Cardinal
Updated: Oct. 27, 2026
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- The Sacred Order
- Support
-
Void
- No aura
| Health | 17,340 |
|---|---|
| Attack | 1,002 |
| Defense | 1,145 |
| Speed | 104 |
| Crit. Rate | 15% |
| Crit. Damage | 50% |
| Resistance | 30 |
| Accuracy | 0 |
- Fill Turn Meter
- Heal
- Revive
- Heals allies
- Revives allies
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Ratings by location
- Campaign 60 Turn Meter fill, extra turn · Speed · Heal
- Arena 65 Speed · Turn Meter fill, extra turn · Revive
- Demon Lord 47 Defense buffs: Increase DEF, Shield, Ally Protection, Fortify · Turn Meter fill, extra turn · Survivability (HP × DEF)
- Dungeons 63 Turn Meter fill, extra turn · Speed · Revive
- Hydra 44 Survivability (HP × DEF) · Turn Meter fill, extra turn · Revive
- Faction Wars 66 Speed · Turn Meter fill, extra turn · Heal
- Doom Tower 56 Speed · Turn Meter fill, extra turn · Revive
- Live Arena 65 Speed · Turn Meter fill, extra turn · Revive
- Cursed City 42 Speed · Turn Meter fill, extra turn · Revive
- Chimera 47 Survivability (HP × DEF) · Turn Meter fill, extra turn · Revive
- Grim Forest 34 Speed · Turn Meter fill, extra turn · Revive
How to get
Availability: Hard
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Evaporation
Attacks 1 enemy. Has a 10% chance of placing a 5% Poison debuff for 2 turns.
Damage based on [ATK] = 4 × ATK
A2 Mending Touch
Heals a target ally by 30% of their MAX HP. Places a 60% Increase DEF buff for 2 turns.
Healing based on [Target MAX HP] = 30% target MAX HP
A3 Redemption
Revives all dead allies to 25% HP.
Revives with 25% MAX HP
Ascended skill
Revives all dead allies, heals them by 25% of their MAX HP, and boosts their Turn Meter to max.
Revives with 25% MAX HP