Adriel

Updated: Oct. 27, 2026

Epic
Adriel
  • The Sacred Order
  • The Sacred Order
  • Support
  • Magic
  • +21% Speed for Magic allies in all battles
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 18,330
Attack 1,101
Defense 980
Speed 98
Crit. Rate 15%
Crit. Damage 50%
Resistance 30
Accuracy 15
Buffs:
Debuffs:
Positive effects:
  • Heal
Mechanics:
  • Heals allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

42 Usefulness 44 × availability 0.95 Can be used as food How is it calculated?

Ratings by location

  • Campaign 38 Heal · Reflect Damage · Speed
  • Arena 44 Speed · Decrease ATK · Single-target damage
  • Demon Lord 41 Decrease ATK · Heal · Survivability (HP × DEF)
  • Dungeons 51 Single-target damage · Decrease ATK · Survivability (HP × DEF)
  • Hydra 39 Survivability (HP × DEF) · Heal · Decrease ATK
  • Faction Wars 43 Speed · Heal · Single-target damage
  • Doom Tower 48 Speed · Survivability (HP × DEF) · Heal
  • Live Arena 45 Speed · Decrease ATK · Single-target damage
  • Cursed City 42 Speed · Heal · Survivability (HP × DEF)
  • Chimera 61 Survivability (HP × DEF) · Heal · Decrease ATK
  • Grim Forest 35 Speed · Survivability (HP × DEF) · Heal

How to get

Availability: Common

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Humiliate

A1 Humiliate

Attacks 1 enemy. Has a 20% chance of placing a 50% Decrease ACC debuff for 2 turns.

Damage based on [ATK] = 4.4 × ATK

Curtain of Light

A2 Curtain of Light

Heals all allies by 20% of their MAX HP.

Healing based on [Target MAX HP] = 20% target MAX HP

Ascended skill

Heals all allies by 20% of their MAX HP and places a 30% Reflect Damage buff on them for 2 turns.

Healing based on [Target MAX HP] = 20% target MAX HP

Blinding Flash

A3 Blinding Flash

Attacks all enemies. Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns. Has a 100% chance if this attack is critical.

Damage based on [ATK] = 3.25 × ATK