Torturehelm

Updated: Oct. 27, 2026

Epic
Torturehelm
  • Orcs
  • Orcs
  • HP
  • Force
  • +33% Health in Dungeons
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 19,980
Attack 881
Defense 1,090
Speed 96
Crit. Rate 15%
Crit. Damage 60%
Resistance 30
Accuracy 0
Positive effects:
  • Revive
Negative effects:
  • Steal Buffs
Mechanics:
  • Revives self

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

38 Usefulness 40 × availability 0.95 Can be used as food How is it calculated?

Ratings by location

  • Campaign 28 Survivability (HP × DEF) · Single-target damage · Speed
  • Arena 34 Remove or steal buffs · Speed · Single-target damage
  • Demon Lord 25 Survivability (HP × DEF) · Single-target damage · Speed
  • Dungeons 42 Single-target damage · Survivability (HP × DEF) · Remove or steal buffs
  • Hydra 33 Survivability (HP × DEF) · Single-target damage · Remove or steal buffs
  • Faction Wars 35 Remove or steal buffs · Single-target damage · Speed
  • Doom Tower 36 Survivability (HP × DEF) · Remove or steal buffs · Single-target damage
  • Live Arena 37 Remove or steal buffs · Speed · Single-target damage
  • Cursed City 72 Remove or steal buffs · Single-target damage · Survivability (HP × DEF)
  • Chimera 49 Survivability (HP × DEF) · Remove or steal buffs · Single-target damage
  • Grim Forest 43 Survivability (HP × DEF) · Remove or steal buffs · Single-target damage

How to get

Availability: Common

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Pillage

A1 Pillage

Attacks 1 enemy. Has a 30% chance of stealing 1 random buff from the target. Damage is proportional to ATK and DEF.

Damage based on [ATK + DEF] = 1.9 × ATK + 3 × DEF

Bloodlust

A2 Bloodlust

Attacks 1 enemy. Damage is proportional to this Champion's MAX HP.

Damage based on [MAX HP] = 30% MAX HP

Ascended skill

Attacks 1 enemy. Damage is proportional to this Champion's MAX HP and increases according to the number of dead allies.

Damage based on [MAX HP] = 30% MAX HP × (1 + dead allies)

Unkillable

A3 Unkillable (Passive)

Revives this Champion with 50% HP when killed.

Revives with 50% MAX HP