Raid: Shadow Legends Cursed City

The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.

  • Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
  • Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
  • Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!

How It Works

Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.

You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.

You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!

Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.

Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.

Stage S22: Double Boss

Cursed City Keys
1

What one battle costs.

Tainted Hellrazor

Tainted Hellrazor

Tainted Hellrazor

Void Void · Lvl. 150

HP
463,860
ATK
3,711
DEF
2,474
SPD
100
C.RATE
15%
C.DMG
50%
RES
280
ACC
300

Boss skills

  • Withering Swipe

    Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.

  • Mephitic Fire Cooldown: 3 turns

    Attacks all enemies. Places four 5% Poison debuffs for 3 turns and a 25% Weaken debuff for 2 turns.

    Also places a 50% Increase ATK buff on Tainted Hellrazor for 2 turns.

  • Draconic Gaze Cooldown: 3 turns

    Fully depletes the Turn Meters of all enemies. Unlocks a Secret Skill, Toxic Incineration.

  • Toxic Incineration

    Attacks all enemies. This attack deals pure damage. Places a Stun debuff for 1 turn. This debuff cannot be resisted.

    Instantly activates any 5% Poison debuffs on each target. The damage received by each target depends on how many more turns the Poison debuffs placed on them would be active.

    This skill will be locked and hidden again if Tainted Hellrazor takes enough damage while this skill is unlocked.

  • Unfaltering Speed [P]

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Tainted Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

  • Awakened Weakness [P]

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).

    Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Strategy · Tainted Hellrazor

How It Works

  1. The Dragon remains mechanically pretty simple. You'll want to place Decrease DEF and Weaken debuffs on him, as well as Decrease ATK debuffs, since he hits really hard. Keep in mind that Tainted Hellrazor is immune to Decrease SPD debuffs and Turn Meter reduction effects.

    One of the key differences between Hellrazor and Tainted Hellrazor is that the latter places twice as many Poison debuffs – and that becomes a real problem when Tainted Hellrazor uses his Draconic Gaze skill.

  2. Draconic Gaze completely empties your team's Turn Meters and unlocks the secret Toxic Incineration skill for Tainted Hellrazor's next attack. Toxic Incineration deals massive damage, and also places a team-wide Stun that can't be resisted. Effectively, it gives Tainted Hellrazor two attacks in a row and paralyzes your whole team. As if that weren't enough, Toxic Incineration also instantly activates any Poison debuffs placed by Tainted Hellrazor.

  3. All hope is not lost though! When Tainted Hellrazor uses Draconic Gaze, a chunk of his HP bar will be marked purple. Deal that much damage before his next turn, and Toxic Incineration will lock down again. Having strong nukers in your team is therefore a must. Also make sure to boost your Champions' Turn Meters to attack more often, but save your heavy hits for when they're really needed.

    It's not enough to just deal damage; you've got to survive Tainted Hellrazor's attacks too. Placing Increase DEF and Shield buffs on your Champions will help, as well as equipping them with Bolster and Defiant Artifacts Sets to mitigate the damage from Tainted Hellrazor's AoE attacks. Also, you'll need to bring a cleanser or Block Debuffs Champion to deal with the many debuffs placed by Tainted Hellrazor, or else you'll be in trouble.

Astranyx

Astranyx

Astranyx

Void Void · Lvl. 150

HP
463,860
ATK
2,474
DEF
2,474
SPD
250
C.RATE
15%
C.DMG
50%
RES
280
ACC
300

Boss skills

  • Darklight Beams

    Attacks all enemies. Has a 100% chance of placing a Leech debuff on each enemy for 2 turns.

  • Dark Tendrils Cooldown: 3 turns

    Attacks all enemies.

    Steals 1 random buff from each enemy according to the number of Magic Champions on the enemy team (1 buff for each Magic Champion).

    Steals Turn Meter from each enemy according to the number of Force Champions on the enemy team (10% Turn Meter for each Force Champion).

    Has a 25% chance of placing a True Fear debuff on each enemy for 1 turn. The chance increases by 25% for each Void Champion on the enemy team.

    Heals Astranyx by 10% of her MAX HP for each Spirit Champion on the enemy team.

  • Faerie Storm Cooldown: 3 turns

    Attacks all enemies. All living Mirror Copies will team up and join this attack. Damage increases by 25% for each living Mirror Copy.

  • Dark Abduction Cooldown: 4 turns

    Banishes 1 enemy Champion and spawns a Mirror Copy of them onto Astranyx’s team.

    Places a True Fear debuff on all enemies for 1 turn.

    Increases Astranyx’s Dark Energy counter by 1.

  • Fae Mirror [P]

    Places a Perfect Veil buff on Astranyx the Dark Fae for 3 turns and spawns Mirror Copies of all enemies onto Astranyx’s team at the start of the battle.

    Spawns Mirror Copies of all enemies onto Astranyx’s team every time her Dark Energy counter reaches 5.

    Also places a Perfect Veil buff on Astranyx the Dark Fae for 3 turns every time her Dark Energy counter reaches 5.

    [Astranyx’s Dark Energy counter resets after it reaches 5.]

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

  • Almighty Persistence [P]

    All Turn Meter reduction effects are decreased by 50% when used against the Boss.

Strategy · Astranyx

How It Works

  1. Astranyx the Dark Fae is a very, very unique boss, who demands extremely distinct strategies if you’re going to beat her. The biggest weapon in her arsenal is the ability to steal your champions and use them against you.

  2. At the start of the battle, she will instantly spawn a perfect replica of every living Champion on your team. These Mirror Copies are identical to your own Champions in every way, including Artifact sets, levels of Ascension, and Skill Tome upgrades. While fighting yourself is bad, Astranyx also has a team attack skill that deals bonus damage for every Mirror Copy she has out. She hits with an AoE, and all her Mirror Copies will pile onto one of your unlucky Champions. It can become a massacre.

  3. Obviously, taking out this first wave of Mirror Copies is essential. Once you’re done with the initial set, though, you’re not done with them. Every few turns, Astranyx will use a skill to Banish one of your Champions. Banishing is a new effect, which completely disables a Champion - they can’t take turns, heal themselves, or be the target of any abilities. They’re effectively removed from the Battle. If that wasn’t bad enough, when the Dark Fae Banishes one of your Champions, she produces a Mirror Copy of the Banished Champion. If you want your Champion back, you need to kill their Mirror Copy.

  4. And, in case you were thinking that you’re better off leaving them, if all your Champions are Banished, you lose the battle just as much as if they had been taken out the old-fashioned way.

  5. Worse yet, every time she Banishes a Champion, she gains a point of Dark Energy. Once Astranyx has 5 Dark Energy, she’ll spawn Mirror Copies of all your living Champions, just like she did in the first round. She won’t Banish anyone, but just spawning a bunch of Mirror Copies at once can be a devastating blow if you’re not ready for it, especially if some of your Champions are still Banished from earlier.

  6. Here are some specific rules about Mirror Copies:

    - Mirror Copies come into existence with no skills on cooldown, no matter what skills your own Champions have used. This can be a problem when you first arrive, as your team might still need time to recover from the minion wave they just beat.

    - Mirror Copies gain the same benefits you do from nearly every Artifact set… except Divine, Shield, or Immunity Artifact sets. You can use those sets to give yourself a little early breathing room.

    - Mirror Copies have EXACTLY the same Speed as your Champions, so, unless you do something to the Turn Meters, each of them will go right after the Champion they're duplicating.

    - Mirror Copies can revive each other. This can turn 1 Banished Champion into an entire enemy team of Mirror Copies if you're not careful. Using Block Revive will prevent this, but that strategy can be turned against you, and it won't stop Astranyx from spawning fresh Mirror Copies.

  7. - Mirror Copies will get the bonus from your Leader's Aura skill, even if there isn't currently a Mirror Copy of your team's Leader.

    - Currently, active Buffs and Debuffs don't get transferred when a Mirror Copy is created.

    - Mirror Copies ignore any auto skill use overrides you've set using Skill Instructions. If you really know your Champions, you can use this to your advantage when trying to use Auto Battle.

    - There can only be 1 Mirror Copy for each Champion on your team.

  8. The Dark Fae isn't just about Mirror Copies. She also has Dark Tendrils: a powerful attack that gets stronger depending on the Affinities of the Champions on your team. She heals herself 10% for every Spirit Champion, steals a buff for every Magic Champion, steals 10% Turn Meter from your team for every Force Champion, and places True Fear if you've got Void Champions (25% chance to start, with another 25% for every Void Champion you've got). This skill can seriously mess up your team if you're not careful.

  9. The key to defeating Astranyx is to select a team of warriors that can handle their own Mirror Copies. Keep the following in mind:

    - You’ll want several damage dealers that can kill your Mirror Copies before they get a turn.

    - Failing that, using AoE control effects like Stun or Freeze can keep the Mirror Copies from destroying you… but be cautious, as they can easily return the favor. Using Immunity Artifacts can help with that early on.

    - Manage your team’s Affinities to make sure Astranyx doesn’t hit you with effects you can’t deal with - bring Heal Reduction debuffs if you plan on having any Spirit Champions, for example.

  10. - A very high-Speed Champion with a Turn Meter Reduction skill can help your team get the drop on the enemy in the first round.

    - Using AoE Turn Meter Reduction skills and Increase SPD buffs can prove extremely useful for controlling Mirror Copies, especially after the first turn. While Astranyx will ignore half the Turn Meter Reduction, Mirror Copies will get the full effect.

    - Poison debuffs do next to nothing to Astranyx.

Rewards

First clear

  • Mortal Soulstone
  • Artifact Chest 5★ 50% · 6★ 50%Rare 33.3% · Epic 33.3% · Legendary 33.3%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 4 rewards from the list Merciless Supersonic

CURSED CITY QUESTS

Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!

On both Normal and Hard Difficulty, the Quests will remain the same. They are:

  1. Clear 25 Stages
  2. Clear 50 Stages
  3. Clear 101 Stages
  4. Clear 6 Awakened Stages
  5. Clear 12 Awakened Stages
  6. Defeat Amius the Lunar Archon

Normal · Cursed Candles

  • Cursed Candles 100 Cursed Chest

CURSED CHEST REWARDS FROM NORMAL DIFFICULTY

Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:

  • +100% XP Boost (3 d.)
  • Rare Skill Tome
  • Epic Skill Tome
  • Rank 3 Chicken
  • Rank 4 Chicken
  • 4★ ×2 Health Glyph
  • 4★ ×2 Vitality Glyph
  • 4★ ×2 Attack Glyph
  • 4★ ×2 Strike Glyph
  • 4★ ×2 Defense Glyph
  • 4★ ×2 Endurance Glyph
  • 4★ ×2 Haste Glyph
  • 4★ ×2 Resistance Glyphs
  • 4★ ×2 Precision Glyph
  • 50 Multi-Battle attempts
  • 5* Epic Chaos Ore
  • ×150 Energy
  • ×200K Silver
  • ×250 Mortal Soul Coin
  • ×200 Immortal Soul Coin

Hard · Occult Cursed Candles

Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!

After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.

COMPLETION REWARDS FROM HARD DIFFICULTY

  • ×500 Energy 10
  • ×2 Rank 4 Chicken 25
  • ×1M Silver 40
  • ×2 Epic Skill Tome 60
  • ×3 5* Legendary Chaos Ore 80
  • XP Barrel 100
  • ×650 Energy 120
  • ×5 Mortal Soulstone 140
  • ×4 Rank 4 Chicken 160
  • ×1.5M Silver 180
  • ×3 Ancient Shard 200
  • Legendary Skill Tome 220
  • ×750 Energy 240
  • ×5 Mortal Soulstone 260
  • ×2 Rank 5 Chicken 280
  • ×1.5M Silver 300
  • ×1K Immortal Soul Coin 320
  • Feast 340
  • ×2 Void Shard 360
  • ×1.5M Silver 380
  • ×2 6* Legendary Chaos Ore 400
  • Sacred Shard 425
  • ×1K Eternal Soul Coin 450
  • Mythical Skill Tome 475

CURSED CHEST REWARDS FROM HARD DIFFICULTY

One-Time Rewards
  • Avatar: Karnage the Anarch
  • Avatar Frame
  • 1★ Perfect Soul
  • 2★ Perfect Soul
  • 3★ Perfect Soul
  • 4★ Perfect Soul
Possible Rewards
  • Epic Skill Tome
  • Legendary Skill Tome
  • Mythical Skill Tome
  • XP Barrel
  • ×4 Rank 4 Chicken
  • Rank 5 Chicken
  • Feast
  • ×20 Mythical Charm
  • ×2 6* Legendary Chaos Ore
  • 6* Mythical Chaos Ore
  • ×5 Mortal Soulstone
  • ×1M Silver
  • ×750 Immortal Soul Coin
  • ×350 Eternal Soul Coin
  • ×100 Greater Oil
  • ×100 Superior Oil