Raid: Shadow Legends Cursed City
The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.
- Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
- Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
- Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!
How It Works
Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.
You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.
You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!
Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.
Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.
C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
C14
C15
C16
C17
C18
C19
C20
C21
C22
C23
C24
C25
D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
D11
D12
D13
D14
D15
D16
D17
D18
D19
D20
D21
D22
D23
D24
D25
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
P16
P17
P18
P19
P20
P21
P22
P23
P24
P25
S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
S11
S12
S13
S14
S15
S16
S17
S18
S19
S20
S21
S22
S23
S24
S25
Amius the Lunar Archon
Stage C18: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Iragoth
Iragoth
- HP
- 45,180
- ATK
- 1,928
- DEF
- 1,205
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 100
Boss skills
-
Spike Storm
Attacks all enemies. Places a Block Active Skills debuff for 1 turn.
-
Spirit Rush Cooldown: 3 turns
Attacks all enemies. Inflicts bonus damage for every turn remaining on all enemy skills’ cooldowns (+20% damage for each turn of cooldown). Places a Fear debuff on enemies with no skills on cooldown.
-
Soul Burst Cooldown: 3 turns
Attacks all enemies. Puts all enemy skills on cooldown.
Fills Iragoth’s Turn Meter by 5% for every turn remaining on all enemy skills’ cooldowns.
-
Conjure Souls [P] Cooldown: 5 turns
Summons three minions at the start of the turn: one Eternal Priest then two Eternal Guards.
Iragoth can have a maximum of 3 minions in battle at any time.
Places an Eternal Rage buff on Iragoth for 2 turns if only one minion is summoned or no minions are summoned by this skill. This buff cannot be removed or blocked.
The Eternal Rage buff increases Iragoth’s SPD and causes Iragoth to ignore Unkillable, Block Damage, Shield buffs and ignore 50% of the target’s DEF when attacking.
-
Consume Soul [P] Cooldown: 5 turns
At the start of the turn, sacrifices an Eternal Priest, resets the cooldowns of Iragoth’s skills, and grants an Extra Turn.
If there are no Eternal Priests on the team, sacrifices an Eternal Guard and heals Iragoth by 15% of Iragoth’s MAX HP.
[This skill will be on a 4-turn cooldown at the start of the battle, and will activate and go on cooldown every 5 turns even if there are no Eternal Priests or Eternal Guards on the team.]
-
Otherworldly [P]
Immune to Petrification, Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Poison, Heal Reduction, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and Turn meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Strategy · Iragoth
How It Works
-
Several strategies can help you defeat Iragoth. For example, the Eternal Dragon is one of the few bosses that can be affected by attacks that increase cooldowns, and that can be used to delay her more dangerous skills. This will help keep you alive, but it's also critical to deal with her minions whenever they are summoned, as they can easily allow Iragoth to overwhelm your healing or heal herself.
-
Alternatively, if you don’t want to (or can’t) go for an Increase Cooldown strategy, you can also use Artifacts to build a team with high enough RES to shrug off Iragoth’s debuffs and cooldown increases. However, the minions should still be your priority.
-
Finally, you can opt for Champions with low cooldowns to decrease the damage Iragoth inflicts with her Spirit Rush skill. Minions should not be forgotten here, either.
Skavag
Skavag
- HP
- 542,160
- ATK
- 1,807
- DEF
- 1,205
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 100
Boss skills
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy · Skavag
How It Works
-
Skavag is one of the tougher Bosses, as she requires specific mechanics to beat her - especially when using Auto Battle.
-
You need to focus on controlling the Spiderlings and depleting Skavag’s Turn Meter.
-
There are several techniques for defeating this Boss. One of them is placing HP Burn on all Spiderlings to damage Skavag each time they take a turn.
-
The best Champions are the ones that can deal additional damage, soak up the inflicted damage, place debuffs, and control the Boss’s Turn Meter.
Rewards
First clear
-
5* Epic Chaos Ore
-
Artifact Chest
5★ 50% · 6★ 50%Rare 50% · Epic 50%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 3 rewards from the list
MercilessSupersonic
Stage C18: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Iragoth
Iragoth
- HP
- 59,172
- ATK
- 2,525
- DEF
- 1,578
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 100
Boss skills
-
Spike Storm
Attacks all enemies. Places a Block Active Skills debuff for 1 turn.
-
Spirit Rush Cooldown: 3 turns
Attacks all enemies. Inflicts bonus damage for every turn remaining on all enemy skills’ cooldowns (+20% damage for each turn of cooldown). Places a Fear debuff on enemies with no skills on cooldown.
-
Soul Burst Cooldown: 3 turns
Attacks all enemies. Puts all enemy skills on cooldown.
Fills Iragoth’s Turn Meter by 5% for every turn remaining on all enemy skills’ cooldowns.
-
Conjure Souls [P] Cooldown: 5 turns
Summons three minions at the start of the turn: one Eternal Priest then two Eternal Guards.
Iragoth can have a maximum of 3 minions in battle at any time.
Places an Eternal Rage buff on Iragoth for 2 turns if only one minion is summoned or no minions are summoned by this skill. This buff cannot be removed or blocked.
The Eternal Rage buff increases Iragoth’s SPD and causes Iragoth to ignore Unkillable, Block Damage, Shield buffs and ignore 50% of the target’s DEF when attacking.
-
Consume Soul [P] Cooldown: 5 turns
At the start of the turn, sacrifices an Eternal Priest, resets the cooldowns of Iragoth’s skills, and grants an Extra Turn.
If there are no Eternal Priests on the team, sacrifices an Eternal Guard and heals Iragoth by 15% of Iragoth’s MAX HP.
[This skill will be on a 4-turn cooldown at the start of the battle, and will activate and go on cooldown every 5 turns even if there are no Eternal Priests or Eternal Guards on the team.]
-
Otherworldly [P]
Immune to Petrification, Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Poison, Heal Reduction, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and Turn meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
Strategy · Iragoth
How It Works
-
Several strategies can help you defeat Iragoth. For example, the Eternal Dragon is one of the few bosses that can be affected by attacks that increase cooldowns, and that can be used to delay her more dangerous skills. This will help keep you alive, but it's also critical to deal with her minions whenever they are summoned, as they can easily allow Iragoth to overwhelm your healing or heal herself.
-
Alternatively, if you don’t want to (or can’t) go for an Increase Cooldown strategy, you can also use Artifacts to build a team with high enough RES to shrug off Iragoth’s debuffs and cooldown increases. However, the minions should still be your priority.
-
Finally, you can opt for Champions with low cooldowns to decrease the damage Iragoth inflicts with her Spirit Rush skill. Minions should not be forgotten here, either.
Skavag
Skavag
- HP
- 710,070
- ATK
- 2,367
- DEF
- 1,578
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 100
Boss skills
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy · Skavag
How It Works
-
Skavag is one of the tougher Bosses, as she requires specific mechanics to beat her - especially when using Auto Battle.
-
You need to focus on controlling the Spiderlings and depleting Skavag’s Turn Meter.
-
There are several techniques for defeating this Boss. One of them is placing HP Burn on all Spiderlings to damage Skavag each time they take a turn.
-
The best Champions are the ones that can deal additional damage, soak up the inflicted damage, place debuffs, and control the Boss’s Turn Meter.
Rewards
First clear
-
Mythical Charm
× 18
-
Artifact Chest
5★ 40% · 6★ 60%Rare 20% · Epic 40% · Legendary 40%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 4 rewards from the list
MercilessSupersonic
CURSED CITY QUESTS
Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!
On both Normal and Hard Difficulty, the Quests will remain the same. They are:
- Clear 25 Stages
- Clear 50 Stages
- Clear 101 Stages
- Clear 6 Awakened Stages
- Clear 12 Awakened Stages
- Defeat Amius the Lunar Archon
Normal · Cursed Candles
-
100
Cursed Chest
CURSED CHEST REWARDS FROM NORMAL DIFFICULTY
Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:
Hard · Occult Cursed Candles
-
500
Karnage the Anarch
-
100
Cursed Chest
Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!
After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.