Blood Marchioness Mina

Updated: Oct. 27, 2026

Mythical
Blood Marchioness Mina
  • Undead Hordes
  • Undead Hordes
  • Attack
  • Magic
  • +35% Attack in all battles
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 18,165
Attack 1,487
Defense 1,156
Speed 110
Crit. Rate 15%
Crit. Damage 63%
Resistance 30
Accuracy 0
Debuffs:
Positive effects:
  • Heal
  • Revive
Negative effects:
  • Decrease Turn Meter
  • Remove Buffs
Mechanics:
  • Ignores Shield
  • Ignores Unkillable
  • Ignores Block Damage
  • Ignores Block Debuffs
  • Ignores Stone Skin
  • Ignores Strengthen
  • Ignores Ally Protection
  • Ignores DEF
  • Heals self
  • Revives self
  • Permanently decreases stats
  • Damage from enemy MAX HP

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Best in CampaignArenaFaction Wars

Optimal pick

62 Usefulness 86 × availability 0.72 Keep — don't feed How is it calculated?

Useful in: Late gameEndgame

Ratings by location

  • Campaign 91 AoE damage · Damage from enemy MAX HP · Control: Stun, Freeze, Sleep, Fear, Petrification
  • Arena 88 Remove or steal buffs · Control: Stun, Freeze, Sleep, Fear, Petrification · Speed
  • Demon Lord 86 Decrease ATK · Single-target damage · Damage from enemy MAX HP
  • Dungeons 83 Damage from enemy MAX HP · Single-target damage · Decrease ATK
  • Hydra 83 Damage from enemy MAX HP · Decrease ATK · Remove or steal buffs
  • Faction Wars 86 Remove or steal buffs · Control: Stun, Freeze, Sleep, Fear, Petrification · Speed
  • Doom Tower 83 Remove or steal buffs · Damage from enemy MAX HP · Speed
  • Live Arena 89 Remove or steal buffs · Control: Stun, Freeze, Sleep, Fear, Petrification · Speed
  • Cursed City 92 Remove or steal buffs · Damage from enemy MAX HP · Speed
  • Chimera 80 Damage from enemy MAX HP · Decrease ATK · Remove or steal buffs
  • Grim Forest 79 Remove or steal buffs · Damage from enemy MAX HP · Speed

How to get

Availability: Very hard

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Base form

Hatespine

A1 Hatespine

Attacks 1 enemy 2 times.

Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a Leech debuff.

Damage based on [ATK] = 2.3 × ATK (2 hits)

Damage based on [ATK] = 2.3 × ATK

Crimson Steel

A2 Crimson Steel

Attacks all enemies.

Places a Stun debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.

Damage based on [ATK] = 4.5 × ATK

Hemaelstrom

A3 Hemaelstrom

Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s.

Places a Leech debuff and a 50% Decrease ATK debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.

Damage based on [ATK] = 4.5 × ATK

Metamorph

A4 Metamorph (Passive)

Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or Revive On Death buff.

Then grants an Extra Turn.

Engine of Murder

A5 Engine of Murder (Passive) Unlocks at ascension 3

Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a Leech debuff. This damage cannot be critical and will ignore Stone Skin, Ally Protection, Shield, Strengthen, and Fervor buffs, Bone Armor stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit.

Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a Leech debuff. This effect does not work against Bosses.

Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.

Damage based on [Enemy MAX HP] = 3% enemy MAX HP × (Turn Meter change, % / 10) · Ignores 100% DEF · Ignores Fortify, Fervor, Leech, Strengthen, Ally Protection, Shield, Stone Skin, Modify Damage, Damage multiplier, Ignore DEF, Redirect effects, Passive Ally Protection · Cannot be critical

Damage based on [Enemy MAX HP] = 6% enemy MAX HP × (Turn Meter change, % / 10) · Ignores 100% DEF · Ignores Fortify, Fervor, Leech, Strengthen, Ally Protection, Shield, Stone Skin, Modify Damage, Damage multiplier, Ignore DEF, Redirect effects, Passive Ally Protection · Cannot be critical

Revives with MAX HP

Damage based on [Enemy MAX HP] = 3% enemy MAX HP × (Turn Meter change, % / 10) · Ignores 100% DEF · Ignores Leech · Cannot be critical

Damage based on [Enemy MAX HP] = 6% enemy MAX HP × (Turn Meter change, % / 10) · Ignores 100% DEF · Ignores Leech · Cannot be critical

Alternate form

Dreadneedle

A1 Dreadneedle

Attacks 1 enemy 2 times.

Will ignore 10% of the target’s DEF. Will ignore 20% of the target’s DEF instead if the target’s ATK is lower than this Champion’s.

The damage inflicted by this skill increases by 5% for each debuff on the target.

Damage based on [ATK + SPD] = ATK × (0.5 × SPD / 100) (2 hits) · Ignores 10% DEF

Bonus: 5% damage × debuffs on the target

Serrated Swords

A2 Serrated Swords

Attacks 1 enemy 2 times.

Will ignore 50% of the target’s DEF. Will ignore 100% of the target’s DEF instead if the target’s ATK is lower than this Champion’s.

Will also ignore Block Damage and Unkillable buffs if the target is under a Heal Reduction debuff.

If this skill kills an enemy, heals this Champion by 100% of their MAX HP, and will repeat the attack on a random target under a Fear or True Fear debuff. Occurs once per skill.

Damage based on [ATK + SPD] = ATK × (0.75 × SPD / 100) (2 hits) · Ignores 50% DEF

Healing based on [MAX HP] = MAX HP − current HP

Damage based on [ATK + SPD] = ATK × (0.75 × SPD / 100) · Ignores 50% DEF

A Thousand Wings

A3 A Thousand Wings

Attacks all enemies.

Places a 100% Heal Reduction debuff and a True Fear debuff on all enemies for 2 turns. Will ignore Block Debuffs buffs. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.

Will also ignore 20% of each target’s DEF if the target’s ATK is lower than this Champion’s.

Damage based on [ATK + SPD] = ATK × (1 + (SPD / 100))

Metamorph

A4 Metamorph

Transforms this Champion into their Base Form.

Then grants an Extra Turn.

Fueled By Blood

A5 Fueled By Blood (Passive) Unlocks at ascension 3

Heals this Champion by 1% of their MAX HP for every 1% of Turn Meter filled by enemies. Will heal this Champion by 2% of their MAX HP for every 1% of Turn Meter filled by enemies instead, if this Champion’s ATK is higher than the enemy’s.

Increases this Champion’s SPD by 3 for every 1% of Turn Meter filled by enemies (stacks up to 100). Will increase this Champion's SPD by 6 for every 1% of Turn Meter filled by enemies instead, if this Champion’s ATK is higher than the enemy’s.

Healing based on [MAX HP] = 1% MAX HP × Turn Meter change, %

Healing based on [MAX HP] = 2% MAX HP × Turn Meter change, %