Raid: Shadow Legends Cursed City
The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.
- Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
- Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
- Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!
How It Works
Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.
You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.
You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!
Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.
Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.
C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
C14
C15
C16
C17
C18
C19
C20
C21
C22
C23
C24
C25
D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
D11
D12
D13
D14
D15
D16
D17
D18
D19
D20
D21
D22
D23
D24
D25
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
P16
P17
P18
P19
P20
P21
P22
P23
P24
P25
S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
S11
S12
S13
S14
S15
S16
S17
S18
S19
S20
S21
S22
S23
S24
S25
Amius the Lunar Archon
Stage C13: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Kuldath
Kuldath
- HP
- 225,900
- ATK
- 1,807
- DEF
- 1,205
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 100
Boss skills
-
Brand With Weakness
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.
Will target enemies under Hex debuffs.
-
Overburn Cooldown: 3 turns
Attacks all enemies. Instantly activates any HP Burn debuffs on each target and decreases the duration of those HP Burn debuffs by 1 turn.
-
Stoke the Flames Cooldown: 3 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a HP Burn debuff.
Also places a Hex debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
-
Lethal Lava [P]
Instantly places a Hex debuff for 4 turns on an enemy whenever they remove a Hex debuff from themselves or an ally.
Will ignore Block Damage, Shield, and Unkillable buffs and will ignore 100% of DEF when attacking enemies under Hex debuffs.
Instantly removes any HP Burn debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% Continuous Heal for 2 turns.
-
Invincible Scales [P]
Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
Strategy · Kuldath
How It Works
-
Kuldath is extremely deadly, able to use Hex debuffs to ignore your Champion's DEF and tear through your team. If you let him, that is - Kuldath the Magma Dragon isn't immune to Provoke debuffs. Bring your toughest Provoke Champions and he'll forget all of his other powers. If you don't have any Provoke Champions that are tough enough, you can equip a Champion with a Provoke Artifact Set to get the job done.
-
Make sure you don’t bring any Champions that place HP Burn debuffs, as Kuldath can heal himself by replacing the HP Burns with Continuous Heal buffs.
-
As always, Champions with Decrease DEF/Decrease ATK will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits. It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with Ally Protection, as your Provoke Champion will need help to keep taking those massive hits.
Klyssus
Klyssus
- HP
- 722,880
- ATK
- 4,518
- DEF
- 1,205
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 100
Boss skills
-
Frost Nova
Attacks all enemies.
-
Numbing Chill Cooldown: 4 turns
Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns.
-
Frigid Vengeance [P]
Attacks all enemies 1 time whenever Klyssus's HP drops below 80%, 60%, 45%, 30% and 15%. This attack will revive any dead minions to 100% HP. This attack will ignore 50% of each enemy's DEF for each alive minion. This attack also has a 20% chance of placing a Freeze debuff for 1 turn. The chance of placing a Freeze debuff increases by 40% for each alive minion.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy · Klyssus
How It Works
-
Don’t be deceived by the apparent simplicity of this Boss - it will take some careful strategizing to overcome. The key is killing his minions, as they make the Frigid Vengeance [P] skill much more dangerous.
-
Whenever Ice Golem uses the Frigid Vengeance [P] skill while any of his minions are alive, the damage from the attack will be significantly higher. You’ll want your Champions to focus on survivability over damage.
-
There are several tricks that you can use to defeat Klyssus. The first one is finding Champions that place Block Revive debuffs - once his minions are dead and gone, Frigid Vengeance [P] loses a lot of its bite. You can also try and use Poison and HP Burn debuffs on him - enough damage all at once, and he can jump through multiple HP thresholds in a single go, only activating Frigid Vengeance [P] once. However, that’s hard to predict and can be dangerous. The best way to kill Ice Golem is to set up a very resilient team that can heal itself, block revives, and steadily deplete the Boss’s HP.
Rewards
First clear
-
Mortal Soul Coin
× 500
-
Artifact Chest
5★ 50% · 6★ 50%Rare 50% · Epic 50%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 3 rewards from the list
MercilessSupersonic
Stage C13: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Kuldath
Kuldath
- HP
- 295,860
- ATK
- 2,367
- DEF
- 1,578
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 100
Boss skills
-
Brand With Weakness
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.
Will target enemies under Hex debuffs.
-
Overburn Cooldown: 3 turns
Attacks all enemies. Instantly activates any HP Burn debuffs on each target and decreases the duration of those HP Burn debuffs by 1 turn.
-
Stoke the Flames Cooldown: 3 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a HP Burn debuff.
Also places a Hex debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
-
Lethal Lava [P]
Instantly places a Hex debuff for 4 turns on an enemy whenever they remove a Hex debuff from themselves or an ally.
Will ignore Block Damage, Shield, and Unkillable buffs and will ignore 100% of DEF when attacking enemies under Hex debuffs.
Instantly removes any HP Burn debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% Continuous Heal for 2 turns.
-
Invincible Scales [P]
Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
Strategy · Kuldath
How It Works
-
Kuldath is extremely deadly, able to use Hex debuffs to ignore your Champion's DEF and tear through your team. If you let him, that is - Kuldath the Magma Dragon isn't immune to Provoke debuffs. Bring your toughest Provoke Champions and he'll forget all of his other powers. If you don't have any Provoke Champions that are tough enough, you can equip a Champion with a Provoke Artifact Set to get the job done.
-
Make sure you don’t bring any Champions that place HP Burn debuffs, as Kuldath can heal himself by replacing the HP Burns with Continuous Heal buffs.
-
As always, Champions with Decrease DEF/Decrease ATK will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits. It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with Ally Protection, as your Provoke Champion will need help to keep taking those massive hits.
Klyssus
Klyssus
- HP
- 946,740
- ATK
- 5,918
- DEF
- 1,578
- SPD
- 90
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 150
- ACC
- 100
Boss skills
-
Frost Nova
Attacks all enemies.
-
Numbing Chill Cooldown: 4 turns
Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns.
-
Frigid Vengeance [P]
Attacks all enemies 1 time whenever Klyssus's HP drops below 80%, 60%, 45%, 30% and 15%. This attack will revive any dead minions to 100% HP. This attack will ignore 50% of each enemy's DEF for each alive minion. This attack also has a 20% chance of placing a Freeze debuff for 1 turn. The chance of placing a Freeze debuff increases by 40% for each alive minion.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy · Klyssus
How It Works
-
Don’t be deceived by the apparent simplicity of this Boss - it will take some careful strategizing to overcome. The key is killing his minions, as they make the Frigid Vengeance [P] skill much more dangerous.
-
Whenever Ice Golem uses the Frigid Vengeance [P] skill while any of his minions are alive, the damage from the attack will be significantly higher. You’ll want your Champions to focus on survivability over damage.
-
There are several tricks that you can use to defeat Klyssus. The first one is finding Champions that place Block Revive debuffs - once his minions are dead and gone, Frigid Vengeance [P] loses a lot of its bite. You can also try and use Poison and HP Burn debuffs on him - enough damage all at once, and he can jump through multiple HP thresholds in a single go, only activating Frigid Vengeance [P] once. However, that’s hard to predict and can be dangerous. The best way to kill Ice Golem is to set up a very resilient team that can heal itself, block revives, and steadily deplete the Boss’s HP.
Rewards
First clear
-
Mythical Charm
× 18
-
Artifact Chest
5★ 40% · 6★ 60%Rare 20% · Epic 40% · Legendary 40%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 4 rewards from the list
MercilessSupersonic
CURSED CITY QUESTS
Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!
On both Normal and Hard Difficulty, the Quests will remain the same. They are:
- Clear 25 Stages
- Clear 50 Stages
- Clear 101 Stages
- Clear 6 Awakened Stages
- Clear 12 Awakened Stages
- Defeat Amius the Lunar Archon
Normal · Cursed Candles
-
100
Cursed Chest
CURSED CHEST REWARDS FROM NORMAL DIFFICULTY
Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:
Hard · Occult Cursed Candles
-
500
Karnage the Anarch
-
100
Cursed Chest
Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!
After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.