Raid: Shadow Legends Cursed City

The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.

  • Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
  • Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
  • Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!

How It Works

Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.

You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.

You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!

Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.

Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.

Stage P16: Double Boss

Cursed City Keys
1

What one battle costs.

One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.

Tainted Hellrazor

Tainted Hellrazor

Tainted Hellrazor

Void Void · Lvl. 150

HP
927,720
ATK
5,566
DEF
7,422
SPD
100
C.RATE
15%
C.DMG
50%
RES
205
ACC
200

Boss skills

  • Withering Swipe

    Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.

  • Mephitic Fire Cooldown: 3 turns

    Attacks all enemies. Places four 5% Poison debuffs for 3 turns and a 25% Weaken debuff for 2 turns.

    Also places a 50% Increase ATK buff on Tainted Hellrazor for 2 turns.

  • Draconic Gaze Cooldown: 3 turns

    Fully depletes the Turn Meters of all enemies. Unlocks a Secret Skill, Toxic Incineration.

  • Toxic Incineration

    Attacks all enemies. This attack deals pure damage. Places a Stun debuff for 1 turn. This debuff cannot be resisted.

    Instantly activates any 5% Poison debuffs on each target. The damage received by each target depends on how many more turns the Poison debuffs placed on them would be active.

    This skill will be locked and hidden again if Tainted Hellrazor takes enough damage while this skill is unlocked.

  • Unfaltering Speed [P]

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Tainted Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

  • Awakened Weakness [P]

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).

    Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Strategy · Tainted Hellrazor

How It Works

  1. The Dragon remains mechanically pretty simple. You'll want to place Decrease DEF and Weaken debuffs on him, as well as Decrease ATK debuffs, since he hits really hard. Keep in mind that Tainted Hellrazor is immune to Decrease SPD debuffs and Turn Meter reduction effects.

    One of the key differences between Hellrazor and Tainted Hellrazor is that the latter places twice as many Poison debuffs – and that becomes a real problem when Tainted Hellrazor uses his Draconic Gaze skill.

  2. Draconic Gaze completely empties your team's Turn Meters and unlocks the secret Toxic Incineration skill for Tainted Hellrazor's next attack. Toxic Incineration deals massive damage, and also places a team-wide Stun that can't be resisted. Effectively, it gives Tainted Hellrazor two attacks in a row and paralyzes your whole team. As if that weren't enough, Toxic Incineration also instantly activates any Poison debuffs placed by Tainted Hellrazor.

  3. All hope is not lost though! When Tainted Hellrazor uses Draconic Gaze, a chunk of his HP bar will be marked purple. Deal that much damage before his next turn, and Toxic Incineration will lock down again. Having strong nukers in your team is therefore a must. Also make sure to boost your Champions' Turn Meters to attack more often, but save your heavy hits for when they're really needed.

    It's not enough to just deal damage; you've got to survive Tainted Hellrazor's attacks too. Placing Increase DEF and Shield buffs on your Champions will help, as well as equipping them with Bolster and Defiant Artifacts Sets to mitigate the damage from Tainted Hellrazor's AoE attacks. Also, you'll need to bring a cleanser or Block Debuffs Champion to deal with the many debuffs placed by Tainted Hellrazor, or else you'll be in trouble.

Agreth

Agreth

Agreth

Void Void · Lvl. 150

HP
4,638,600
ATK
2,474
DEF
2,474
SPD
150
C.RATE
15%
C.DMG
50%
RES
205
ACC
200

Boss skills

  • Envenomed Strands

    Attacks all enemies. Places a 5% Poison debuff on all enemies for 4 turns.

    Will repeat the attack 1 time for each Spiderling without any active buffs. The Poison debuffs cannot be resisted or blocked.

  • Brood Feast Cooldown: 3 turns

    Spawns 4 Spiderlings, then places a Counterattack buff on all Spiderlings for 3 turns.

    Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.

    Agreth will attack with this Skill at the beginning of the round.

    [Agreth can have a maximum of 4 Spiderlings in battle at any time.]

  • Elder Lurker [P]

    Counterattacks whenever an enemy decreases Agreth’s Turn Meter.

    The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.

  • Tide of Toxins [P]

    Attacks all enemies at the start of each turn. Deals damage from all Poison debuffs on each enemy instantly.

    When attacked by an enemy under a Poison debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% Poison Sensitivity debuff on them for 3 turns.

    When attacked by an enemy that has no Poison debuff, places a 5% Poison debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

  • Almighty Persistence [P]

    All Turn Meter reduction effects are decreased by 50% when used against the Boss.

Strategy · Agreth

How It Works

  1. Agreth is an interesting challenge, as she thoroughly punishes AoE teams. Spiderling counterattacks will heal Agreth far faster than most teams can hurt her, not to mention the Poison they can stack up on your team. There is also a risk to bringing Champions that reduce Turn Meters, but with enough protection and healing, the risk is worth it.

  2. It’s crucial to make sure that Spiderlings never counterattack or get a turn, so bringing Champions with AOE Stuns or Freezes will help you to defeat the Boss.

  3. Last but not least, you will need to remove Poison from your team. These debuffs can’t be blocked or resisted, so the only way to deal with them is to remove them, and quickly - the Nether Spider will spit them back as direct damage every time she gets a turn, so waiting them out isn’t an option. However, they only deal damage, so powerful healing can counteract the effects if you can’t remove debuffs fast enough.

Rewards

First clear

  • Rank 3 Basalt 3★
  • Artifact Chest 5★ 40% · 6★ 60%Epic 20% · Legendary 40% · Mythical 40%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 6 rewards from the list Merciless Supersonic

CURSED CITY QUESTS

Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!

On both Normal and Hard Difficulty, the Quests will remain the same. They are:

  1. Clear 25 Stages
  2. Clear 50 Stages
  3. Clear 101 Stages
  4. Clear 6 Awakened Stages
  5. Clear 12 Awakened Stages
  6. Defeat Amius the Lunar Archon

Normal · Cursed Candles

  • Cursed Candles 100 Cursed Chest

CURSED CHEST REWARDS FROM NORMAL DIFFICULTY

Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:

  • +100% XP Boost (3 d.)
  • Rare Skill Tome
  • Epic Skill Tome
  • Rank 3 Chicken
  • Rank 4 Chicken
  • 4★ ×2 Health Glyph
  • 4★ ×2 Vitality Glyph
  • 4★ ×2 Attack Glyph
  • 4★ ×2 Strike Glyph
  • 4★ ×2 Defense Glyph
  • 4★ ×2 Endurance Glyph
  • 4★ ×2 Haste Glyph
  • 4★ ×2 Resistance Glyphs
  • 4★ ×2 Precision Glyph
  • 50 Multi-Battle attempts
  • 5* Epic Chaos Ore
  • ×150 Energy
  • ×200K Silver
  • ×250 Mortal Soul Coin
  • ×200 Immortal Soul Coin

Hard · Occult Cursed Candles

Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!

After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.

COMPLETION REWARDS FROM HARD DIFFICULTY

  • ×500 Energy 10
  • ×2 Rank 4 Chicken 25
  • ×1M Silver 40
  • ×2 Epic Skill Tome 60
  • ×3 5* Legendary Chaos Ore 80
  • XP Barrel 100
  • ×650 Energy 120
  • ×5 Mortal Soulstone 140
  • ×4 Rank 4 Chicken 160
  • ×1.5M Silver 180
  • ×3 Ancient Shard 200
  • Legendary Skill Tome 220
  • ×750 Energy 240
  • ×5 Mortal Soulstone 260
  • ×2 Rank 5 Chicken 280
  • ×1.5M Silver 300
  • ×1K Immortal Soul Coin 320
  • Feast 340
  • ×2 Void Shard 360
  • ×1.5M Silver 380
  • ×2 6* Legendary Chaos Ore 400
  • Sacred Shard 425
  • ×1K Eternal Soul Coin 450
  • Mythical Skill Tome 475

CURSED CHEST REWARDS FROM HARD DIFFICULTY

One-Time Rewards
  • Avatar: Karnage the Anarch
  • Avatar Frame
  • 1★ Perfect Soul
  • 2★ Perfect Soul
  • 3★ Perfect Soul
  • 4★ Perfect Soul
Possible Rewards
  • Epic Skill Tome
  • Legendary Skill Tome
  • Mythical Skill Tome
  • XP Barrel
  • ×4 Rank 4 Chicken
  • Rank 5 Chicken
  • Feast
  • ×20 Mythical Charm
  • ×2 6* Legendary Chaos Ore
  • 6* Mythical Chaos Ore
  • ×5 Mortal Soulstone
  • ×1M Silver
  • ×750 Immortal Soul Coin
  • ×350 Eternal Soul Coin
  • ×100 Greater Oil
  • ×100 Superior Oil