Raid: Shadow Legends Cursed City
The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.
- Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
- Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
- Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!
How It Works
Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.
You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.
You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!
Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.
Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.
C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
C14
C15
C16
C17
C18
C19
C20
C21
C22
C23
C24
C25
D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
D11
D12
D13
D14
D15
D16
D17
D18
D19
D20
D21
D22
D23
D24
D25
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
P16
P17
P18
P19
P20
P21
P22
P23
P24
P25
S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
S11
S12
S13
S14
S15
S16
S17
S18
S19
S20
S21
S22
S23
S24
S25
Amius the Lunar Archon
Stage P16: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Tainted Hellrazor
Tainted Hellrazor
- HP
- 591,720
- ATK
- 3,550
- DEF
- 4,734
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Withering Swipe
Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.
-
Mephitic Fire Cooldown: 3 turns
Attacks all enemies. Places four 5% Poison debuffs for 3 turns and a 25% Weaken debuff for 2 turns.
Also places a 50% Increase ATK buff on Tainted Hellrazor for 2 turns.
-
Draconic Gaze Cooldown: 3 turns
Fully depletes the Turn Meters of all enemies. Unlocks a Secret Skill, Toxic Incineration.
-
Toxic Incineration
Attacks all enemies. This attack deals pure damage. Places a Stun debuff for 1 turn. This debuff cannot be resisted.
Instantly activates any 5% Poison debuffs on each target. The damage received by each target depends on how many more turns the Poison debuffs placed on them would be active.
This skill will be locked and hidden again if Tainted Hellrazor takes enough damage while this skill is unlocked.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Strategy · Tainted Hellrazor
How It Works
-
The Dragon remains mechanically pretty simple. You'll want to place Decrease DEF and Weaken debuffs on him, as well as Decrease ATK debuffs, since he hits really hard. Keep in mind that Tainted Hellrazor is immune to Decrease SPD debuffs and Turn Meter reduction effects.
One of the key differences between Hellrazor and Tainted Hellrazor is that the latter places twice as many Poison debuffs – and that becomes a real problem when Tainted Hellrazor uses his Draconic Gaze skill.
-
Draconic Gaze completely empties your team's Turn Meters and unlocks the secret Toxic Incineration skill for Tainted Hellrazor's next attack. Toxic Incineration deals massive damage, and also places a team-wide Stun that can't be resisted. Effectively, it gives Tainted Hellrazor two attacks in a row and paralyzes your whole team. As if that weren't enough, Toxic Incineration also instantly activates any Poison debuffs placed by Tainted Hellrazor.
-
All hope is not lost though! When Tainted Hellrazor uses Draconic Gaze, a chunk of his HP bar will be marked purple. Deal that much damage before his next turn, and Toxic Incineration will lock down again. Having strong nukers in your team is therefore a must. Also make sure to boost your Champions' Turn Meters to attack more often, but save your heavy hits for when they're really needed.
It's not enough to just deal damage; you've got to survive Tainted Hellrazor's attacks too. Placing Increase DEF and Shield buffs on your Champions will help, as well as equipping them with Bolster and Defiant Artifacts Sets to mitigate the damage from Tainted Hellrazor's AoE attacks. Also, you'll need to bring a cleanser or Block Debuffs Champion to deal with the many debuffs placed by Tainted Hellrazor, or else you'll be in trouble.
Agreth
Agreth
- HP
- 2,958,630
- ATK
- 1,578
- DEF
- 1,578
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Envenomed Strands
Attacks all enemies. Places a 5% Poison debuff on all enemies for 4 turns.
Will repeat the attack 1 time for each Spiderling without any active buffs. The Poison debuffs cannot be resisted or blocked.
-
Brood Feast Cooldown: 3 turns
Spawns 4 Spiderlings, then places a Counterattack buff on all Spiderlings for 3 turns.
Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
Agreth will attack with this Skill at the beginning of the round.
[Agreth can have a maximum of 4 Spiderlings in battle at any time.]
-
Elder Lurker [P]
Counterattacks whenever an enemy decreases Agreth’s Turn Meter.
The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
-
Tide of Toxins [P]
Attacks all enemies at the start of each turn. Deals damage from all Poison debuffs on each enemy instantly.
When attacked by an enemy under a Poison debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% Poison Sensitivity debuff on them for 3 turns.
When attacked by an enemy that has no Poison debuff, places a 5% Poison debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy · Agreth
How It Works
-
Agreth is an interesting challenge, as she thoroughly punishes AoE teams. Spiderling counterattacks will heal Agreth far faster than most teams can hurt her, not to mention the Poison they can stack up on your team. There is also a risk to bringing Champions that reduce Turn Meters, but with enough protection and healing, the risk is worth it.
-
It’s crucial to make sure that Spiderlings never counterattack or get a turn, so bringing Champions with AOE Stuns or Freezes will help you to defeat the Boss.
-
Last but not least, you will need to remove Poison from your team. These debuffs can’t be blocked or resisted, so the only way to deal with them is to remove them, and quickly - the Nether Spider will spit them back as direct damage every time she gets a turn, so waiting them out isn’t an option. However, they only deal damage, so powerful healing can counteract the effects if you can’t remove debuffs fast enough.
Rewards
First clear
-
5* Legendary Chaos Ore
-
Artifact Chest
5★ 50% · 6★ 50%Rare 33.3% · Epic 33.3% · Legendary 33.3%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 4 rewards from the list
MercilessSupersonic
Stage P16: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Tainted Hellrazor
Tainted Hellrazor
- HP
- 927,720
- ATK
- 5,566
- DEF
- 7,422
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Withering Swipe
Attacks all enemies. Places a 50% Decrease ATK debuff for 2 turns.
-
Mephitic Fire Cooldown: 3 turns
Attacks all enemies. Places four 5% Poison debuffs for 3 turns and a 25% Weaken debuff for 2 turns.
Also places a 50% Increase ATK buff on Tainted Hellrazor for 2 turns.
-
Draconic Gaze Cooldown: 3 turns
Fully depletes the Turn Meters of all enemies. Unlocks a Secret Skill, Toxic Incineration.
-
Toxic Incineration
Attacks all enemies. This attack deals pure damage. Places a Stun debuff for 1 turn. This debuff cannot be resisted.
Instantly activates any 5% Poison debuffs on each target. The damage received by each target depends on how many more turns the Poison debuffs placed on them would be active.
This skill will be locked and hidden again if Tainted Hellrazor takes enough damage while this skill is unlocked.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Strategy · Tainted Hellrazor
How It Works
-
The Dragon remains mechanically pretty simple. You'll want to place Decrease DEF and Weaken debuffs on him, as well as Decrease ATK debuffs, since he hits really hard. Keep in mind that Tainted Hellrazor is immune to Decrease SPD debuffs and Turn Meter reduction effects.
One of the key differences between Hellrazor and Tainted Hellrazor is that the latter places twice as many Poison debuffs – and that becomes a real problem when Tainted Hellrazor uses his Draconic Gaze skill.
-
Draconic Gaze completely empties your team's Turn Meters and unlocks the secret Toxic Incineration skill for Tainted Hellrazor's next attack. Toxic Incineration deals massive damage, and also places a team-wide Stun that can't be resisted. Effectively, it gives Tainted Hellrazor two attacks in a row and paralyzes your whole team. As if that weren't enough, Toxic Incineration also instantly activates any Poison debuffs placed by Tainted Hellrazor.
-
All hope is not lost though! When Tainted Hellrazor uses Draconic Gaze, a chunk of his HP bar will be marked purple. Deal that much damage before his next turn, and Toxic Incineration will lock down again. Having strong nukers in your team is therefore a must. Also make sure to boost your Champions' Turn Meters to attack more often, but save your heavy hits for when they're really needed.
It's not enough to just deal damage; you've got to survive Tainted Hellrazor's attacks too. Placing Increase DEF and Shield buffs on your Champions will help, as well as equipping them with Bolster and Defiant Artifacts Sets to mitigate the damage from Tainted Hellrazor's AoE attacks. Also, you'll need to bring a cleanser or Block Debuffs Champion to deal with the many debuffs placed by Tainted Hellrazor, or else you'll be in trouble.
Agreth
Agreth
- HP
- 4,638,600
- ATK
- 2,474
- DEF
- 2,474
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Envenomed Strands
Attacks all enemies. Places a 5% Poison debuff on all enemies for 4 turns.
Will repeat the attack 1 time for each Spiderling without any active buffs. The Poison debuffs cannot be resisted or blocked.
-
Brood Feast Cooldown: 3 turns
Spawns 4 Spiderlings, then places a Counterattack buff on all Spiderlings for 3 turns.
Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
Agreth will attack with this Skill at the beginning of the round.
[Agreth can have a maximum of 4 Spiderlings in battle at any time.]
-
Elder Lurker [P]
Counterattacks whenever an enemy decreases Agreth’s Turn Meter.
The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
-
Tide of Toxins [P]
Attacks all enemies at the start of each turn. Deals damage from all Poison debuffs on each enemy instantly.
When attacked by an enemy under a Poison debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% Poison Sensitivity debuff on them for 3 turns.
When attacked by an enemy that has no Poison debuff, places a 5% Poison debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy · Agreth
How It Works
-
Agreth is an interesting challenge, as she thoroughly punishes AoE teams. Spiderling counterattacks will heal Agreth far faster than most teams can hurt her, not to mention the Poison they can stack up on your team. There is also a risk to bringing Champions that reduce Turn Meters, but with enough protection and healing, the risk is worth it.
-
It’s crucial to make sure that Spiderlings never counterattack or get a turn, so bringing Champions with AOE Stuns or Freezes will help you to defeat the Boss.
-
Last but not least, you will need to remove Poison from your team. These debuffs can’t be blocked or resisted, so the only way to deal with them is to remove them, and quickly - the Nether Spider will spit them back as direct damage every time she gets a turn, so waiting them out isn’t an option. However, they only deal damage, so powerful healing can counteract the effects if you can’t remove debuffs fast enough.
Rewards
First clear
-
Rank 3 Basalt
3★
-
Artifact Chest
5★ 40% · 6★ 60%Epic 20% · Legendary 40% · Mythical 40%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 6 rewards from the list
MercilessSupersonic
CURSED CITY QUESTS
Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!
On both Normal and Hard Difficulty, the Quests will remain the same. They are:
- Clear 25 Stages
- Clear 50 Stages
- Clear 101 Stages
- Clear 6 Awakened Stages
- Clear 12 Awakened Stages
- Defeat Amius the Lunar Archon
Normal · Cursed Candles
-
100
Cursed Chest
CURSED CHEST REWARDS FROM NORMAL DIFFICULTY
Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:
Hard · Occult Cursed Candles
-
500
Karnage the Anarch
-
100
Cursed Chest
Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!
After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.