Raid: Shadow Legends Cursed City

The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.

  • Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
  • Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
  • Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!

How It Works

Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.

You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.

You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!

Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.

Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.

Stage S9: Al-Naemeh the Sand Devil

Cursed City Keys
1

What one battle costs.

Al-Naemeh the Sand Devil

Al-Naemeh the Sand Devil

Al-Naemeh the Sand Devil

Magic Magic · Lvl. 200

HP
1,454,490
ATK
3,879
DEF
3,879
SPD
175
C.RATE
15%
C.DMG
50%
RES
350
ACC
400

Boss skills

  • Rage of the Sands

    Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ACC debuff on all enemies for 2 turns.

  • Dune Tempest Cooldown: 3 turns

    Removes all debuffs from Al-Naemeh, then heals him. The amount healed is proportional to the total amount of destroyed MAX HP on the enemy team.

    After healing, attacks all enemies. The damage this skill inflicts decreases for each removed debuff.

  • Feasting Swarm Cooldown: 4 turns

    Attacks all enemies. Ignores Shield, Block Damage, and Unkillable buffs, as well as 100% of the target's DEF.

    After attacking, places a Sleep debuff on Al-Naemeh for 2 turns.

    Passive Effect

    Increases the current cooldown of this skill by 1 turn whenever a Sleep debuff is placed on Al-Naemeh by enemies.

  • Rest for the Wicked [P]

    Al-Naemeh is immune to receiving all debuffs except Sleep. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, Turn Meter reduction effects, and debuff duration increasing effects.

    When under a Sleep debuff, Al-Naemeh is only immune to receiving Stun, Freeze, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs, as well as HP exchange effects, HP balancing effects, and cooldown increasing effects.

    Decreases incoming damage from enemy skills by 25% on Stages 1-5, by 50% on Stages 6-15, and by 75% on Stages 16-25.

    This innate damage reduction is decreased by 15% for each debuff that Al-Naemeh is currently under.

  • Soul Sustenance [P]

    Whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 5%.

    Whenever an enemy decreases Al-Naemeh’s Turn Meter, destroys the MAX HP of that enemy by the same percentage.

    Whenever Al-Naemeh is under a Sleep debuff and an enemy Champion is healed, restores a portion of that Champion's destroyed MAX HP. The amount restored is equal to the value of the heal.

  • Dreamless Sleep [P]

    Activates the Slumber counter whenever a Sleep debuff is placed on Al-Naemeh.

    The Slumber counter disappears whenever a Sleep debuff expires on Al-Naemeh or is removed from him. Sleep debuffs are not removed from Al-Naemeh when he is attacked.

    Decreases Al-Naemeh's Slumber counter by 1 whenever Al-Naemeh receives damage (except damage from debuffs).

    Whenever the Slumber counter reaches 0, removes any Sleep debuffs from Al-Naemeh and fills his Turn Meter by 50%.

    Whenever a Sleep debuff expires or is removed from Al-Naemeh, he becomes immune to Sleep debuffs for 1 turn.

    The duration of the Slumber counter is 10 (on Normal Difficulty), and 8 (on Hard Difficulty).

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

Strategy

How It Works

  1. Defeating Al-Naemeh the Sand Devil may seem difficult at first, but it’s mainly a matter of using certain mechanics and debuffs that usually aren’t effective against other Bosses.

  2. Al-Naemeh's main weakness is that he is susceptible to Sleep debuffs. However, Sleep debuffs aren't removed from him when he's attacked - instead, he activates his Slumber counter for a certain number of turns whenever he is put to sleep. While that counter is active, the Sand Devil is vulnerable to many debuffs. Whenever the Slumber counter reaches 0 or the Sleep debuff on him expires, the Sand Devil will wake up. This counter decreases by 1 whenever Al-Naemeh receives damage (except damage from debuffs), meaning you can deal damage a certain number of times before you make the counter hit 0.

  3. Making the most of when the Sand Devil is asleep is important, as this is the only time you can apply debuffs (besides Sleep) to him thanks to his Passive skill, Rest for the Wicked. While asleep, Al-Naemeh loses his immunity to most debuffs, allowing you to place vital effects that’ll see you actually deal damage to him. This is doubly important, as each debuff placed on the Sand Devil reduces the innate damage reduction that Rest for the Wicked grants him. Keep in mind - Al-Naemeh is still immune to crowd control debuffs like Stun, Freeze or Fear, and he also becomes immune to Sleep for 1 turn after he wakes up. Naturally, you will want to bring Champions who can consistently apply Sleep, as well as those who can apply multiple debuffs in a single hit, as to maximize the hits left on the Slumber counter.

  4. His Soul Sustenance Passive is equally as dangerous, as it causes all of the Sand Devil's attacks to destroy a flat 5% of your Champions' MAX HP. If a Champion also tries to reduce Al-Naemeh's Turn Meter, it'll destroy that Champion's MAX HP by the same percentage. Luckily, you can restore this destroyed MAX HP by healing your Champions while the Sand Devil is asleep, so bringing decent healers is essential to winning this fight.

  5. Al-Naemeh's first skill, Rage of the Sands, places a Decrease SPD and a Decrease ACC debuff on all Champions, reducing your ability to place the debuffs needed to conquer the Sand Devil. Therefore, you want to raise your Champions' Resistance stats to resist the Decrease ACC buff placed by the Boss, and also ensure you have high enough Accuracy so you can put the Sand Devil to sleep, and then apply the debuffs needed to reduce his innate damage reduction.

  6. Applying multiple debuffs to the Sand Devil not only reduces his defense, but it blunts the power of his second skill, Dune Tempest. This skill cleanses Al-Naemeh of all debuffs, heals him proportional to the total amount of destroyed MAX HP on your team, and then attacks you. Stacking multiple debuffs is key to surviving this attack, as it deals less damage for every debuff that the Sand Devil removes from himself.

  7. Finally, his third skill, Feasting Swarm, is devastating if you aren’t prepared for it. It completely ignores 100% of your Champions’ DEF, along with Shield, Block Damage, and Unkillable buffs. This skill will most likely wipe out your entire party, so bringing a Champion who can apply Revive on Death buffs will be key to surviving this hungering locust cloud. Al-Naemeh will go to sleep after using this skill, giving anyone who survived time to regroup. If you put him to sleep again while this skill is on cooldown, you’ll increase its current cooldown by 1 turn. So if you can keep putting Al-Naemeh to sleep, you can stave off this cruel attack long enough to put the Sand Devil to sleep for good.

Rewards

First clear

  • Silver × 200,000
  • Artifact Chest 5★ 50% · 6★ 50%Rare 33.3% · Epic 33.3% · Legendary 33.3%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 4 rewards from the list Merciless Supersonic

CURSED CITY QUESTS

Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!

On both Normal and Hard Difficulty, the Quests will remain the same. They are:

  1. Clear 25 Stages
  2. Clear 50 Stages
  3. Clear 101 Stages
  4. Clear 6 Awakened Stages
  5. Clear 12 Awakened Stages
  6. Defeat Amius the Lunar Archon

Normal · Cursed Candles

  • Cursed Candles 100 Cursed Chest

CURSED CHEST REWARDS FROM NORMAL DIFFICULTY

Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:

  • +100% XP Boost (3 d.)
  • Rare Skill Tome
  • Epic Skill Tome
  • Rank 3 Chicken
  • Rank 4 Chicken
  • 4★ ×2 Health Glyph
  • 4★ ×2 Vitality Glyph
  • 4★ ×2 Attack Glyph
  • 4★ ×2 Strike Glyph
  • 4★ ×2 Defense Glyph
  • 4★ ×2 Endurance Glyph
  • 4★ ×2 Haste Glyph
  • 4★ ×2 Resistance Glyphs
  • 4★ ×2 Precision Glyph
  • 50 Multi-Battle attempts
  • 5* Epic Chaos Ore
  • ×150 Energy
  • ×200K Silver
  • ×250 Mortal Soul Coin
  • ×200 Immortal Soul Coin

Hard · Occult Cursed Candles

Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!

After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.

COMPLETION REWARDS FROM HARD DIFFICULTY

  • ×500 Energy 10
  • ×2 Rank 4 Chicken 25
  • ×1M Silver 40
  • ×2 Epic Skill Tome 60
  • ×3 5* Legendary Chaos Ore 80
  • XP Barrel 100
  • ×650 Energy 120
  • ×5 Mortal Soulstone 140
  • ×4 Rank 4 Chicken 160
  • ×1.5M Silver 180
  • ×3 Ancient Shard 200
  • Legendary Skill Tome 220
  • ×750 Energy 240
  • ×5 Mortal Soulstone 260
  • ×2 Rank 5 Chicken 280
  • ×1.5M Silver 300
  • ×1K Immortal Soul Coin 320
  • Feast 340
  • ×2 Void Shard 360
  • ×1.5M Silver 380
  • ×2 6* Legendary Chaos Ore 400
  • Sacred Shard 425
  • ×1K Eternal Soul Coin 450
  • Mythical Skill Tome 475

CURSED CHEST REWARDS FROM HARD DIFFICULTY

One-Time Rewards
  • Avatar: Karnage the Anarch
  • Avatar Frame
  • 1★ Perfect Soul
  • 2★ Perfect Soul
  • 3★ Perfect Soul
  • 4★ Perfect Soul
Possible Rewards
  • Epic Skill Tome
  • Legendary Skill Tome
  • Mythical Skill Tome
  • XP Barrel
  • ×4 Rank 4 Chicken
  • Rank 5 Chicken
  • Feast
  • ×20 Mythical Charm
  • ×2 6* Legendary Chaos Ore
  • 6* Mythical Chaos Ore
  • ×5 Mortal Soulstone
  • ×1M Silver
  • ×750 Immortal Soul Coin
  • ×350 Eternal Soul Coin
  • ×100 Greater Oil
  • ×100 Superior Oil