Raid: Shadow Legends Cursed City
The Cursed City screen of the game: four districts of 25 stages each, joined by paths, and the Eclipse Tower in the middle with Amius the Lunar Archon. Here is the city map with every stage on its place, in Normal and Hard: what a battle costs in Cursed Keys, the enemies wave by wave, each boss with stats, skills and the game's own strategy, the Awakened Stages and what the first clear gives. Every boss drops a chest of Supersonic and Merciless gear: artifacts, and on some stages accessories — rings, amulets and banners; rarity and rank vary. Pick a mode, then a stage on the map.
- Explore the Cursed CityComplete Stages with unique challenges and earn awesome rewards!
- Defeat Amius the Lunar ArchonTake on a terrifying new Boss to earn Mythical Gear and Cursed Remnants!
- Get a Mythical ChampionComplete Cursed City Quests to get Karnage the Anarch and other great rewards!
How It Works
Welcome to the Cursed City! You'll need to clear Stages across 4 Districts by moving along paths and defeating enemies, before climbing the Eclipse Tower and fighting Amius the Lunar Archon.
You'll face familiar and new challenges alike, including Double Boss Stages. Taking on two of Teleria's familiar foes at once will reward you with an Eclipse Key as well as other awesome rewards.
You'll need 3 Eclipse Keys to enter the Eclipse Tower at the heart of the Cursed City. There, you'll face off against Amius the Lunar Archon and decide the fate of Sintranos! Good luck!
Every Stage has requirements that you must meet in order to complete it. They might restrict the Rarity, Faction, Type, or Affinity of Champions you can use, and the requirements will get tougher the deeper into the city you go.
Awakened Stages are unique, as you'll need to use Awakened Champions in addition to other requirements. Your team must meet or exceed the required amount of Awakening Levels to start a battle, indicated by red stars on a Champion's portrait.
C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
C14
C15
C16
C17
C18
C19
C20
C21
C22
C23
C24
C25
D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
D11
D12
D13
D14
D15
D16
D17
D18
D19
D20
D21
D22
D23
D24
D25
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
P16
P17
P18
P19
P20
P21
P22
P23
P24
P25
S1
S2
S3
S4
S5
S6
S7
S8
S9
S10
S11
S12
S13
S14
S15
S16
S17
S18
S19
S20
S21
S22
S23
S24
S25
Amius the Lunar Archon
Stage D10: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Kuldath
Kuldath
- HP
- 591,720
- ATK
- 3,550
- DEF
- 1,578
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Brand With Weakness
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.
Will target enemies under Hex debuffs.
-
Overburn Cooldown: 3 turns
Attacks all enemies. Instantly activates any HP Burn debuffs on each target and decreases the duration of those HP Burn debuffs by 1 turn.
-
Stoke the Flames Cooldown: 3 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a HP Burn debuff.
Also places a Hex debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
-
Lethal Lava [P]
Instantly places a Hex debuff for 4 turns on an enemy whenever they remove a Hex debuff from themselves or an ally.
Will ignore Block Damage, Shield, and Unkillable buffs and will ignore 100% of DEF when attacking enemies under Hex debuffs.
Instantly removes any HP Burn debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% Continuous Heal for 2 turns.
-
Invincible Scales [P]
Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
Strategy · Kuldath
How It Works
-
Kuldath is extremely deadly, able to use Hex debuffs to ignore your Champion's DEF and tear through your team. If you let him, that is - Kuldath the Magma Dragon isn't immune to Provoke debuffs. Bring your toughest Provoke Champions and he'll forget all of his other powers. If you don't have any Provoke Champions that are tough enough, you can equip a Champion with a Provoke Artifact Set to get the job done.
-
Make sure you don’t bring any Champions that place HP Burn debuffs, as Kuldath can heal himself by replacing the HP Burns with Continuous Heal buffs.
-
As always, Champions with Decrease DEF/Decrease ATK will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits. It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with Ally Protection, as your Provoke Champion will need help to keep taking those massive hits.
Tainted Skavag
Tainted Skavag
- HP
- 710,070
- ATK
- 2,367
- DEF
- 1,578
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
Strategy · Tainted Skavag
How It Works
-
Tainted Skavag requires specific strategies to conquer her and her brood of Tainted Spiderlings. She is immune to Decrease SPD, Heal Reduction, and HP Burn debuffs, as well as Turn Meter reduction effects. In fact, HP Burn debuffs placed on the Tainted Spiderlings heal Tainted Skavag whenever they activate, so she's taking less damage from HP Burn ticks than you're used to.
-
However, don't despair just yet! There are key differences to help make the fight a little easier. The most valuable difference is that Tainted Skavag receives damage equal to 3% of her MAX HP whenever a Tainted Spiderling dies. Taking out the maximum of 10 Tainted Spiderlings in one go means Tainted Skavag loses 30% of her MAX HP instantly.
-
So, bringing Champions with powerful AoE attacks will be vital. Maximize your damage output by placing Increase ATK or Increase C. DMG buffs on them.
-
You may not always be able to kill the Tainted Spiderlings in one shot, so protection is also important. To survive against Tainted Skavag and her clutch, you’ll want to place Increase DEF and Shield buffs on your Champions. Consider your Artifact Set choices carefully too, as Bolster and Defiant will add extra survivability. Also make sure to boost your Champions’ Turn Meters (Tainted Skavag is very fast!), as well as to decrease the Turn Meters of the Tainted Spiderlings.
To help guarantee you take out all the Tainted Spiderlings in one fell swoop, place Decrease DEF and Weaken debuffs on them before unleashing the true power of your AoE nukers.
Keep in mind that just like their mother, Tainted Spiderlings are immune to Freeze debuffs - so you'll have to use a different form of crowd control.
Rewards
First clear
-
Silver
× 150,000
-
Artifact Chest
5★ 50% · 6★ 50%Rare 33.3% · Epic 33.3% · Legendary 33.3%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 4 rewards from the list
MercilessSupersonic
Stage D10: Double Boss
- Cursed City Keys
- 1
What one battle costs.
One of the three Double Boss Stages in this district holds an Eclipse Key — which one changes every cycle.
Kuldath
Kuldath
- HP
- 927,720
- ATK
- 5,566
- DEF
- 2,474
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Brand With Weakness
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.
Will target enemies under Hex debuffs.
-
Overburn Cooldown: 3 turns
Attacks all enemies. Instantly activates any HP Burn debuffs on each target and decreases the duration of those HP Burn debuffs by 1 turn.
-
Stoke the Flames Cooldown: 3 turns
Attacks all enemies. Places a HP Burn debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a HP Burn debuff.
Also places a Hex debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
-
Lethal Lava [P]
Instantly places a Hex debuff for 4 turns on an enemy whenever they remove a Hex debuff from themselves or an ally.
Will ignore Block Damage, Shield, and Unkillable buffs and will ignore 100% of DEF when attacking enemies under Hex debuffs.
Instantly removes any HP Burn debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% Continuous Heal for 2 turns.
-
Invincible Scales [P]
Immune to Stun, Freeze, Sleep, Block Active Skills, Block Passive Skills, Fear, True Fear, Decrease SPD, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
Strategy · Kuldath
How It Works
-
Kuldath is extremely deadly, able to use Hex debuffs to ignore your Champion's DEF and tear through your team. If you let him, that is - Kuldath the Magma Dragon isn't immune to Provoke debuffs. Bring your toughest Provoke Champions and he'll forget all of his other powers. If you don't have any Provoke Champions that are tough enough, you can equip a Champion with a Provoke Artifact Set to get the job done.
-
Make sure you don’t bring any Champions that place HP Burn debuffs, as Kuldath can heal himself by replacing the HP Burns with Continuous Heal buffs.
-
As always, Champions with Decrease DEF/Decrease ATK will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits. It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with Ally Protection, as your Provoke Champion will need help to keep taking those massive hits.
Tainted Skavag
Tainted Skavag
- HP
- 1,113,255
- ATK
- 3,711
- DEF
- 2,474
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 205
- ACC
- 200
Boss skills
-
Caustic Webbing
Attacks all enemies. Damage increases by 15% if the target is under Poison debuffs.
-
Torpefy Cooldown: 4 turns
Attacks all enemies. Decreases the Turn Meter by 30%. If a target’s Turn Meter is fully depleted, places a Sleep debuff for 1 turn. This debuff cannot be resisted.
-
Tainted Brood [P] Cooldown: 2 turns
Spawns 6 Tainted Spiderlings at the start of the round.
Spawns 2 Tainted Spiderlings at the start of each enemy Champion's turn. Spawns 4 Tainted Spiderlings at the end of Tainted Skavag's turn. Tainted Skavag can have a maximum of 10 Tainted Spiderlings in battle at any time.
Tainted Skavag consumes all remaining Tainted Spiderlings at the start of each turn. If Tainted Skavag consumes Tainted Spiderlings, she will not consume them on the following turn.
Tainted Skavag heals by 3% of her MAX HP for each Tainted Spiderling consumed, and permanently increases her ATK by 10% for each Tainted Spiderling consumed.
Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Tainted Skavag or her Tainted Spiderlings.
-
Vile Constitution [P]
Immune to Heal Reduction, Decrease SPD, and HP Burn debuffs, as well as Turn Meter reduction effects. Whenever a HP Burn debuff is activated on Tainted Spiderlings, heals Tainted Skavag by 1% of her MAX HP.
Whenever a Tainted Spiderling dies, inflicts damage to Tainted Skavag equal to 3% of her MAX HP.
-
Tainted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
-
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
-
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
-
Unfaltering Speed [P]
Immune to Decrease SPD debuffs and Turn Meter reduction effects.
Strategy · Tainted Skavag
How It Works
-
Tainted Skavag requires specific strategies to conquer her and her brood of Tainted Spiderlings. She is immune to Decrease SPD, Heal Reduction, and HP Burn debuffs, as well as Turn Meter reduction effects. In fact, HP Burn debuffs placed on the Tainted Spiderlings heal Tainted Skavag whenever they activate, so she's taking less damage from HP Burn ticks than you're used to.
-
However, don't despair just yet! There are key differences to help make the fight a little easier. The most valuable difference is that Tainted Skavag receives damage equal to 3% of her MAX HP whenever a Tainted Spiderling dies. Taking out the maximum of 10 Tainted Spiderlings in one go means Tainted Skavag loses 30% of her MAX HP instantly.
-
So, bringing Champions with powerful AoE attacks will be vital. Maximize your damage output by placing Increase ATK or Increase C. DMG buffs on them.
-
You may not always be able to kill the Tainted Spiderlings in one shot, so protection is also important. To survive against Tainted Skavag and her clutch, you’ll want to place Increase DEF and Shield buffs on your Champions. Consider your Artifact Set choices carefully too, as Bolster and Defiant will add extra survivability. Also make sure to boost your Champions’ Turn Meters (Tainted Skavag is very fast!), as well as to decrease the Turn Meters of the Tainted Spiderlings.
To help guarantee you take out all the Tainted Spiderlings in one fell swoop, place Decrease DEF and Weaken debuffs on them before unleashing the true power of your AoE nukers.
Keep in mind that just like their mother, Tainted Spiderlings are immune to Freeze debuffs - so you'll have to use a different form of crowd control.
Rewards
First clear
-
Mythical Charm
× 24
-
Artifact Chest
5★ 40% · 6★ 60%Epic 20% · Legendary 40% · Mythical 40%Helmet, Chestplate, Gauntlets, Boots, Weapon, ShieldGives 6 rewards from the list
MercilessSupersonic
CURSED CITY QUESTS
Complete special Cursed City Quests and earn Cursed Candles or Occult Cursed Candles to get additional prizes!
On both Normal and Hard Difficulty, the Quests will remain the same. They are:
- Clear 25 Stages
- Clear 50 Stages
- Clear 101 Stages
- Clear 6 Awakened Stages
- Clear 12 Awakened Stages
- Defeat Amius the Lunar Archon
Normal · Cursed Candles
-
100
Cursed Chest
CURSED CHEST REWARDS FROM NORMAL DIFFICULTY
Completing Cursed City Quests on Normal difficulty will earn you Cursed Candles. Collect 100 Cursed Candles to receive a Cursed Chest that contains 4 rewards from the following pool:
Hard · Occult Cursed Candles
-
500
Karnage the Anarch
-
100
Cursed Chest
Completing Cursed City Quests on Hard difficulty will earn you Occult Cursed Candles. The more Occult Cursed Candles you collect, the more rewards you'll earn! If you get 500 Occult Cursed Candles, you will receive a Mythical Champion, Karnage the Anarch!
After receiving Karnage the Anarch, you can keep earning Occult Cursed Candles to get more Cursed Chests with rewards. Same as Cursed Candles, you'll need 100 Occult Cursed Candles to get a Cursed Chest. Some Cursed Chest rewards can only be obtained once.