Chimera

The byproduct of dark experimentation, the Chimera is a beast unlike anything seen in Teleria. Rippling with the powers of Uncreation, this mutated monster guards untold treasure. To best it requires the combined efforts of an entire Clan.

Defeating the Chimera will grant chests containing materials needed to craft Relics. You can also fulfil special in-battle Trials to earn extra rewards. The catch? These Trials require the use of specific and unconventional tactics.

A writhing mass of flesh, the Chimera transforms between four Forms: a ram, a lion, a viper, and a combined "ultimate" Form. Each Form has its own behaviour, with only one Form active at a time. These four Forms appear in a fixed rotation.

Fighting the Chimera requires Chimera Keys. You will gain a limited number of them over 6 days. A Chimera battle only lasts a maximum of 65 Boss turns - deal as much damage as you can to this malignant beast in the time alloted. Good luck!

The Chimera changes affinities every week: the Ultimate Form has one, the Ram, Lion and Viper Forms share another. Stats and skills are the same every week.

Ultimate FormRam Form, Lion Form, Viper Form
Void Force
Force Magic
Magic Spirit
Spirit Void

Chimera · Viper Form

Chimera

Ultra-Nightmare

Lvl. 300

HP
1,608,851,430
ATK
16,685
DEF
6,864
SPD
305
C.RATE
15%
C.DMG
50%
RES
425
ACC
450

Boss skills

  • Putrid Fang

    Attacks all enemies. If there are any dead enemies or if the initial attack kills at least 1 enemy, places an extra hit.

    Has a 50% chance of placing a True Fear, Freeze, Provoke, Sleep, Stun, or Petrification debuff on each enemy for 1 turn.

  • Stinger Cyclone Cooldown: 3 turns

    Attacks all enemies. This attack deals single-target damage to each target individually, rather than AoE damage. Before attacking, places a Hex debuff and a 100% Heal Reduction debuff on all enemies for 2 turns.

    Instantly activates all Poison debuffs on all enemies 2 times.

    Then transfers all debuffs from the Chimera to all enemies under Hex or Heal Reduction debuffs placed by this skill.

    Increases the Chimera’s Turn Meter by 5% for each debuff transferred.

  • Haze of Pestilence Cooldown: 3 turns

    Attacks all enemies. Before attacking, steals all buffs from all enemies, except Continuous Heal buffs.

    Places three 5% Poison debuffs and a 25% Poison Sensitivity debuff for 3 turns.

    Then increases the duration of all Poison debuffs on all enemies by 1 turn, and instantly activates any Poison debuffs on all enemies.

  • Unholy Metamorph [P]

    Transforms the Chimera into its Ultimate Form and removes all buffs and debuffs.

  • Deathly Contagion [P]

    For every Champion that is dead, places 1 Necrosis stack on all other enemies. Necrosis stacks cannot be resisted or blocked. Necrosis stacks can only be removed by reviving dead allies. If multiple Champions are revived, the number of Necrosis stacks removed is equal to the number of Champions revived.

  • Enemy of Mortality [P] Cooldown: 5 turns

    Passive Effect

    Revived enemies will have 25% less HP and 25% less Turn Meter. If an enemy would be revived with 50% HP, they will be revived with 25% HP instead. If an enemy would be revived with 25% or less HP, they will be revived with 1 HP instead.

    Whenever the Chimera kills an enemy, removes any Block Active Skills debuffs from itself.

    At the start of the Chimera's turn, transfers all Poison debuffs on the Chimera to all enemies. All transferred debuffs last for 2 turns.

    Active Effect

    Denies 1 enemy revival attempt. If multiple enemies are revived at once, will deny 1 random revival attempt.

  • Almighty Viper [P]

    Immune to Petrification, Stun, Freeze, Sleep, Provoke, Block Passive Skills, Fear, True Fear, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, Turn Meter reduction effects, & destroy MAX HP effects.

    Initial incoming damage inflicted by skills that scale based on the Chimera's MAX HP cannot exceed 100,000 (on Easy Difficulty), 120,000 (on Normal Difficulty), 140,000 (on Hard Difficulty), 160,000 (on Brutal Difficulty), 180,000 (on Nightmare Difficulty), or 200,000 HP (on Ultra-Nightmare Difficulty).

    The damage taken from one tick of a 2.5% Poison debuff cannot exceed 10,000 HP. The damage taken from one tick of a 5% Poison debuff cannot exceed 20,000 HP.

    The damage taken from one tick of a HP Burn debuff cannot exceed 40,000 HP.

    Reflected damage and damage taken from the Warmaster or Giant Slayer Masteries cannot exceed 100,000 HP.

    The damage taken from Smite debuffs cannot exceed 100,000 (on Easy Difficulty), 150,000 (on Normal Difficulty), 200,000 (on Hard Difficulty), 250,000 (on Brutal Difficulty), 300,000 (on Nightmare Difficulty), or 350,000 HP (on Ultra-Nightmare Difficulty).

Trials · Viper Form

The game changes trial rewards every week; shown here is one week's set.

Trials #1

  • Easy Damage the Chimera while it is under a Block Active Skills debuff. Only counts damage from skills.
    • Ocular Masses × 8 100%
  • Normal Damage the Chimera within 2 of its turns while it is under Block Buffs and HP Burn debuffs and has no active buffs.
    • Ocular Masses × 15 100%
  • Hard Damage the Chimera while it is under 10 debuffs. It must not be under a Block Active Skills debuff.
    • Ocular Masses × 14 100%

Trials #2

  • Easy Damage the Chimera with Poison debuffs while it is also under a Poison Sensitivity debuff.
    • Ocular Masses × 9 100%
  • Normal Keep all your Champions alive for 3 Chimera turns.
    • Ocular Masses × 3 100%
  • Hard Successfully revive 1 ally, or all allies when reviving multiple Champions.
    • Ocular Masses × 6 100%

Trials #3

  • Easy Damage the Chimera within 3 of its turns while it is under a Decrease ATK debuff, and your Champions are under Increase SPD buffs.
    • Ocular Masses × 8 100%
  • Normal Damage the Chimera with a single skill while your Champions are under Increase ATK and Block Debuffs buffs. Will not count damage from counterattacks.
    • Rank 3 Basalt 3★ 100%
  • Hard Resist 20 debuffs while the Chimera is under a Decrease ACC debuff and your Champions are under Increase RES buffs.
    • Ocular Masses × 8 100%

REWARDS · Ultra-Nightmare

  • Guardian Chest Requirements: 24.15M - 40M Damage Dealt Details

    Get this Chest by fighting the Chimera. This Chest will drop up to 6 of the following rewards at random:

    Note: Champion Fragments are not guaranteed from this chest

    • ×63–67 Ocular Masses
    • ×4–6 Ocular Masses
    • ×240–280 Starstone
    • ×330–360 Clan Gold
    • ×15–21 Clan XP
    • Rare Gemstone
    • Epic Gemstone
    • Legendary Gemstone
    • 2★ Rank 2 Basalt
    • Embrys the Anomaly
  • Master Chest Requirements: 40M - 80.4M Damage Dealt Details

    Get this Chest by fighting the Chimera. This Chest will drop up to 7 of the following rewards at random:

    • ×58–62 Ocular Masses
    • ×9–11 Ocular Masses
    • ×260–300 Starstone
    • ×350–410 Clan Gold
    • ×17–23 Clan XP
    • Rare Gemstone
    • Epic Gemstone
    • Legendary Gemstone
    • 2★ Rank 2 Basalt
    • ×1–2 Embrys the Anomaly
  • Grandmaster Chest Requirements: 80.4M - 112.5M Damage Dealt Details

    Get this Chest by fighting the Chimera. This Chest will drop up to 8 of the following rewards at random:

    • ×40–44 Ocular Masses
    • ×14–16 Ocular Masses
    • ×2–4 Ocular Masses
    • ×340–380 Starstone
    • ×380–440 Clan Gold
    • ×20–30 Clan XP
    • Rare Gemstone
    • Epic Gemstone
    • Legendary Gemstone
    • 2★ Rank 2 Basalt
    • ×1–2 Embrys the Anomaly
  • Ultimate Chest Requirements: Over 112.5M Damage Details

    Get this Chest by fighting the Chimera. This Chest will drop up to 8 of the following rewards at random:

    • ×32–36 Ocular Masses
    • ×18–22 Ocular Masses
    • ×5–7 Ocular Masses
    • ×520–580 Starstone
    • ×420–450 Clan Gold
    • ×25–35 Clan XP
    • Rare Gemstone
    • Epic Gemstone
    • Legendary Gemstone
    • Mythical Gemstone
    • 2★ Rank 2 Basalt
    • ×1–2 Embrys the Anomaly

Beat the Chimera to double your Clan's earned rewards.

Strategy

How It Works

  1. The Chimera is no simple foe - it's a mighty monster of mythical proportions with 4 Forms to contend with! Its Ram, Lion, Viper, and Ultimate Forms all have unique skills, so building a well-balanced team to defeat this titanic enemy is paramount. You'll also be able to complete Trials during your fight with the Chimera, such as dealing certain amounts of damage with debuffs or reviving a certain number of allies. Completing these Trials will earn you powerful rewards, but also make the Chimera's Ultimate Form much stronger in battle, so beware!

    It's also important to remember that all Forms have similarities that you'll need to bear in mind:

    - All Forms have the standard Boss immunities, with some specific exceptions. For example, the Ram Form is vulnerable to Fear and True Fear debuffs, while the Viper Form is vulnerable to Block Active Skills debuffs.

    - The Chimera's Turn Meter cannot be decreased, but all Forms are susceptible to Decrease SPD debuffs.

    - Each Form receives reduced damage from skills that scale based on enemy MAX HP, as well as Poison and HP Burn debuffs, the Warmaster and Giant Slayer Masteries, and Smite debuffs. However, the Lion Form receives 5 times more damage from Reflect Damage buffs, Pain Link debuffs, and Reflect Damage effects.

    - The Chimera will also change Affinities on each rotation. The Ram, Lion, and Viper Forms will all have the same Affinity, and the Ultimate Form will have a different Affinity.

    - The Chimera transforms into a different Form every 5 turns, with all buffs and debuffs being removed from it when it transforms.

  2. Ultimate Form

    The beast in all its monstrous glory - the Chimera's Ultimate Form lives up to its name.

    Its Baleful Torrent skill will attack all enemies, and can place a Provoke debuff, with its duration increased against Champions with less than 50% HP. The Chimera will also place a team-wide Decrease SPD debuff on your team, so be sure to bring a healer with high RES and the ability to remove debuffs, or someone who can place Block Debuffs buffs.

  3. The Ultimate Form's Pincer Lash skill also attacks your whole team, placing an Increase SPD buff on itself. The skill's damage will also increase by 10% for each debuff on the Chimera. Avoid using plenty of debuffs, and focus on just using Decrease ATK, Decrease C. RATE, Decrease C. DMG debuffs to help negate the incoming damage.

  4. The third and final active skill of the Chimera's Ultimate Form will remove all buffs from your team before it attacks, and increase the damage done by 10% for each buff removed. There's a couple things you can try and do here - place a Decrease ACC debuff on the Chimera, place Increase RES buffs on your team, or make sure your Champions are in Protection Gear to place protected buffs that can't be removed.

  5. The Ultimate Form's passive skills are just as terrifying. Transfixing Presence [P] will reduce the amount of damage the Chimera receives by 10% for each enemy with no active buffs, and also receive 50% less damage from enemies under Provoke debuffs. Champions who can remove debuffs and place buffs are vital here, ensuring the rest of your team can hit the Chimera as hard as possible.

    The Chimera's final, unique passive skill in its Ultimate Form sees it evolving during the fight, becoming more dangerous and resilient with each in-battle Trial you complete. The Chimera's Ultimate Form will start increasing its own ATK, C. DMG, and C. RATE, as well as ignoring your Champion's DEF and valuable buffs such as Unkillable and Block Damage.

  6. Ram Form

    In its Ram Form, the Chimera will blunt your attacks and carve open your defenses by placing plenty of Stun debuffs, and replacing your buffs with debuffs.

    Most notably though, the Ram Form introduces the Duel effect to the battle. With it, the Chimera will challenge the enemy with the lowest C. DMG to a 1v1 battle, placing a Duel bar on the Chimera that is equal to 0.5% of its MAX HP. Once that bar is depleted, or the targeted Champion is killed, the Duel effect will be removed. However, Champions not under the Duel effect will deal 50% less damage to the Chimera while it is active.

    However, the Ram Form is susceptible to Fear and True Fear debuffs. The damage reduction from the Duel effect can be negated by those Fear and True Fear debuffs, so bring a Champion to scare the Ram Form away from charging at your team.

  7. The Ram Form's first skill, Monstrous Stomp, will attack 2 times at random, prioritizing the target under the Duel effect first. It'll reduce a target's Turn Meter, and place a Stun debuff if the target's Turn Meter is below 50%. The Chimera also gets an Extra Turn if the Stun debuff is placed, so use Block Debuffs buffs and Intercept stacks to stop its rampage.

    The Hammertail Quake skill first attacks one target, then attacks everyone else. The more HP the initial target loses, the more damage the Chimera will do with its subsequent attack. It'll then attempt to place a Stun debuff on everyone except the initial target. If that gets resisted or blocked, everyone except the initial target loses 50% Turn Meter. That's not all though - the Chimera will also remove any Block Debuffs buffs from your entire team, and place Decrease C. RATE, Decrease C. DMG, and Decrease SPD debuffs on your whole team too. High RES stats are crucial here - don't let the Ram Form slow you down!

  8. The Chimera's third skill in Ram Form, Maiming Stampede, will attack a single enemy after replacing all of the target's buffs with their mirrored debuff equivalent. Replacing them increases the attack's damage, and if the attack deals more than 20% of the target's MAX HP, the Chimera will repeat the attack. It'll keep repeating the attack if it keeps dealing more than 20% of the target's MAX HP, so don't let it build up a head of steam. In order to avoid this, place debuffs on the Chimera to reduce its damage and place protected buffs on your Champions to prevent them from being turned into debuffs.

  9. Finally, the Ram Form's passive allows it to reflect a quarter of the damage it receives back to the attacker, unless they're under the Duel effect. However, this is where your Fear and True Fear debuffs are going to come in really handy. If the Ram Form is under a Fear debuff, it'll only reflect 10% of the damage received. If it's under a True Fear debuff, it won't reflect any damage back at all! You may want to think twice about goading this great beast too - it'll ignore 50% Defense when attacking targets under Taunt, Veil or Perfect Veil buffs. The Chimera can also reflect debuffs back to a producer, so think carefully about who you want to place debuffs on it when it first transforms into the Ram Form.

  10. Lion Form

    Arguably the Chimera's most aggressive Form, the Lion stalks its prey with the new Hunter's Gaze debuff, ensuring any damage dealt cannot be decreased, blocked, redirected, or transferred. Buffs such as Unkillable, Block Damage, and even Shield won't work here either. Your only hope is to have another Champion standing by with a Taunt buff handy.

    Being vicious has its downfalls though. The Lion Form will receive 5 times more damage from Reflect Damage buffs, Pain Link debuffs, and Reflect Damage effects, so ensure your team can turn the Lion Form's damage against itself.

  11. The Lion Form's first skill, Annihilation Claw, attacks 1 enemy 2 times with a 50% chance to place a True Fear debuff on each hit. The Chimera will then attempt to attack all other enemies on your team in a random order, but the chance to successfully attack them decreases by 20% for each subsequent target. So, the Chimera will have an 80% chance to hit the second enemy, 60% to hit the third enemy, and so on. Each enemy successfully hit will receive 10% less damage than the previous enemy. Damage reducing debuffs and defensive buffs are your best friend here.

  12. The Shred Reality skill will place Decrease DEF and Weaken debuffs on a single target, before attempting to spread them to all other enemies. The initial placement will pierce any Block Debuffs buffs, but the spread can be blocked.

  13. Its third skill is Atomizing Roar, and is another devastating strike. Before attacking, the Chimera will remove any Decrease ATK, Decrease C. DMG, and Decrease C. RATE debuffs. The attack will then ignore 50% of the target's DEF, plus an additional 10% per each debuff removed. If it kills the target, the Chimera gets an Extra Turn and if it doesn't, the Chimera will attack all other targets, dealing 50% of the initial attack's damage and ignoring 100% of each target's DEF.

    The Lion Form's unique passive is just as deadly. Predator's Feast [P] will activate Annihilation Claw each time a Hunter's Gaze debuff is removed. So instead of removing debuffs, focus on placing defensive buffs such as Strengthen, Increase DEF and Ally Protection.

  14. Viper Form

    Finally, we have the Viper Form and as its name suggests, it is the most noxious. It places plenty of Poison debuffs, and stacks of a new debuff - Necrosis. Necrosis turns your own dead Champions against you, dealing damage at the start of each turn depending on how many dead allies you have. The solution is simple - bring Champions that can revive your fallen friends.

    But it wouldn't be a Clan Boss if it was that simple though. The Viper Form's passive, Enemy of Mortality [P], will deny 1 enemy revive attempt. If you're reviving multiple Champions, it'll deny one random revival, so chances are you're still taking damage from at least one Necrosis stack.

  15. While the Chimera's Viper Form may be venomous, there is an antidote available - it is susceptible to Block Active Skills debuffs. You can vastly reduce the effectiveness of its poisonous attacks and see your team safely through this part of the fight.

  16. The Viper Form's first skill is Putrid Fang, and it'll attack all enemies with a 50% chance to place one random crowd control debuff, except for Sheep. If it kills the initial target, or if a Champion on your team is already dead, it'll repeat this attack once, so ensure your whole team is alive and standing ready with defensive buffs.

  17. Stinger Cyclone will place Hex and Heal Reduction debuffs on your whole team before attacking them all once. It'll also instantly activate any Poison debuffs on your Champions, and then transfer any debuffs on the Chimera to enemies under Hex and Heal Reduction debuffs. As if that weren't bad enough, the Chimera will also increase its Turn Meter by 5% for each debuff transferred. You're going to need very high RES to stand against this onslaught of debuffs.

  18. The Chimera's third skill in its Viper Form is Haze of Pestilence. With it, the Chimera will steal all of your buffs, except Continuous Heal, so bring someone in Protection Gear to help prevent your buffs being stolen. Having cleared the way, the Chimera will then place three 5% Poison debuffs and a 25% Poison Sensitivity debuff. You'll need a Champion that can place either a Decrease ACC debuff on the Chimera or Increase RES buffs on your team.

  19. Not content to simply place Necrosis stacks on your team when your Champions are killed, the Chimera's Viper Form will also make reviving your Champions less effective too. Revived Champions will return to the battlefield with 25% less HP and 25% less Turn Meter, so bring Champions that are capable of healing and increasing Turn Meter to get your team back in the fight quickly.

    Note that completing Trials will grant bonus stats and effects that only affect the Chimera's Ultimate Form. Check the table below for more details: