Demon Lord

Demon Lord

Demon Lord

Hard

Spirit Spirit · Lvl. 120

HP
194,130,180
ATK
2,033
DEF
442
SPD
140
C.RATE
15%
C.DMG
50%
RES
75
ACC
50

Boss skills

  • Crushing Force

    Attacks 1 enemy. Places a Stun debuff for 1 turn. This debuff cannot be resisted. Damage inflicted is proportional to enemy MAX HP.

  • Numbing Fear Cooldown: 3 turns

    Attacks all enemies 2 times. Places a 15% Decrease SPD debuff for 2 turns.

  • Crash Through Cooldown: 3 turns

    Attacks all enemies 4 times. Places a 25% Increase ATK buff on the Demon for 2 turns.

  • Infernal Resilience [P]

    Decreases the damage the Demon Lord receives from HP Burn and Poison debuffs, as well as Skills that inflict damage based on enemy MAX HP.

    Immune to Stun, Freeze, Sleep, and Decrease SPD debuffs, as well as MAX HP destruction effects, Turn Meter reduction effects, and HP exchange effects.

  • Gathering Fury [P]

    Starting from the 10th turn, the damage inflicted by all Skills increases each Turn. Damage increases by the same percentage each Turn, and accumulates over multiple Turns. Starting from the 20th Turn, damage is increased by a greater amount. Starting from the 50th Turn, all attacks will ignore any Block Damage and Unkillable buffs on each target.

  • Almighty Immunity [P]

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Unfaltering Speed [P]

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

REWARDS · Hard

Beat the Clan Boss to double your Clan's earned Rewards.

Strategy

How It Works

  1. There are quite a few things to remember when you are assembling a team to fight the Demon Lord:

  2. - He is immune to Freeze, Sleep, Fear, True Fear, and Stun debuffs, so there's no way to control him.

    - You cannot decrease the Demon Lord's SPD or deplete his Turn Meter. However, he's rather slow, so if you boost your team's SPD and Turn Meters your Champions can still get multiple hits for each of his turns.

    - Demon Lord reduces the damage he receives from HP Burn and Poison debuffs; however, his HP is so high that these effects are still really useful against him.

    - Demon Lord begins to ignore Block Damage and Unkillable buffs when he reaches turn 50.

    - There are no waves of enemies preceding the Demon Lord, so there is no point in selecting Champions with AoE attacks. Instead, pick Champions with multi-hits and skills that inflict damage based on the target's MAX HP.

  3. To inflict maximum damage, you will need Champions that can place Poison, HP Burn, Weaken, and Decrease DEF debuffs on the Boss, as well as Increase SPD and Counterattack buffs on their allies. In addition, you need either Warmaster or Giant Slayer Masteries on every one of your Champions, supports included - this way, even a low-damage Support Champion can get some good hits in.

  4. It is also important to boost your team’s longevity: the longer your Champions stay alive, the more damage they can inflict. To do this, you need debuffs like Decrease ATK and Leech, and buffs like Increase DEF, Revive On Death, Ally Protection, and Block Damage. It’s worth noting that Warmaster and Giant Slayer combo really well with Leech, able to effectively heal your Champions even if they normally deal very little damage. If you have trouble keeping Leech on the Demon Lord, though, you can also use Lifesteal Artifacts the same way.

  5. You should also remember the following:

  6. - There cannot be more than 10 debuffs on the Demon Lord at the same time, so don’t go overboard with Poisoners or they’ll push out the Champions trying to place Leech, Decrease DEF, or Decrease ATK.

    - Always try to get the highest-level Chest you possibly can with your Boss Keys. This might sometimes mean fighting a Demon Lord that’s lower level than you can normally handle - the final chest a Demon Lord can grant you is always better than the first chest from the next higher difficulty.