Raid: Shadow Legends Cursed City
The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.
- Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
- Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
- Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!
How It Works
Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.
You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.
You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!
Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.
Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.
C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
C14
C15
C16
C17
C18
C19
C20
C21
C22
C23
C24
C25
D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
D11
D12
D13
D14
D15
D16
D17
D18
D19
D20
D21
D22
D23
D24
D25
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
P16
P17
P18
P19
P20
P21
P22
P23
P24
P25
S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
S11
S12
S13
S14
S15
S16
S17
S18
S19
S20
S21
S22
S23
S24
S25
Amius the Lunar Archon
Stage P12: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Borgoth
Borgoth
- HP
- 52,071
- ATK
- 3,550
- DEF
- 4,734
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Madness Fog
Attacks all enemies. Places a 50% Decrease ATK debuff and a 30% Decrease SPD debuff for 2 turns.
Places an extra hit on enemies that have no Shield buffs. The extra hit places a Provoke debuff for 1 turn.
-
Vile Absorption Cooldown: 3 turns
Attacks all enemies. Places an extra hit on each enemy for each buff on the target.
Each extra hit steals one random buff from enemies that have no Shield buffs and removes one random buff from enemies under Shield buffs.
Places a True Fear debuff for 1 turn on enemies who have buffs stolen, and a Fear debuff for 1 turn on enemies who have buffs removed.
-
Spectral Horror [P]
Decreases the damage received according to how much Borgoth’s MAX HP has been destroyed by.
Damage received is decreased by:
- 90% if Borgoth’s MAX HP has been destroyed by less than 10%.
- 60% if Borgoth’s MAX HP has been destroyed by between 10% and 20%.
- 30% if Borgoth’s MAX HP has been destroyed by between 20% and 30%.
- 0% if Borgoth’s MAX HP has been destroyed by more than 30%.
-
Easy Prey [P]
Counterattacks when attacked by an enemy that has no Shield buff.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Strategy · Borgoth
How It Works
-
Borgoth has three major dangers: if any Champion doesn't have Shields and they attack, the whole team can get into a Provoke spiral you can never recover from. If your team has too many Buffs and not enough DEF, Borgoth will use his Vile Absorption skill to strip everything and wreck your team, almost certainly leading to another Provoke spiral. And third, he basically ignores any damage you deal to him until you destroy his MAX HP and break his damage shield.
-
The Scarab King requires extremely specific teams of Champions to overcome. To deal with the Provoke spirals, you need high-SPD Champions that can put up Shield buffs on short cooldowns, preferably more than one. It only takes a single unshielded attack to wipe most teams, so every Champion has to have a Shield at all times. Champions that can extend allied buff durations can help with this, as can any Champions that give themselves Shields every time they attack. You can also make use of the Shield Artifact Set to give your Champions time to use their Shield skills at the start of the battle.
-
As for dealing with the Scarab King's Vile Absorption skill, limiting the types of buffs placed on your team can be a real asset - only bring the buffs you're sure to need. Beyond that, though, high DEF can help your Shields survive the onslaught.
-
Lastly, you will not be able to defeat Borgoth without Champions that can destroy MAX HP. While there aren’t many Champions that can do this inherently, a Champion with a Destroy Artifact Set will be able to do the job.
Skavag
Skavag
- HP
- 710,070
- ATK
- 2,367
- DEF
- 1,578
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy · Skavag
How It Works
-
Skavag is one of the tougher Bosses, as she requires specific mechanics to beat her - especially when using Auto Battle.
-
You need to focus on controlling the Spiderlings and depleting Skavag’s Turn Meter.
-
There are several techniques for defeating this Boss. One of them is placing HP Burn on all Spiderlings to damage Skavag each time they take a turn.
-
The best Champions are the ones that can deal additional damage, soak up the inflicted damage, place debuffs, and control the Boss’s Turn Meter.
Rewards
First clear
-
Silver
× 150,000
-
Artifact Chest
5★ 50% · 6★ 50%Rare 33.3% · Epic 33.3% · Legendary 33.3%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 4 rewards from the list
MercilessSupersonic
Stage P12: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Borgoth
Borgoth
- HP
- 81,639
- ATK
- 5,566
- DEF
- 7,422
- SPD
- 150
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Madness Fog
Attacks all enemies. Places a 50% Decrease ATK debuff and a 30% Decrease SPD debuff for 2 turns.
Places an extra hit on enemies that have no Shield buffs. The extra hit places a Provoke debuff for 1 turn.
-
Vile Absorption Cooldown: 3 turns
Attacks all enemies. Places an extra hit on each enemy for each buff on the target.
Each extra hit steals one random buff from enemies that have no Shield buffs and removes one random buff from enemies under Shield buffs.
Places a True Fear debuff for 1 turn on enemies who have buffs stolen, and a Fear debuff for 1 turn on enemies who have buffs removed.
-
Spectral Horror [P]
Decreases the damage received according to how much Borgoth’s MAX HP has been destroyed by.
Damage received is decreased by:
- 90% if Borgoth’s MAX HP has been destroyed by less than 10%.
- 60% if Borgoth’s MAX HP has been destroyed by between 10% and 20%.
- 30% if Borgoth’s MAX HP has been destroyed by between 20% and 30%.
- 0% if Borgoth’s MAX HP has been destroyed by more than 30%.
-
Easy Prey [P]
Counterattacks when attacked by an enemy that has no Shield buff.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Strategy · Borgoth
How It Works
-
Borgoth has three major dangers: if any Champion doesn't have Shields and they attack, the whole team can get into a Provoke spiral you can never recover from. If your team has too many Buffs and not enough DEF, Borgoth will use his Vile Absorption skill to strip everything and wreck your team, almost certainly leading to another Provoke spiral. And third, he basically ignores any damage you deal to him until you destroy his MAX HP and break his damage shield.
-
The Scarab King requires extremely specific teams of Champions to overcome. To deal with the Provoke spirals, you need high-SPD Champions that can put up Shield buffs on short cooldowns, preferably more than one. It only takes a single unshielded attack to wipe most teams, so every Champion has to have a Shield at all times. Champions that can extend allied buff durations can help with this, as can any Champions that give themselves Shields every time they attack. You can also make use of the Shield Artifact Set to give your Champions time to use their Shield skills at the start of the battle.
-
As for dealing with the Scarab King's Vile Absorption skill, limiting the types of buffs placed on your team can be a real asset - only bring the buffs you're sure to need. Beyond that, though, high DEF can help your Shields survive the onslaught.
-
Lastly, you will not be able to defeat Borgoth without Champions that can destroy MAX HP. While there aren’t many Champions that can do this inherently, a Champion with a Destroy Artifact Set will be able to do the job.
Skavag
Skavag
- HP
- 1,113,255
- ATK
- 3,711
- DEF
- 2,474
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Venom Spray
Attacks all enemies. Damage increases by 15% if the target has Poison debuffs.
-
Stupefying Silk Cooldown: 4 turns
Attacks all enemies. Has a 70% chance of decreasing the Turn Meter by 30%. If a target's Turn Meter is fully depleted, places a Sleep debuff for 1 turn.
-
Spiderling Horde Cooldown: 2 turns
Spawns 6 Spiderlings at the start of the round.
Spawns 2 Spiderlings at the start of each enemy Champion's turn. Spawns 4 Spiderlings at the end of Skavag's turn. Skavag can have a maximum of 10 Spiderlings in battle at any time.
Skavag consumes all remaining Spiderlings at the start of each turn. If Skavag consumes Spiderlings, she will not consume them on the following turn.
Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings.
-
Healing Assured
Immune to Heal Reduction debuffs. Receives less damage from Poison debuffs.
-
Almighty Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Strategy · Skavag
How It Works
-
Skavag is one of the tougher Bosses, as she requires specific mechanics to beat her - especially when using Auto Battle.
-
You need to focus on controlling the Spiderlings and depleting Skavag’s Turn Meter.
-
There are several techniques for defeating this Boss. One of them is placing HP Burn on all Spiderlings to damage Skavag each time they take a turn.
-
The best Champions are the ones that can deal additional damage, soak up the inflicted damage, place debuffs, and control the Boss’s Turn Meter.
Rewards
First clear
-
Mythical Charm
× 24
-
Artifact Chest
5★ 40% · 6★ 60%Epic 20% · Legendary 40% · Mythical 40%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 6 rewards from the list
MercilessSupersonic
CURSED CITY QUESTS
Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!
On both Normal and Hard Difficulty, the Quests will remain the same. They are:
- Clear 25 Stages
- Clear 50 Stages
- Clear 101 Stages
- Clear 6 Awakened Stages
- Clear 12 Awakened Stages
- Defeat Amius the Lunar Archon
Normal · Cursed Candles
-
100
Cursed Chest
CURSED CHEST REWARDS FROM NORMAL DIFFICULTY
Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:
Hard · Occult Cursed Candles
-
500
Karnage the Anarch
-
100
Cursed Chest
Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!
After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.