Raid: Shadow Legends Cursed City
The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.
- Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
- Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
- Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!
How It Works
Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.
You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.
You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!
Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.
Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.
C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
C14
C15
C16
C17
C18
C19
C20
C21
C22
C23
C24
C25
D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
D11
D12
D13
D14
D15
D16
D17
D18
D19
D20
D21
D22
D23
D24
D25
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
P16
P17
P18
P19
P20
P21
P22
P23
P24
P25
S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
S11
S12
S13
S14
S15
S16
S17
S18
S19
S20
S21
S22
S23
S24
S25
Amius the Lunar Archon
Amius the Lunar Archon
- Eclipse Key
You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!
Amius the Lunar Archon
Amius the Lunar Archon
Eclipse: Only Amius the Lunar Archon can place this buff on himself. When placed, Amius will transform into his Alternate Form. When the buff expires, Amius will transform back to his Base Form.
- HP
- 3,363,174
- ATK
- 16,143
- DEF
- 8,968
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 350
- ACC
- 450
Boss skills
-
Waxing Potence
Attacks all enemies.
Increases the damage inflicted by this skill by 10% for each buff on Amius.
Also, heals Amius by 100% of the damage dealt. Includes damage dealt to Shield buffs.
-
Lunar Storm Cooldown: 3 turns
Attacks all enemies.
Before attacking, increases the duration of all buffs and decreases the duration of all debuffs on Amius by 1 turn.
Heals Amius by 20% of his MAX HP. The heal increases by 5% for each buff that has its duration increased.
Also fills Amius’ Turn Meter by 10% for each debuff that has its duration decreased.
-
Rampant Chaos Cooldown: 3 turns
Removes any Block Buffs debuffs from Amius and replaces them with a Block Debuffs buff, lasting for 3 turns.
Also removes any debuffs negatively affecting stats, and replaces them with their mirrored buff equivalent, such as Decrease ATK being replaced with Increase ATK. Debuffs such as Heal Reduction and Weaken will be replaced with Continuous Heal and Strengthen buffs respectively. All mirrored buffs last for 3 turns.
Then, places a Stun debuff on all enemies except Mythical Champions for 1 turn, and forces all Mythical Champions to change Form.
Finally, fills Amius’ Turn Meter by 10% for each debuff converted into a buff by this skill.
-
Robed In Moonlight [P]
Whenever an enemy is healed, Amius also heals by 25% of the value of the original heal (doesn't work on heals from swapping HP and equalizing HP).
Heals Amius by 100% of the damage inflicted against Shield buffs. If a Shield is removed by damage, Amius will heal equal to the full value of the Shield.
Whenever an enemy decreases a skill’s cooldown with an Artifact, Accessory, Mastery or skill, also decreases the cooldown of Amius’ [Archon's Ascendance P skill by 1 turn.
-
Archon's Ascendance [P] Cooldown: 4 turns
Active Effect
At the start of Amius’ turn, places an Eclipse buff on him for 3 turns. This buff cannot be blocked, removed, transferred, spread, or have its duration increased or decreased by enemies or allies.
[This skill will be on a 4-turn cooldown at the start of the battle and whenever Amius transforms into his Base Form.]
Passive Effect
Revives Amius with 30% HP and 50% Turn Meter when killed while under an Eclipse buff. This effect only activates if Amius is killed in his Alternate Form.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
- HP
- 3,363,174
- ATK
- 16,143
- DEF
- 8,968
- SPD
- 200
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 350
- ACC
- 450
Boss skills
-
Abyssal Construct
Attacks 1 enemy 2 times. Will ignore 100% of the target’s DEF. Damage increases by 20% for each debuff on the enemy.
Decreases Amius’ Ignore DEF effect for each Awakening Level on the target Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
If this attack kills an enemy, instantly activates Amius’ Maniacal Bedlam skill.
-
Bloodmoon Vortex Cooldown: 3 turns
Attacks all enemies. Before attacking, increases the duration of all debuffs and decreases the duration of all buffs on all enemies by 1 turn. Increases damage inflicted by 5% of the target’s MAX HP for each enemy buff that has its duration decreased (stacks up to 50%).
Also, decreases each enemy’s Turn Meter by 10% for each debuff that has its duration increased. Reduces Amius’ Decrease Turn Meter effect for each Awakening Level on target Champions (1% for Levels 1-2 and 2% for Levels 3-6, stacks up to 10%).
-
Maniacal Bedlam Cooldown: 3 turns
Removes any Block Debuffs buffs from enemies and replaces them with a Block Buffs debuff, lasting for 3 turns.
Also removes any buffs positively affecting stats, and replaces them with their mirrored debuff equivalent, such as Increase ATK being replaced with Decrease ATK. Buffs such as Continuous Heal and Strengthen will be replaced with Heal Reduction and Weaken debuffs respectively. All mirrored debuffs last for 3 turns. The buff removal is not affected by RES, but placing their debuff equivalent can be affected by RES.
Then, places a Sleep debuff on all enemies except Mythical Champions for 1 turn. This debuff cannot be blocked or resisted by any means. Also, forces all Mythical Champions to change Form.
Finally, fills Amius’ Turn Meter by 10% for each buff converted into a debuff by this skill.
-
Scarlet Eclipse [P]
Reduces the amount of healing that enemies receive by 50% when Amius is under an Eclipse buff.
Ignores Shield, Block Damage, and Unkillable buffs when Amius is under an Eclipse buff.
Finally, whenever an enemy’s cooldown is decreased with an Artifact, Accessory, Mastery or skill, instantly activates Amius’ Abyssal Construct skill against a random enemy.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Strategy
How It Works
-
Looming over the Cursed City from high atop the Eclipse Tower, Amius the Lunar Archon is one of the toughest challenges in Raid. Similar to Mythical Champions, Amius can transform between two Forms, thanks to his special Eclipse buff, and comes with a self-revive, debuff and buff removal, and serious damage capability. You'll need to understand exactly how each Form works to ensure that you're bringing the best Champions for this fight.
-
In his Base Form, which can be seen when the moon is full, Amius can turn debuffs to his advantage by replacing them with their equivalent buffs using his Rampant Chaos skill. What’s more, Amius’ Waxing Potence skill has its damage boosted according to the number of buffs he currently has active on himself. Amius is also able to heal himself based on the damage dealt, including damage against Champions with Shield buffs, so keeping buffs off him is imperative for reducing damage.
-
His second skill, Lunar Storm, attacks all enemies whilst also increasing the duration of all buffs and decreasing the duration of all debuffs on Amius. He’ll also heal for 20% of his own MAX HP, and that heal increases by a further 5% for each buff that has its duration increased by this skill. Finally, Amius will also fill his own Turn Meter by 10% for each debuff that has its duration decreased.
-
Amius doesn't just hit hard - he can also place crowd control debuffs on any non-Mythical Champions. In his Base Form, Amius places Stun with his Rampant Chaos skill, which can be blocked or resisted. However, that's not to say Mythical Champions will get away unscathed. Amius will force Mythical Champions to switch between their Forms, regardless of which one they are currently in. You’ll need to anticipate when Amius is about to force Mythical Champions to switch Forms, so that you can prepare for whatever Amius’ current Form is about to throw at you.
-
Amius’ fourth skill, Robed In Moonlight [P], allows him to heal by 25% of any heal that your team puts out, and heal by 100% of the damage he deals against targets with Shield buffs. If a Shield is removed by damage, Amius also heals equal to the Shield’s value. Finally, Robed In Moonlight [P] reduces the cooldown of Archon's Ascendance [P] whenever one of your Champions reduces a cooldown of their own.
His Base Form’s passive skill, Archon's Ascendance [P], places on Amius a fully protected Eclipse buff for 3 turns. The Eclipse buff is what changes Amius into his Alternate Form, complete with a blood-red eclipse in the background.
-
Amius’ Alternate Form can replace your team’s buffs for debuffs, increase his own damage according to the number of debuffs on your team, and decrease the amount of healing your team receives by 50%.
-
In his Alternate Form, Amius can also ignore Shield, Block Damage, and Unkillable buffs too.
-
His first skill, Abyssal Construct, will not only ignore 100% of the target’s DEF, but also have its damage increased by 20% for each debuff on the target. If it kills its target, it will also activate Amius’ third skill, Maniacal Bedlam. This works similarly to his Base Form’s third skill, Rampant Chaos, except this time, Amius is removing your teams’ buffs and replacing them with their equivalent debuffs. Also, he’ll place an unresistible Sleep debuff, and force all Mythical Champions to change Form.
-
Amius’ second skill, Bloodmoon Vortex, will attack all enemies after increasing the duration of all debuffs and decreasing the duration of all buffs on your team. For every buff that has its duration decreased, Amius will increase the damage inflicted by this skill by 5% of each target’s MAX HP, up to a maximum of 50%. Likewise, for every debuff that has its duration increased by this skill, Amius will decrease each target’s Turn Meter by 10%.
-
Amius' passive skill in his Alternate Form is Scarlet Eclipse [P]. Firstly, this passive will reduce the amount of healing that your Champions receive by 50% when Amius is under an Eclipse buff. It also lets Amius ignore Shield, Block Damage, and Unkillable buffs when he is under an Eclipse buff.
The final part of Amius’ passive in his Alternate Form activates his Abyssal Construct skill when an enemy reduces a skill’s cooldown. If Amius kills a target, he'll then activate his third skill, Maniacal Bedlam, which replaces all your team's buffs with their debuff equivalent. It's a devastating combination, so avoid reducing cooldowns where possible!
-
Across both of his Forms, Amius will both buff himself and debuff your team. Amius also has immunity to Decrease SPD debuffs and Decrease Turn Meter across both of his Forms, thanks to some sneaky secret skills. You'll need to keep a careful eye on your buffs and debuffs, as well as those placed on Amius himself. Make sure your team has plenty of HP and survivability, including support Champions who can cleanse debuffs, revive your team, or even strip buffs from Amius.
You'll also definitely want to bring your Awakened Champions to this fight. Passively, they will weaken the Turn Meter reduction effect and Ignore DEF effect of Amius' attacks in his Alternate Form. The difference between having Amius ignore 50% or 100% of DEF could make or break a fight. Preventing him from killing a Champion with his Abyssal Construct skill also means his Maniacal Bedlam skill won't activate, meaning your team retains their buffs and keeps nasty Sleep debuffs from the Maniacal Bedlam skill away.
-
Another thing to bear in mind is the self-revive element of Amius’ passive skill in his Base Form, thanks to the Eclipse buff. If Amius has this buff and is killed while in his Alternate Form, he will be revived in his Base Form with 30% HP and 50% Turn Meter. This can be countered with the Block Revive debuff or Lydia the Deathsiren's ability to deny enemy revive attempts.
If you don't have Champions who can place a Block Revive debuff, then you'll need to kill Amius while he's in his Base Form. Also, consider bringing a Champion that can place Heal Reduction and preventing Amius from healing himself while in his Base Form. Just watch out for that debuff replacement on his Rampant Chaos skill, as any Heal Reduction debuffs will be replaced with a Continuous Heal buffs.
-
In terms of dealing damage to Amius, focus on bringing Champions with skills that scale off a target’s MAX HP, or Champions with debuffs such as Poison or HP Burn. These debuffs are very important, as they don’t have a mirrored equivalent that can be replaced when Amius uses his Rampant Chaos skill. Don’t rely entirely on this strategy though - Amius, like other Bosses, will innately reduce the damage dealt by these debuffs and skills that scale off a target’s MAX HP thanks to the Almighty Strength [P] skill.
-
This is a seriously tough fight, so be sure to choose and use your Champions wisely. You’ll need to be as flexible as possible when countering both of Amius’ Forms with all his different attacks and ways of keeping your team at a disadvantage. Good luck!
Rewards
First clear
-
Artifact Chest
5★ 50% · 6★ 50%Epic 50% · Legendary 50%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 6 rewards from the list
MercilessSupersonic
-
Accessory Chest
5★ 50% · 6★ 50%Epic 50% · Legendary 50%Ring, Amulet, BannerGives 3 rewards from the list
MercilessSupersonic
-
Epic Skill Tome
Amius the Lunar Archon
- Eclipse Key
You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!
Amius the Lunar Archon
Amius the Lunar Archon
Eclipse: Only Amius the Lunar Archon can place this buff on himself. When placed, Amius will transform into his Alternate Form. When the buff expires, Amius will transform back to his Base Form.
- HP
- 4,203,968
- ATK
- 20,179
- DEF
- 11,210
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 450
- ACC
- 550
Boss skills
-
Waxing Potence
Attacks all enemies.
Increases the damage inflicted by this skill by 10% for each buff on Amius.
Also, heals Amius by 100% of the damage dealt. Includes damage dealt to Shield buffs.
-
Lunar Storm Cooldown: 3 turns
Attacks all enemies.
Before attacking, increases the duration of all buffs and decreases the duration of all debuffs on Amius by 1 turn.
Heals Amius by 20% of his MAX HP. The heal increases by 5% for each buff that has its duration increased.
Also fills Amius’ Turn Meter by 10% for each debuff that has its duration decreased.
-
Rampant Chaos Cooldown: 3 turns
Removes any Block Buffs debuffs from Amius and replaces them with a Block Debuffs buff, lasting for 3 turns.
Also removes any debuffs negatively affecting stats, and replaces them with their mirrored buff equivalent, such as Decrease ATK being replaced with Increase ATK. Debuffs such as Heal Reduction and Weaken will be replaced with Continuous Heal and Strengthen buffs respectively. All mirrored buffs last for 3 turns.
Then, places a Stun debuff on all enemies except Mythical Champions for 1 turn, and forces all Mythical Champions to change Form.
Finally, fills Amius’ Turn Meter by 10% for each debuff converted into a buff by this skill.
-
Robed In Moonlight [P]
Whenever an enemy is healed, Amius also heals by 25% of the value of the original heal (doesn't work on heals from swapping HP and equalizing HP).
Heals Amius by 100% of the damage inflicted against Shield buffs. If a Shield is removed by damage, Amius will heal equal to the full value of the Shield.
Whenever an enemy decreases a skill’s cooldown with an Artifact, Accessory, Mastery or skill, also decreases the cooldown of Amius’ [Archon's Ascendance P skill by 1 turn.
-
Archon's Ascendance [P] Cooldown: 4 turns
Active Effect
At the start of Amius’ turn, places an Eclipse buff on him for 3 turns. This buff cannot be blocked, removed, transferred, spread, or have its duration increased or decreased by enemies or allies.
[This skill will be on a 4-turn cooldown at the start of the battle and whenever Amius transforms into his Base Form.]
Passive Effect
Revives Amius with 30% HP and 50% Turn Meter when killed while under an Eclipse buff. This effect only activates if Amius is killed in his Alternate Form.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
- HP
- 4,203,968
- ATK
- 20,179
- DEF
- 11,210
- SPD
- 250
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 450
- ACC
- 550
Boss skills
-
Abyssal Construct
Attacks 1 enemy 2 times. Will ignore 100% of the target’s DEF. Damage increases by 20% for each debuff on the enemy.
Decreases Amius’ Ignore DEF effect for each Awakening Level on the target Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
If this attack kills an enemy, instantly activates Amius’ Maniacal Bedlam skill.
-
Bloodmoon Vortex Cooldown: 3 turns
Attacks all enemies. Before attacking, increases the duration of all debuffs and decreases the duration of all buffs on all enemies by 1 turn. Increases damage inflicted by 5% of the target’s MAX HP for each enemy buff that has its duration decreased (stacks up to 50%).
Also, decreases each enemy’s Turn Meter by 10% for each debuff that has its duration increased. Reduces Amius’ Decrease Turn Meter effect for each Awakening Level on target Champions (1% for Levels 1-2 and 2% for Levels 3-6, stacks up to 10%).
-
Maniacal Bedlam Cooldown: 3 turns
Removes any Block Debuffs buffs from enemies and replaces them with a Block Buffs debuff, lasting for 3 turns.
Also removes any buffs positively affecting stats, and replaces them with their mirrored debuff equivalent, such as Increase ATK being replaced with Decrease ATK. Buffs such as Continuous Heal and Strengthen will be replaced with Heal Reduction and Weaken debuffs respectively. All mirrored debuffs last for 3 turns. The buff removal is not affected by RES, but placing their debuff equivalent can be affected by RES.
Then, places a Sleep debuff on all enemies except Mythical Champions for 1 turn. This debuff cannot be blocked or resisted by any means. Also, forces all Mythical Champions to change Form.
Finally, fills Amius’ Turn Meter by 10% for each buff converted into a debuff by this skill.
-
Scarlet Eclipse [P]
Reduces the amount of healing that enemies receive by 50% when Amius is under an Eclipse buff.
Ignores Shield, Block Damage, and Unkillable buffs when Amius is under an Eclipse buff.
Finally, whenever an enemy’s cooldown is decreased with an Artifact, Accessory, Mastery or skill, instantly activates Amius’ Abyssal Construct skill against a random enemy.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Strategy
How It Works
-
Looming over the Cursed City from high atop the Eclipse Tower, Amius the Lunar Archon is one of the toughest challenges in Raid. Similar to Mythical Champions, Amius can transform between two Forms, thanks to his special Eclipse buff, and comes with a self-revive, debuff and buff removal, and serious damage capability. You'll need to understand exactly how each Form works to ensure that you're bringing the best Champions for this fight.
-
In his Base Form, which can be seen when the moon is full, Amius can turn debuffs to his advantage by replacing them with their equivalent buffs using his Rampant Chaos skill. What’s more, Amius’ Waxing Potence skill has its damage boosted according to the number of buffs he currently has active on himself. Amius is also able to heal himself based on the damage dealt, including damage against Champions with Shield buffs, so keeping buffs off him is imperative for reducing damage.
-
His second skill, Lunar Storm, attacks all enemies whilst also increasing the duration of all buffs and decreasing the duration of all debuffs on Amius. He’ll also heal for 20% of his own MAX HP, and that heal increases by a further 5% for each buff that has its duration increased by this skill. Finally, Amius will also fill his own Turn Meter by 10% for each debuff that has its duration decreased.
-
Amius doesn't just hit hard - he can also place crowd control debuffs on any non-Mythical Champions. In his Base Form, Amius places Stun with his Rampant Chaos skill, which can be blocked or resisted. However, that's not to say Mythical Champions will get away unscathed. Amius will force Mythical Champions to switch between their Forms, regardless of which one they are currently in. You’ll need to anticipate when Amius is about to force Mythical Champions to switch Forms, so that you can prepare for whatever Amius’ current Form is about to throw at you.
-
Amius’ fourth skill, Robed In Moonlight [P], allows him to heal by 25% of any heal that your team puts out, and heal by 100% of the damage he deals against targets with Shield buffs. If a Shield is removed by damage, Amius also heals equal to the Shield’s value. Finally, Robed In Moonlight [P] reduces the cooldown of Archon's Ascendance [P] whenever one of your Champions reduces a cooldown of their own.
His Base Form’s passive skill, Archon's Ascendance [P], places on Amius a fully protected Eclipse buff for 3 turns. The Eclipse buff is what changes Amius into his Alternate Form, complete with a blood-red eclipse in the background.
-
Amius’ Alternate Form can replace your team’s buffs for debuffs, increase his own damage according to the number of debuffs on your team, and decrease the amount of healing your team receives by 50%.
-
In his Alternate Form, Amius can also ignore Shield, Block Damage, and Unkillable buffs too.
-
His first skill, Abyssal Construct, will not only ignore 100% of the target’s DEF, but also have its damage increased by 20% for each debuff on the target. If it kills its target, it will also activate Amius’ third skill, Maniacal Bedlam. This works similarly to his Base Form’s third skill, Rampant Chaos, except this time, Amius is removing your teams’ buffs and replacing them with their equivalent debuffs. Also, he’ll place an unresistible Sleep debuff, and force all Mythical Champions to change Form.
-
Amius’ second skill, Bloodmoon Vortex, will attack all enemies after increasing the duration of all debuffs and decreasing the duration of all buffs on your team. For every buff that has its duration decreased, Amius will increase the damage inflicted by this skill by 5% of each target’s MAX HP, up to a maximum of 50%. Likewise, for every debuff that has its duration increased by this skill, Amius will decrease each target’s Turn Meter by 10%.
-
Amius' passive skill in his Alternate Form is Scarlet Eclipse [P]. Firstly, this passive will reduce the amount of healing that your Champions receive by 50% when Amius is under an Eclipse buff. It also lets Amius ignore Shield, Block Damage, and Unkillable buffs when he is under an Eclipse buff.
The final part of Amius’ passive in his Alternate Form activates his Abyssal Construct skill when an enemy reduces a skill’s cooldown. If Amius kills a target, he'll then activate his third skill, Maniacal Bedlam, which replaces all your team's buffs with their debuff equivalent. It's a devastating combination, so avoid reducing cooldowns where possible!
-
Across both of his Forms, Amius will both buff himself and debuff your team. Amius also has immunity to Decrease SPD debuffs and Decrease Turn Meter across both of his Forms, thanks to some sneaky secret skills. You'll need to keep a careful eye on your buffs and debuffs, as well as those placed on Amius himself. Make sure your team has plenty of HP and survivability, including support Champions who can cleanse debuffs, revive your team, or even strip buffs from Amius.
You'll also definitely want to bring your Awakened Champions to this fight. Passively, they will weaken the Turn Meter reduction effect and Ignore DEF effect of Amius' attacks in his Alternate Form. The difference between having Amius ignore 50% or 100% of DEF could make or break a fight. Preventing him from killing a Champion with his Abyssal Construct skill also means his Maniacal Bedlam skill won't activate, meaning your team retains their buffs and keeps nasty Sleep debuffs from the Maniacal Bedlam skill away.
-
Another thing to bear in mind is the self-revive element of Amius’ passive skill in his Base Form, thanks to the Eclipse buff. If Amius has this buff and is killed while in his Alternate Form, he will be revived in his Base Form with 30% HP and 50% Turn Meter. This can be countered with the Block Revive debuff or Lydia the Deathsiren's ability to deny enemy revive attempts.
If you don't have Champions who can place a Block Revive debuff, then you'll need to kill Amius while he's in his Base Form. Also, consider bringing a Champion that can place Heal Reduction and preventing Amius from healing himself while in his Base Form. Just watch out for that debuff replacement on his Rampant Chaos skill, as any Heal Reduction debuffs will be replaced with a Continuous Heal buffs.
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In terms of dealing damage to Amius, focus on bringing Champions with skills that scale off a target’s MAX HP, or Champions with debuffs such as Poison or HP Burn. These debuffs are very important, as they don’t have a mirrored equivalent that can be replaced when Amius uses his Rampant Chaos skill. Don’t rely entirely on this strategy though - Amius, like other Bosses, will innately reduce the damage dealt by these debuffs and skills that scale off a target’s MAX HP thanks to the Almighty Strength [P] skill.
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This is a seriously tough fight, so be sure to choose and use your Champions wisely. You’ll need to be as flexible as possible when countering both of Amius’ Forms with all his different attacks and ways of keeping your team at a disadvantage. Good luck!
Rewards
First clear
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Artifact Chest
5★ 50% · 6★ 50%Mythical 100%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 6 rewards from the list
MercilessSupersonic
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Accessory Chest
5★ 50% · 6★ 50%Mythical 100%Ring, Amulet, BannerGives 3 rewards from the list
MercilessSupersonic
CURSED CITY QUESTS
Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!
On both Normal and Hard Difficulty, the Quests will remain the same. They are:
- Clear 25 Stages
- Clear 50 Stages
- Clear 101 Stages
- Clear 6 Awakened Stages
- Clear 12 Awakened Stages
- Defeat Amius the Lunar Archon
Normal · Cursed Candles
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100
Cursed Chest
CURSED CHEST REWARDS FROM NORMAL DIFFICULTY
Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:
Hard · Occult Cursed Candles
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500
Karnage the Anarch
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100
Cursed Chest
Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!
After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.