Raid: Shadow Legends Cursed City

The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.

  • Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
  • Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
  • Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!

How It Works

Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.

You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.

You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!

Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.

Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.

Stage D14: Double Boss

Cursed City Keys
1

What one battle costs.

One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.

Grythion

Grythion

Grythion

Void Void · Lvl. 150

HP
463,860
ATK
2,474
DEF
2,474
SPD
250
C.RATE
15%
C.DMG
50%
RES
205
ACC
200

Boss skills

  • Shockwave

    Attacks 1 enemy. Has a 100% chance of placing a Fear debuff for 1 turn.

  • Rock Smash Cooldown: 3 turns

    Transfers all debuffs from Grythion to each enemy, then attacks all enemies. Fills Grythion’s Turn Meter by 5% for each debuff transferred.

  • Death Gust Cooldown: 3 turns

    Removes all buffs from all enemies, then attacks all enemies.

    The buff removal cannot be resisted. Damage increases by 10% for each buff removed.

  • Divine Strike [P]

    Attacks an enemy whenever their HP drops below 50%. This attack places a 100% Heal Reduction debuff for 2 turns.

  • Celestial Bond [P]

    Adds one Sky Bond buff to Grythion at the start of each turn. Also adds one Sky Bond buff to Grythion whenever an enemy's HP drops below 50%.

    Each Sky Bond buff increases Grythion's: ATK by 5%; C. RATE by 3%; C. DMG by 5%; SPD by 2.5.

    Will ignore Shield, Block Damage, and Unkillable buffs when Grythion has 10 or more Sky Bond buffs.

    Can stack up to 20 Sky Bond buffs. Sky Bond buffs cannot be blocked or removed.

  • Fair Wind [P]

    Whenever Grythion’s Turn Meter is decreased, the Turn Meters of all enemies will be decreased by the same amount. Places a Stun debuff for 1 turn on enemies with fully depleted Turn Meters.

    Whenever an enemy’s Turn Meter is filled, Grythion’s Turn Meter will be filled the same amount. Occurs once per enemy turn. Turn Meter increases are tracked and counted individually for each enemy.

  • Almighty Strength [P]

    Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

  • Almighty Persistence [P]

    All Turn Meter reduction effects are decreased by 50% when used against the Boss.

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

Strategy · Grythion

How It Works

  1. Grythion is no easy fight. Many of his abilities combine to be able to counter or deconstruct almost any team, and it may require you to use manual control to achieve victory.

  2. Your primary enemy - other than Grythion - is the Sky Bond. In this battle, it’s very easy to end up on a ticking clock, as the Sky Bond offers the Celestial Griffin huge bonuses to SPD and damage.

  3. Tracking the boss’ cooldown timers is critical to success. He is incredibly good at manipulating buffs and debuffs to his advantage - either he removes debuffs to fill his turn meter, or he removes your buffs to deal damage - enough damage to kill even very powerful teams, especially when combined with Divine Strike.

  4. One major thing to avoid is using any Turn Meter fill and reduction skills. Grythion will reduce all Turn Meter Reduction effects by 50%. No, the issue is that Grythion will mirror all Turn Meter Reduction effects - so, reduce his turn meter by 50%, and he’ll reduce the turn meters of your entire team by 50%. Increase your team’s Turn Meters by 15%, and Grythion will increase his Turn Meter by 75% - 15% for each Champion on your team. The effect can be resisted, however, so if you want to try and use Turn Meter reduction to control Grythion, be sure to pack plenty of RES. Needless to say, leave Champions that increased friendly Turn Meters off your team.

  5. You will need strong healing to keep your Champions above 50% HP, as he can destroy a target extremely quickly once they dip below that threshold. You’ll also want good debuff removal to counteract anything Grythion puts out.

  6. Ultimately, you’ll need a team that can function without buffs - Champions that destroy HP and ignore DEF will be critical, as you can’t rely on debuffs to make Grythion vulnerable without giving him the opportunity to turn the tables. Same goes for RES - you can’t use buffs to stop everything Grythion dishes out.

Fyro

Fyro

Fyro

Void Void · Lvl. 150

HP
371,085
ATK
3,711
DEF
2,474
SPD
100
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

Boss skills

  • Searing Storm

    Attacks all enemies. Destroys enemy MAX HP by 15% of damage dealt.

  • Dazzling Flames Cooldown: 5 turns

    Attacks all enemies. Places a 30% Decrease SPD debuff for 3 turns.

  • Cloak of Fire

    Starts the battle with a divine shield. While active, the shield reduces the damage Fyro receives by 80% and prevents Fyro from receiving any Debuffs or being affected by other Skill effects. This shield cannot be removed by Skills that remove Buffs. Each hit Fyro takes decreases the strength of the shield. The shield will be broken when hit enough times. The shield regenerates every turn.

    If Fyro starts a turn with the shield active, Fyro will attack all enemies 1 time. The attack will destroy each enemy's MAX HP. Fyro also heals at the start of every turn. The value of the heal and the damage dealt increases according to the strength of the shield at the time of the attack.

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

Strategy · Fyro

How It Works

  1. Fyro the Fire Knight may seem tricky at first, but with the right Champions he can be overcome.

  2. The key is to get Champions who hit multiple times in a single attack, preferably on their first Skill so that it’s always available. This is the best way to ensure you can break the Fire Knight’s Shield.

  3. You’ll need some powerful debuffs to be able to defeat the Fire Knight, but you can’t apply them until his shield is broken. Once you’ve opened him up to attack, you’ll want to place Heal Reduction, Weaken, and Decrease DEF. You’ll also want to put out Decrease SPD and deplete his Turn Meter, to extend the amount of time you can deal damage before his shield comes back up.

  4. This means that your ultimate task is to find Champions that combine multiple hits, SPD and Turn Meter decrease.

Rewards

First clear

  • Mythical Charm × 24
  • Accessory Chest 5★ 40% · 6★ 60%Epic 20% · Legendary 40% · Mythical 40%Ring, Amulet, BannerGives 6 rewards from the list Merciless Supersonic

CURSED CITY QUESTS

Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!

On both Normal and Hard Difficulty, the Quests will remain the same. They are:

  1. Clear 25 Stages
  2. Clear 50 Stages
  3. Clear 101 Stages
  4. Clear 6 Awakened Stages
  5. Clear 12 Awakened Stages
  6. Defeat Amius the Lunar Archon

Normal · Cursed Candles

  • Cursed Candles 100 Cursed Chest

CURSED CHEST REWARDS FROM NORMAL DIFFICULTY

Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:

  • +100% XP Boost (3 d.)
  • Rare Skill Tome
  • Epic Skill Tome
  • Rank 3 Chicken
  • Rank 4 Chicken
  • 4★ ×2 Health Glyph
  • 4★ ×2 Vitality Glyph
  • 4★ ×2 Attack Glyph
  • 4★ ×2 Strike Glyph
  • 4★ ×2 Defense Glyph
  • 4★ ×2 Endurance Glyph
  • 4★ ×2 Haste Glyph
  • 4★ ×2 Resistance Glyphs
  • 4★ ×2 Precision Glyph
  • 50 Multi-Battle attempts
  • 5* Epic Chaos Ore
  • ×150 Energy
  • ×200K Silver
  • ×250 Mortal Soul Coin
  • ×200 Immortal Soul Coin

Hard · Occult Cursed Candles

Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!

After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.

COMPLETION REWARDS FROM HARD DIFFICULTY

  • ×500 Energy 10
  • ×2 Rank 4 Chicken 25
  • ×1M Silver 40
  • ×2 Epic Skill Tome 60
  • ×3 5* Legendary Chaos Ore 80
  • XP Barrel 100
  • ×650 Energy 120
  • ×5 Mortal Soulstone 140
  • ×4 Rank 4 Chicken 160
  • ×1.5M Silver 180
  • ×3 Ancient Shard 200
  • Legendary Skill Tome 220
  • ×750 Energy 240
  • ×5 Mortal Soulstone 260
  • ×2 Rank 5 Chicken 280
  • ×1.5M Silver 300
  • ×1K Immortal Soul Coin 320
  • Feast 340
  • ×2 Void Shard 360
  • ×1.5M Silver 380
  • ×2 6* Legendary Chaos Ore 400
  • Sacred Shard 425
  • ×1K Eternal Soul Coin 450
  • Mythical Skill Tome 475

CURSED CHEST REWARDS FROM HARD DIFFICULTY

One-Time Rewards
  • Avatar: Karnage the Anarch
  • Avatar Frame
  • 1★ Perfect Soul
  • 2★ Perfect Soul
  • 3★ Perfect Soul
  • 4★ Perfect Soul
Possible Rewards
  • Epic Skill Tome
  • Legendary Skill Tome
  • Mythical Skill Tome
  • XP Barrel
  • ×4 Rank 4 Chicken
  • Rank 5 Chicken
  • Feast
  • ×20 Mythical Charm
  • ×2 6* Legendary Chaos Ore
  • 6* Mythical Chaos Ore
  • ×5 Mortal Soulstone
  • ×1M Silver
  • ×750 Immortal Soul Coin
  • ×350 Eternal Soul Coin
  • ×100 Greater Oil
  • ×100 Superior Oil