Raid: Shadow Legends Cursed City
The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.
- Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
- Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
- Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!
How It Works
Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.
You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.
You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!
Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.
Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.
C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
C14
C15
C16
C17
C18
C19
C20
C21
C22
C23
C24
C25
D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
D11
D12
D13
D14
D15
D16
D17
D18
D19
D20
D21
D22
D23
D24
D25
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
P16
P17
P18
P19
P20
P21
P22
P23
P24
P25
S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
S11
S12
S13
S14
S15
S16
S17
S18
S19
S20
S21
S22
S23
S24
S25
Amius the Lunar Archon
Stage P7: Astranyx
- Cursed City Keys
- 1
What one battle costs.
Astranyx
Astranyx
- HP
- 1,066,878
- ATK
- 3,958
- DEF
- 3,958
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Darklight Beams
Attacks all enemies. Has a 100% chance of placing a Leech debuff on each enemy for 2 turns.
-
Dark Tendrils Cooldown: 3 turns
Attacks all enemies.
Steals 1 random buff from each enemy according to the number of Magic Champions on the enemy team (1 buff for each Magic Champion).
Steals Turn Meter from each enemy according to the number of Force Champions on the enemy team (10% Turn Meter for each Force Champion).
Has a 25% chance of placing a True Fear debuff on each enemy for 1 turn. The chance increases by 25% for each Void Champion on the enemy team.
Heals Astranyx by 10% of her MAX HP for each Spirit Champion on the enemy team.
-
Faerie Storm Cooldown: 3 turns
Attacks all enemies. All living Mirror Copies will team up and join this attack. Damage increases by 25% for each living Mirror Copy.
-
Dark Abduction Cooldown: 4 turns
Banishes 1 enemy Champion and spawns a Mirror Copy of them onto Astranyx’s team.
Places a True Fear debuff on all enemies for 1 turn.
Increases Astranyx’s Dark Energy counter by 1.
-
Fae Mirror [P]
Places a Perfect Veil buff on Astranyx the Dark Fae for 3 turns and spawns Mirror Copies of all enemies onto Astranyx’s team at the start of the battle.
Spawns Mirror Copies of all enemies onto Astranyx’s team every time her Dark Energy counter reaches 5.
Also places a Perfect Veil buff on Astranyx the Dark Fae for 3 turns every time her Dark Energy counter reaches 5.
[Astranyx’s Dark Energy counter resets after it reaches 5.]
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy
How It Works
-
Astranyx the Dark Fae is a very, very unique boss, who demands extremely distinct strategies if you’re going to beat her. The biggest weapon in her arsenal is the ability to steal your champions and use them against you.
-
At the start of the battle, she will instantly spawn a perfect replica of every living Champion on your team. These Mirror Copies are identical to your own Champions in every way, including Artifact sets, levels of Ascension, and Skill Tome upgrades. While fighting yourself is bad, Astranyx also has a team attack skill that deals bonus damage for every Mirror Copy she has out. She hits with an AoE, and all her Mirror Copies will pile onto one of your unlucky Champions. It can become a massacre.
-
Obviously, taking out this first wave of Mirror Copies is essential. Once you’re done with the initial set, though, you’re not done with them. Every few turns, Astranyx will use a skill to Banish one of your Champions. Banishing is a new effect, which completely disables a Champion - they can’t take turns, heal themselves, or be the target of any abilities. They’re effectively removed from the Battle. If that wasn’t bad enough, when the Dark Fae Banishes one of your Champions, she produces a Mirror Copy of the Banished Champion. If you want your Champion back, you need to kill their Mirror Copy.
-
And, in case you were thinking that you’re better off leaving them, if all your Champions are Banished, you lose the battle just as much as if they had been taken out the old-fashioned way.
-
Worse yet, every time she Banishes a Champion, she gains a point of Dark Energy. Once Astranyx has 5 Dark Energy, she’ll spawn Mirror Copies of all your living Champions, just like she did in the first round. She won’t Banish anyone, but just spawning a bunch of Mirror Copies at once can be a devastating blow if you’re not ready for it, especially if some of your Champions are still Banished from earlier.
-
Here are some specific rules about Mirror Copies:
- Mirror Copies come into existence with no skills on cooldown, no matter what skills your own Champions have used. This can be a problem when you first arrive, as your team might still need time to recover from the minion wave they just beat.
- Mirror Copies gain the same benefits you do from nearly every Artifact set… except Divine, Shield, or Immunity Artifact sets. You can use those sets to give yourself a little early breathing room.
- Mirror Copies have EXACTLY the same Speed as your Champions, so, unless you do something to the Turn Meters, each of them will go right after the Champion they're duplicating.
- Mirror Copies can revive each other. This can turn 1 Banished Champion into an entire enemy team of Mirror Copies if you're not careful. Using Block Revive will prevent this, but that strategy can be turned against you, and it won't stop Astranyx from spawning fresh Mirror Copies.
-
- Mirror Copies will get the bonus from your Leader's Aura skill, even if there isn't currently a Mirror Copy of your team's Leader.
- Currently, active Buffs and Debuffs don't get transferred when a Mirror Copy is created.
- Mirror Copies ignore any auto skill use overrides you've set using Skill Instructions. If you really know your Champions, you can use this to your advantage when trying to use Auto Battle.
- There can only be 1 Mirror Copy for each Champion on your team.
-
The Dark Fae isn't just about Mirror Copies. She also has Dark Tendrils: a powerful attack that gets stronger depending on the Affinities of the Champions on your team. She heals herself 10% for every Spirit Champion, steals a buff for every Magic Champion, steals 10% Turn Meter from your team for every Force Champion, and places True Fear if you've got Void Champions (25% chance to start, with another 25% for every Void Champion you've got). This skill can seriously mess up your team if you're not careful.
-
The key to defeating Astranyx is to select a team of warriors that can handle their own Mirror Copies. Keep the following in mind:
- You’ll want several damage dealers that can kill your Mirror Copies before they get a turn.
- Failing that, using AoE control effects like Stun or Freeze can keep the Mirror Copies from destroying you… but be cautious, as they can easily return the favor. Using Immunity Artifacts can help with that early on.
- Manage your team’s Affinities to make sure Astranyx doesn’t hit you with effects you can’t deal with - bring Heal Reduction debuffs if you plan on having any Spirit Champions, for example.
-
- A very high-Speed Champion with a Turn Meter Reduction skill can help your team get the drop on the enemy in the first round.
- Using AoE Turn Meter Reduction skills and Increase SPD buffs can prove extremely useful for controlling Mirror Copies, especially after the first turn. While Astranyx will ignore half the Turn Meter Reduction, Mirror Copies will get the full effect.
- Poison debuffs do next to nothing to Astranyx.
Rewards
First clear
-
Artifact Chest
5★ 50% · 6★ 50%Rare 50% · Epic 50%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 4 rewards from the list
MercilessSupersonic
-
5* Epic Chaos Ore
× 2
Stage P7: Astranyx
- Cursed City Keys
- 1
What one battle costs.
Astranyx
Astranyx
- HP
- 1,672,663
- ATK
- 6,206
- DEF
- 6,206
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Darklight Beams
Attacks all enemies. Has a 100% chance of placing a Leech debuff on each enemy for 2 turns.
-
Dark Tendrils Cooldown: 3 turns
Attacks all enemies.
Steals 1 random buff from each enemy according to the number of Magic Champions on the enemy team (1 buff for each Magic Champion).
Steals Turn Meter from each enemy according to the number of Force Champions on the enemy team (10% Turn Meter for each Force Champion).
Has a 25% chance of placing a True Fear debuff on each enemy for 1 turn. The chance increases by 25% for each Void Champion on the enemy team.
Heals Astranyx by 10% of her MAX HP for each Spirit Champion on the enemy team.
-
Faerie Storm Cooldown: 3 turns
Attacks all enemies. All living Mirror Copies will team up and join this attack. Damage increases by 25% for each living Mirror Copy.
-
Dark Abduction Cooldown: 4 turns
Banishes 1 enemy Champion and spawns a Mirror Copy of them onto Astranyx’s team.
Places a True Fear debuff on all enemies for 1 turn.
Increases Astranyx’s Dark Energy counter by 1.
-
Fae Mirror [P]
Places a Perfect Veil buff on Astranyx the Dark Fae for 3 turns and spawns Mirror Copies of all enemies onto Astranyx’s team at the start of the battle.
Spawns Mirror Copies of all enemies onto Astranyx’s team every time her Dark Energy counter reaches 5.
Also places a Perfect Veil buff on Astranyx the Dark Fae for 3 turns every time her Dark Energy counter reaches 5.
[Astranyx’s Dark Energy counter resets after it reaches 5.]
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy
How It Works
-
Astranyx the Dark Fae is a very, very unique boss, who demands extremely distinct strategies if you’re going to beat her. The biggest weapon in her arsenal is the ability to steal your champions and use them against you.
-
At the start of the battle, she will instantly spawn a perfect replica of every living Champion on your team. These Mirror Copies are identical to your own Champions in every way, including Artifact sets, levels of Ascension, and Skill Tome upgrades. While fighting yourself is bad, Astranyx also has a team attack skill that deals bonus damage for every Mirror Copy she has out. She hits with an AoE, and all her Mirror Copies will pile onto one of your unlucky Champions. It can become a massacre.
-
Obviously, taking out this first wave of Mirror Copies is essential. Once you’re done with the initial set, though, you’re not done with them. Every few turns, Astranyx will use a skill to Banish one of your Champions. Banishing is a new effect, which completely disables a Champion - they can’t take turns, heal themselves, or be the target of any abilities. They’re effectively removed from the Battle. If that wasn’t bad enough, when the Dark Fae Banishes one of your Champions, she produces a Mirror Copy of the Banished Champion. If you want your Champion back, you need to kill their Mirror Copy.
-
And, in case you were thinking that you’re better off leaving them, if all your Champions are Banished, you lose the battle just as much as if they had been taken out the old-fashioned way.
-
Worse yet, every time she Banishes a Champion, she gains a point of Dark Energy. Once Astranyx has 5 Dark Energy, she’ll spawn Mirror Copies of all your living Champions, just like she did in the first round. She won’t Banish anyone, but just spawning a bunch of Mirror Copies at once can be a devastating blow if you’re not ready for it, especially if some of your Champions are still Banished from earlier.
-
Here are some specific rules about Mirror Copies:
- Mirror Copies come into existence with no skills on cooldown, no matter what skills your own Champions have used. This can be a problem when you first arrive, as your team might still need time to recover from the minion wave they just beat.
- Mirror Copies gain the same benefits you do from nearly every Artifact set… except Divine, Shield, or Immunity Artifact sets. You can use those sets to give yourself a little early breathing room.
- Mirror Copies have EXACTLY the same Speed as your Champions, so, unless you do something to the Turn Meters, each of them will go right after the Champion they're duplicating.
- Mirror Copies can revive each other. This can turn 1 Banished Champion into an entire enemy team of Mirror Copies if you're not careful. Using Block Revive will prevent this, but that strategy can be turned against you, and it won't stop Astranyx from spawning fresh Mirror Copies.
-
- Mirror Copies will get the bonus from your Leader's Aura skill, even if there isn't currently a Mirror Copy of your team's Leader.
- Currently, active Buffs and Debuffs don't get transferred when a Mirror Copy is created.
- Mirror Copies ignore any auto skill use overrides you've set using Skill Instructions. If you really know your Champions, you can use this to your advantage when trying to use Auto Battle.
- There can only be 1 Mirror Copy for each Champion on your team.
-
The Dark Fae isn't just about Mirror Copies. She also has Dark Tendrils: a powerful attack that gets stronger depending on the Affinities of the Champions on your team. She heals herself 10% for every Spirit Champion, steals a buff for every Magic Champion, steals 10% Turn Meter from your team for every Force Champion, and places True Fear if you've got Void Champions (25% chance to start, with another 25% for every Void Champion you've got). This skill can seriously mess up your team if you're not careful.
-
The key to defeating Astranyx is to select a team of warriors that can handle their own Mirror Copies. Keep the following in mind:
- You’ll want several damage dealers that can kill your Mirror Copies before they get a turn.
- Failing that, using AoE control effects like Stun or Freeze can keep the Mirror Copies from destroying you… but be cautious, as they can easily return the favor. Using Immunity Artifacts can help with that early on.
- Manage your team’s Affinities to make sure Astranyx doesn’t hit you with effects you can’t deal with - bring Heal Reduction debuffs if you plan on having any Spirit Champions, for example.
-
- A very high-Speed Champion with a Turn Meter Reduction skill can help your team get the drop on the enemy in the first round.
- Using AoE Turn Meter Reduction skills and Increase SPD buffs can prove extremely useful for controlling Mirror Copies, especially after the first turn. While Astranyx will ignore half the Turn Meter Reduction, Mirror Copies will get the full effect.
- Poison debuffs do next to nothing to Astranyx.
Rewards
First clear
-
Immortal Soul Coin
× 750
-
Artifact Chest
5★ 40% · 6★ 60%Rare 20% · Epic 40% · Legendary 40%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 4 rewards from the list
MercilessSupersonic
CURSED CITY QUESTS
Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!
On both Normal and Hard Difficulty, the Quests will remain the same. They are:
- Clear 25 Stages
- Clear 50 Stages
- Clear 101 Stages
- Clear 6 Awakened Stages
- Clear 12 Awakened Stages
- Defeat Amius the Lunar Archon
Normal · Cursed Candles
-
100
Cursed Chest
CURSED CHEST REWARDS FROM NORMAL DIFFICULTY
Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:
Hard · Occult Cursed Candles
-
500
Karnage the Anarch
-
100
Cursed Chest
Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!
After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.