn Meter Reduction effects by 50%, but that’s no different from any other Doom Tower boss. No, the issue is that Grythion will mirror all Turn Meter Reduction effects - so, reduce his turn meter by 50%, and he’ll reduce the turn meters of your entire team by 50%. Increase your team’s Turn Meters by 15%, and Grythion will increase his Turn Meter by 75% - 15% for each Champion on your team. The effect can be resisted, however, so if you want to try and use Turn Meter reduction to control Grythion, be sure to pack plenty of RES. Needless to say, leave Champions that increased friendly Turn Meters off your team.
-
You will need strong healing to keep your Champions above 50% HP, as he can destroy a target extremely quickly once they dip below that threshold. You’ll also want good debuff removal to counteract anything Grythion puts out.
-
Ultimately, you’ll need a team that can function without buffs - Champions that destroy HP and ignore DEF will be critical, as you can’t rely on debuffs to make Grythion vulnerable without giving him the opportunity to turn the tables. Same goes for RES - you can’t use buffs to stop everything Grythion dishes out.
Floor 110 · Celestial Griffin
- Silver Keys
- 1
What one battle costs.
Wave 1
-
Roxam
Lvl. 225
-
Roxam
Lvl. 225
-
Siphi the Lost Bride
Lvl. 225
-
Miscreated Monster
Lvl. 225
-
Kreela Witch-Arm
Lvl. 225
Wave 2
Grythion
Celestial Griffin
- HP
- 2,802,645
- ATK
- 7,474
- DEF
- 4,484
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 330
- ACC
- 250
Boss skills
-
Shockwave
Attacks 1 enemy. Has a 100% chance of placing a Fear debuff for 1 turn.
-
Rock Smash Cooldown: 3 turns
Transfers all debuffs from Grythion to each enemy, then attacks all enemies. Fills Grythion’s Turn Meter by 5% for each debuff transferred.
-
Death Gust Cooldown: 3 turns
Removes all buffs from all enemies, then attacks all enemies.
The buff removal cannot be resisted. Damage increases by 10% for each buff removed.
-
Divine Strike [P]
Attacks an enemy whenever their HP drops below 50%. This attack places a 100% Heal Reduction debuff for 2 turns.
-
Celestial Bond [P]
Adds one Sky Bond buff to Grythion at the start of each turn. Also adds one Sky Bond buff to Grythion whenever an enemy's HP drops below 50%.
Each Sky Bond buff increases Grythion's: ATK by 5%; C. RATE by 3%; C. DMG by 5%; SPD by 2.5.
Will ignore Shield, Block Damage, and Unkillable buffs when Grythion has 10 or more Sky Bond buffs.
Can stack up to 20 Sky Bond buffs. Sky Bond buffs cannot be blocked or removed.
-
Fair Wind [P]
Whenever Grythion’s Turn Meter is decreased, the Turn Meters of all enemies will be decreased by the same amount. Places a Stun debuff for 1 turn on enemies with fully depleted Turn Meters.
Whenever an enemy’s Turn Meter is filled, Grythion’s Turn Meter will be filled the same amount. Occurs once per enemy turn. Turn Meter increases are tracked and counted individually for each enemy.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Rewards
May drop in a battle
-
Griffin Feathers
× 5–10
50%
-
Griffin Feathers
× 3–5
50%
First clear
-
Griffin Feathers
× 100
-
Griffin Feathers
× 30
-
Legendary Skill Tome
Strategy
How It Works
-
Grythion is no easy fight. Many of his abilities combine to be able to counter or deconstruct almost any team, and it may require you to use manual control to achieve victory.
-
Your primary enemy - other than Grythion - is the Sky Bond. In this battle, it’s very easy to end up on a ticking clock, as the Sky Bond offers the Celestial Griffin huge bonuses to SPD and damage.
-
Tracking the boss’ cooldown timers is critical to success. He is incredibly good at manipulating buffs and debuffs to his advantage - either he removes debuffs to fill his turn meter, or he removes your buffs to deal damage - enough damage to kill even very powerful teams, especially when combined with Divine Strike.
-
One major thing to avoid is using any Turn Meter fill and reduction skills. Grythion will reduce all Turn Meter Reduction effects by 50%, but that’s no different from any other Doom Tower boss. No, the issue is that Grythion will mirror all Turn Meter Reduction effects - so, reduce his turn meter by 50%, and he’ll reduce the turn meters of your entire team by 50%. Increase your team’s Turn Meters by 15%, and Grythion will increase his Turn Meter by 75% - 15% for each Champion on your team. The effect can be resisted, however, so if you want to try and use Turn Meter reduction to control Grythion, be sure to pack plenty of RES. Needless to say, leave Champions that increased friendly Turn Meters off your team.
-
You will need strong healing to keep your Champions above 50% HP, as he can destroy a target extremely quickly once they dip below that threshold. You’ll also want good debuff removal to counteract anything Grythion puts out.
-
Ultimately, you’ll need a team that can function without buffs - Champions that destroy HP and ignore DEF will be critical, as you can’t rely on debuffs to make Grythion vulnerable without giving him the opportunity to turn the tables. Same goes for RES - you can’t use buffs to stop everything Grythion dishes out.